/* $Id: glapitable.h,v 1.9 2000/02/11 21:14:28 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file is not specific to Mesa. It defines a dispatch table * which could be used by any number of OpenGL implementations. * It's designed to be gl.h-independent as well. That is, it does * not depend on any particular extensions being defined in the gl.h * header. We #define extension symbols (like _GLAPI_EXT_blend_color) * to determine which entry points to compile. Clients of this dispatcher * (like Mesa) can #ifdef test these symbols to know how to fill in the * table. */ #ifndef _GLAPI_TABLE_H #define _GLAPI_TABLE_H #include "GL/gl.h" #define _GLAPI_EXTRA_SLOTS 1000 /* * This struct contains pointers for all the GL API entrypoints * plus some reserved slots for dynamic extensions. * * Strictly speaking, this struct isn't needed if we have assembly * language entrypoint functions since no knowledge of function * arguments is needed. * * This struct may be replaced by an automatically-generated struct * using the spec files in the OpenGL SI. */ struct _glapi_table { void (*Dummy)(void); /* * OpenGL 1.0 */ void (*Accum)(GLenum, GLfloat); void (*AlphaFunc)(GLenum, GLclampf); void (*Begin)(GLenum); void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); void (*BlendFunc)(GLenum, GLenum); void (*CallList)(GLuint list); void (*CallLists)(GLsizei, GLenum, const GLvoid *); void (*Clear)(GLbitfield); void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (*ClearDepth)(GLclampd); void (*ClearIndex)(GLfloat); void (*ClearStencil)(GLint); void (*ClipPlane)(GLenum, const GLdouble *); void (*Color3b)(GLbyte, GLbyte, GLbyte); void (*Color3bv)(const GLbyte *); void (*Color3d)(GLdouble, GLdouble, GLdouble); void (*Color3dv)(const GLdouble *); void (*Color3f)(GLfloat, GLfloat, GLfloat); void (*Color3fv)(const GLfloat *); void (*Color3i)(GLint, GLint, GLint); void (*Color3iv)(const GLint *); void (*Color3s)(GLshort, GLshort, GLshort); void (*Color3sv)(const GLshort *); void (*Color3ub)(GLubyte, GLubyte, GLubyte); void (*Color3ubv)(const GLubyte *); void (*Color3ui)(GLuint, GLuint, GLuint); void (*Color3uiv)(const GLuint *); void (*Color3us)(GLushort, GLushort, GLushort); void (*Color3usv)(const GLushort *); void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); void (*Color4bv)(const GLbyte *); void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Color4dv)(const GLdouble *); void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Color4fv)(const GLfloat *); void (*Color4i)(GLint, GLint, GLint, GLint); void (*Color4iv)(const GLint *); void (*Color4s)(GLshort, GLshort, GLshort, GLshort); void (*Color4sv)(const GLshort *); void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (*Color4ubv)(const GLubyte *); void (*Color4ui)(GLuint, GLuint, GLuint, GLuint); void (*Color4uiv)(const GLuint *); void (*Color4us)(GLushort, GLushort, GLushort, GLushort); void (*Color4usv)(const GLushort *); void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); void (*ColorMaterial)(GLenum, GLenum); void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); void (*CullFace)(GLenum); void (*DeleteLists)(GLuint, GLsizei); void (*DepthFunc)(GLenum); void (*DepthMask)(GLboolean); void (*DepthRange)(GLclampd, GLclampd); void (*Disable)(GLenum); void (*DrawBuffer)(GLenum); void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*EdgeFlag)(GLboolean); void (*EdgeFlagv)(const GLboolean *); void (*Enable)(GLenum); void (*End)(void); void (*EndList)(void); void (*EvalCoord1d)(GLdouble); void (*EvalCoord1dv)(const GLdouble *); void (*EvalCoord1f)(GLfloat); void (*EvalCoord1fv)(const GLfloat *); void (*EvalCoord2d)(GLdouble u, GLdouble); void (*EvalCoord2dv)(const GLdouble *); void (*EvalCoord2f)(GLfloat u, GLfloat); void (*EvalCoord2fv)(const GLfloat *); void (*EvalMesh1)(GLenum, GLint, GLint); void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); void (*EvalPoint1)(GLint); void (*EvalPoint2)(GLint, GLint); void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *); void (*Finish)(void); void (*Flush)(void); void (*Fogf)(GLenum, GLfloat); void (*Fogfv)(GLenum, const GLfloat *); void (*Fogi)(GLenum, GLint); void (*Fogiv)(GLenum, const GLint *); void (*FrontFace)(GLenum); void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); GLuint (*GenLists)(GLsizei); void (*GetBooleanv)(GLenum, GLboolean *); void (*GetClipPlane)(GLenum, GLdouble *); void (*GetDoublev)(GLenum, GLdouble *); GLenum (*GetError)(void); void (*GetFloatv)(GLenum, GLfloat *); void (*GetIntegerv)(GLenum, GLint *); void (*GetLightfv)(GLenum light, GLenum, GLfloat *); void (*GetLightiv)(GLenum light, GLenum, GLint *); void (*GetMapdv)(GLenum, GLenum, GLdouble *); void (*GetMapfv)(GLenum, GLenum, GLfloat *); void (*GetMapiv)(GLenum, GLenum, GLint *); void (*GetMaterialfv)(GLenum, GLenum, GLfloat *); void (*GetMaterialiv)(GLenum, GLenum, GLint *); void (*GetPixelMapfv)(GLenum, GLfloat *); void (*GetPixelMapuiv)(GLenum, GLuint *); void (*GetPixelMapusv)(GLenum, GLushort *); void (*GetPolygonStipple)(GLubyte *); const GLubyte* (*GetString)(GLenum name); void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *); void (*GetTexEnviv)(GLenum, GLenum, GLint *); void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *); void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *); void (*GetTexGeniv)(GLenum coord, GLenum, GLint *); void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *); void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *); void (*GetTexParameteriv)(GLenum, GLenum, GLint *); void (*Hint)(GLenum, GLenum); void (*IndexMask)(GLuint); void (*Indexd)(GLdouble); void (*Indexdv)(const GLdouble *); void (*Indexf)(GLfloat); void (*Indexfv)(const GLfloat *); void (*Indexi)(GLint); void (*Indexiv)(const GLint *); void (*Indexs)(GLshort); void (*Indexsv)(const GLshort *); void (*InitNames)(void); GLboolean (*IsEnabled)(GLenum); GLboolean (*IsList)(GLuint); void (*LightModelf)(GLenum, GLfloat); void (*LightModelfv)(GLenum, const GLfloat *); void (*LightModeli)(GLenum, GLint); void (*LightModeliv)(GLenum, const GLint *); void (*Lightf)(GLenum light, GLenum, GLfloat); void (*Lightfv)(GLenum light, GLenum, const GLfloat *); void (*Lighti)(GLenum light, GLenum, GLint); void (*Lightiv)(GLenum light, GLenum, const GLint *); void (*LineStipple)(GLint factor, GLushort); void (*LineWidth)(GLfloat); void (*ListBase)(GLuint); void (*LoadIdentity)(void); void (*LoadMatrixd)(const GLdouble *); void (*LoadMatrixf)(const GLfloat *); void (*LoadName)(GLuint); void (*LogicOp)(GLenum); void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (*MapGrid1d)(GLint, GLdouble, GLdouble); void (*MapGrid1f)(GLint, GLfloat, GLfloat); void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); void (*Materialf)(GLenum, GLenum, GLfloat); void (*Materialfv)(GLenum, GLenum, const GLfloat *); void (*Materiali)(GLenum, GLenum, GLint); void (*Materialiv)(GLenum, GLenum, const GLint *); void (*MatrixMode)(GLenum); void (*MultMatrixd)(const GLdouble *); void (*MultMatrixf)(const GLfloat *); void (*NewList)(GLuint list, GLenum); void (*Normal3b)(GLbyte, GLbyte, GLbyte); void (*Normal3bv)(const GLbyte *); void (*Normal3d)(GLdouble, GLdouble, GLdouble); void (*Normal3dv)(const GLdouble *); void (*Normal3f)(GLfloat, GLfloat, GLfloat); void (*Normal3fv)(const GLfloat *); void (*Normal3i)(GLint, GLint, GLint); void (*Normal3iv)(const GLint *); void (*Normal3s)(GLshort, GLshort, GLshort); void (*Normal3sv)(const GLshort *); void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (*PassThrough)(GLfloat); void (*PixelMapfv)(GLenum, GLint, const GLfloat *); void (*PixelMapuiv)(GLenum, GLint, const GLuint *); void (*PixelMapusv)(GLenum, GLint, const GLushort *); void (*PixelStoref)(GLenum, GLfloat); void (*PixelStorei)(GLenum, GLint); void (*PixelTransferf)(GLenum, GLfloat); void (*PixelTransferi)(GLenum, GLint); void (*PixelZoom)(GLfloat, GLfloat); void (*PointSize)(GLfloat); void (*PolygonMode)(GLenum, GLenum); void (*PolygonOffset)(GLfloat, GLfloat); void (*PolygonStipple)(const GLubyte *); void (*PopAttrib)(void); void (*PopMatrix)(void); void (*PopName)(void); void (*PushAttrib)(GLbitfield); void (*PushMatrix)(void); void (*PushName)(GLuint); void (*RasterPos2d)(GLdouble, GLdouble); void (*RasterPos2dv)(const GLdouble *); void (*RasterPos2f)(GLfloat, GLfloat); void (*RasterPos2fv)(const GLfloat *); void (*RasterPos2i)(GLint, GLint); void (*RasterPos2iv)(const GLint *); void (*RasterPos2s)(GLshort, GLshort); void (*RasterPos2sv)(const GLshort *); void (*RasterPos3d)(GLdouble, GLdouble, GLdouble); void (*RasterPos3dv)(const GLdouble *); void (*RasterPos3f)(GLfloat, GLfloat, GLfloat); void (*RasterPos3fv)(const GLfloat *); void (*RasterPos3i)(GLint, GLint, GLint); void (*RasterPos3iv)(const GLint *); void (*RasterPos3s)(GLshort, GLshort, GLshort); void (*RasterPos3sv)(const GLshort *); void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*RasterPos4dv)(const GLdouble *); void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*RasterPos4fv)(const GLfloat *); void (*RasterPos4i)(GLint, GLint, GLint, GLint); void (*RasterPos4iv)(const GLint *); void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort); void (*RasterPos4sv)(const GLshort *); void (*ReadBuffer)(GLenum); void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Rectdv)(const GLdouble *, const GLdouble *); void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Rectfv)(const GLfloat *, const GLfloat *); void (*Recti)(GLint, GLint, GLint, GLint); void (*Rectiv)(const GLint *, const GLint *); void (*Rects)(GLshort, GLshort, GLshort, GLshort); void (*Rectsv)(const GLshort *, const GLshort *); GLint (*RenderMode)(GLenum); void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Scaled)(GLdouble, GLdouble, GLdouble); void (*Scalef)(GLfloat, GLfloat, GLfloat); void (*Scissor)(GLint, GLint, GLsizei, GLsizei); void (*SelectBuffer)(GLsizei, GLuint *); void (*ShadeModel)(GLenum); void (*StencilFunc)(GLenum, GLint, GLuint); void (*StencilMask)(GLuint); void (*StencilOp)(GLenum, GLenum, GLenum); void (*TexCoord1d)(GLdouble); void (*TexCoord1dv)(const GLdouble *); void (*TexCoord1f)(GLfloat); void (*TexCoord1fv)(const GLfloat *); void (*TexCoord1i)(GLint); void (*TexCoord1iv)(const GLint *); void (*TexCoord1s)(GLshort); void (*TexCoord1sv)(const GLshort *); void (*TexCoord2d)(GLdouble, GLdouble); void (*TexCoord2dv)(const GLdouble *); void (*TexCoord2f)(GLfloat, GLfloat); void (*TexCoord2fv)(const GLfloat *); void (*TexCoord2i)(GLint, GLint); void (*TexCoord2iv)(const GLint *); void (*TexCoord2s)(GLshort, GLshort); void (*TexCoord2sv)(const GLshort *); void (*TexCoord3d)(GLdouble, GLdouble, GLdouble); void (*TexCoord3dv)(const GLdouble *); void (*TexCoord3f)(GLfloat, GLfloat, GLfloat); void (*TexCoord3fv)(const GLfloat *); void (*TexCoord3i)(GLint, GLint, GLint); void (*TexCoord3iv)(const GLint *); void (*TexCoord3s)(GLshort, GLshort, GLshort); void (*TexCoord3sv)(const GLshort *); void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*TexCoord4dv)(const GLdouble *); void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*TexCoord4fv)(const GLfloat *); void (*TexCoord4i)(GLint, GLint, GLint, GLint); void (*TexCoord4iv)(const GLint *); void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort); void (*TexCoord4sv)(const GLshort *); void (*TexEnvf)(GLenum, GLenum, GLfloat); void (*TexEnvfv)(GLenum, GLenum, const GLfloat *); void (*TexEnvi)(GLenum, GLenum, GLint); void (*TexEnviv)(GLenum, GLenum, const GLint *); void (*TexGend)(GLenum, GLenum, GLdouble); void (*TexGendv)(GLenum, GLenum, const GLdouble *); void (*TexGenf)(GLenum, GLenum, GLfloat); void (*TexGenfv)(GLenum, GLenum, const GLfloat *); void (*TexGeni)(GLenum, GLenum, GLint); void (*TexGeniv)(GLenum, GLenum, const GLint *); void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexParameterf)(GLenum, GLenum, GLfloat); void (*TexParameterfv)(GLenum, GLenum, const GLfloat *); void (*TexParameteri)(GLenum, GLenum, GLint); void (*TexParameteriv)(GLenum, GLenum, const GLint *); void (*Translated)(GLdouble, GLdouble, GLdouble); void (*Translatef)(GLfloat, GLfloat, GLfloat); void (*Vertex2d)(GLdouble, GLdouble); void (*Vertex2dv)(const GLdouble *); void (*Vertex2f)(GLfloat, GLfloat); void (*Vertex2fv)(const GLfloat *); void (*Vertex2i)(GLint, GLint); void (*Vertex2iv)(const GLint *); void (*Vertex2s)(GLshort, GLshort); void (*Vertex2sv)(const GLshort *); void (*Vertex3d)(GLdouble, GLdouble, GLdouble); void (*Vertex3dv)(const GLdouble *); void (*Vertex3f)(GLfloat, GLfloat, GLfloat); void (*Vertex3fv)(const GLfloat *); void (*Vertex3i)(GLint, GLint, GLint); void (*Vertex3iv)(const GLint *); void (*Vertex3s)(GLshort, GLshort, GLshort); void (*Vertex3sv)(const GLshort *); void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Vertex4dv)(const GLdouble *); void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Vertex4fv)(const GLfloat *); void (*Vertex4i)(GLint, GLint, GLint, GLint); void (*Vertex4iv)(const GLint *); void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort); void (*Vertex4sv)(const GLshort *); void (*Viewport)(GLint, GLint, GLsizei, GLsizei); /* * OpenGL 1.1 */ GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); void (*ArrayElement)(GLint); void (*BindTexture)(GLenum, GLuint); void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (*DeleteTextures)(GLsizei, const GLuint *); void (*DisableClientState)(GLenum); void (*DrawArrays)(GLenum, GLint, GLsizei); void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); void (*EdgeFlagPointer)(GLsizei, const GLvoid *); void (*EnableClientState)(GLenum); void (*GenTextures)(GLsizei, GLuint *); void (*GetPointerv)(GLenum, GLvoid **); void (*IndexPointer)(GLenum, GLsizei, const GLvoid *); void (*Indexub)(GLubyte); void (*Indexubv)(const GLubyte *); void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *); GLboolean (*IsTexture)(GLuint); void (*NormalPointer)(GLenum, GLsizei, const GLvoid *); void (*PopClientAttrib)(void); void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); void (*PushClientAttrib)(GLbitfield); void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); /* * OpenGL 1.2 */ void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); /* * GL_ARB_imaging */ void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (*BlendEquation)(GLenum); void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *); void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat); void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); void (*ConvolutionParameteri)(GLenum, GLenum, GLint); void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *); void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei); void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *); void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *); void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *); void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *); void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean); void (*Minmax)(GLenum, GLenum, GLboolean); void (*ResetHistogram)(GLenum); void (*ResetMinmax)(GLenum); void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); /* * GL_ARB_multitexture */ void (*ActiveTextureARB)(GLenum); void (*ClientActiveTextureARB)(GLenum); void (*MultiTexCoord1dARB)(GLenum, GLdouble); void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord1fARB)(GLenum, GLfloat); void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord1iARB)(GLenum, GLint); void (*MultiTexCoord1ivARB)(GLenum, const GLint *); void (*MultiTexCoord1sARB)(GLenum, GLshort); void (*MultiTexCoord1svARB)(GLenum, const GLshort *); void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord2iARB)(GLenum, GLint, GLint); void (*MultiTexCoord2ivARB)(GLenum, const GLint *); void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort); void (*MultiTexCoord2svARB)(GLenum, const GLshort *); void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); void (*MultiTexCoord3ivARB)(GLenum, const GLint *); void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); void (*MultiTexCoord3svARB)(GLenum, const GLshort *); void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); void (*MultiTexCoord4ivARB)(GLenum, const GLint *); void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); void (*MultiTexCoord4svARB)(GLenum, const GLshort *); /* * Extensions */ /* 1. GL_EXT_abgr - no functions */ /* 2. GL_EXT_blend_color */ void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf); /* 3. GL_EXT_polygon_offset */ void (*PolygonOffsetEXT)(GLfloat, GLfloat); /* 4. GL_EXT_texture - no functions */ /* 5. ??? */ /* 6. GL_EXT_texture3D */ void (*CopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (*TexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); /* 7. GL_SGI_texture_filter4 */ void (*GetTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *); void (*TexFilterFuncSGIS)(GLenum, GLenum, GLfloat *); /* 8. ??? */ /* 9. GL_EXT_subtexture */ void (*TexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); void (*TexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); /* 10. GL_EXT_copy_texture */ void (*CopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); void (*CopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); void (*CopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei); void (*CopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); /* 11. GL_EXT_histogram */ void (*GetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *); void (*GetHistogramParameterivEXT)(GLenum, GLenum, GLint *); void (*GetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *); void (*GetMinmaxParameterivEXT)(GLenum, GLenum, GLint *); void (*HistogramEXT)(GLenum, GLsizei, GLenum, GLboolean); void (*MinmaxEXT)(GLenum, GLenum, GLboolean); void (*ResetHistogramEXT)(GLenum); void (*ResetMinmaxEXT)(GLenum); /* 12. GL_EXT_convolution */ void (*ConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionParameterfEXT)(GLenum, GLenum, GLfloat); void (*ConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *); void (*ConvolutionParameteriEXT)(GLenum, GLenum, GLint); void (*ConvolutionParameterivEXT)(GLenum, GLenum, const GLint *); void (*CopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint x, GLint y, GLsizei); void (*CopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); void (*GetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *); void (*GetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *); void (*GetConvolutionParameterivEXT)(GLenum, GLenum, GLint *); void (*GetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); void (*SeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); /* 13. GL_SGI_color_matrix - no functions */ /* 14. GL_SGI_color_table */ void (*ColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *); void (*ColorTableParameterivSGI)(GLenum, GLenum, const GLint *); void (*CopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei); void (*GetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *); void (*GetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *); void (*GetColorTableParameterivSGI)(GLenum, GLenum, GLint *); /* 15. GL_SGIS_pixel_texture */ void (*PixelTexGenParameterfSGIS)(GLenum, GLfloat); void (*PixelTexGenParameteriSGIS)(GLenum, GLint); void (*GetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *); void (*GetPixelTexGenParameterivSGIS)(GLenum, GLint *); /* 16. GL_SGIS_texture4D */ void (*TexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); void (*TexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); /* 17. GL_SGI_texture_color_table - no functions */ /* 18. GL_EXT_cmyka - no functions */ /* 19. ??? */ /* 20. GL_EXT_texture_object */ GLboolean (*AreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *); void (*BindTextureEXT)(GLenum, GLuint); void (*DeleteTexturesEXT)(GLsizei, const GLuint *); void (*GenTexturesEXT)(GLsizei, GLuint *); GLboolean (*IsTextureEXT)(GLuint); void (*PrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *); /* 21. GL_SGIS_detail_texture */ void (*DetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); void (*GetDetailTexFuncSGIS)(GLenum, GLfloat *); /* 22. GL_SGIS_sharpen_texture */ void (*GetSharpenTexFuncSGIS)(GLenum, GLfloat *); void (*SharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); /* 23. GL_EXT_packed_pixels - no functions */ /* 24. GL_SGIS_texture_lod - no functions */ /* 25. GL_SGIS_multisample */ void (*SampleMaskSGIS)(GLclampf, GLboolean); void (*SamplePatternSGIS)(GLenum); /* 26. ??? */ /* 27. GL_EXT_rescale_normal - no functions */ /* 28. GLX_EXT_visual_info - no functions */ /* 29. ??? */ /* 30. GL_EXT_vertex_array */ void (*ArrayElementEXT)(GLint); void (*ColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const void *); void (*DrawArraysEXT)(GLenum, GLint, GLsizei); void (*EdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *); void (*GetPointervEXT)(GLenum, void **); void (*IndexPointerEXT)(GLenum, GLsizei, GLsizei, const void *); void (*NormalPointerEXT)(GLenum, GLsizei, GLsizei, const void *); void (*TexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const void *); void (*VertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const void *); /* 31. GL_EXT_misc_attribute - no functions */ /* 32. GL_SGIS_generate_mipmap - no functions */ /* 33. GL_SGIX_clipmap - no functions */ /* 34. GL_SGIX_shadow - no functions */ /* 35. GL_SGIS_texture_edge_clamp - no functions */ /* 36. GL_SGIS_texture_border_clamp - no functions */ /* 37. GL_EXT_blend_minmax */ void (*BlendEquationEXT)(GLenum); /* 38. GL_EXT_blend_subtract - no functions */ /* 39. GL_EXT_blend_logic_op - no functions */ /* 40. GLX_SGI_swap_control - GLX functions */ /* 41. GLX_SGI_video_sync - GLX functions */ /* 42. GLX_SGI_make_current_read - GLX functions */ /* 43. GLX_SGIX_video_source - GLX functions */ /* 44. GLX_EXT_visual_rating - no functions */ /* 45. GL_SGIX_interlace - no functions */ /* 46. ??? */ /* 47. GLX_EXT_import_context - GLX functions */ /* 48. ??? */ /* 49. GLX_SGIX_fbconfig - GLX functions */ /* 50. GLX_SGIX_pbuffer - GLX functions */ /* 51. GL_SGIS_texture_select - no functions */ /* 52. GL_SGIX_sprite */ void (*SpriteParameterfSGIX)(GLenum, GLfloat); void (*SpriteParameterfvSGIX)(GLenum, const GLfloat *); void (*SpriteParameteriSGIX)(GLenum, GLint); void (*SpriteParameterivSGIX)(GLenum, const GLint *); /* 53. ??? */ /* 54. GL_EXT_point_parameters */ void (*PointParameterfEXT)(GLenum, GLfloat); void (*PointParameterfvEXT)(GLenum, const GLfloat *); /* 55. GL_SGIX_instruments */ GLint (*GetInstrumentsSGIX)(void); void (*InstrumentsBufferSGIX)(GLsizei, GLint *); GLint (*PollInstrumentsSGIX)(GLint *); void (*ReadInstrumentsSGIX)(GLint); void (*StartInstrumentsSGIX)(void); void (*StopInstrumentsSGIX)(GLint); /* 56. GL_SGIX_texture_scale_bias - no functions */ /* 57. GL_SGIX_framezoom */ void (*FrameZoomSGIX)(GLint); /* 58. GL_SGIX_tag_sample_buffer - no functions */ /* 59. ??? */ /* 60. GL_SGIX_reference_plane */ void (*ReferencePlaneSGIX)(const GLdouble *); /* 61. GL_SGIX_flush_raster */ void (*FlushRasterSGIX)(void); /* 62. GLX_SGI_cushion - GLX functions */ /* 63. GL_SGIX_depth_texture - no functions */ /* 64. ??? */ /* 65. GL_SGIX_fog_offset - no functions */ /* 66. GL_HP_image_transform */ #ifdef VMS #define glGetImageTransformParameterfvHP glGetImageTransformParameterfvH #define glGetImageTransformParameterivHP glGetImageTransformParameterivH #endif void (*GetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *); void (*GetImageTransformParameterivHP)(GLenum, GLenum, GLint *); void (*ImageTransformParameterfHP)(GLenum, GLenum, const GLfloat); void (*ImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *); void (*ImageTransformParameteriHP)(GLenum, GLenum, const GLint); void (*ImageTransformParameterivHP)(GLenum, GLenum, const GLint *); /* 67. GL_HP_convolution_border_modes - no functions */ /* 68. ??? */ /* 69. GL_SGIX_texture_add_env - no functions */ /* 70. ??? */ /* 71. ??? */ /* 72. ??? */ /* 73. ??? */ /* 74. GL_EXT_color_subtable */ void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const void *); void (*CopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei); /* 75. GLU_EXT_object_space_tess - GLU functions */ /* 76. GL_PGI_vertex_hints - no functions */ /* 77. GL_PGI_misc_hints */ void (*HintPGI)(GLenum, GLint); /* 78. GL_EXT_paletted_texture */ /* ColorSubTableEXT already defined */ void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *); /* 79. GL_EXT_clip_volume_hint - no functions */ /* 80. GL_SGIX_list_priority */ void (*GetListParameterfvSGIX)(GLuint, GLenum, GLfloat *); void (*GetListParameterivSGIX)(GLuint, GLenum, GLint *); void (*ListParameterfSGIX)(GLuint, GLenum, GLfloat); void (*ListParameterfvSGIX)(GLuint, GLenum, const GLfloat *); void (*ListParameteriSGIX)(GLuint, GLenum, GLint); void (*ListParameterivSGIX)(GLuint, GLenum, const GLint *); /* 81. GL_SGIX_ir_instrument1 - no functions */ /* 82. ??? */ /* 83. GLX_SGIX_video_resize - GLX functions */ /* 84. GL_SGIX_texture_lod_bias - no functions */ /* 85. GLU_SGI_filter4_parameters - GLU functions */ /* 86. GLX_SGIX_dm_buffer - GLX functions */ /* 87. ??? */ /* 88. ??? */ /* 89. ??? */ /* 90. ??? */ /* 91. GLX_SGIX_swap_group - GLX functions */ /* 92. GLX_SGIX_swap_barrier - GLX functions */ /* 93. GL_EXT_index_texture - no functions */ /* 94. GL_EXT_index_material */ void (*IndexMaterialEXT)(GLenum, GLenum); /* 95. GL_EXT_index_func */ void (*IndexFuncEXT)(GLenum, GLfloat); /* 96. GL_EXT_index_array_formats - no functions */ /* 97. GL_EXT_compiled_vertex_array */ void (*LockArraysEXT)(GLint, GLsizei); void (*UnlockArraysEXT)(void); /* 98. GL_EXT_cull_vertex */ void (*CullParameterfvEXT)(GLenum, const GLfloat *); void (*CullParameterdvEXT)(GLenum, const GLdouble *); /* 99. ??? */ /* 100. GLU_EXT_nurbs_tessellator - GLU functions */ /* 173. GL_EXT/INGR_blend_func_separate */ void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); /* GL_MESA_window_pos */ void (*WindowPos2dMESA)(GLdouble, GLdouble); void (*WindowPos2dvMESA)(const GLdouble *); void (*WindowPos2fMESA)(GLfloat, GLfloat); void (*WindowPos2fvMESA)(const GLfloat *); void (*WindowPos2iMESA)(GLint, GLint); void (*WindowPos2ivMESA)(const GLint *); void (*WindowPos2sMESA)(GLshort, GLshort); void (*WindowPos2svMESA)(const GLshort *); void (*WindowPos3dMESA)(GLdouble, GLdouble, GLdouble); void (*WindowPos3dvMESA)(const GLdouble *); void (*WindowPos3fMESA)(GLfloat, GLfloat, GLfloat); void (*WindowPos3fvMESA)(const GLfloat *); void (*WindowPos3iMESA)(GLint, GLint, GLint); void (*WindowPos3ivMESA)(const GLint *); void (*WindowPos3sMESA)(GLshort, GLshort, GLshort); void (*WindowPos3svMESA)(const GLshort *); void (*WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble); void (*WindowPos4dvMESA)(const GLdouble *); void (*WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat); void (*WindowPos4fvMESA)(const GLfloat *); void (*WindowPos4iMESA)(GLint, GLint, GLint, GLint); void (*WindowPos4ivMESA)(const GLint *); void (*WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort); void (*WindowPos4svMESA)(const GLshort *); /* GL_MESA_resize_buffers */ void (*ResizeBuffersMESA)(void); /* GL_ARB_transpose_matrix */ void (*LoadTransposeMatrixdARB)(const GLdouble m[16]); void (*LoadTransposeMatrixfARB)(const GLfloat m[16]); void (*MultTransposeMatrixdARB)(const GLdouble m[16]); void (*MultTransposeMatrixfARB)(const GLfloat m[16]); #if 0 void *ExtensionFuncs[_GLAPI_EXTRA_SLOTS]; #endif }; #endif