/* $Id: glapi.c,v 1.13 1999/12/15 15:02:30 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file manages the OpenGL API dispatch layer. * The dispatch table (struct _glapi_table) is basically just a list * of function pointers. * There are functions to set/get the current dispatch table for the * current thread and to manage registration/dispatch of dynamically * added extension functions. */ #include #include /* to get NULL */ #include #include "glapi.h" #include "glapinoop.h" /* Flag to indicate whether thread-safe dispatch is enabled */ static GLboolean ThreadSafe = GL_FALSE; /* This is used when thread safety is disabled */ static struct _glapi_table *Dispatch = &__glapi_noop_table; #if defined(THREADS) #include "mthreads.h" static MesaTSD mesa_dispatch_tsd; static void mesa_dispatch_thread_init() { MesaInitTSD(&mesa_dispatch_tsd); } #endif #define DISPATCH_SETUP \ const struct _glapi_table *dispatch; \ if (ThreadSafe) { \ dispatch = _glapi_get_dispatch(); \ } \ else { \ dispatch = Dispatch; \ } #define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *); static GLboolean GetSizeCalled = GL_FALSE; /* * Set the global or per-thread dispatch table pointer. */ void _glapi_set_dispatch(struct _glapi_table *dispatch) { if (!dispatch) { /* use the no-op functions */ dispatch = &__glapi_noop_table; } #ifdef DEBUG else { _glapi_check_table(dispatch); } #endif #if defined(THREADS) MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init); #else Dispatch = dispatch; #endif } /* * Get the global or per-thread dispatch table pointer. */ struct _glapi_table * _glapi_get_dispatch(void) { #if defined(THREADS) /* return this thread's dispatch pointer */ return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd); #else return Dispatch; #endif } void _glapi_enable_thread_safety(void) { ThreadSafe = GL_TRUE; } /* * Return size of dispatch table struct as number of functions (or * slots). */ GLuint _glapi_get_dispatch_table_size(void) { /* return sizeof(struct _glapi_table) / sizeof(void *);*/ GetSizeCalled = GL_TRUE; return MaxDispatchOffset + 1; } /* * Get API dispatcher version string. * XXX this isn't well defined yet. */ const char * _glapi_get_version(void) { return "1.2"; } struct name_address_pair { const char *Name; GLvoid *Address; }; static struct name_address_pair static_functions[] = { { "glAccum", (GLvoid *) glAccum }, { "glAlphaFunc", (GLvoid *) glAlphaFunc }, { "glBegin", (GLvoid *) glBegin }, { "glBitmap", (GLvoid *) glBitmap }, { "glAccum", (GLvoid *) glAccum }, { "glAlphaFunc", (GLvoid *) glAlphaFunc }, { "glBegin", (GLvoid *) glBegin }, { "glBitmap", (GLvoid *) glBitmap }, { "glBlendFunc", (GLvoid *) glBlendFunc }, { "glCallList", (GLvoid *) glCallList }, { "glCallLists", (GLvoid *) glCallLists }, { "glClear", (GLvoid *) glClear }, { "glClearAccum", (GLvoid *) glClearAccum }, { "glClearColor", (GLvoid *) glClearColor }, { "glClearDepth", (GLvoid *) glClearDepth }, { "glClearIndex", (GLvoid *) glClearIndex }, { "glClearStencil", (GLvoid *) glClearStencil }, { "glClipPlane", (GLvoid *) glClipPlane }, { "glColor3b", (GLvoid *) glColor3b }, { "glColor3bv", (GLvoid *) glColor3bv }, { "glColor3d", (GLvoid *) glColor3d }, { "glColor3dv", (GLvoid *) glColor3dv }, { "glColor3f", (GLvoid *) glColor3f }, { "glColor3fv", (GLvoid *) glColor3fv }, { "glColor3i", (GLvoid *) glColor3i }, { "glColor3iv", (GLvoid *) glColor3iv }, { "glColor3s", (GLvoid *) glColor3s }, { "glColor3sv", (GLvoid *) glColor3sv }, { "glColor3ub", (GLvoid *) glColor3ub }, { "glColor3ubv", (GLvoid *) glColor3ubv }, { "glColor3ui", (GLvoid *) glColor3ui }, { "glColor3uiv", (GLvoid *) glColor3uiv }, { "glColor3us", (GLvoid *) glColor3us }, { "glColor3usv", (GLvoid *) glColor3usv }, { "glColor4b", (GLvoid *) glColor4b }, { "glColor4bv", (GLvoid *) glColor4bv }, { "glColor4d", (GLvoid *) glColor4d }, { "glColor4dv", (GLvoid *) glColor4dv }, { "glColor4f", (GLvoid *) glColor4f }, { "glColor4fv", (GLvoid *) glColor4fv }, { "glColor4i", (GLvoid *) glColor4i }, { "glColor4iv", (GLvoid *) glColor4iv }, { "glColor4s", (GLvoid *) glColor4s }, { "glColor4sv", (GLvoid *) glColor4sv }, { "glColor4ub", (GLvoid *) glColor4ub }, { "glColor4ubv", (GLvoid *) glColor4ubv }, { "glColor4ui", (GLvoid *) glColor4ui }, { "glColor4uiv", (GLvoid *) glColor4uiv }, { "glColor4us", (GLvoid *) glColor4us }, { "glColor4usv", (GLvoid *) glColor4usv }, { "glColorMask", (GLvoid *) glColorMask }, { "glColorMaterial", (GLvoid *) glColorMaterial }, { "glCopyPixels", (GLvoid *) glCopyPixels }, { "glCullFace", (GLvoid *) glCullFace }, { "glDeleteLists", (GLvoid *) glDeleteLists }, { "glDepthFunc", (GLvoid *) glDepthFunc }, { "glDepthMask", (GLvoid *) glDepthMask }, { "glDepthRange", (GLvoid *) glDepthRange }, { "glDisable", (GLvoid *) glDisable }, { "glDrawBuffer", (GLvoid *) glDrawBuffer }, { "glDrawPixels", (GLvoid *) glDrawPixels }, { "glEdgeFlag", (GLvoid *) glEdgeFlag }, { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, { "glEnable", (GLvoid *) glEnable }, { "glEnd", (GLvoid *) glEnd }, { "glEndList", (GLvoid *) glEndList }, { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, { "glFinish", (GLvoid *) glFinish }, { "glFlush", (GLvoid *) glFlush }, { "glFogf", (GLvoid *) glFogf }, { "glFogfv", (GLvoid *) glFogfv }, { "glFogi", (GLvoid *) glFogi }, { "glFogiv", (GLvoid *) glFogiv }, { "glFrontFace", (GLvoid *) glFrontFace }, { "glFrustum", (GLvoid *) glFrustum }, { "glGenLists", (GLvoid *) glGenLists }, { "glGetBooleanv", (GLvoid *) glGetBooleanv }, { "glGetClipPlane", (GLvoid *) glGetClipPlane }, { "glGetDoublev", (GLvoid *) glGetDoublev }, { "glGetError", (GLvoid *) glGetError }, { "glGetFloatv", (GLvoid *) glGetFloatv }, { "glGetIntegerv", (GLvoid *) glGetIntegerv }, { "glGetLightfv", (GLvoid *) glGetLightfv }, { "glGetLightiv", (GLvoid *) glGetLightiv }, { "glGetMapdv", (GLvoid *) glGetMapdv }, { "glGetMapfv", (GLvoid *) glGetMapfv }, { "glGetMapiv", (GLvoid *) glGetMapiv }, { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, { "glGetString", (GLvoid *) glGetString }, { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, { "glGetTexGendv", (GLvoid *) glGetTexGendv }, { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, { "glGetTexImage", (GLvoid *) glGetTexImage }, { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, { "glHint", (GLvoid *) glHint }, { "glIndexMask", (GLvoid *) glIndexMask }, { "glIndexd", (GLvoid *) glIndexd }, { "glIndexdv", (GLvoid *) glIndexdv }, { "glIndexf", (GLvoid *) glIndexf }, { "glIndexfv", (GLvoid *) glIndexfv }, { "glIndexi", (GLvoid *) glIndexi }, { "glIndexiv", (GLvoid *) glIndexiv }, { "glIndexs", (GLvoid *) glIndexs }, { "glIndexsv", (GLvoid *) glIndexsv }, { "glInitNames", (GLvoid *) glInitNames }, { "glIsEnabled", (GLvoid *) glIsEnabled }, { "glIsList", (GLvoid *) glIsList }, { "glLightModelf", (GLvoid *) glLightModelf }, { "glLightModelfv", (GLvoid *) glLightModelfv }, { "glLightModeli", (GLvoid *) glLightModeli }, { "glLightModeliv", (GLvoid *) glLightModeliv }, { "glLightf", (GLvoid *) glLightf }, { "glLightfv", (GLvoid *) glLightfv }, { "glLighti", (GLvoid *) glLighti }, { "glLightiv", (GLvoid *) glLightiv }, { "glLineStipple", (GLvoid *) glLineStipple }, { "glLineWidth", (GLvoid *) glLineWidth }, { "glListBase", (GLvoid *) glListBase }, { "glLoadIdentity", (GLvoid *) glLoadIdentity }, { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, { "glLoadName", (GLvoid *) glLoadName }, { "glLogicOp", (GLvoid *) glLogicOp }, { "glMap1d", (GLvoid *) glMap1d }, { "glMap1f", (GLvoid *) glMap1f }, { "glMap2d", (GLvoid *) glMap2d }, { "glMap2f", (GLvoid *) glMap2f }, { "glMapGrid1d", (GLvoid *) glMapGrid1d }, { "glMapGrid1f", (GLvoid *) glMapGrid1f }, { "glMapGrid2d", (GLvoid *) glMapGrid2d }, { "glMapGrid2f", (GLvoid *) glMapGrid2f }, { "glMaterialf", (GLvoid *) glMaterialf }, { "glMaterialfv", (GLvoid *) glMaterialfv }, { "glMateriali", (GLvoid *) glMateriali }, { "glMaterialiv", (GLvoid *) glMaterialiv }, { "glMatrixMode", (GLvoid *) glMatrixMode }, { "glMultMatrixd", (GLvoid *) glMultMatrixd }, { "glMultMatrixf", (GLvoid *) glMultMatrixf }, { "glNewList", (GLvoid *) glNewList }, { "glNormal3b", (GLvoid *) glNormal3b }, { "glNormal3bv", (GLvoid *) glNormal3bv }, { "glNormal3d", (GLvoid *) glNormal3d }, { "glNormal3dv", (GLvoid *) glNormal3dv }, { "glNormal3f", (GLvoid *) glNormal3f }, { "glNormal3fv", (GLvoid *) glNormal3fv }, { "glNormal3i", (GLvoid *) glNormal3i }, { "glNormal3iv", (GLvoid *) glNormal3iv }, { "glNormal3s", (GLvoid *) glNormal3s }, { "glNormal3sv", (GLvoid *) glNormal3sv }, { "glOrtho", (GLvoid *) glOrtho }, { "glPassThrough", (GLvoid *) glPassThrough }, { "glPixelMapfv", (GLvoid *) glPixelMapfv }, { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, { "glPixelMapusv", (GLvoid *) glPixelMapusv }, { "glPixelStoref", (GLvoid *) glPixelStoref }, { "glPixelStorei", (GLvoid *) glPixelStorei }, { "glPixelTransferf", (GLvoid *) glPixelTransferf }, { "glPixelTransferi", (GLvoid *) glPixelTransferi }, { "glPixelZoom", (GLvoid *) glPixelZoom }, { "glPointSize", (GLvoid *) glPointSize }, { "glPolygonMode", (GLvoid *) glPolygonMode }, { "glPolygonOffset", (GLvoid *) glPolygonOffset }, { "glPolygonStipple", (GLvoid *) glPolygonStipple }, { "glPopAttrib", (GLvoid *) glPopAttrib }, { "glPopMatrix", (GLvoid *) glPopMatrix }, { "glPopName", (GLvoid *) glPopName }, { "glPushAttrib", (GLvoid *) glPushAttrib }, { "glPushMatrix", (GLvoid *) glPushMatrix }, { "glPushName", (GLvoid *) glPushName }, { "glRasterPos2d", (GLvoid *) glRasterPos2d }, { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, { "glRasterPos2f", (GLvoid *) glRasterPos2f }, { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, { "glRasterPos2i", (GLvoid *) glRasterPos2i }, { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, { "glRasterPos2s", (GLvoid *) glRasterPos2s }, { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, { "glRasterPos3d", (GLvoid *) glRasterPos3d }, { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, { "glRasterPos3f", (GLvoid *) glRasterPos3f }, { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, { "glRasterPos3i", (GLvoid *) glRasterPos3i }, { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, { "glRasterPos3s", (GLvoid *) glRasterPos3s }, { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, { "glRasterPos4d", (GLvoid *) glRasterPos4d }, { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, { "glRasterPos4f", (GLvoid *) glRasterPos4f }, { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, { "glRasterPos4i", (GLvoid *) glRasterPos4i }, { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, { "glRasterPos4s", (GLvoid *) glRasterPos4s }, { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, { "glReadBuffer", (GLvoid *) glReadBuffer }, { "glReadPixels", (GLvoid *) glReadPixels }, { "glRectd", (GLvoid *) glRectd }, { "glRectdv", (GLvoid *) glRectdv }, { "glRectf", (GLvoid *) glRectf }, { "glRectfv", (GLvoid *) glRectfv }, { "glRecti", (GLvoid *) glRecti }, { "glRectiv", (GLvoid *) glRectiv }, { "glRects", (GLvoid *) glRects }, { "glRectsv", (GLvoid *) glRectsv }, { "glRenderMode", (GLvoid *) glRenderMode }, { "glRotated", (GLvoid *) glRotated }, { "glRotatef", (GLvoid *) glRotatef }, { "glScaled", (GLvoid *) glScaled }, { "glScalef", (GLvoid *) glScalef }, { "glScissor", (GLvoid *) glScissor }, { "glSelectBuffer", (GLvoid *) glSelectBuffer }, { "glShadeModel", (GLvoid *) glShadeModel }, { "glStencilFunc", (GLvoid *) glStencilFunc }, { "glStencilMask", (GLvoid *) glStencilMask }, { "glStencilOp", (GLvoid *) glStencilOp }, { "glTexCoord1d", (GLvoid *) glTexCoord1d }, { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, { "glTexCoord1f", (GLvoid *) glTexCoord1f }, { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, { "glTexCoord1i", (GLvoid *) glTexCoord1i }, { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, { "glTexCoord1s", (GLvoid *) glTexCoord1s }, { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, { "glTexCoord2d", (GLvoid *) glTexCoord2d }, { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, { "glTexCoord2f", (GLvoid *) glTexCoord2f }, { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, { "glTexCoord2i", (GLvoid *) glTexCoord2i }, { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, { "glTexCoord2s", (GLvoid *) glTexCoord2s }, { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, { "glTexCoord3d", (GLvoid *) glTexCoord3d }, { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, { "glTexCoord3f", (GLvoid *) glTexCoord3f }, { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, { "glTexCoord3i", (GLvoid *) glTexCoord3i }, { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, { "glTexCoord3s", (GLvoid *) glTexCoord3s }, { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, { "glTexCoord4d", (GLvoid *) glTexCoord4d }, { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, { "glTexCoord4f", (GLvoid *) glTexCoord4f }, { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, { "glTexCoord4i", (GLvoid *) glTexCoord4i }, { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, { "glTexCoord4s", (GLvoid *) glTexCoord4s }, { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, { "glTexEnvf", (GLvoid *) glTexEnvf }, { "glTexEnvfv", (GLvoid *) glTexEnvfv }, { "glTexEnvi", (GLvoid *) glTexEnvi }, { "glTexEnviv", (GLvoid *) glTexEnviv }, { "glTexGend", (GLvoid *) glTexGend }, { "glTexGendv", (GLvoid *) glTexGendv }, { "glTexGenf", (GLvoid *) glTexGenf }, { "glTexGenfv", (GLvoid *) glTexGenfv }, { "glTexGeni", (GLvoid *) glTexGeni }, { "glTexGeniv", (GLvoid *) glTexGeniv }, { "glTexImage1D", (GLvoid *) glTexImage1D }, { "glTexImage2D", (GLvoid *) glTexImage2D }, { "glTexParameterf", (GLvoid *) glTexParameterf }, { "glTexParameterfv", (GLvoid *) glTexParameterfv }, { "glTexParameteri", (GLvoid *) glTexParameteri }, { "glTexParameteriv", (GLvoid *) glTexParameteriv }, { "glTranslated", (GLvoid *) glTranslated }, { "glTranslatef", (GLvoid *) glTranslatef }, { "glVertex2d", (GLvoid *) glVertex2d }, { "glVertex2dv", (GLvoid *) glVertex2dv }, { "glVertex2f", (GLvoid *) glVertex2f }, { "glVertex2fv", (GLvoid *) glVertex2fv }, { "glVertex2i", (GLvoid *) glVertex2i }, { "glVertex2iv", (GLvoid *) glVertex2iv }, { "glVertex2s", (GLvoid *) glVertex2s }, { "glVertex2sv", (GLvoid *) glVertex2sv }, { "glVertex3d", (GLvoid *) glVertex3d }, { "glVertex3dv", (GLvoid *) glVertex3dv }, { "glVertex3f", (GLvoid *) glVertex3f }, { "glVertex3fv", (GLvoid *) glVertex3fv }, { "glVertex3i", (GLvoid *) glVertex3i }, { "glVertex3iv", (GLvoid *) glVertex3iv }, { "glVertex3s", (GLvoid *) glVertex3s }, { "glVertex3sv", (GLvoid *) glVertex3sv }, { "glVertex4d", (GLvoid *) glVertex4d }, { "glVertex4dv", (GLvoid *) glVertex4dv }, { "glVertex4f", (GLvoid *) glVertex4f }, { "glVertex4fv", (GLvoid *) glVertex4fv }, { "glVertex4i", (GLvoid *) glVertex4i }, { "glVertex4iv", (GLvoid *) glVertex4iv }, { "glVertex4s", (GLvoid *) glVertex4s }, { "glVertex4sv", (GLvoid *) glVertex4sv }, { "glViewport", (GLvoid *) glViewport }, #ifdef _GLAPI_VERSION_1_1 { "glAreTexturesResident", (GLvoid *) glAreTexturesResident }, { "glArrayElement", (GLvoid *) glArrayElement }, { "glBindTexture", (GLvoid *) glBindTexture }, { "glColorPointer", (GLvoid *) glColorPointer }, { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D }, { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D }, { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D }, { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D }, { "glDeleteTextures", (GLvoid *) glDeleteTextures }, { "glDisableClientState", (GLvoid *) glDisableClientState }, { "glDrawArrays", (GLvoid *) glDrawArrays }, { "glDrawElements", (GLvoid *) glDrawElements }, { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer }, { "glEnableClientState", (GLvoid *) glEnableClientState }, { "glGenTextures", (GLvoid *) glGenTextures }, { "glGetPointerv", (GLvoid *) glGetPointerv }, { "glIndexPointer", (GLvoid *) glIndexPointer }, { "glIndexub", (GLvoid *) glIndexub }, { "glIndexubv", (GLvoid *) glIndexubv }, { "glInterleavedArrays", (GLvoid *) glInterleavedArrays }, { "glIsTexture", (GLvoid *) glIsTexture }, { "glNormalPointer", (GLvoid *) glNormalPointer }, { "glPopClientAttrib", (GLvoid *) glPopClientAttrib }, { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures }, { "glPushClientAttrib", (GLvoid *) glPushClientAttrib }, { "glTexCoordPointer", (GLvoid *) glTexCoordPointer }, { "glTexSubImage1D", (GLvoid *) glTexSubImage1D }, { "glTexSubImage2D", (GLvoid *) glTexSubImage2D }, { "glVertexPointer", (GLvoid *) glVertexPointer }, #endif #ifdef _GLAPI_VERSION_1_2 { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D }, { "glDrawRangeElements", (GLvoid *) glDrawRangeElements }, { "glTexImage3D", (GLvoid *) glTexImage3D }, { "glTexSubImage3D", (GLvoid *) glTexSubImage3D }, #ifdef _GLAPI_ARB_imaging { "glBlendColor", (GLvoid *) glBlendColor }, { "glBlendEquation", (GLvoid *) glBlendEquation }, { "glColorSubTable", (GLvoid *) glColorSubTable }, { "glColorTable", (GLvoid *) glColorTable }, { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv }, { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv }, { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D }, { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D }, { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf }, { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv }, { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri }, { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv }, { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable }, { "glCopyColorTable", (GLvoid *) glCopyColorTable }, { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D }, { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D }, { "glGetColorTable", (GLvoid *) glGetColorTable }, { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv }, { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv }, { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter }, { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv }, { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv }, { "glGetHistogram", (GLvoid *) glGetHistogram }, { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv }, { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv }, { "glGetMinmax", (GLvoid *) glGetMinmax }, { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv }, { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv }, { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter }, { "glHistogram", (GLvoid *) glHistogram }, { "glMinmax", (GLvoid *) glMinmax }, { "glResetHistogram", (GLvoid *) glResetHistogram }, { "glResetMinmax", (GLvoid *) glResetMinmax }, { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D }, #endif #endif /* GL_ARB_multitexture */ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB }, { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB }, { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB }, { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB }, { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB }, { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB }, { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB }, { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB }, { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB }, { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB }, { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB }, { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB }, { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB }, { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB }, { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB }, { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB }, { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB }, { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB }, { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB }, { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB }, { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB }, { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB }, { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB }, { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB }, { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB }, { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB }, { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB }, { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB }, { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB }, { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB }, { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB }, { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB }, { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB }, { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB }, /* 2. GL_EXT_blend_color */ { "glBlendColorEXT", (GLvoid *) glBlendColorEXT }, /* 3. GL_EXT_polygon_offset */ { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT }, /* 54. GL_EXT_point_parameters */ { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT }, { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT }, /* 78. GL_EXT_paletted_texture */ { "glColorTableEXT", (GLvoid *) glColorTableEXT }, { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT }, { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT }, { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT }, { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT }, /* 97. GL_EXT_compiled_vertex_array */ { "glLockArraysEXT", (GLvoid *) glLockArraysEXT }, { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT }, /* 37. GL_EXT_blend_minmax */ { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT }, /* 173. GL_EXT/INGR_blend_func_separate */ { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR }, /* GL_MESA_window_pos */ { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA }, /* GL_MESA_resize_buffers */ { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA }, /* GL_ARB_transpose_matrix */ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB }, { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB }, { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB }, { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB }, { NULL, NULL } /* end of list marker */ }; /* * Return dispatch table offset of the named static (built-in) function. * Return -1 if function not found. */ static GLint get_static_proc_offset(const char *funcName) { GLuint i; for (i = 0; static_functions[i].Name; i++) { if (strcmp(static_functions[i].Name, funcName) == 0) { return i; } } return -1; } /* * Return dispatch function address the named static (built-in) function. * Return NULL if function not found. */ static GLvoid * get_static_proc_address(const char *funcName) { GLuint i = get_static_proc_offset(funcName); if (i >= 0) return static_functions[i].Address; else return NULL; } /********************************************************************** * Extension function management. **********************************************************************/ struct _glapi_ext_entrypoint { const char *Name; /* the extension function's name */ GLuint Offset; /* relative to start of dispatch table */ GLvoid *Address; /* address of dispatch function */ }; static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS]; static GLuint NumExtEntryPoints = 0; /* * Generate a dispatch function (entrypoint) which jumps through * the given slot number (offset) in the current dispatch table. */ static void * generate_entrypoint(GLuint offset) { /* XXX need to generate some assembly code here */ return NULL; } /* * Add a new extension function entrypoint. * Return: GL_TRUE = success or GL_FALSE = failure */ GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset) { GLint index; /* Make sure we don't try to add a new entrypoint after someone * has already called _glapi_get_dispatch_table_size()! If that's * happened the caller's information will now be out of date. */ assert(!GetSizeCalled); /* first check if the named function is already statically present */ index = get_static_proc_offset(funcName); if (index >= 0) { assert(index == offset); return GL_TRUE; } /* else if (offset < _glapi_get_dispatch_table_size()) { */ else { /* be sure index and name match known data */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { /* function already registered with api */ if (ExtEntryTable[i].Offset == offset) { return GL_TRUE; /* offsets match */ } else { return GL_FALSE; /* bad offset! */ } } } assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS); ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); ExtEntryTable[NumExtEntryPoints].Offset = offset; ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset); NumExtEntryPoints++; if (offset > MaxDispatchOffset) MaxDispatchOffset = offset; return GL_TRUE; } /* else { return GL_FALSE; } */ } /* * Return offset of entrypoint for named function within dispatch table. */ GLint _glapi_get_proc_offset(const char *funcName) { /* search extension functions first */ GLint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Offset; } } /* search static functions */ return get_static_proc_offset(funcName); } /* * Return entrypoint for named function. */ const GLvoid * _glapi_get_proc_address(const char *funcName) { /* search extension functions first */ GLint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Address; } } /* search static functions */ return get_static_proc_address(funcName); } /* * Make sure there are no NULL pointers in the given dispatch table. * Intented for debugging purposes. */ void _glapi_check_table(const struct _glapi_table *table) { const GLuint entries = _glapi_get_dispatch_table_size(); const void **tab = (const void **) table; GLuint i; for (i = 0; i < entries; i++) { assert(tab[i]); } #if 000 assert(table->Accum); assert(table->AlphaFunc); assert(table->Begin); assert(table->Bitmap); assert(table->BlendFunc); assert(table->CallList); assert(table->CallLists); assert(table->Clear); assert(table->ClearAccum); assert(table->ClearColor); assert(table->ClearDepth); assert(table->ClearIndex); assert(table->ClearStencil); assert(table->ClipPlane); assert(table->Color3b); assert(table->Color3bv); assert(table->Color3d); assert(table->Color3dv); assert(table->Color3f); assert(table->Color3fv); assert(table->Color3i); assert(table->Color3iv); assert(table->Color3s); assert(table->Color3sv); assert(table->Color3ub); assert(table->Color3ubv); assert(table->Color3ui); assert(table->Color3uiv); assert(table->Color3us); assert(table->Color3usv); assert(table->Color4b); assert(table->Color4bv); assert(table->Color4d); assert(table->Color4dv); assert(table->Color4f); assert(table->Color4fv); assert(table->Color4i); assert(table->Color4iv); assert(table->Color4s); assert(table->Color4sv); assert(table->Color4ub); assert(table->Color4ubv); assert(table->Color4ui); assert(table->Color4uiv); assert(table->Color4us); assert(table->Color4usv); assert(table->ColorMask); assert(table->ColorMaterial); assert(table->CopyPixels); assert(table->CullFace); assert(table->DeleteLists); assert(table->DepthFunc); assert(table->DepthMask); assert(table->DepthRange); assert(table->Disable); assert(table->DrawBuffer); assert(table->DrawElements); assert(table->DrawPixels); assert(table->EdgeFlag); assert(table->EdgeFlagv); assert(table->Enable); assert(table->End); assert(table->EndList); assert(table->EvalCoord1d); assert(table->EvalCoord1dv); assert(table->EvalCoord1f); assert(table->EvalCoord1fv); assert(table->EvalCoord2d); assert(table->EvalCoord2dv); assert(table->EvalCoord2f); assert(table->EvalCoord2fv); assert(table->EvalMesh1); assert(table->EvalMesh2); assert(table->EvalPoint1); assert(table->EvalPoint2); assert(table->FeedbackBuffer); assert(table->Finish); assert(table->Flush); assert(table->Fogf); assert(table->Fogfv); assert(table->Fogi); assert(table->Fogiv); assert(table->FrontFace); assert(table->Frustum); assert(table->GenLists); assert(table->GetBooleanv); assert(table->GetClipPlane); assert(table->GetDoublev); assert(table->GetError); assert(table->GetFloatv); assert(table->GetIntegerv); assert(table->GetLightfv); assert(table->GetLightiv); assert(table->GetMapdv); assert(table->GetMapfv); assert(table->GetMapiv); assert(table->GetMaterialfv); assert(table->GetMaterialiv); assert(table->GetPixelMapfv); assert(table->GetPixelMapuiv); assert(table->GetPixelMapusv); assert(table->GetPolygonStipple); assert(table->GetString); assert(table->GetTexEnvfv); assert(table->GetTexEnviv); assert(table->GetTexGendv); assert(table->GetTexGenfv); assert(table->GetTexGeniv); assert(table->GetTexImage); assert(table->GetTexLevelParameterfv); assert(table->GetTexLevelParameteriv); assert(table->GetTexParameterfv); assert(table->GetTexParameteriv); assert(table->Hint); assert(table->IndexMask); assert(table->Indexd); assert(table->Indexdv); assert(table->Indexf); assert(table->Indexfv); assert(table->Indexi); assert(table->Indexiv); assert(table->Indexs); assert(table->Indexsv); assert(table->InitNames); assert(table->IsEnabled); assert(table->IsList); assert(table->LightModelf); assert(table->LightModelfv); assert(table->LightModeli); assert(table->LightModeliv); assert(table->Lightf); assert(table->Lightfv); assert(table->Lighti); assert(table->Lightiv); assert(table->LineStipple); assert(table->LineWidth); assert(table->ListBase); assert(table->LoadIdentity); assert(table->LoadMatrixd); assert(table->LoadMatrixf); assert(table->LoadName); assert(table->LogicOp); assert(table->Map1d); assert(table->Map1f); assert(table->Map2d); assert(table->Map2f); assert(table->MapGrid1d); assert(table->MapGrid1f); assert(table->MapGrid2d); assert(table->MapGrid2f); assert(table->Materialf); assert(table->Materialfv); assert(table->Materiali); assert(table->Materialiv); assert(table->MatrixMode); assert(table->MultMatrixd); assert(table->MultMatrixf); assert(table->NewList); assert(table->Normal3b); assert(table->Normal3bv); assert(table->Normal3d); assert(table->Normal3dv); assert(table->Normal3f); assert(table->Normal3fv); assert(table->Normal3i); assert(table->Normal3iv); assert(table->Normal3s); assert(table->Normal3sv); assert(table->Ortho); assert(table->PassThrough); assert(table->PixelMapfv); assert(table->PixelMapuiv); assert(table->PixelMapusv); assert(table->PixelStoref); assert(table->PixelStorei); assert(table->PixelTransferf); assert(table->PixelTransferi); assert(table->PixelZoom); assert(table->PointSize); assert(table->PolygonMode); assert(table->PolygonOffset); assert(table->PolygonStipple); assert(table->PopAttrib); assert(table->PopMatrix); assert(table->PopName); assert(table->PushAttrib); assert(table->PushMatrix); assert(table->PushName); assert(table->RasterPos2d); assert(table->RasterPos2dv); assert(table->RasterPos2f); assert(table->RasterPos2fv); assert(table->RasterPos2i); assert(table->RasterPos2iv); assert(table->RasterPos2s); assert(table->RasterPos2sv); assert(table->RasterPos3d); assert(table->RasterPos3dv); assert(table->RasterPos3f); assert(table->RasterPos3fv); assert(table->RasterPos3i); assert(table->RasterPos3iv); assert(table->RasterPos3s); assert(table->RasterPos3sv); assert(table->RasterPos4d); assert(table->RasterPos4dv); assert(table->RasterPos4f); assert(table->RasterPos4fv); assert(table->RasterPos4i); assert(table->RasterPos4iv); assert(table->RasterPos4s); assert(table->RasterPos4sv); assert(table->ReadBuffer); assert(table->ReadPixels); assert(table->Rectd); assert(table->Rectdv); assert(table->Rectf); assert(table->Rectfv); assert(table->Recti); assert(table->Rectiv); assert(table->Rects); assert(table->Rectsv); assert(table->RenderMode); assert(table->Rotated); assert(table->Rotatef); assert(table->Scaled); assert(table->Scalef); assert(table->Scissor); assert(table->SelectBuffer); assert(table->ShadeModel); assert(table->StencilFunc); assert(table->StencilMask); assert(table->StencilOp); assert(table->TexCoord1d); assert(table->TexCoord1dv); assert(table->TexCoord1f); assert(table->TexCoord1fv); assert(table->TexCoord1i); assert(table->TexCoord1iv); assert(table->TexCoord1s); assert(table->TexCoord1sv); assert(table->TexCoord2d); assert(table->TexCoord2dv); assert(table->TexCoord2f); assert(table->TexCoord2fv); assert(table->TexCoord2i); assert(table->TexCoord2iv); assert(table->TexCoord2s); assert(table->TexCoord2sv); assert(table->TexCoord3d); assert(table->TexCoord3dv); assert(table->TexCoord3f); assert(table->TexCoord3fv); assert(table->TexCoord3i); assert(table->TexCoord3iv); assert(table->TexCoord3s); assert(table->TexCoord3sv); assert(table->TexCoord4d); assert(table->TexCoord4dv); assert(table->TexCoord4f); assert(table->TexCoord4fv); assert(table->TexCoord4i); assert(table->TexCoord4iv); assert(table->TexCoord4s); assert(table->TexCoord4sv); assert(table->TexEnvf); assert(table->TexEnvfv); assert(table->TexEnvi); assert(table->TexEnviv); assert(table->TexGend); assert(table->TexGendv); assert(table->TexGenf); assert(table->TexGenfv); assert(table->TexGeni); assert(table->TexGeniv); assert(table->TexImage1D); assert(table->TexImage2D); assert(table->TexParameterf); assert(table->TexParameterfv); assert(table->TexParameteri); assert(table->TexParameteriv); assert(table->Translated); assert(table->Translatef); assert(table->Vertex2d); assert(table->Vertex2dv); assert(table->Vertex2f); assert(table->Vertex2fv); assert(table->Vertex2i); assert(table->Vertex2iv); assert(table->Vertex2s); assert(table->Vertex2sv); assert(table->Vertex3d); assert(table->Vertex3dv); assert(table->Vertex3f); assert(table->Vertex3fv); assert(table->Vertex3i); assert(table->Vertex3iv); assert(table->Vertex3s); assert(table->Vertex3sv); assert(table->Vertex4d); assert(table->Vertex4dv); assert(table->Vertex4f); assert(table->Vertex4fv); assert(table->Vertex4i); assert(table->Vertex4iv); assert(table->Vertex4s); assert(table->Vertex4sv); assert(table->Viewport); #ifdef _GLAPI_VERSION_1_1 assert(table->AreTexturesResident); assert(table->ArrayElement); assert(table->BindTexture); assert(table->ColorPointer); assert(table->CopyTexImage1D); assert(table->CopyTexImage2D); assert(table->CopyTexSubImage1D); assert(table->CopyTexSubImage2D); assert(table->DeleteTextures); assert(table->DisableClientState); assert(table->DrawArrays); assert(table->EdgeFlagPointer); assert(table->EnableClientState); assert(table->GenTextures); assert(table->GetPointerv); assert(table->IndexPointer); assert(table->Indexub); assert(table->Indexubv); assert(table->InterleavedArrays); assert(table->IsTexture); assert(table->NormalPointer); assert(table->PopClientAttrib); assert(table->PrioritizeTextures); assert(table->PushClientAttrib); assert(table->TexCoordPointer); assert(table->TexSubImage1D); assert(table->TexSubImage2D); assert(table->VertexPointer); #endif #ifdef _GLAPI_VERSION_1_2 assert(table->CopyTexSubImage3D); assert(table->DrawRangeElements); assert(table->TexImage3D); assert(table->TexSubImage3D); #ifdef _GLAPI_ARB_imaging assert(table->BlendColor); assert(table->BlendEquation); assert(table->ColorSubTable); assert(table->ColorTable); assert(table->ColorTableParameterfv); assert(table->ColorTableParameteriv); assert(table->ConvolutionFilter1D); assert(table->ConvolutionFilter2D); assert(table->ConvolutionParameterf); assert(table->ConvolutionParameterfv); assert(table->ConvolutionParameteri); assert(table->ConvolutionParameteriv); assert(table->CopyColorSubTable); assert(table->CopyColorTable); assert(table->CopyConvolutionFilter1D); assert(table->CopyConvolutionFilter2D); assert(table->GetColorTable); assert(table->GetColorTableParameterfv); assert(table->GetColorTableParameteriv); assert(table->GetConvolutionFilter); assert(table->GetConvolutionParameterfv); assert(table->GetConvolutionParameteriv); assert(table->GetHistogram); assert(table->GetHistogramParameterfv); assert(table->GetHistogramParameteriv); assert(table->GetMinmax); assert(table->GetMinmaxParameterfv); assert(table->GetMinmaxParameteriv); assert(table->Histogram); assert(table->Minmax); assert(table->ResetHistogram); assert(table->ResetMinmax); assert(table->SeparableFilter2D); #endif #endif #ifdef _GLAPI_EXT_paletted_texture assert(table->ColorTableEXT); assert(table->ColorSubTableEXT); assert(table->GetColorTableEXT); assert(table->GetColorTableParameterfvEXT); assert(table->GetColorTableParameterivEXT); #endif #ifdef _GLAPI_EXT_compiled_vertex_array assert(table->LockArraysEXT); assert(table->UnlockArraysEXT); #endif #ifdef _GLAPI_EXT_point_parameter assert(table->PointParameterfEXT); assert(table->PointParameterfvEXT); #endif #ifdef _GLAPI_EXT_polygon_offset assert(table->PolygonOffsetEXT); #endif #ifdef _GLAPI_ARB_multitexture assert(table->ActiveTextureARB); assert(table->ClientActiveTextureARB); assert(table->MultiTexCoord1dARB); assert(table->MultiTexCoord1dvARB); assert(table->MultiTexCoord1fARB); assert(table->MultiTexCoord1fvARB); assert(table->MultiTexCoord1iARB); assert(table->MultiTexCoord1ivARB); assert(table->MultiTexCoord1sARB); assert(table->MultiTexCoord1svARB); assert(table->MultiTexCoord2dARB); assert(table->MultiTexCoord2dvARB); assert(table->MultiTexCoord2fARB); assert(table->MultiTexCoord2fvARB); assert(table->MultiTexCoord2iARB); assert(table->MultiTexCoord2ivARB); assert(table->MultiTexCoord2sARB); assert(table->MultiTexCoord2svARB); assert(table->MultiTexCoord3dARB); assert(table->MultiTexCoord3dvARB); assert(table->MultiTexCoord3fARB); assert(table->MultiTexCoord3fvARB); assert(table->MultiTexCoord3iARB); assert(table->MultiTexCoord3ivARB); assert(table->MultiTexCoord3sARB); assert(table->MultiTexCoord3svARB); assert(table->MultiTexCoord4dARB); assert(table->MultiTexCoord4dvARB); assert(table->MultiTexCoord4fARB); assert(table->MultiTexCoord4fvARB); assert(table->MultiTexCoord4iARB); assert(table->MultiTexCoord4ivARB); assert(table->MultiTexCoord4sARB); assert(table->MultiTexCoord4svARB); #endif #ifdef _GLAPI_INGR_blend_func_separate assert(table->BlendFuncSeparateINGR); #endif #ifdef _GLAPI_MESA_window_pos assert(table->WindowPos4fMESA); #endif #ifdef _GLAPI_MESA_resize_buffers assert(table->ResizeBuffersMESA); #endif #ifdef _GLAPI_ARB_transpose_matrix assert(table->LoadTransposeMatrixdARB); assert(table->LoadTransposeMatrixfARB); assert(table->MultTransposeMatrixdARB); assert(table->MultTransposeMatrixfARB); #endif #endif } /* * Generate the GL entrypoint functions here. */ #define KEYWORD1 #define KEYWORD2 GLAPIENTRY #ifdef USE_MGL_NAMESPACE #define NAME(func) mgl##func #else #define NAME(func) gl##func #endif #include "glapitemp.h"