<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI [
<!ELEMENT OpenGLAPI (category+)>
<!ELEMENT category (type*, enum*, function*)>
<!ELEMENT type EMPTY>
<!ELEMENT enum EMPTY>
<!ELEMENT function (param*, return?, glx?)>
<!ELEMENT param EMPTY>
<!ELEMENT return EMPTY>
<!ELEMENT glx EMPTY>

<!ATTLIST category name   CDATA #REQUIRED
                   number CDATA #IMPLIED>
<!ATTLIST type     name   CDATA #REQUIRED
                   size   CDATA #REQUIRED>
<!ATTLIST enum     name   CDATA #REQUIRED
                   value  CDATA #REQUIRED>
<!ATTLIST function name   CDATA #REQUIRED
                   offset CDATA #REQUIRED
                   vectorequiv CDATA #IMPLIED>
<!ATTLIST param    name   CDATA #REQUIRED
                   type   CDATA #REQUIRED
                   count  CDATA #IMPLIED
                   variable_param  CDATA #IMPLIED>
<!ATTLIST return   type     CDATA #REQUIRED>
<!ATTLIST glx      rop      CDATA #IMPLIED
                   sop      CDATA #IMPLIED
                   large    CDATA #IMPLIED
		   doubles_in_order CDATA #IMPLIED
                   handcode CDATA #IMPLIED
                   ignore   CDATA #IMPLIED>
]>

<OpenGLAPI>

<!-- Core versions sorted by version number. -->

<category name="1.0">
    <enum name="FALSE"                                    value="0x0"/>
    <enum name="TRUE"                                     value="0x1"/>
    <enum name="ZERO"                                     value="0x0"/>
    <enum name="ONE"                                      value="0x1"/>
    <enum name="NONE"                                     value="0x0"/>
    <enum name="NO_ERROR"                                 value="0x0"/>
    <enum name="POINTS"                                   value="0x0000"/>
    <enum name="LINES"                                    value="0x0001"/>
    <enum name="LINE_LOOP"                                value="0x0002"/>
    <enum name="LINE_STRIP"                               value="0x0003"/>
    <enum name="TRIANGLES"                                value="0x0004"/>
    <enum name="TRIANGLE_STRIP"                           value="0x0005"/>
    <enum name="TRIANGLE_FAN"                             value="0x0006"/>
    <enum name="QUADS"                                    value="0x0007"/>
    <enum name="QUAD_STRIP"                               value="0x0008"/>
    <enum name="POLYGON"                                  value="0x0009"/>
    <enum name="ACCUM"                                    value="0x0100"/>
    <enum name="LOAD"                                     value="0x0101"/>
    <enum name="RETURN"                                   value="0x0102"/>
    <enum name="MULT"                                     value="0x0103"/>
    <enum name="ADD"                                      value="0x0104"/>
    <enum name="NEVER"                                    value="0x0200"/>
    <enum name="LESS"                                     value="0x0201"/>
    <enum name="EQUAL"                                    value="0x0202"/>
    <enum name="LEQUAL"                                   value="0x0203"/>
    <enum name="GREATER"                                  value="0x0204"/>
    <enum name="NOTEQUAL"                                 value="0x0205"/>
    <enum name="GEQUAL"                                   value="0x0206"/>
    <enum name="ALWAYS"                                   value="0x0207"/>
    <enum name="SRC_COLOR"                                value="0x0300"/>
    <enum name="ONE_MINUS_SRC_COLOR"                      value="0x0301"/>
    <enum name="SRC_ALPHA"                                value="0x0302"/>
    <enum name="ONE_MINUS_SRC_ALPHA"                      value="0x0303"/>
    <enum name="DST_ALPHA"                                value="0x0304"/>
    <enum name="ONE_MINUS_DST_ALPHA"                      value="0x0305"/>
    <enum name="DST_COLOR"                                value="0x0306"/>
    <enum name="ONE_MINUS_DST_COLOR"                      value="0x0307"/>
    <enum name="SRC_ALPHA_SATURATE"                       value="0x0308"/>
    <enum name="FRONT_LEFT"                               value="0x0400"/>
    <enum name="FRONT_RIGHT"                              value="0x0401"/>
    <enum name="BACK_LEFT"                                value="0x0402"/>
    <enum name="BACK_RIGHT"                               value="0x0403"/>
    <enum name="FRONT"                                    value="0x0404"/>
    <enum name="BACK"                                     value="0x0405"/>
    <enum name="LEFT"                                     value="0x0406"/>
    <enum name="RIGHT"                                    value="0x0407"/>
    <enum name="FRONT_AND_BACK"                           value="0x0408"/>
    <enum name="AUX0"                                     value="0x0409"/>
    <enum name="AUX1"                                     value="0x040A"/>
    <enum name="AUX2"                                     value="0x040B"/>
    <enum name="AUX3"                                     value="0x040C"/>
    <enum name="INVALID_VALUE"                            value="0x0501"/>
    <enum name="INVALID_ENUM"                             value="0x0500"/>
    <enum name="INVALID_OPERATION"                        value="0x0502"/>
    <enum name="STACK_OVERFLOW"                           value="0x0503"/>
    <enum name="STACK_UNDERFLOW"                          value="0x0504"/>
    <enum name="OUT_OF_MEMORY"                            value="0x0505"/>
    <enum name="2D"                                       value="0x0600"/>
    <enum name="3D"                                       value="0x0601"/>
    <enum name="3D_COLOR"                                 value="0x0602"/>
    <enum name="3D_COLOR_TEXTURE"                         value="0x0603"/>
    <enum name="4D_COLOR_TEXTURE"                         value="0x0604"/>
    <enum name="PASS_THROUGH_TOKEN"                       value="0x0700"/>
    <enum name="POINT_TOKEN"                              value="0x0701"/>
    <enum name="LINE_TOKEN"                               value="0x0702"/>
    <enum name="POLYGON_TOKEN"                            value="0x0703"/>
    <enum name="BITMAP_TOKEN"                             value="0x0704"/>
    <enum name="DRAW_PIXEL_TOKEN"                         value="0x0705"/>
    <enum name="COPY_PIXEL_TOKEN"                         value="0x0706"/>
    <enum name="LINE_RESET_TOKEN"                         value="0x0707"/>
    <enum name="EXP"                                      value="0x0800"/>
    <enum name="EXP2"                                     value="0x0801"/>
    <enum name="CW"                                       value="0x0900"/>
    <enum name="CCW"                                      value="0x0901"/>
    <enum name="COEFF"                                    value="0x0A00"/>
    <enum name="ORDER"                                    value="0x0A01"/>
    <enum name="DOMAIN"                                   value="0x0A02"/>
    <enum name="CURRENT_COLOR"                            value="0x0B00"/>
    <enum name="CURRENT_INDEX"                            value="0x0B01"/>
    <enum name="CURRENT_NORMAL"                           value="0x0B02"/>
    <enum name="CURRENT_TEXTURE_COORDS"                   value="0x0B03"/>
    <enum name="CURRENT_RASTER_COLOR"                     value="0x0B04"/>
    <enum name="CURRENT_RASTER_INDEX"                     value="0x0B05"/>
    <enum name="CURRENT_RASTER_TEXTURE_COORDS"            value="0x0B06"/>
    <enum name="CURRENT_RASTER_POSITION"                  value="0x0B07"/>
    <enum name="CURRENT_RASTER_POSITION_VALID"            value="0x0B08"/>
    <enum name="CURRENT_RASTER_DISTANCE"                  value="0x0B09"/>
    <enum name="POINT_SMOOTH"                             value="0x0B10"/>
    <enum name="POINT_SIZE"                               value="0x0B11"/>
    <enum name="POINT_SIZE_RANGE"                         value="0x0B12"/>
    <enum name="POINT_SIZE_GRANULARITY"                   value="0x0B13"/>
    <enum name="LINE_SMOOTH"                              value="0x0B20"/>
    <enum name="LINE_WIDTH"                               value="0x0B21"/>
    <enum name="LINE_WIDTH_RANGE"                         value="0x0B22"/>
    <enum name="LINE_WIDTH_GRANULARITY"                   value="0x0B23"/>
    <enum name="LINE_STIPPLE"                             value="0x0B24"/>
    <enum name="LINE_STIPPLE_PATTERN"                     value="0x0B25"/>
    <enum name="LINE_STIPPLE_REPEAT"                      value="0x0B26"/>
    <enum name="LIST_MODE"                                value="0x0B30"/>
    <enum name="MAX_LIST_NESTING"                         value="0x0B31"/>
    <enum name="LIST_BASE"                                value="0x0B32"/>
    <enum name="LIST_INDEX"                               value="0x0B33"/>
    <enum name="POLYGON_MODE"                             value="0x0B40"/>
    <enum name="POLYGON_SMOOTH"                           value="0x0B41"/>
    <enum name="POLYGON_STIPPLE"                          value="0x0B42"/>
    <enum name="EDGE_FLAG"                                value="0x0B43"/>
    <enum name="CULL_FACE"                                value="0x0B44"/>
    <enum name="CULL_FACE_MODE"                           value="0x0B45"/>
    <enum name="FRONT_FACE"                               value="0x0B46"/>
    <enum name="LIGHTING"                                 value="0x0B50"/>
    <enum name="LIGHT_MODEL_LOCAL_VIEWER"                 value="0x0B51">
        <size name="LightModelfv" count="1"/>
        <size name="LightModeliv" count="1"/>
    </enum>
    <enum name="LIGHT_MODEL_TWO_SIDE"                     value="0x0B52">
        <size name="LightModelfv" count="1"/>
        <size name="LightModeliv" count="1"/>
    </enum>
    <enum name="LIGHT_MODEL_AMBIENT"                      value="0x0B53">
        <size name="LightModelfv" count="4"/>
        <size name="LightModeliv" count="4"/>
    </enum>
    <enum name="SHADE_MODEL"                              value="0x0B54"/>
    <enum name="COLOR_MATERIAL_FACE"                      value="0x0B55"/>
    <enum name="COLOR_MATERIAL_PARAMETER"                 value="0x0B56"/>
    <enum name="COLOR_MATERIAL"                           value="0x0B57"/>
    <enum name="FOG"                                      value="0x0B60"/>
    <enum name="FOG_INDEX"                                value="0x0B61">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="FOG_DENSITY"                              value="0x0B62">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="FOG_START"                                value="0x0B63">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="FOG_END"                                  value="0x0B64">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="FOG_MODE"                                 value="0x0B65">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="FOG_COLOR"                                value="0x0B66">
        <size name="Fogfv" count="4"/>
        <size name="Fogiv" count="4"/>
    </enum>
    <enum name="DEPTH_RANGE"                              value="0x0B70"/>
    <enum name="DEPTH_TEST"                               value="0x0B71"/>
    <enum name="DEPTH_WRITEMASK"                          value="0x0B72"/>
    <enum name="DEPTH_CLEAR_VALUE"                        value="0x0B73"/>
    <enum name="DEPTH_FUNC"                               value="0x0B74"/>
    <enum name="ACCUM_CLEAR_VALUE"                        value="0x0B80"/>
    <enum name="STENCIL_TEST"                             value="0x0B90"/>
    <enum name="STENCIL_CLEAR_VALUE"                      value="0x0B91"/>
    <enum name="STENCIL_FUNC"                             value="0x0B92"/>
    <enum name="STENCIL_VALUE_MASK"                       value="0x0B93"/>
    <enum name="STENCIL_FAIL"                             value="0x0B94"/>
    <enum name="STENCIL_PASS_DEPTH_FAIL"                  value="0x0B95"/>
    <enum name="STENCIL_PASS_DEPTH_PASS"                  value="0x0B96"/>
    <enum name="STENCIL_REF"                              value="0x0B97"/>
    <enum name="STENCIL_WRITEMASK"                        value="0x0B98"/>
    <enum name="MATRIX_MODE"                              value="0x0BA0"/>
    <enum name="NORMALIZE"                                value="0x0BA1"/>
    <enum name="VIEWPORT"                                 value="0x0BA2"/>
    <enum name="MODELVIEW_STACK_DEPTH"                    value="0x0BA3"/>
    <enum name="PROJECTION_STACK_DEPTH"                   value="0x0BA4"/>
    <enum name="TEXTURE_STACK_DEPTH"                      value="0x0BA5"/>
    <enum name="MODELVIEW_MATRIX"                         value="0x0BA6"/>
    <enum name="PROJECTION_MATRIX"                        value="0x0BA7"/>
    <enum name="TEXTURE_MATRIX"                           value="0x0BA8"/>
    <enum name="ATTRIB_STACK_DEPTH"                       value="0x0BB0"/>
    <enum name="CLIENT_ATTRIB_STACK_DEPTH"                value="0x0BB1"/>
    <enum name="ALPHA_TEST"                               value="0x0BC0"/>
    <enum name="ALPHA_TEST_FUNC"                          value="0x0BC1"/>
    <enum name="ALPHA_TEST_REF"                           value="0x0BC2"/>
    <enum name="DITHER"                                   value="0x0BD0"/>
    <enum name="BLEND_DST"                                value="0x0BE0"/>
    <enum name="BLEND_SRC"                                value="0x0BE1"/>
    <enum name="BLEND"                                    value="0x0BE2"/>
    <enum name="LOGIC_OP_MODE"                            value="0x0BF0"/>
    <enum name="LOGIC_OP"                                 value="0x0BF1"/>
    <enum name="AUX_BUFFERS"                              value="0x0C00"/>
    <enum name="DRAW_BUFFER"                              value="0x0C01"/>
    <enum name="READ_BUFFER"                              value="0x0C02"/>
    <enum name="SCISSOR_BOX"                              value="0x0C10"/>
    <enum name="SCISSOR_TEST"                             value="0x0C11"/>
    <enum name="INDEX_CLEAR_VALUE"                        value="0x0C20"/>
    <enum name="INDEX_WRITEMASK"                          value="0x0C21"/>
    <enum name="COLOR_CLEAR_VALUE"                        value="0x0C22"/>
    <enum name="COLOR_WRITEMASK"                          value="0x0C23"/>
    <enum name="INDEX_MODE"                               value="0x0C30"/>
    <enum name="RGBA_MODE"                                value="0x0C31"/>
    <enum name="DOUBLEBUFFER"                             value="0x0C32"/>
    <enum name="STEREO"                                   value="0x0C33"/>
    <enum name="RENDER_MODE"                              value="0x0C40"/>
    <enum name="PERSPECTIVE_CORRECTION_HINT"              value="0x0C50"/>
    <enum name="POINT_SMOOTH_HINT"                        value="0x0C51"/>
    <enum name="LINE_SMOOTH_HINT"                         value="0x0C52"/>
    <enum name="POLYGON_SMOOTH_HINT"                      value="0x0C53"/>
    <enum name="FOG_HINT"                                 value="0x0C54"/>
    <enum name="TEXTURE_GEN_S"                            value="0x0C60"/>
    <enum name="TEXTURE_GEN_T"                            value="0x0C61"/>
    <enum name="TEXTURE_GEN_R"                            value="0x0C62"/>
    <enum name="TEXTURE_GEN_Q"                            value="0x0C63"/>
    <enum name="PIXEL_MAP_I_TO_I"                         value="0x0C70"/>
    <enum name="PIXEL_MAP_S_TO_S"                         value="0x0C71"/>
    <enum name="PIXEL_MAP_I_TO_R"                         value="0x0C72"/>
    <enum name="PIXEL_MAP_I_TO_G"                         value="0x0C73"/>
    <enum name="PIXEL_MAP_I_TO_B"                         value="0x0C74"/>
    <enum name="PIXEL_MAP_I_TO_A"                         value="0x0C75"/>
    <enum name="PIXEL_MAP_R_TO_R"                         value="0x0C76"/>
    <enum name="PIXEL_MAP_G_TO_G"                         value="0x0C77"/>
    <enum name="PIXEL_MAP_B_TO_B"                         value="0x0C78"/>
    <enum name="PIXEL_MAP_A_TO_A"                         value="0x0C79"/>
    <enum name="PIXEL_MAP_I_TO_I_SIZE"                    value="0x0CB0"/>
    <enum name="PIXEL_MAP_S_TO_S_SIZE"                    value="0x0CB1"/>
    <enum name="PIXEL_MAP_I_TO_R_SIZE"                    value="0x0CB2"/>
    <enum name="PIXEL_MAP_I_TO_G_SIZE"                    value="0x0CB3"/>
    <enum name="PIXEL_MAP_I_TO_B_SIZE"                    value="0x0CB4"/>
    <enum name="PIXEL_MAP_I_TO_A_SIZE"                    value="0x0CB5"/>
    <enum name="PIXEL_MAP_R_TO_R_SIZE"                    value="0x0CB6"/>
    <enum name="PIXEL_MAP_G_TO_G_SIZE"                    value="0x0CB7"/>
    <enum name="PIXEL_MAP_B_TO_B_SIZE"                    value="0x0CB8"/>
    <enum name="PIXEL_MAP_A_TO_A_SIZE"                    value="0x0CB9"/>
    <enum name="UNPACK_SWAP_BYTES"                        value="0x0CF0"/>
    <enum name="UNPACK_LSB_FIRST"                         value="0x0CF1"/>
    <enum name="UNPACK_ROW_LENGTH"                        value="0x0CF2"/>
    <enum name="UNPACK_SKIP_PIXELS"                       value="0x0CF4"/>
    <enum name="UNPACK_SKIP_ROWS"                         value="0x0CF3"/>
    <enum name="UNPACK_ALIGNMENT"                         value="0x0CF5"/>
    <enum name="PACK_SWAP_BYTES"                          value="0x0D00"/>
    <enum name="PACK_LSB_FIRST"                           value="0x0D01"/>
    <enum name="PACK_ROW_LENGTH"                          value="0x0D02"/>
    <enum name="PACK_SKIP_ROWS"                           value="0x0D03"/>
    <enum name="PACK_SKIP_PIXELS"                         value="0x0D04"/>
    <enum name="PACK_ALIGNMENT"                           value="0x0D05"/>
    <enum name="MAP_COLOR"                                value="0x0D10"/>
    <enum name="MAP_STENCIL"                              value="0x0D11"/>
    <enum name="INDEX_SHIFT"                              value="0x0D12"/>
    <enum name="INDEX_OFFSET"                             value="0x0D13"/>
    <enum name="RED_SCALE"                                value="0x0D14"/>
    <enum name="RED_BIAS"                                 value="0x0D15"/>
    <enum name="ZOOM_X"                                   value="0x0D16"/>
    <enum name="ZOOM_Y"                                   value="0x0D17"/>
    <enum name="GREEN_SCALE"                              value="0x0D18"/>
    <enum name="GREEN_BIAS"                               value="0x0D19"/>
    <enum name="BLUE_SCALE"                               value="0x0D1A"/>
    <enum name="BLUE_BIAS"                                value="0x0D1B"/>
    <enum name="ALPHA_SCALE"                              value="0x0D1C">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="ALPHA_BIAS"                               value="0x0D1D"/>
    <enum name="DEPTH_SCALE"                              value="0x0D1E"/>
    <enum name="DEPTH_BIAS"                               value="0x0D1F"/>
    <enum name="MAX_EVAL_ORDER"                           value="0x0D30"/>
    <enum name="MAX_LIGHTS"                               value="0x0D31"/>
    <enum name="MAX_CLIP_PLANES"                          value="0x0D32"/>
    <enum name="MAX_TEXTURE_SIZE"                         value="0x0D33"/>
    <enum name="MAX_PIXEL_MAP_TABLE"                      value="0x0D34"/>
    <enum name="MAX_ATTRIB_STACK_DEPTH"                   value="0x0D35"/>
    <enum name="MAX_MODELVIEW_STACK_DEPTH"                value="0x0D36"/>
    <enum name="MAX_NAME_STACK_DEPTH"                     value="0x0D37"/>
    <enum name="MAX_PROJECTION_STACK_DEPTH"               value="0x0D38"/>
    <enum name="MAX_TEXTURE_STACK_DEPTH"                  value="0x0D39"/>
    <enum name="MAX_VIEWPORT_DIMS"                        value="0x0D3A"/>
    <enum name="MAX_CLIENT_ATTRIB_STACK_DEPTH"            value="0x0D3B"/>
    <enum name="SUBPIXEL_BITS"                            value="0x0D50"/>
    <enum name="INDEX_BITS"                               value="0x0D51"/>
    <enum name="RED_BITS"                                 value="0x0D52"/>
    <enum name="GREEN_BITS"                               value="0x0D53"/>
    <enum name="BLUE_BITS"                                value="0x0D54"/>
    <enum name="ALPHA_BITS"                               value="0x0D55"/>
    <enum name="DEPTH_BITS"                               value="0x0D56"/>
    <enum name="STENCIL_BITS"                             value="0x0D57"/>
    <enum name="ACCUM_RED_BITS"                           value="0x0D58"/>
    <enum name="ACCUM_GREEN_BITS"                         value="0x0D59"/>
    <enum name="ACCUM_BLUE_BITS"                          value="0x0D5A"/>
    <enum name="ACCUM_ALPHA_BITS"                         value="0x0D5B"/>
    <enum name="NAME_STACK_DEPTH"                         value="0x0D70"/>
    <enum name="AUTO_NORMAL"                              value="0x0D80"/>
    <enum name="MAP1_COLOR_4"                             value="0x0D90"/>
    <enum name="MAP1_INDEX"                               value="0x0D91"/>
    <enum name="MAP1_NORMAL"                              value="0x0D92"/>
    <enum name="MAP1_TEXTURE_COORD_1"                     value="0x0D93"/>
    <enum name="MAP1_TEXTURE_COORD_2"                     value="0x0D94"/>
    <enum name="MAP1_TEXTURE_COORD_3"                     value="0x0D95"/>
    <enum name="MAP1_TEXTURE_COORD_4"                     value="0x0D96"/>
    <enum name="MAP1_VERTEX_3"                            value="0x0D97"/>
    <enum name="MAP1_VERTEX_4"                            value="0x0D98"/>
    <enum name="MAP2_COLOR_4"                             value="0x0DB0"/>
    <enum name="MAP2_INDEX"                               value="0x0DB1"/>
    <enum name="MAP2_NORMAL"                              value="0x0DB2"/>
    <enum name="MAP2_TEXTURE_COORD_1"                     value="0x0DB3"/>
    <enum name="MAP2_TEXTURE_COORD_2"                     value="0x0DB4"/>
    <enum name="MAP2_TEXTURE_COORD_3"                     value="0x0DB5"/>
    <enum name="MAP2_TEXTURE_COORD_4"                     value="0x0DB6"/>
    <enum name="MAP2_VERTEX_3"                            value="0x0DB7"/>
    <enum name="MAP2_VERTEX_4"                            value="0x0DB8"/>
    <enum name="MAP1_GRID_DOMAIN"                         value="0x0DD0"/>
    <enum name="MAP1_GRID_SEGMENTS"                       value="0x0DD1"/>
    <enum name="MAP2_GRID_DOMAIN"                         value="0x0DD2"/>
    <enum name="MAP2_GRID_SEGMENTS"                       value="0x0DD3"/>
    <enum name="TEXTURE_1D"                               value="0x0DE0"/>
    <enum name="TEXTURE_2D"                               value="0x0DE1"/>
    <enum name="FEEDBACK_BUFFER_POINTER"                  value="0x0DF0"/>
    <enum name="FEEDBACK_BUFFER_SIZE"                     value="0x0DF1"/>
    <enum name="FEEDBACK_BUFFER_TYPE"                     value="0x0DF2"/>
    <enum name="SELECTION_BUFFER_POINTER"                 value="0x0DF3"/>
    <enum name="SELECTION_BUFFER_SIZE"                    value="0x0DF4"/>
    <enum name="TEXTURE_WIDTH"                            value="0x1000"/>
    <enum name="TEXTURE_HEIGHT"                           value="0x1001"/>
    <enum name="TEXTURE_BORDER"                           value="0x1005"/>
    <enum name="TEXTURE_COMPONENTS"                       value="0x1003"/>
    <enum name="TEXTURE_BORDER_COLOR"                     value="0x1004">
        <size name="TexParameterfv" count="4"/>
        <size name="TexParameteriv" count="4"/>
    </enum>
    <enum name="DONT_CARE"                                value="0x1100"/>
    <enum name="FASTEST"                                  value="0x1101"/>
    <enum name="NICEST"                                   value="0x1102"/>
    <enum name="AMBIENT"                                  value="0x1200">
        <size name="Materialfv" count="4"/>
        <size name="Materialiv" count="4"/>
        <size name="Lightfv" count="4"/>
        <size name="Lightiv" count="4"/>
    </enum>
    <enum name="DIFFUSE"                                  value="0x1201">
        <size name="Materialfv" count="4"/>
        <size name="Materialiv" count="4"/>
        <size name="Lightfv" count="4"/>
        <size name="Lightiv" count="4"/>
    </enum>
    <enum name="SPECULAR"                                 value="0x1202">
        <size name="Materialfv" count="4"/>
        <size name="Materialiv" count="4"/>
        <size name="Lightfv" count="4"/>
        <size name="Lightiv" count="4"/>
    </enum>
    <enum name="POSITION"                                 value="0x1203">
        <size name="Lightfv" count="4"/>
        <size name="Lightiv" count="4"/>
    </enum>
    <enum name="SPOT_DIRECTION"                           value="0x1204">
        <size name="Lightfv" count="3"/>
        <size name="Lightiv" count="3"/>
    </enum>
    <enum name="SPOT_EXPONENT"                            value="0x1205">
        <size name="Lightfv" count="1"/>
        <size name="Lightiv" count="1"/>
    </enum>
    <enum name="SPOT_CUTOFF"                              value="0x1206">
        <size name="Lightfv" count="1"/>
        <size name="Lightiv" count="1"/>
    </enum>
    <enum name="CONSTANT_ATTENUATION"                     value="0x1207">
        <size name="Lightfv" count="1"/>
        <size name="Lightiv" count="1"/>
    </enum>
    <enum name="LINEAR_ATTENUATION"                       value="0x1208">
        <size name="Lightfv" count="1"/>
        <size name="Lightiv" count="1"/>
    </enum>
    <enum name="QUADRATIC_ATTENUATION"                    value="0x1209">
        <size name="Lightfv" count="1"/>
        <size name="Lightiv" count="1"/>
    </enum>
    <enum name="COMPILE"                                  value="0x1300"/>
    <enum name="COMPILE_AND_EXECUTE"                      value="0x1301"/>
    <enum name="BYTE"                                     value="0x1400">
        <size name="CallLists" count="1"/>
    </enum>
    <enum name="UNSIGNED_BYTE"                            value="0x1401">
        <size name="CallLists" count="1"/>
    </enum>
    <enum name="SHORT"                                    value="0x1402">
        <size name="CallLists" count="2"/>
    </enum>
    <enum name="UNSIGNED_SHORT"                           value="0x1403">
        <size name="CallLists" count="2"/>
    </enum>
    <enum name="INT"                                      value="0x1404">
        <size name="CallLists" count="4"/>
    </enum>
    <enum name="UNSIGNED_INT"                             value="0x1405">
        <size name="CallLists" count="4"/>
    </enum>
    <enum name="FLOAT"                                    value="0x1406">
        <size name="CallLists" count="4"/>
    </enum>
    <enum name="2_BYTES"                                  value="0x1407">
        <size name="CallLists" count="2"/>
    </enum>
    <enum name="3_BYTES"                                  value="0x1408">
        <size name="CallLists" count="3"/>
    </enum>
    <enum name="4_BYTES"                                  value="0x1409">
        <size name="CallLists" count="4"/>
    </enum>
    <enum name="CLEAR"                                    value="0x1500"/>
    <enum name="AND"                                      value="0x1501"/>
    <enum name="AND_REVERSE"                              value="0x1502"/>
    <enum name="COPY"                                     value="0x1503"/>
    <enum name="AND_INVERTED"                             value="0x1504"/>
    <enum name="NOOP"                                     value="0x1505"/>
    <enum name="XOR"                                      value="0x1506"/>
    <enum name="OR"                                       value="0x1507"/>
    <enum name="NOR"                                      value="0x1508"/>
    <enum name="EQUIV"                                    value="0x1509"/>
    <enum name="INVERT"                                   value="0x150A"/>
    <enum name="OR_REVERSE"                               value="0x150B"/>
    <enum name="COPY_INVERTED"                            value="0x150C"/>
    <enum name="OR_INVERTED"                              value="0x150D"/>
    <enum name="NAND"                                     value="0x150E"/>
    <enum name="SET"                                      value="0x150F"/>
    <enum name="EMISSION"                                 value="0x1600">
        <size name="Materialfv" count="4"/>
        <size name="Materialiv" count="4"/>
    </enum>
    <enum name="SHININESS"                                value="0x1601">
        <size name="Materialfv" count="1"/>
        <size name="Materialiv" count="1"/>
    </enum>
    <enum name="AMBIENT_AND_DIFFUSE"                      value="0x1602">
        <size name="Materialfv" count="4"/>
        <size name="Materialiv" count="4"/>
    </enum>
    <enum name="COLOR_INDEXES"                            value="0x1603">
        <size name="Materialfv" count="3"/>
        <size name="Materialiv" count="3"/>
    </enum>
    <enum name="MODELVIEW"                                value="0x1700"/>
    <enum name="PROJECTION"                               value="0x1701"/>
    <enum name="TEXTURE"                                  value="0x1702"/>
    <enum name="COLOR"                                    value="0x1800"/>
    <enum name="DEPTH"                                    value="0x1801"/>
    <enum name="STENCIL"                                  value="0x1802"/>
    <enum name="COLOR_INDEX"                              value="0x1900"/>
    <enum name="STENCIL_INDEX"                            value="0x1901"/>
    <enum name="DEPTH_COMPONENT"                          value="0x1902"/>
    <enum name="RED"                                      value="0x1903"/>
    <enum name="GREEN"                                    value="0x1904"/>
    <enum name="BLUE"                                     value="0x1905"/>
    <enum name="ALPHA"                                    value="0x1906"/>
    <enum name="RGBA"                                     value="0x1908"/>
    <enum name="RGB"                                      value="0x1907"/>
    <enum name="LUMINANCE"                                value="0x1909"/>
    <enum name="LUMINANCE_ALPHA"                          value="0x190A"/>
    <enum name="BITMAP"                                   value="0x1A00"/>
    <enum name="POINT"                                    value="0x1B00"/>
    <enum name="LINE"                                     value="0x1B01"/>
    <enum name="FILL"                                     value="0x1B02"/>
    <enum name="FEEDBACK"                                 value="0x1C01"/>
    <enum name="RENDER"                                   value="0x1C00"/>
    <enum name="SELECT"                                   value="0x1C02"/>
    <enum name="FLAT"                                     value="0x1D00"/>
    <enum name="SMOOTH"                                   value="0x1D01"/>
    <enum name="KEEP"                                     value="0x1E00"/>
    <enum name="REPLACE"                                  value="0x1E01"/>
    <enum name="INCR"                                     value="0x1E02"/>
    <enum name="DECR"                                     value="0x1E03"/>
    <enum name="VENDOR"                                   value="0x1F00"/>
    <enum name="RENDERER"                                 value="0x1F01"/>
    <enum name="VERSION"                                  value="0x1F02"/>
    <enum name="EXTENSIONS"                               value="0x1F03"/>
    <enum name="S"                                        value="0x2000"/>
    <enum name="T"                                        value="0x2001"/>
    <enum name="R"                                        value="0x2002"/>
    <enum name="Q"                                        value="0x2003"/>
    <enum name="MODULATE"                                 value="0x2100"/>
    <enum name="DECAL"                                    value="0x2101"/>
    <enum name="TEXTURE_ENV_MODE"                         value="0x2200">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="TEXTURE_ENV_COLOR"                        value="0x2201">
        <size name="TexEnvfv" count="4"/>
        <size name="TexEnviv" count="4"/>
    </enum>
    <enum name="TEXTURE_ENV"                              value="0x2300"/>
    <enum name="EYE_LINEAR"                               value="0x2400"/>
    <enum name="OBJECT_LINEAR"                            value="0x2401"/>
    <enum name="SPHERE_MAP"                               value="0x2402"/>
    <enum name="TEXTURE_GEN_MODE"                         value="0x2500">
        <size name="TexGendv" count="1"/>
        <size name="TexGenfv" count="1"/>
        <size name="TexGeniv" count="1"/>
    </enum>
    <enum name="OBJECT_PLANE"                             value="0x2501">
        <size name="TexGendv" count="4"/>
        <size name="TexGenfv" count="4"/>
        <size name="TexGeniv" count="4"/>
    </enum>
    <enum name="EYE_PLANE"                                value="0x2502">
        <size name="TexGendv" count="4"/>
        <size name="TexGenfv" count="4"/>
        <size name="TexGeniv" count="4"/>
    </enum>
    <enum name="NEAREST"                                  value="0x2600"/>
    <enum name="LINEAR"                                   value="0x2601"/>
    <enum name="NEAREST_MIPMAP_NEAREST"                   value="0x2700"/>
    <enum name="LINEAR_MIPMAP_NEAREST"                    value="0x2701"/>
    <enum name="NEAREST_MIPMAP_LINEAR"                    value="0x2702"/>
    <enum name="LINEAR_MIPMAP_LINEAR"                     value="0x2703"/>
    <enum name="TEXTURE_MAG_FILTER"                       value="0x2800">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_MIN_FILTER"                       value="0x2801">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_WRAP_S"                           value="0x2802">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_WRAP_T"                           value="0x2803">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="CLAMP"                                    value="0x2900"/>
    <enum name="REPEAT"                                   value="0x2901"/>
    <enum name="CLIP_PLANE0"                              value="0x3000"/>
    <enum name="CLIP_PLANE1"                              value="0x3001"/>
    <enum name="CLIP_PLANE2"                              value="0x3002"/>
    <enum name="CLIP_PLANE3"                              value="0x3003"/>
    <enum name="CLIP_PLANE4"                              value="0x3004"/>
    <enum name="CLIP_PLANE5"                              value="0x3005"/>
    <enum name="LIGHT0"                                   value="0x4000"/>
    <enum name="LIGHT1"                                   value="0x4001"/>
    <enum name="LIGHT2"                                   value="0x4002"/>
    <enum name="LIGHT3"                                   value="0x4003"/>
    <enum name="LIGHT4"                                   value="0x4004"/>
    <enum name="LIGHT5"                                   value="0x4005"/>
    <enum name="LIGHT6"                                   value="0x4006"/>
    <enum name="LIGHT7"                                   value="0x4007"/>
    <enum name="CURRENT_BIT"                              value="0x00000001"/>
    <enum name="POINT_BIT"                                value="0x00000002"/>
    <enum name="LINE_BIT"                                 value="0x00000004"/>
    <enum name="POLYGON_BIT"                              value="0x00000008"/>
    <enum name="POLYGON_STIPPLE_BIT"                      value="0x00000010"/>
    <enum name="PIXEL_MODE_BIT"                           value="0x00000020"/>
    <enum name="LIGHTING_BIT"                             value="0x00000040"/>
    <enum name="FOG_BIT"                                  value="0x00000080"/>
    <enum name="DEPTH_BUFFER_BIT"                         value="0x00000100"/>
    <enum name="ACCUM_BUFFER_BIT"                         value="0x00000200"/>
    <enum name="STENCIL_BUFFER_BIT"                       value="0x00000400"/>
    <enum name="VIEWPORT_BIT"                             value="0x00000800"/>
    <enum name="TRANSFORM_BIT"                            value="0x00001000"/>
    <enum name="ENABLE_BIT"                               value="0x00002000"/>
    <enum name="COLOR_BUFFER_BIT"                         value="0x00004000"/>
    <enum name="HINT_BIT"                                 value="0x00008000"/>
    <enum name="EVAL_BIT"                                 value="0x00010000"/>
    <enum name="LIST_BIT"                                 value="0x00020000"/>
    <enum name="TEXTURE_BIT"                              value="0x00040000"/>
    <enum name="SCISSOR_BIT"                              value="0x00080000"/>
    <enum name="ALL_ATTRIB_BITS"                          value="0x000FFFFF"/>

    <type name="double"  size="8"/>
    <type name="clampd"  size="8"/>

    <type name="float"   size="4"/>
    <type name="clampf"  size="4"/>

    <type name="int"     size="4"/>
    <type name="uint"    size="4"/>
    <type name="sizei"   size="4"/>
    <type name="enum"    size="4"/>
    <type name="bitfield" size="4"/>

    <type name="short"   size="2"/>
    <type name="ushort"  size="2"/>

    <type name="byte"    size="1"/>
    <type name="ubyte"   size="1"/>
    <type name="boolean" size="1"/>
    
    <type name="void"    size="0"/>

    <function name="NewList" offset="0">
        <param name="list" type="GLuint"/>
        <param name="mode" type="GLenum"/>
        <glx sop="101"/>
    </function>

    <function name="EndList" offset="1">
        <glx sop="102"/>
    </function>

    <function name="CallList" offset="2">
        <param name="list" type="GLuint"/>
        <glx rop="1"/>
    </function>

    <function name="CallLists" offset="3">
        <param name="n" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
        <glx rop="2" large="true"/>
    </function>

    <function name="DeleteLists" offset="4">
        <param name="list" type="GLuint"/>
        <param name="range" type="GLsizei"/>
        <glx sop="103"/>
    </function>

    <function name="GenLists" offset="5">
        <param name="range" type="GLsizei"/>
        <return type="GLuint"/>
        <glx sop="104"/>
    </function>

    <function name="ListBase" offset="6">
        <param name="base" type="GLuint"/>
        <glx rop="3"/>
    </function>

    <function name="Begin" offset="7">
        <param name="mode" type="GLenum"/>
        <glx rop="4"/>
    </function>

    <function name="Bitmap" offset="8">
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="xorig" type="GLfloat"/>
        <param name="yorig" type="GLfloat"/>
        <param name="xmove" type="GLfloat"/>
        <param name="ymove" type="GLfloat"/>
        <param name="bitmap" type="const GLubyte *"/>
        <glx rop="5" handcode="true"/>
    </function>

    <function name="Color3b" offset="9" vectorequiv="Color3bv">
        <param name="red" type="GLbyte"/>
        <param name="green" type="GLbyte"/>
        <param name="blue" type="GLbyte"/>
    </function>

    <function name="Color3bv" offset="10">
        <param name="v" type="const GLbyte *" count="3"/>
        <glx rop="6"/>
    </function>

    <function name="Color3d" offset="11" vectorequiv="Color3dv">
        <param name="red" type="GLdouble"/>
        <param name="green" type="GLdouble"/>
        <param name="blue" type="GLdouble"/>
    </function>

    <function name="Color3dv" offset="12">
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="7"/>
    </function>

    <function name="Color3f" offset="13" vectorequiv="Color3fv">
        <param name="red" type="GLfloat"/>
        <param name="green" type="GLfloat"/>
        <param name="blue" type="GLfloat"/>
    </function>

    <function name="Color3fv" offset="14">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="8"/>
    </function>

    <function name="Color3i" offset="15" vectorequiv="Color3iv">
        <param name="red" type="GLint"/>
        <param name="green" type="GLint"/>
        <param name="blue" type="GLint"/>
    </function>

    <function name="Color3iv" offset="16">
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="9"/>
    </function>

    <function name="Color3s" offset="17" vectorequiv="Color3sv">
        <param name="red" type="GLshort"/>
        <param name="green" type="GLshort"/>
        <param name="blue" type="GLshort"/>
    </function>

    <function name="Color3sv" offset="18">
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="10"/>
    </function>

    <function name="Color3ub" offset="19" vectorequiv="Color3ubv">
        <param name="red" type="GLubyte"/>
        <param name="green" type="GLubyte"/>
        <param name="blue" type="GLubyte"/>
    </function>

    <function name="Color3ubv" offset="20">
        <param name="v" type="const GLubyte *" count="3"/>
        <glx rop="11"/>
    </function>

    <function name="Color3ui" offset="21" vectorequiv="Color3uiv">
        <param name="red" type="GLuint"/>
        <param name="green" type="GLuint"/>
        <param name="blue" type="GLuint"/>
    </function>

    <function name="Color3uiv" offset="22">
        <param name="v" type="const GLuint *" count="3"/>
        <glx rop="12"/>
    </function>

    <function name="Color3us" offset="23" vectorequiv="Color3usv">
        <param name="red" type="GLushort"/>
        <param name="green" type="GLushort"/>
        <param name="blue" type="GLushort"/>
    </function>

    <function name="Color3usv" offset="24">
        <param name="v" type="const GLushort *" count="3"/>
        <glx rop="13"/>
    </function>

    <function name="Color4b" offset="25" vectorequiv="Color4bv">
        <param name="red" type="GLbyte"/>
        <param name="green" type="GLbyte"/>
        <param name="blue" type="GLbyte"/>
        <param name="alpha" type="GLbyte"/>
    </function>

    <function name="Color4bv" offset="26">
        <param name="v" type="const GLbyte *" count="4"/>
        <glx rop="14"/>
    </function>

    <function name="Color4d" offset="27" vectorequiv="Color4dv">
        <param name="red" type="GLdouble"/>
        <param name="green" type="GLdouble"/>
        <param name="blue" type="GLdouble"/>
        <param name="alpha" type="GLdouble"/>
    </function>

    <function name="Color4dv" offset="28">
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="15"/>
    </function>

    <function name="Color4f" offset="29" vectorequiv="Color4fv">
        <param name="red" type="GLfloat"/>
        <param name="green" type="GLfloat"/>
        <param name="blue" type="GLfloat"/>
        <param name="alpha" type="GLfloat"/>
    </function>

    <function name="Color4fv" offset="30">
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="16"/>
    </function>

    <function name="Color4i" offset="31" vectorequiv="Color4iv">
        <param name="red" type="GLint"/>
        <param name="green" type="GLint"/>
        <param name="blue" type="GLint"/>
        <param name="alpha" type="GLint"/>
    </function>

    <function name="Color4iv" offset="32">
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="17"/>
    </function>

    <function name="Color4s" offset="33" vectorequiv="Color4sv">
        <param name="red" type="GLshort"/>
        <param name="green" type="GLshort"/>
        <param name="blue" type="GLshort"/>
        <param name="alpha" type="GLshort"/>
    </function>

    <function name="Color4sv" offset="34">
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="18"/>
    </function>

    <function name="Color4ub" offset="35" vectorequiv="Color4ubv">
        <param name="red" type="GLubyte"/>
        <param name="green" type="GLubyte"/>
        <param name="blue" type="GLubyte"/>
        <param name="alpha" type="GLubyte"/>
    </function>

    <function name="Color4ubv" offset="36">
        <param name="v" type="const GLubyte *" count="4"/>
        <glx rop="19"/>
    </function>

    <function name="Color4ui" offset="37" vectorequiv="Color4uiv">
        <param name="red" type="GLuint"/>
        <param name="green" type="GLuint"/>
        <param name="blue" type="GLuint"/>
        <param name="alpha" type="GLuint"/>
    </function>

    <function name="Color4uiv" offset="38">
        <param name="v" type="const GLuint *" count="4"/>
        <glx rop="20"/>
    </function>

    <function name="Color4us" offset="39" vectorequiv="Color4usv">
        <param name="red" type="GLushort"/>
        <param name="green" type="GLushort"/>
        <param name="blue" type="GLushort"/>
        <param name="alpha" type="GLushort"/>
    </function>

    <function name="Color4usv" offset="40">
        <param name="v" type="const GLushort *" count="4"/>
        <glx rop="21"/>
    </function>

    <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv">
        <param name="flag" type="GLboolean"/>
    </function>

    <function name="EdgeFlagv" offset="42">
        <param name="flag" type="const GLboolean *" count="1"/>
        <glx rop="22"/>
    </function>

    <function name="End" offset="43">
        <glx rop="23"/>
    </function>

    <function name="Indexd" offset="44" vectorequiv="Indexdv">
        <param name="c" type="GLdouble"/>
    </function>

    <function name="Indexdv" offset="45">
        <param name="c" type="const GLdouble *" count="1"/>
        <glx rop="24"/>
    </function>

    <function name="Indexf" offset="46" vectorequiv="Indexfv">
        <param name="c" type="GLfloat"/>
    </function>

    <function name="Indexfv" offset="47">
        <param name="c" type="const GLfloat *" count="1"/>
        <glx rop="25"/>
    </function>

    <function name="Indexi" offset="48" vectorequiv="Indexiv">
        <param name="c" type="GLint"/>
    </function>

    <function name="Indexiv" offset="49">
        <param name="c" type="const GLint *" count="1"/>
        <glx rop="26"/>
    </function>

    <function name="Indexs" offset="50" vectorequiv="Indexsv">
        <param name="c" type="GLshort"/>
    </function>

    <function name="Indexsv" offset="51">
        <param name="c" type="const GLshort *" count="1"/>
        <glx rop="27"/>
    </function>

    <function name="Normal3b" offset="52" vectorequiv="Normal3bv">
        <param name="nx" type="GLbyte"/>
        <param name="ny" type="GLbyte"/>
        <param name="nz" type="GLbyte"/>
    </function>

    <function name="Normal3bv" offset="53">
        <param name="v" type="const GLbyte *" count="3"/>
        <glx rop="28"/>
    </function>

    <function name="Normal3d" offset="54" vectorequiv="Normal3dv">
        <param name="nx" type="GLdouble"/>
        <param name="ny" type="GLdouble"/>
        <param name="nz" type="GLdouble"/>
    </function>

    <function name="Normal3dv" offset="55">
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="29"/>
    </function>

    <function name="Normal3f" offset="56" vectorequiv="Normal3fv">
        <param name="nx" type="GLfloat"/>
        <param name="ny" type="GLfloat"/>
        <param name="nz" type="GLfloat"/>
    </function>

    <function name="Normal3fv" offset="57">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="30"/>
    </function>

    <function name="Normal3i" offset="58" vectorequiv="Normal3iv">
        <param name="nx" type="GLint"/>
        <param name="ny" type="GLint"/>
        <param name="nz" type="GLint"/>
    </function>

    <function name="Normal3iv" offset="59">
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="31"/>
    </function>

    <function name="Normal3s" offset="60" vectorequiv="Normal3sv">
        <param name="nx" type="GLshort"/>
        <param name="ny" type="GLshort"/>
        <param name="nz" type="GLshort"/>
    </function>

    <function name="Normal3sv" offset="61">
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="32"/>
    </function>

    <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
    </function>

    <function name="RasterPos2dv" offset="63">
        <param name="v" type="const GLdouble *" count="2"/>
        <glx rop="33"/>
    </function>

    <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
    </function>

    <function name="RasterPos2fv" offset="65">
        <param name="v" type="const GLfloat *" count="2"/>
        <glx rop="34"/>
    </function>

    <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
    </function>

    <function name="RasterPos2iv" offset="67">
        <param name="v" type="const GLint *" count="2"/>
        <glx rop="35"/>
    </function>

    <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
    </function>

    <function name="RasterPos2sv" offset="69">
        <param name="v" type="const GLshort *" count="2"/>
        <glx rop="36"/>
    </function>

    <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
    </function>

    <function name="RasterPos3dv" offset="71">
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="37"/>
    </function>

    <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
    </function>

    <function name="RasterPos3fv" offset="73">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="38"/>
    </function>

    <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
    </function>

    <function name="RasterPos3iv" offset="75">
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="39"/>
    </function>

    <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
    </function>

    <function name="RasterPos3sv" offset="77">
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="40"/>
    </function>

    <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
    </function>

    <function name="RasterPos4dv" offset="79">
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="41"/>
    </function>

    <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
    </function>

    <function name="RasterPos4fv" offset="81">
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="42"/>
    </function>

    <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
        <param name="w" type="GLint"/>
    </function>

    <function name="RasterPos4iv" offset="83">
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="43"/>
    </function>

    <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <param name="w" type="GLshort"/>
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    <function name="RasterPos4sv" offset="85">
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="44"/>
    </function>

    <function name="Rectd" offset="86" vectorequiv="Rectdv">
        <param name="x1" type="GLdouble"/>
        <param name="y1" type="GLdouble"/>
        <param name="x2" type="GLdouble"/>
        <param name="y2" type="GLdouble"/>
    </function>

    <function name="Rectdv" offset="87">
        <param name="v1" type="const GLdouble *" count="2"/>
        <param name="v2" type="const GLdouble *" count="2"/>
        <glx rop="45"/>
    </function>

    <function name="Rectf" offset="88" vectorequiv="Rectfv">
        <param name="x1" type="GLfloat"/>
        <param name="y1" type="GLfloat"/>
        <param name="x2" type="GLfloat"/>
        <param name="y2" type="GLfloat"/>
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    <function name="Rectfv" offset="89">
        <param name="v1" type="const GLfloat *" count="2"/>
        <param name="v2" type="const GLfloat *" count="2"/>
        <glx rop="46"/>
    </function>

    <function name="Recti" offset="90" vectorequiv="Rectiv">
        <param name="x1" type="GLint"/>
        <param name="y1" type="GLint"/>
        <param name="x2" type="GLint"/>
        <param name="y2" type="GLint"/>
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    <function name="Rectiv" offset="91">
        <param name="v1" type="const GLint *" count="2"/>
        <param name="v2" type="const GLint *" count="2"/>
        <glx rop="47"/>
    </function>

    <function name="Rects" offset="92" vectorequiv="Rectsv">
        <param name="x1" type="GLshort"/>
        <param name="y1" type="GLshort"/>
        <param name="x2" type="GLshort"/>
        <param name="y2" type="GLshort"/>
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    <function name="Rectsv" offset="93">
        <param name="v1" type="const GLshort *" count="2"/>
        <param name="v2" type="const GLshort *" count="2"/>
        <glx rop="48"/>
    </function>

    <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
        <param name="s" type="GLdouble"/>
    </function>

    <function name="TexCoord1dv" offset="95">
        <param name="v" type="const GLdouble *" count="1"/>
        <glx rop="49"/>
    </function>

    <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
        <param name="s" type="GLfloat"/>
    </function>

    <function name="TexCoord1fv" offset="97">
        <param name="v" type="const GLfloat *" count="1"/>
        <glx rop="50"/>
    </function>

    <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
        <param name="s" type="GLint"/>
    </function>

    <function name="TexCoord1iv" offset="99">
        <param name="v" type="const GLint *" count="1"/>
        <glx rop="51"/>
    </function>

    <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
        <param name="s" type="GLshort"/>
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    <function name="TexCoord1sv" offset="101">
        <param name="v" type="const GLshort *" count="1"/>
        <glx rop="52"/>
    </function>

    <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
    </function>

    <function name="TexCoord2dv" offset="103">
        <param name="v" type="const GLdouble *" count="2"/>
        <glx rop="53"/>
    </function>

    <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
    </function>

    <function name="TexCoord2fv" offset="105">
        <param name="v" type="const GLfloat *" count="2"/>
        <glx rop="54"/>
    </function>

    <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
    </function>

    <function name="TexCoord2iv" offset="107">
        <param name="v" type="const GLint *" count="2"/>
        <glx rop="55"/>
    </function>

    <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
    </function>

    <function name="TexCoord2sv" offset="109">
        <param name="v" type="const GLshort *" count="2"/>
        <glx rop="56"/>
    </function>

    <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
    </function>

    <function name="TexCoord3dv" offset="111">
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="57"/>
    </function>

    <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
    </function>

    <function name="TexCoord3fv" offset="113">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="58"/>
    </function>

    <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
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    <function name="TexCoord3iv" offset="115">
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="59"/>
    </function>

    <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
    </function>

    <function name="TexCoord3sv" offset="117">
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="60"/>
    </function>

    <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
        <param name="q" type="GLdouble"/>
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    <function name="TexCoord4dv" offset="119">
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="61"/>
    </function>

    <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
        <param name="q" type="GLfloat"/>
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    <function name="TexCoord4fv" offset="121">
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="62"/>
    </function>

    <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
        <param name="q" type="GLint"/>
    </function>

    <function name="TexCoord4iv" offset="123">
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="63"/>
    </function>

    <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
        <param name="q" type="GLshort"/>
    </function>

    <function name="TexCoord4sv" offset="125">
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="64"/>
    </function>

    <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
    </function>

    <function name="Vertex2dv" offset="127">
        <param name="v" type="const GLdouble *" count="2"/>
        <glx rop="65"/>
    </function>

    <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
    </function>

    <function name="Vertex2fv" offset="129">
        <param name="v" type="const GLfloat *" count="2"/>
        <glx rop="66"/>
    </function>

    <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
    </function>

    <function name="Vertex2iv" offset="131">
        <param name="v" type="const GLint *" count="2"/>
        <glx rop="67"/>
    </function>

    <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
    </function>

    <function name="Vertex2sv" offset="133">
        <param name="v" type="const GLshort *" count="2"/>
        <glx rop="68"/>
    </function>

    <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
    </function>

    <function name="Vertex3dv" offset="135">
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="69"/>
    </function>

    <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
    </function>

    <function name="Vertex3fv" offset="137">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="70"/>
    </function>

    <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
    </function>

    <function name="Vertex3iv" offset="139">
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="71"/>
    </function>

    <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
    </function>

    <function name="Vertex3sv" offset="141">
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="72"/>
    </function>

    <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
    </function>

    <function name="Vertex4dv" offset="143">
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="73"/>
    </function>

    <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
    </function>

    <function name="Vertex4fv" offset="145">
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="74"/>
    </function>

    <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
        <param name="w" type="GLint"/>
    </function>

    <function name="Vertex4iv" offset="147">
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="75"/>
    </function>

    <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <param name="w" type="GLshort"/>
    </function>

    <function name="Vertex4sv" offset="149">
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="76"/>
    </function>

    <function name="ClipPlane" offset="150">
        <param name="plane" type="GLenum"/>
        <param name="equation" type="const GLdouble *" count="4"/>
        <glx rop="77"/>
    </function>

    <function name="ColorMaterial" offset="151">
        <param name="face" type="GLenum"/>
        <param name="mode" type="GLenum"/>
        <glx rop="78"/>
    </function>

    <function name="CullFace" offset="152">
        <param name="mode" type="GLenum"/>
        <glx rop="79"/>
    </function>

    <function name="Fogf" offset="153">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="80"/>
    </function>

    <function name="Fogfv" offset="154">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="81"/>
    </function>

    <function name="Fogi" offset="155">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="82"/>
    </function>

    <function name="Fogiv" offset="156">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="83"/>
    </function>

    <function name="FrontFace" offset="157">
        <param name="mode" type="GLenum"/>
        <glx rop="84"/>
    </function>

    <function name="Hint" offset="158">
        <param name="target" type="GLenum"/>
        <param name="mode" type="GLenum"/>
        <glx rop="85"/>
    </function>

    <function name="Lightf" offset="159">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="86"/>
    </function>

    <function name="Lightfv" offset="160">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="87"/>
    </function>

    <function name="Lighti" offset="161">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="88"/>
    </function>

    <function name="Lightiv" offset="162">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="89"/>
    </function>

    <function name="LightModelf" offset="163">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="90"/>
    </function>

    <function name="LightModelfv" offset="164">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="91"/>
    </function>

    <function name="LightModeli" offset="165">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="92"/>
    </function>

    <function name="LightModeliv" offset="166">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="93"/>
    </function>

    <function name="LineStipple" offset="167">
        <param name="factor" type="GLint"/>
        <param name="pattern" type="GLushort"/>
        <glx rop="94"/>
    </function>

    <function name="LineWidth" offset="168">
        <param name="width" type="GLfloat"/>
        <glx rop="95"/>
    </function>

    <function name="Materialf" offset="169">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="96"/>
    </function>

    <function name="Materialfv" offset="170">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="97"/>
    </function>

    <function name="Materiali" offset="171">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="98"/>
    </function>

    <function name="Materialiv" offset="172">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="99"/>
    </function>

    <function name="PointSize" offset="173">
        <param name="size" type="GLfloat"/>
        <glx rop="100"/>
    </function>

    <function name="PolygonMode" offset="174">
        <param name="face" type="GLenum"/>
        <param name="mode" type="GLenum"/>
        <glx rop="101"/>
    </function>

    <function name="PolygonStipple" offset="175">
        <param name="mask" type="const GLubyte *"/>
        <glx rop="102" handcode="true"/>
    </function>

    <function name="Scissor" offset="176">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <glx rop="103"/>
    </function>

    <function name="ShadeModel" offset="177">
        <param name="mode" type="GLenum"/>
        <glx rop="104"/>
    </function>

    <function name="TexParameterf" offset="178">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="105"/>
    </function>

    <function name="TexParameterfv" offset="179">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="106"/>
    </function>

    <function name="TexParameteri" offset="180">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="107"/>
    </function>

    <function name="TexParameteriv" offset="181">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="108"/>
    </function>

    <function name="TexImage1D" offset="182">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="109" handcode="true"/>
    </function>

    <function name="TexImage2D" offset="183">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="110" handcode="true"/>
    </function>

    <function name="TexEnvf" offset="184">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="111"/>
    </function>

    <function name="TexEnvfv" offset="185">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="112"/>
    </function>

    <function name="TexEnvi" offset="186">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="113"/>
    </function>

    <function name="TexEnviv" offset="187">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="114"/>
    </function>

    <function name="TexGend" offset="188">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLdouble"/>
        <glx rop="115"/>
    </function>

    <function name="TexGendv" offset="189">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLdouble *" variable_param="pname"/>
        <glx rop="116"/>
    </function>

    <function name="TexGenf" offset="190">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="117"/>
    </function>

    <function name="TexGenfv" offset="191">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="118"/>
    </function>

    <function name="TexGeni" offset="192">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="119"/>
    </function>

    <function name="TexGeniv" offset="193">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="120"/>
    </function>

    <function name="FeedbackBuffer" offset="194">
        <param name="size" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="buffer" type="GLfloat *"/>
        <glx sop="105" handcode="true"/>
    </function>

    <function name="SelectBuffer" offset="195">
        <param name="size" type="GLsizei"/>
        <param name="buffer" type="GLuint *"/>
        <glx sop="106" handcode="true"/>
    </function>

    <function name="RenderMode" offset="196">
        <param name="mode" type="GLenum"/>
        <return type="GLint"/>
        <glx sop="107" handcode="true"/>
    </function>

    <function name="InitNames" offset="197">
        <glx rop="121"/>
    </function>

    <function name="LoadName" offset="198">
        <param name="name" type="GLuint"/>
        <glx rop="122"/>
    </function>

    <function name="PassThrough" offset="199">
        <param name="token" type="GLfloat"/>
        <glx rop="123"/>
    </function>

    <function name="PopName" offset="200">
        <glx rop="124"/>
    </function>

    <function name="PushName" offset="201">
        <param name="name" type="GLuint"/>
        <glx rop="125"/>
    </function>

    <function name="DrawBuffer" offset="202">
        <param name="mode" type="GLenum"/>
        <glx rop="126"/>
    </function>

    <function name="Clear" offset="203">
        <param name="mask" type="GLbitfield"/>
        <glx rop="127"/>
    </function>

    <function name="ClearAccum" offset="204">
        <param name="red" type="GLfloat"/>
        <param name="green" type="GLfloat"/>
        <param name="blue" type="GLfloat"/>
        <param name="alpha" type="GLfloat"/>
        <glx rop="128"/>
    </function>

    <function name="ClearIndex" offset="205">
        <param name="c" type="GLfloat"/>
        <glx rop="129"/>
    </function>

    <function name="ClearColor" offset="206">
        <param name="red" type="GLclampf"/>
        <param name="green" type="GLclampf"/>
        <param name="blue" type="GLclampf"/>
        <param name="alpha" type="GLclampf"/>
        <glx rop="130"/>
    </function>

    <function name="ClearStencil" offset="207">
        <param name="s" type="GLint"/>
        <glx rop="131"/>
    </function>

    <function name="ClearDepth" offset="208">
        <param name="depth" type="GLclampd"/>
        <glx rop="132"/>
    </function>

    <function name="StencilMask" offset="209">
        <param name="mask" type="GLuint"/>
        <glx rop="133"/>
    </function>

    <function name="ColorMask" offset="210">
        <param name="red" type="GLboolean"/>
        <param name="green" type="GLboolean"/>
        <param name="blue" type="GLboolean"/>
        <param name="alpha" type="GLboolean"/>
        <glx rop="134"/>
    </function>

    <function name="DepthMask" offset="211">
        <param name="flag" type="GLboolean"/>
        <glx rop="135"/>
    </function>

    <function name="IndexMask" offset="212">
        <param name="mask" type="GLuint"/>
        <glx rop="136"/>
    </function>

    <function name="Accum" offset="213">
        <param name="op" type="GLenum"/>
        <param name="value" type="GLfloat"/>
        <glx rop="137"/>
    </function>

    <function name="Disable" offset="214">
        <param name="cap" type="GLenum"/>
        <glx rop="138"/>
    </function>

    <function name="Enable" offset="215">
        <param name="cap" type="GLenum"/>
        <glx rop="139"/>
    </function>

    <function name="Finish" offset="216">
        <glx sop="108" handcode="true"/>
    </function>

    <function name="Flush" offset="217">
        <glx sop="142" handcode="true"/>
    </function>

    <function name="PopAttrib" offset="218">
        <glx rop="141"/>
    </function>

    <function name="PushAttrib" offset="219">
        <param name="mask" type="GLbitfield"/>
        <glx rop="142"/>
    </function>

    <function name="Map1d" offset="220">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLdouble"/>
        <param name="u2" type="GLdouble"/>
        <param name="stride" type="GLint"/>
        <param name="order" type="GLint"/>
        <param name="points" type="const GLdouble *"/>
        <glx rop="143" handcode="true"/>
    </function>

    <function name="Map1f" offset="221">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLfloat"/>
        <param name="u2" type="GLfloat"/>
        <param name="stride" type="GLint"/>
        <param name="order" type="GLint"/>
        <param name="points" type="const GLfloat *"/>
        <glx rop="144" handcode="true"/>
    </function>

    <function name="Map2d" offset="222">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLdouble"/>
        <param name="u2" type="GLdouble"/>
        <param name="ustride" type="GLint"/>
        <param name="uorder" type="GLint"/>
        <param name="v1" type="GLdouble"/>
        <param name="v2" type="GLdouble"/>
        <param name="vstride" type="GLint"/>
        <param name="vorder" type="GLint"/>
        <param name="points" type="const GLdouble *"/>
        <glx rop="145" handcode="true"/>
    </function>

    <function name="Map2f" offset="223">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLfloat"/>
        <param name="u2" type="GLfloat"/>
        <param name="ustride" type="GLint"/>
        <param name="uorder" type="GLint"/>
        <param name="v1" type="GLfloat"/>
        <param name="v2" type="GLfloat"/>
        <param name="vstride" type="GLint"/>
        <param name="vorder" type="GLint"/>
        <param name="points" type="const GLfloat *"/>
        <glx rop="146" handcode="true"/>
    </function>

    <function name="MapGrid1d" offset="224">
        <param name="un" type="GLint"/>
        <param name="u1" type="GLdouble"/>
        <param name="u2" type="GLdouble"/>
        <glx rop="147"/>
    </function>

    <function name="MapGrid1f" offset="225">
        <param name="un" type="GLint"/>
        <param name="u1" type="GLfloat"/>
        <param name="u2" type="GLfloat"/>
        <glx rop="148"/>
    </function>

    <function name="MapGrid2d" offset="226">
        <param name="un" type="GLint"/>
        <param name="u1" type="GLdouble"/>
        <param name="u2" type="GLdouble"/>
        <param name="vn" type="GLint"/>
        <param name="v1" type="GLdouble"/>
        <param name="v2" type="GLdouble"/>
        <glx rop="149"/>
    </function>

    <function name="MapGrid2f" offset="227">
        <param name="un" type="GLint"/>
        <param name="u1" type="GLfloat"/>
        <param name="u2" type="GLfloat"/>
        <param name="vn" type="GLint"/>
        <param name="v1" type="GLfloat"/>
        <param name="v2" type="GLfloat"/>
        <glx rop="150"/>
    </function>

    <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
        <param name="u" type="GLdouble"/>
    </function>

    <function name="EvalCoord1dv" offset="229">
        <param name="u" type="const GLdouble *" count="1"/>
        <glx rop="151"/>
    </function>

    <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
        <param name="u" type="GLfloat"/>
    </function>

    <function name="EvalCoord1fv" offset="231">
        <param name="u" type="const GLfloat *" count="1"/>
        <glx rop="152"/>
    </function>

    <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
        <param name="u" type="GLdouble"/>
        <param name="v" type="GLdouble"/>
    </function>

    <function name="EvalCoord2dv" offset="233">
        <param name="u" type="const GLdouble *" count="2"/>
        <glx rop="153"/>
    </function>

    <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
        <param name="u" type="GLfloat"/>
        <param name="v" type="GLfloat"/>
    </function>

    <function name="EvalCoord2fv" offset="235">
        <param name="u" type="const GLfloat *" count="2"/>
        <glx rop="154"/>
    </function>

    <function name="EvalMesh1" offset="236">
        <param name="mode" type="GLenum"/>
        <param name="i1" type="GLint"/>
        <param name="i2" type="GLint"/>
        <glx rop="155"/>
    </function>

    <function name="EvalPoint1" offset="237">
        <param name="i" type="GLint"/>
        <glx rop="156"/>
    </function>

    <function name="EvalMesh2" offset="238">
        <param name="mode" type="GLenum"/>
        <param name="i1" type="GLint"/>
        <param name="i2" type="GLint"/>
        <param name="j1" type="GLint"/>
        <param name="j2" type="GLint"/>
        <glx rop="157"/>
    </function>

    <function name="EvalPoint2" offset="239">
        <param name="i" type="GLint"/>
        <param name="j" type="GLint"/>
        <glx rop="158"/>
    </function>

    <function name="AlphaFunc" offset="240">
        <param name="func" type="GLenum"/>
        <param name="ref" type="GLclampf"/>
        <glx rop="159"/>
    </function>

    <function name="BlendFunc" offset="241">
        <param name="sfactor" type="GLenum"/>
        <param name="dfactor" type="GLenum"/>
        <glx rop="160"/>
    </function>

    <function name="LogicOp" offset="242">
        <param name="opcode" type="GLenum"/>
        <glx rop="161"/>
    </function>

    <function name="StencilFunc" offset="243">
        <param name="func" type="GLenum"/>
        <param name="ref" type="GLint"/>
        <param name="mask" type="GLuint"/>
        <glx rop="162"/>
    </function>

    <function name="StencilOp" offset="244">
        <param name="fail" type="GLenum"/>
        <param name="zfail" type="GLenum"/>
        <param name="zpass" type="GLenum"/>
        <glx rop="163"/>
    </function>

    <function name="DepthFunc" offset="245">
        <param name="func" type="GLenum"/>
        <glx rop="164"/>
    </function>

    <function name="PixelZoom" offset="246">
        <param name="xfactor" type="GLfloat"/>
        <param name="yfactor" type="GLfloat"/>
        <glx rop="165"/>
    </function>

    <function name="PixelTransferf" offset="247">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="166"/>
    </function>

    <function name="PixelTransferi" offset="248">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="167"/>
    </function>

    <function name="PixelStoref" offset="249">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx sop="109" handcode="true"/>
    </function>

    <function name="PixelStorei" offset="250">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx sop="110" handcode="true"/>
    </function>

    <function name="PixelMapfv" offset="251">
        <param name="map" type="GLenum"/>
        <param name="mapsize" type="GLsizei" counter="true"/>
        <param name="values" type="const GLfloat *" count="mapsize" variable_param="map" />
        <glx rop="168" large="true"/>
    </function>

    <function name="PixelMapuiv" offset="252">
        <param name="map" type="GLenum"/>
        <param name="mapsize" type="GLsizei"/>
        <param name="values" type="const GLuint *" count="mapsize" variable_param="map" />
        <glx rop="169" large="true"/>
    </function>

    <function name="PixelMapusv" offset="253">
        <param name="map" type="GLenum"/>
        <param name="mapsize" type="GLsizei"/>
        <param name="values" type="const GLushort *" count="mapsize" variable_param="map" />
        <glx rop="170" large="true"/>
    </function>

    <function name="ReadBuffer" offset="254">
        <param name="mode" type="GLenum"/>
        <glx rop="171"/>
    </function>

    <function name="CopyPixels" offset="255">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <glx rop="172"/>
    </function>

    <function name="ReadPixels" offset="256">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="GLvoid *"/>
        <glx sop="111" handcode="true"/>
    </function>

    <function name="DrawPixels" offset="257">
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="173" handcode="true"/>
    </function>

    <function name="GetBooleanv" offset="258">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLboolean *"/>
        <glx sop="112" handcode="true"/>
    </function>

    <function name="GetClipPlane" offset="259">
        <param name="plane" type="GLenum"/>
        <param name="equation" type="GLdouble *" output="true"/>
        <glx sop="113" handcode="true"/>
    </function>

    <function name="GetDoublev" offset="260">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *"/>
        <glx sop="114" handcode="true"/>
    </function>

    <function name="GetError" offset="261">
        <return type="GLenum"/>
        <glx sop="115" handcode="true"/>
    </function>

    <function name="GetFloatv" offset="262">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
        <glx sop="116" handcode="true"/>
    </function>

    <function name="GetIntegerv" offset="263">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx sop="117" handcode="true"/>
    </function>

    <function name="GetLightfv" offset="264">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="118"/>
    </function>

    <function name="GetLightiv" offset="265">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="119"/>
    </function>

    <function name="GetMapdv" offset="266">
        <param name="target" type="GLenum"/>
        <param name="query" type="GLenum"/>
        <param name="v" type="GLdouble *" output="true"/>
        <glx sop="120"/>
    </function>

    <function name="GetMapfv" offset="267">
        <param name="target" type="GLenum"/>
        <param name="query" type="GLenum"/>
        <param name="v" type="GLfloat *" output="true"/>
        <glx sop="121"/>
    </function>

    <function name="GetMapiv" offset="268">
        <param name="target" type="GLenum"/>
        <param name="query" type="GLenum"/>
        <param name="v" type="GLint *" output="true"/>
        <glx sop="122"/>
    </function>

    <function name="GetMaterialfv" offset="269">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="123"/>
    </function>

    <function name="GetMaterialiv" offset="270">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="124"/>
    </function>

    <function name="GetPixelMapfv" offset="271">
        <param name="map" type="GLenum"/>
        <param name="values" type="GLfloat *" output="true"/>
        <glx sop="125"/>
    </function>

    <function name="GetPixelMapuiv" offset="272">
        <param name="map" type="GLenum"/>
        <param name="values" type="GLuint *" output="true"/>
        <glx sop="126"/>
    </function>

    <function name="GetPixelMapusv" offset="273">
        <param name="map" type="GLenum"/>
        <param name="values" type="GLushort *" output="true"/>
        <glx sop="127"/>
    </function>

    <function name="GetPolygonStipple" offset="274">
        <param name="mask" type="GLubyte *"/>
        <glx sop="128" handcode="true"/>
    </function>

    <function name="GetString" offset="275">
        <param name="name" type="GLenum"/>
        <return type="const GLubyte *"/>
        <glx sop="129" handcode="true"/>
    </function>

    <function name="GetTexEnvfv" offset="276">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="130"/>
    </function>

    <function name="GetTexEnviv" offset="277">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="131"/>
    </function>

    <function name="GetTexGendv" offset="278">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *" output="true"/>
        <glx sop="132"/>
    </function>

    <function name="GetTexGenfv" offset="279">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="133"/>
    </function>

    <function name="GetTexGeniv" offset="280">
        <param name="coord" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="134"/>
    </function>

    <function name="GetTexImage" offset="281">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="GLvoid *"/>
        <glx sop="135" handcode="true"/>
    </function>

    <function name="GetTexParameterfv" offset="282">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="136"/>
    </function>

    <function name="GetTexParameteriv" offset="283">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="137"/>
    </function>

    <function name="GetTexLevelParameterfv" offset="284">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="138"/>
    </function>

    <function name="GetTexLevelParameteriv" offset="285">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="139"/>
    </function>

    <function name="IsEnabled" offset="286">
        <param name="cap" type="GLenum"/>
        <return type="GLboolean"/>
        <glx sop="140" handcode="true"/>
    </function>

    <function name="IsList" offset="287">
        <param name="list" type="GLuint"/>
        <return type="GLboolean"/>
        <glx sop="141"/>
    </function>

    <function name="DepthRange" offset="288">
        <param name="zNear" type="GLclampd"/>
        <param name="zFar" type="GLclampd"/>
        <glx rop="174"/>
    </function>

    <function name="Frustum" offset="289">
        <param name="left" type="GLdouble"/>
        <param name="right" type="GLdouble"/>
        <param name="bottom" type="GLdouble"/>
        <param name="top" type="GLdouble"/>
        <param name="zNear" type="GLdouble"/>
        <param name="zFar" type="GLdouble"/>
        <glx rop="175"/>
    </function>

    <function name="LoadIdentity" offset="290">
        <glx rop="176"/>
    </function>

    <function name="LoadMatrixf" offset="291">
        <param name="m" type="const GLfloat *" count="16"/>
        <glx rop="177"/>
    </function>

    <function name="LoadMatrixd" offset="292">
        <param name="m" type="const GLdouble *" count="16"/>
        <glx rop="178"/>
    </function>

    <function name="MatrixMode" offset="293">
        <param name="mode" type="GLenum"/>
        <glx rop="179"/>
    </function>

    <function name="MultMatrixf" offset="294">
        <param name="m" type="const GLfloat *" count="16"/>
        <glx rop="180"/>
    </function>

    <function name="MultMatrixd" offset="295">
        <param name="m" type="const GLdouble *" count="16"/>
        <glx rop="181"/>
    </function>

    <function name="Ortho" offset="296">
        <param name="left" type="GLdouble"/>
        <param name="right" type="GLdouble"/>
        <param name="bottom" type="GLdouble"/>
        <param name="top" type="GLdouble"/>
        <param name="zNear" type="GLdouble"/>
        <param name="zFar" type="GLdouble"/>
        <glx rop="182"/>
    </function>

    <function name="PopMatrix" offset="297">
        <glx rop="183"/>
    </function>

    <function name="PushMatrix" offset="298">
        <glx rop="184"/>
    </function>

    <function name="Rotated" offset="299">
        <param name="angle" type="GLdouble"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <glx rop="185"/>
    </function>

    <function name="Rotatef" offset="300">
        <param name="angle" type="GLfloat"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <glx rop="186"/>
    </function>

    <function name="Scaled" offset="301">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <glx rop="187"/>
    </function>

    <function name="Scalef" offset="302">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <glx rop="188"/>
    </function>

    <function name="Translated" offset="303">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <glx rop="189"/>
    </function>

    <function name="Translatef" offset="304">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <glx rop="190"/>
    </function>

    <function name="Viewport" offset="305">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <glx rop="191"/>
    </function>
</category>

<category name="1.1">
    <enum name="INDEX_LOGIC_OP"                           value="0x0BF1"/>
    <enum name="COLOR_LOGIC_OP"                           value="0x0BF2"/>
    <enum name="TEXTURE_INTERNAL_FORMAT"                  value="0x1003"/>
    <enum name="DOUBLE"                                   value="0x140A"/>
    <enum name="POLYGON_OFFSET_UNITS"                     value="0x2A00"/>
    <enum name="POLYGON_OFFSET_POINT"                     value="0x2A01"/>
    <enum name="POLYGON_OFFSET_LINE"                      value="0x2A02"/>
    <enum name="R3_G3_B2"                                 value="0x2A10"/>
    <enum name="V2F"                                      value="0x2A20"/>
    <enum name="V3F"                                      value="0x2A21"/>
    <enum name="C4UB_V2F"                                 value="0x2A22"/>
    <enum name="C4UB_V3F"                                 value="0x2A23"/>
    <enum name="C3F_V3F"                                  value="0x2A24"/>
    <enum name="N3F_V3F"                                  value="0x2A25"/>
    <enum name="C4F_N3F_V3F"                              value="0x2A26"/>
    <enum name="T2F_V3F"                                  value="0x2A27"/>
    <enum name="T4F_V4F"                                  value="0x2A28"/>
    <enum name="T2F_C4UB_V3F"                             value="0x2A29"/>
    <enum name="T2F_C3F_V3F"                              value="0x2A2A"/>
    <enum name="T2F_N3F_V3F"                              value="0x2A2B"/>
    <enum name="T2F_C4F_N3F_V3F"                          value="0x2A2C"/>
    <enum name="T4F_C4F_N3F_V4F"                          value="0x2A2D"/>
    <enum name="POLYGON_OFFSET_FILL"                      value="0x8037"/>
    <enum name="POLYGON_OFFSET_FACTOR"                    value="0x8038"/>
    <enum name="POLYGON_OFFSET_BIAS"                      value="0x8039"/>
    <enum name="ALPHA4"                                   value="0x803B"/>
    <enum name="ALPHA8"                                   value="0x803C"/>
    <enum name="ALPHA12"                                  value="0x803D"/>
    <enum name="ALPHA16"                                  value="0x803E"/>
    <enum name="LUMINANCE4"                               value="0x803F"/>
    <enum name="LUMINANCE8"                               value="0x8040"/>
    <enum name="LUMINANCE12"                              value="0x8041"/>
    <enum name="LUMINANCE16"                              value="0x8042"/>
    <enum name="LUMINANCE4_ALPHA4"                        value="0x8043"/>
    <enum name="LUMINANCE6_ALPHA2"                        value="0x8044"/>
    <enum name="LUMINANCE8_ALPHA8"                        value="0x8045"/>
    <enum name="LUMINANCE12_ALPHA4"                       value="0x8046"/>
    <enum name="LUMINANCE12_ALPHA12"                      value="0x8047"/>
    <enum name="LUMINANCE16_ALPHA16"                      value="0x8048"/>
    <enum name="INTENSITY"                                value="0x8049"/>
    <enum name="INTENSITY4"                               value="0x804A"/>
    <enum name="INTENSITY8"                               value="0x804B"/>
    <enum name="INTENSITY12"                              value="0x804C"/>
    <enum name="INTENSITY16"                              value="0x804D"/>
    <enum name="RGB4"                                     value="0x804F"/>
    <enum name="RGB5"                                     value="0x8050"/>
    <enum name="RGB8"                                     value="0x8051"/>
    <enum name="RGB10"                                    value="0x8052"/>
    <enum name="RGB12"                                    value="0x8053"/>
    <enum name="RGB16"                                    value="0x8054"/>
    <enum name="RGBA2"                                    value="0x8055"/>
    <enum name="RGBA4"                                    value="0x8056"/>
    <enum name="RGB5_A1"                                  value="0x8057"/>
    <enum name="RGBA8"                                    value="0x8058"/>
    <enum name="RGB10_A2"                                 value="0x8059"/>
    <enum name="RGBA12"                                   value="0x805A"/>
    <enum name="RGBA16"                                   value="0x805B"/>
    <enum name="TEXTURE_RED_SIZE"                         value="0x805C"/>
    <enum name="TEXTURE_GREEN_SIZE"                       value="0x805D"/>
    <enum name="TEXTURE_BLUE_SIZE"                        value="0x805E"/>
    <enum name="TEXTURE_ALPHA_SIZE"                       value="0x805F"/>
    <enum name="TEXTURE_LUMINANCE_SIZE"                   value="0x8060"/>
    <enum name="TEXTURE_INTENSITY_SIZE"                   value="0x8061"/>
    <enum name="PROXY_TEXTURE_1D"                         value="0x8063"/>
    <enum name="PROXY_TEXTURE_2D"                         value="0x8064"/>
    <enum name="TEXTURE_PRIORITY"                         value="0x8066">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_RESIDENT"                         value="0x8067">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_BINDING_1D"                       value="0x8068"/>
    <enum name="TEXTURE_BINDING_2D"                       value="0x8069"/>
    <enum name="VERTEX_ARRAY"                             value="0x8074"/>
    <enum name="NORMAL_ARRAY"                             value="0x8075"/>
    <enum name="COLOR_ARRAY"                              value="0x8076"/>
    <enum name="INDEX_ARRAY"                              value="0x8077"/>
    <enum name="TEXTURE_COORD_ARRAY"                      value="0x8078"/>
    <enum name="EDGE_FLAG_ARRAY"                          value="0x8079"/>
    <enum name="VERTEX_ARRAY_SIZE"                        value="0x807A"/>
    <enum name="VERTEX_ARRAY_TYPE"                        value="0x807B"/>
    <enum name="VERTEX_ARRAY_STRIDE"                      value="0x807C"/>
    <enum name="VERTEX_ARRAY_COUNT"                       value="0x807D"/>
    <enum name="NORMAL_ARRAY_TYPE"                        value="0x807E"/>
    <enum name="NORMAL_ARRAY_STRIDE"                      value="0x807F"/>
    <enum name="NORMAL_ARRAY_COUNT"                       value="0x8080"/>
    <enum name="COLOR_ARRAY_SIZE"                         value="0x8081"/>
    <enum name="COLOR_ARRAY_TYPE"                         value="0x8082"/>
    <enum name="COLOR_ARRAY_STRIDE"                       value="0x8083"/>
    <enum name="COLOR_ARRAY_COUNT"                        value="0x8084"/>
    <enum name="INDEX_ARRAY_TYPE"                         value="0x8085"/>
    <enum name="INDEX_ARRAY_STRIDE"                       value="0x8086"/>
    <enum name="INDEX_ARRAY_COUNT"                        value="0x8087"/>
    <enum name="TEXTURE_COORD_ARRAY_SIZE"                 value="0x8088"/>
    <enum name="TEXTURE_COORD_ARRAY_TYPE"                 value="0x8089"/>
    <enum name="TEXTURE_COORD_ARRAY_STRIDE"               value="0x808A"/>
    <enum name="TEXTURE_COORD_ARRAY_COUNT"                value="0x808B"/>
    <enum name="EDGE_FLAG_ARRAY_STRIDE"                   value="0x808C"/>
    <enum name="EDGE_FLAG_ARRAY_COUNT"                    value="0x808D"/>
    <enum name="VERTEX_ARRAY_POINTER"                     value="0x808E"/>
    <enum name="NORMAL_ARRAY_POINTER"                     value="0x808F"/>
    <enum name="COLOR_ARRAY_POINTER"                      value="0x8090"/>
    <enum name="INDEX_ARRAY_POINTER"                      value="0x8091"/>
    <enum name="TEXTURE_COORD_ARRAY_POINTER"              value="0x8092"/>
    <enum name="EDGE_FLAG_ARRAY_POINTER"                  value="0x8093"/>
    <enum name="CLIENT_PIXEL_STORE_BIT"                   value="0x00000001"/>
    <enum name="CLIENT_VERTEX_ARRAY_BIT"                  value="0x00000002"/>
    <enum name="ALL_CLIENT_ATTRIB_BITS"                   value="0xFFFFFFFF"/>
    <enum name="CLIENT_ALL_ATTRIB_BITS"                   value="0xFFFFFFFF"/>

    <function name="ArrayElement" offset="306">
        <param name="i" type="GLint"/>
        <glx handcode="true"/>
    </function>

    <function name="ColorPointer" offset="308">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="DisableClientState" offset="309">
        <param name="array" type="GLenum"/>
        <glx handcode="true"/>
    </function>

    <function name="DrawArrays" offset="310">
        <param name="mode" type="GLenum"/>
        <param name="first" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <glx handcode="true"/>
    </function>

    <function name="DrawElements" offset="311">
        <param name="mode" type="GLenum"/>
        <param name="count" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="indices" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="EdgeFlagPointer" offset="312">
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="EnableClientState" offset="313">
        <param name="array" type="GLenum"/>
        <glx handcode="true"/>
    </function>

    <function name="GetPointerv" offset="329">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLvoid **"/>
        <glx handcode="true"/>
    </function>

    <function name="IndexPointer" offset="314">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="InterleavedArrays" offset="317">
        <param name="format" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="NormalPointer" offset="318">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="TexCoordPointer" offset="320">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="VertexPointer" offset="321">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="PolygonOffset" offset="319">
        <param name="factor" type="GLfloat"/>
        <param name="units" type="GLfloat"/>
        <glx rop="192"/>
    </function>

    <function name="CopyTexImage1D" offset="323">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <glx rop="4119"/>
    </function>

    <function name="CopyTexImage2D" offset="324">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <glx rop="4120"/>
    </function>

    <function name="CopyTexSubImage1D" offset="325">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <glx rop="4121"/>
    </function>

    <function name="CopyTexSubImage2D" offset="326">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <glx rop="4122"/>
    </function>

    <function name="TexSubImage1D" offset="332">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="4099" handcode="true"/>
    </function>

    <function name="TexSubImage2D" offset="333">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="4100" handcode="true"/>
    </function>

    <function name="AreTexturesResident" offset="322">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="textures" type="const GLuint *" count="n"/>
        <param name="residences" type="GLboolean *" output="true"/>
        <return type="GLboolean"/>
        <glx sop="143"/>
    </function>

    <function name="BindTexture" offset="307">
        <param name="target" type="GLenum"/>
        <param name="texture" type="GLuint"/>
        <glx rop="4117"/>
    </function>

    <function name="DeleteTextures" offset="327">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="textures" type="const GLuint *" count="n"/>
        <glx sop="144"/>
    </function>

    <function name="GenTextures" offset="328">
        <param name="n" type="GLsizei"/>
        <param name="textures" type="GLuint *" output="true"/>
        <glx sop="145" handcode="true"/>
    </function>

    <function name="IsTexture" offset="330">
        <param name="texture" type="GLuint"/>
        <return type="GLboolean"/>
        <glx sop="146"/>
    </function>

    <function name="PrioritizeTextures" offset="331">
        <param name="n" type="GLsizei"/>
        <param name="textures" type="const GLuint *"/>
        <param name="priorities" type="const GLclampf *"/>
        <glx rop="4118" handcode="true"/>
    </function>

    <function name="Indexub" offset="315" vectorequiv="Indexubv">
        <param name="c" type="GLubyte"/>
    </function>

    <function name="Indexubv" offset="316">
        <param name="c" type="const GLubyte *" count="1"/>
        <glx rop="194"/>
    </function>

    <function name="PopClientAttrib" offset="334">
        <glx handcode="true"/>
    </function>

    <function name="PushClientAttrib" offset="335">
        <param name="mask" type="GLbitfield"/>
        <glx handcode="true"/>
    </function>
</category>

<category name="1.2">
    <enum name="UNSIGNED_BYTE_3_3_2"                      value="0x8032"/>
    <enum name="UNSIGNED_SHORT_4_4_4_4"                   value="0x8033"/>
    <enum name="UNSIGNED_SHORT_5_5_5_1"                   value="0x8034"/>
    <enum name="UNSIGNED_INT_8_8_8_8"                     value="0x8035"/>
    <enum name="UNSIGNED_INT_10_10_10_2"                  value="0x8036"/>
    <enum name="RESCALE_NORMAL"                           value="0x803A"/>
    <enum name="TEXTURE_BINDING_3D"                       value="0x806A"/>
    <enum name="PACK_SKIP_IMAGES"                         value="0x806B"/>
    <enum name="PACK_IMAGE_HEIGHT"                        value="0x806C"/>
    <enum name="UNPACK_SKIP_IMAGES"                       value="0x806D"/>
    <enum name="UNPACK_IMAGE_HEIGHT"                      value="0x806E"/>
    <enum name="TEXTURE_3D"                               value="0x806F"/>
    <enum name="PROXY_TEXTURE_3D"                         value="0x8070"/>
    <enum name="TEXTURE_DEPTH"                            value="0x8071"/>
    <enum name="TEXTURE_WRAP_R"                           value="0x8072">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="MAX_3D_TEXTURE_SIZE"                      value="0x8073"/>
    <enum name="UNSIGNED_BYTE_2_3_3_REV"                  value="0x8362"/>
    <enum name="UNSIGNED_SHORT_5_6_5"                     value="0x8363"/>
    <enum name="UNSIGNED_SHORT_5_6_5_REV"                 value="0x8364"/>
    <enum name="UNSIGNED_SHORT_4_4_4_4_REV"               value="0x8365"/>
    <enum name="UNSIGNED_SHORT_1_5_5_5_REV"               value="0x8366"/>
    <enum name="UNSIGNED_INT_8_8_8_8_REV"                 value="0x8367"/>
    <enum name="UNSIGNED_INT_2_10_10_10_REV"              value="0x8368"/>
    <enum name="BGR"                                      value="0x80E0"/>
    <enum name="BGRA"                                     value="0x80E1"/>
    <enum name="MAX_ELEMENTS_VERTICES"                    value="0x80E8"/>
    <enum name="MAX_ELEMENTS_INDICES"                     value="0x80E9"/>
    <enum name="CLAMP_TO_EDGE"                            value="0x812F"/>
    <enum name="TEXTURE_MIN_LOD"                          value="0x813A">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_MAX_LOD"                          value="0x813B">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_BASE_LEVEL"                       value="0x813C">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_MAX_LEVEL"                        value="0x813D">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="LIGHT_MODEL_COLOR_CONTROL"                value="0x81F8">
        <size name="LightModelfv" count="1"/>
        <size name="LightModeliv" count="1"/>
    </enum>
    <enum name="SINGLE_COLOR"                             value="0x81F9"/>
    <enum name="SEPARATE_SPECULAR_COLOR"                  value="0x81FA"/>
    <enum name="SMOOTH_POINT_SIZE_RANGE"                  value="0x0B12"/>
    <enum name="SMOOTH_POINT_SIZE_GRANULARITY"            value="0x0B13"/>
    <enum name="SMOOTH_LINE_WIDTH_RANGE"                  value="0x0B22"/>
    <enum name="SMOOTH_LINE_WIDTH_GRANULARITY"            value="0x0B23"/>
    <enum name="ALIASED_POINT_SIZE_RANGE"                 value="0x846D"/>
    <enum name="ALIASED_LINE_WIDTH_RANGE"                 value="0x846E"/>

    <!-- These enums are actually part of the ARB_imaging subset. -->
    
    <enum name="COLOR_TABLE_SCALE"                        value="0x80D6">
        <size name="ColorTableParameterfv" count="4"/>
        <size name="ColorTableParameteriv" count="4"/>
    </enum>
    <enum name="COLOR_TABLE_BIAS"                         value="0x80D7">
        <size name="ColorTableParameterfv" count="4"/>
        <size name="ColorTableParameteriv" count="4"/>
    </enum>
    <enum name="COLOR_TABLE_FORMAT"                       value="0x80D8">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_WIDTH"                        value="0x80D9">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_RED_SIZE"                     value="0x80DA">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_GREEN_SIZE"                   value="0x80DB">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_BLUE_SIZE"                    value="0x80DC">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_ALPHA_SIZE"                   value="0x80DD">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_LUMINANCE_SIZE"               value="0x80DE">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>
    <enum name="COLOR_TABLE_INTENSITY_SIZE"               value="0x80DF">
        <size name="ColorTableParameterfv" count="1"/>
        <size name="ColorTableParameteriv" count="1"/>
    </enum>


    <function name="BlendColor" offset="336">
        <param name="red" type="GLclampf"/>
        <param name="green" type="GLclampf"/>
        <param name="blue" type="GLclampf"/>
        <param name="alpha" type="GLclampf"/>
        <glx rop="4096"/>
    </function>

    <function name="BlendEquation" offset="337">
        <param name="mode" type="GLenum"/>
        <glx rop="4097"/>
    </function>

    <function name="DrawRangeElements" offset="338">
        <param name="mode" type="GLenum"/>
        <param name="start" type="GLuint"/>
        <param name="end" type="GLuint"/>
        <param name="count" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="indices" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="ColorTable" offset="339">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="table" type="const GLvoid *"/>
        <glx rop="2053" handcode="true"/>
    </function>

    <function name="ColorTableParameterfv" offset="340">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="2054"/>
    </function>

    <function name="ColorTableParameteriv" offset="341">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="2055"/>
    </function>

    <function name="CopyColorTable" offset="342">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <glx rop="2056"/>
    </function>

    <function name="GetColorTable" offset="343">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="table" type="GLvoid *" output="true"/>
        <glx sop="147" handcode="true"/>
    </function>

    <function name="GetColorTableParameterfv" offset="344">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="148"/>
    </function>

    <function name="GetColorTableParameteriv" offset="345">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="149"/>
    </function>

    <function name="ColorSubTable" offset="346">
        <param name="target" type="GLenum"/>
        <param name="start" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="195" handcode="true"/>
    </function>

    <function name="CopyColorSubTable" offset="347">
        <param name="target" type="GLenum"/>
        <param name="start" type="GLsizei"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <glx rop="196"/>
    </function>

    <function name="ConvolutionFilter1D" offset="348">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="const GLvoid *"/>
        <glx rop="4101" handcode="true"/>
    </function>

    <function name="ConvolutionFilter2D" offset="349">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="const GLvoid *"/>
        <glx rop="4102" handcode="true"/>
    </function>

    <function name="ConvolutionParameterf" offset="350">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat"/>
        <glx rop="4103"/>
    </function>

    <function name="ConvolutionParameterfv" offset="351">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="4104"/>
    </function>

    <function name="ConvolutionParameteri" offset="352">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint"/>
        <glx rop="4105"/>
    </function>

    <function name="ConvolutionParameteriv" offset="353">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="4106"/>
    </function>

    <function name="CopyConvolutionFilter1D" offset="354">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <glx rop="4107"/>
    </function>

    <function name="CopyConvolutionFilter2D" offset="355">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <glx rop="4108"/>
    </function>

    <function name="GetConvolutionFilter" offset="356">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="GLvoid *"/>
        <glx sop="150" handcode="true"/>
    </function>

    <function name="GetConvolutionParameterfv" offset="357">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="151"/>
    </function>

    <function name="GetConvolutionParameteriv" offset="358">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="152"/>
    </function>

    <function name="GetSeparableFilter" offset="359">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="row" type="GLvoid *"/>
        <param name="column" type="GLvoid *"/>
        <param name="span" type="GLvoid *"/>
        <glx sop="153" handcode="true"/>
    </function>

    <function name="SeparableFilter2D" offset="360">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="row" type="const GLvoid *"/>
        <param name="column" type="const GLvoid *"/>
        <glx rop="4109" handcode="true"/>
    </function>

    <function name="GetHistogram" offset="361">
        <param name="target" type="GLenum"/>
        <param name="reset" type="GLboolean"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="values" type="GLvoid *" output="true"/>
        <glx sop="154" handcode="true"/>
    </function>

    <function name="GetHistogramParameterfv" offset="362">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="155"/>
    </function>

    <function name="GetHistogramParameteriv" offset="363">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="156"/>
    </function>

    <function name="GetMinmax" offset="364">
        <param name="target" type="GLenum"/>
        <param name="reset" type="GLboolean"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="values" type="GLvoid *"/>
        <glx sop="157" handcode="true"/>
    </function>

    <function name="GetMinmaxParameterfv" offset="365">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="158"/>
    </function>

    <function name="GetMinmaxParameteriv" offset="366">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="159"/>
    </function>

    <function name="Histogram" offset="367">
        <param name="target" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="internalformat" type="GLenum"/>
        <param name="sink" type="GLboolean"/>
        <glx rop="4110"/>
    </function>

    <function name="Minmax" offset="368">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="sink" type="GLboolean"/>
        <glx rop="4111"/>
    </function>

    <function name="ResetHistogram" offset="369">
        <param name="target" type="GLenum"/>
        <glx rop="4112"/>
    </function>

    <function name="ResetMinmax" offset="370">
        <param name="target" type="GLenum"/>
        <glx rop="4113"/>
    </function>

    <function name="TexImage3D" offset="371">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="4114" handcode="true"/>
    </function>

    <function name="TexSubImage3D" offset="372">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="4115" handcode="true"/>
    </function>

    <function name="CopyTexSubImage3D" offset="373">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <glx rop="4123"/>
    </function>
</category>

<category name="1.3">
    <enum name="TEXTURE0"                                 value="0x84C0"/>
    <enum name="TEXTURE1"                                 value="0x84C1"/>
    <enum name="TEXTURE2"                                 value="0x84C2"/>
    <enum name="TEXTURE3"                                 value="0x84C3"/>
    <enum name="TEXTURE4"                                 value="0x84C4"/>
    <enum name="TEXTURE5"                                 value="0x84C5"/>
    <enum name="TEXTURE6"                                 value="0x84C6"/>
    <enum name="TEXTURE7"                                 value="0x84C7"/>
    <enum name="TEXTURE8"                                 value="0x84C8"/>
    <enum name="TEXTURE9"                                 value="0x84C9"/>
    <enum name="TEXTURE10"                                value="0x84CA"/>
    <enum name="TEXTURE11"                                value="0x84CB"/>
    <enum name="TEXTURE12"                                value="0x84CC"/>
    <enum name="TEXTURE13"                                value="0x84CD"/>
    <enum name="TEXTURE14"                                value="0x84CE"/>
    <enum name="TEXTURE15"                                value="0x84CF"/>
    <enum name="TEXTURE16"                                value="0x84D0"/>
    <enum name="TEXTURE17"                                value="0x84D1"/>
    <enum name="TEXTURE18"                                value="0x84D2"/>
    <enum name="TEXTURE19"                                value="0x84D3"/>
    <enum name="TEXTURE20"                                value="0x84D4"/>
    <enum name="TEXTURE21"                                value="0x84D5"/>
    <enum name="TEXTURE22"                                value="0x84D6"/>
    <enum name="TEXTURE23"                                value="0x84D7"/>
    <enum name="TEXTURE24"                                value="0x84D8"/>
    <enum name="TEXTURE25"                                value="0x84D9"/>
    <enum name="TEXTURE26"                                value="0x84DA"/>
    <enum name="TEXTURE27"                                value="0x84DB"/>
    <enum name="TEXTURE28"                                value="0x84DC"/>
    <enum name="TEXTURE29"                                value="0x84DD"/>
    <enum name="TEXTURE30"                                value="0x84DE"/>
    <enum name="TEXTURE31"                                value="0x84DF"/>
    <enum name="ACTIVE_TEXTURE"                           value="0x84E0"/>
    <enum name="CLIENT_ACTIVE_TEXTURE"                    value="0x84E1"/>
    <enum name="MAX_TEXTURE_UNITS"                        value="0x84E2"/>
    <enum name="TRANSPOSE_MODELVIEW_MATRIX"               value="0x84E3"/>
    <enum name="TRANSPOSE_PROJECTION_MATRIX"              value="0x84E4"/>
    <enum name="TRANSPOSE_TEXTURE_MATRIX"                 value="0x84E5"/>
    <enum name="TRANSPOSE_COLOR_MATRIX"                   value="0x84E6"/>
    <enum name="MULTISAMPLE"                              value="0x809D"/>
    <enum name="SAMPLE_ALPHA_TO_COVERAGE"                 value="0x809E"/>
    <enum name="SAMPLE_ALPHA_TO_ONE"                      value="0x809F"/>
    <enum name="SAMPLE_COVERAGE"                          value="0x80A0"/>
    <enum name="SAMPLE_BUFFERS"                           value="0x80A8"/>
    <enum name="SAMPLES"                                  value="0x80A9"/>
    <enum name="SAMPLE_COVERAGE_VALUE"                    value="0x80AA"/>
    <enum name="SAMPLE_COVERAGE_INVERT"                   value="0x80AB"/>
    <enum name="MULTISAMPLE_BIT"                          value="0x20000000"/>
    <enum name="NORMAL_MAP"                               value="0x8511"/>
    <enum name="REFLECTION_MAP"                           value="0x8512"/>
    <enum name="TEXTURE_CUBE_MAP"                         value="0x8513"/>
    <enum name="TEXTURE_BINDING_CUBE_MAP"                 value="0x8514"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_X"              value="0x8515"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X"              value="0x8516"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y"              value="0x8517"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y"              value="0x8518"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z"              value="0x8519"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z"              value="0x851A"/>
    <enum name="PROXY_TEXTURE_CUBE_MAP"                   value="0x851B"/>
    <enum name="MAX_CUBE_MAP_TEXTURE_SIZE"                value="0x851C"/>
    <enum name="COMPRESSED_ALPHA"                         value="0x84E9"/>
    <enum name="COMPRESSED_LUMINANCE"                     value="0x84EA"/>
    <enum name="COMPRESSED_LUMINANCE_ALPHA"               value="0x84EB"/>
    <enum name="COMPRESSED_INTENSITY"                     value="0x84EC"/>
    <enum name="COMPRESSED_RGB"                           value="0x84ED"/>
    <enum name="COMPRESSED_RGBA"                          value="0x84EE"/>
    <enum name="TEXTURE_COMPRESSION_HINT"                 value="0x84EF"/>
    <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE"            value="0x86A0"/>
    <enum name="TEXTURE_COMPRESSED"                       value="0x86A1"/>
    <enum name="NUM_COMPRESSED_TEXTURE_FORMATS"           value="0x86A2"/>
    <enum name="COMPRESSED_TEXTURE_FORMATS"               value="0x86A3"/>
    <enum name="CLAMP_TO_BORDER"                          value="0x812D"/>
    <enum name="CLAMP_TO_BORDER_SGIS"                     value="0x812D"/>
    <enum name="COMBINE"                                  value="0x8570"/>
    <enum name="COMBINE_RGB"                              value="0x8571">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="COMBINE_ALPHA"                            value="0x8572">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE0_RGB"                              value="0x8580">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE1_RGB"                              value="0x8581">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE2_RGB"                              value="0x8582">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE0_ALPHA"                            value="0x8588">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE1_ALPHA"                            value="0x8589">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE2_ALPHA"                            value="0x858A">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND0_RGB"                             value="0x8590">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND1_RGB"                             value="0x8591">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND2_RGB"                             value="0x8592">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND0_ALPHA"                           value="0x8598">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND1_ALPHA"                           value="0x8599">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND2_ALPHA"                           value="0x859A">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="RGB_SCALE"                                value="0x8573">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="ADD_SIGNED"                               value="0x8574"/>
    <enum name="INTERPOLATE"                              value="0x8575"/>
    <enum name="SUBTRACT"                                 value="0x84E7"/>
    <enum name="CONSTANT"                                 value="0x8576"/>
    <enum name="PRIMARY_COLOR"                            value="0x8577"/>
    <enum name="PREVIOUS"                                 value="0x8578"/>
    <enum name="DOT3_RGB"                                 value="0x86AE"/>
    <enum name="DOT3_RGBA"                                value="0x86AF"/>

    <function name="ActiveTexture" alias="ActiveTextureARB">
        <param name="texture" type="GLenum"/>
    </function>

    <function name="ClientActiveTexture" alias="ClientActiveTextureARB">
        <param name="texture" type="GLenum"/>
    </function>

    <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
    </function>

    <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *"/>
    </function>

    <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
    </function>

    <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
    </function>

    <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *"/>
    </function>

    <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
    </function>

    <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
    </function>

    <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *"/>
    </function>

    <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
    </function>

    <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
        <param name="q" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
        <param name="q" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
        <param name="q" type="GLint"/>
    </function>

    <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *"/>
    </function>

    <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
        <param name="q" type="GLshort"/>
    </function>

    <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB">
        <param name="m" type="const GLfloat *"/>
    </function>

    <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB">
        <param name="m" type="const GLdouble *"/>
    </function>

    <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB">
        <param name="m" type="const GLfloat *"/>
    </function>

    <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB">
        <param name="m" type="const GLdouble *"/>
    </function>

    <function name="SampleCoverage" alias="SampleCoverageARB">
        <param name="value" type="GLclampf"/>
        <param name="invert" type="GLboolean"/>
    </function>

    <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="img" type="GLvoid *"/>
    </function>
</category>

<category name="1.4">
    <enum name="BLEND_DST_RGB"                            value="0x80C8"/>
    <enum name="BLEND_SRC_RGB"                            value="0x80C9"/>
    <enum name="BLEND_DST_ALPHA"                          value="0x80CA"/>
    <enum name="BLEND_SRC_ALPHA"                          value="0x80CB"/>
    <enum name="POINT_SIZE_MIN"                           value="0x8126">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_SIZE_MAX"                           value="0x8127">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_FADE_THRESHOLD_SIZE"                value="0x8128">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_DISTANCE_ATTENUATION"               value="0x8129">
        <size name="PointParameterfvEXT" count="3"/>
    </enum>
    <enum name="GENERATE_MIPMAP"                          value="0x8191">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="GENERATE_MIPMAP_HINT"                     value="0x8192"/>
    <enum name="DEPTH_COMPONENT16"                        value="0x81A5"/>
    <enum name="DEPTH_COMPONENT24"                        value="0x81A6"/>
    <enum name="DEPTH_COMPONENT32"                        value="0x81A7"/>
    <enum name="MIRRORED_REPEAT"                          value="0x8370"/>
    <enum name="FOG_COORDINATE_SOURCE"                    value="0x8450"/>
    <enum name="FOG_COORDINATE"                           value="0x8451"/>
    <enum name="FRAGMENT_DEPTH"                           value="0x8452"/>
    <enum name="CURRENT_FOG_COORDINATE"                   value="0x8453"/>
    <enum name="FOG_COORDINATE_ARRAY_TYPE"                value="0x8454"/>
    <enum name="FOG_COORDINATE_ARRAY_STRIDE"              value="0x8455"/>
    <enum name="FOG_COORDINATE_ARRAY_POINTER"             value="0x8456"/>
    <enum name="FOG_COORDINATE_ARRAY"                     value="0x8457"/>
    <enum name="COLOR_SUM"                                value="0x8458"/>
    <enum name="CURRENT_SECONDARY_COLOR"                  value="0x8459"/>
    <enum name="SECONDARY_COLOR_ARRAY_SIZE"               value="0x845A"/>
    <enum name="SECONDARY_COLOR_ARRAY_TYPE"               value="0x845B"/>
    <enum name="SECONDARY_COLOR_ARRAY_STRIDE"             value="0x845C"/>
    <enum name="SECONDARY_COLOR_ARRAY_POINTER"            value="0x845D"/>
    <enum name="SECONDARY_COLOR_ARRAY"                    value="0x845E"/>
    <enum name="MAX_TEXTURE_LOD_BIAS"                     value="0x84FD"/>
    <enum name="TEXTURE_FILTER_CONTROL"                   value="0x8500"/>
    <enum name="TEXTURE_LOD_BIAS"                         value="0x8501">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="INCR_WRAP"                                value="0x8507"/>
    <enum name="DECR_WRAP"                                value="0x8508"/>
    <enum name="TEXTURE_DEPTH_SIZE"                       value="0x884A"/>
    <enum name="DEPTH_TEXTURE_MODE"                       value="0x884B">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_COMPARE_MODE"                     value="0x884C">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_COMPARE_FUNC"                     value="0x884D">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>

    <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
        <param name="sfactorRGB" type="GLenum"/>
        <param name="dfactorRGB" type="GLenum"/>
        <param name="sfactorAlpha" type="GLenum"/>
        <param name="dfactorAlpha" type="GLenum"/>
    </function>

    <function name="FogCoordf" alias="FogCoordfEXT">
        <param name="coord" type="GLfloat"/>
    </function>

    <function name="FogCoordfv" alias="FogCoordfvEXT">
        <param name="coord" type="const GLfloat *"/>
    </function>

    <function name="FogCoordd" alias="FogCoorddEXT">
        <param name="coord" type="GLdouble"/>
    </function>

    <function name="FogCoorddv" alias="FogCoorddvEXT">
        <param name="coord" type="const GLdouble *"/>
    </function>

    <function name="FogCoordPointer" alias="FogCoordPointerEXT">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
    </function>

    <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
        <param name="mode" type="GLenum"/>
        <param name="first" type="GLint *"/>
        <param name="count" type="GLsizei *"/>
        <param name="primcount" type="GLsizei"/>
    </function>

    <function name="MultiDrawElements" alias="MultiDrawElementsEXT">
        <param name="mode" type="GLenum"/>
        <param name="count" type="const GLsizei *"/>
        <param name="type" type="GLenum"/>
        <param name="indices" type="const GLvoid **"/>
        <param name="primcount" type="GLsizei"/>
    </function>

    <function name="PointParameterf" alias="PointParameterfEXT">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
    </function>

    <function name="PointParameterfv" alias="PointParameterfvEXT">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="PointParameteri" alias="PointParameteriNV">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
    </function>

    <function name="PointParameteriv" alias="PointParameterivNV">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
    </function>

    <function name="SecondaryColor3b" alias="SecondaryColor3bEXT">
        <param name="red" type="GLbyte"/>
        <param name="green" type="GLbyte"/>
        <param name="blue" type="GLbyte"/>
    </function>

    <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT">
        <param name="v" type="const GLbyte *"/>
    </function>

    <function name="SecondaryColor3d" alias="SecondaryColor3dEXT">
        <param name="red" type="GLdouble"/>
        <param name="green" type="GLdouble"/>
        <param name="blue" type="GLdouble"/>
    </function>

    <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT">
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="SecondaryColor3f" alias="SecondaryColor3fEXT">
        <param name="red" type="GLfloat"/>
        <param name="green" type="GLfloat"/>
        <param name="blue" type="GLfloat"/>
    </function>

    <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT">
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="SecondaryColor3i" alias="SecondaryColor3iEXT">
        <param name="red" type="GLint"/>
        <param name="green" type="GLint"/>
        <param name="blue" type="GLint"/>
    </function>

    <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT">
        <param name="v" type="const GLint *"/>
    </function>

    <function name="SecondaryColor3s" alias="SecondaryColor3sEXT">
        <param name="red" type="GLshort"/>
        <param name="green" type="GLshort"/>
        <param name="blue" type="GLshort"/>
    </function>

    <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT">
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT">
        <param name="red" type="GLubyte"/>
        <param name="green" type="GLubyte"/>
        <param name="blue" type="GLubyte"/>
    </function>

    <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT">
        <param name="v" type="const GLubyte *"/>
    </function>

    <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT">
        <param name="red" type="GLuint"/>
        <param name="green" type="GLuint"/>
        <param name="blue" type="GLuint"/>
    </function>

    <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT">
        <param name="v" type="const GLuint *"/>
    </function>

    <function name="SecondaryColor3us" alias="SecondaryColor3usEXT">
        <param name="red" type="GLushort"/>
        <param name="green" type="GLushort"/>
        <param name="blue" type="GLushort"/>
    </function>

    <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT">
        <param name="v" type="const GLushort *"/>
    </function>

    <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
    </function>

    <function name="WindowPos2d" alias="WindowPos2dMESA">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
    </function>

    <function name="WindowPos2dv" alias="WindowPos2dvMESA">
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="WindowPos2f" alias="WindowPos2fMESA">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
    </function>

    <function name="WindowPos2fv" alias="WindowPos2fvMESA">
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="WindowPos2i" alias="WindowPos2iMESA">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
    </function>

    <function name="WindowPos2iv" alias="WindowPos2ivMESA">
        <param name="v" type="const GLint *"/>
    </function>

    <function name="WindowPos2s" alias="WindowPos2sMESA">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
    </function>

    <function name="WindowPos2sv" alias="WindowPos2svMESA">
        <param name="v" type="const GLshort *"/>
    </function>

    <function name="WindowPos3d" alias="WindowPos3dMESA">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
    </function>

    <function name="WindowPos3dv" alias="WindowPos3dvMESA">
        <param name="v" type="const GLdouble *"/>
    </function>

    <function name="WindowPos3f" alias="WindowPos3fMESA">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
    </function>

    <function name="WindowPos3fv" alias="WindowPos3fvMESA">
        <param name="v" type="const GLfloat *"/>
    </function>

    <function name="WindowPos3i" alias="WindowPos3iMESA">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
    </function>

    <function name="WindowPos3iv" alias="WindowPos3ivMESA">
        <param name="v" type="const GLint *"/>
    </function>

    <function name="WindowPos3s" alias="WindowPos3sMESA">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
    </function>

    <function name="WindowPos3sv" alias="WindowPos3svMESA">
        <param name="v" type="const GLshort *"/>
    </function>
</category>

<category name="1.5">
    <enum name="BUFFER_SIZE"                              value="0x8764"/>
    <enum name="BUFFER_USAGE"                             value="0x8765"/>
    <enum name="QUERY_COUNTER_BITS"                       value="0x8864"/>
    <enum name="CURRENT_QUERY"                            value="0x8865"/>
    <enum name="QUERY_RESULT"                             value="0x8866"/>
    <enum name="QUERY_RESULT_AVAILABLE"                   value="0x8867"/>
    <enum name="ARRAY_BUFFER"                             value="0x8892"/>
    <enum name="ELEMENT_ARRAY_BUFFER"                     value="0x8893"/>
    <enum name="ARRAY_BUFFER_BINDING"                     value="0x8894"/>
    <enum name="ELEMENT_ARRAY_BUFFER_BINDING"             value="0x8895"/>
    <enum name="VERTEX_ARRAY_BUFFER_BINDING"              value="0x8896"/>
    <enum name="NORMAL_ARRAY_BUFFER_BINDING"              value="0x8897"/>
    <enum name="COLOR_ARRAY_BUFFER_BINDING"               value="0x8898"/>
    <enum name="INDEX_ARRAY_BUFFER_BINDING"               value="0x8899"/>
    <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING"       value="0x889A"/>
    <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING"           value="0x889B"/>
    <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING"     value="0x889C"/>
    <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING"      value="0x889D"/>
    <enum name="WEIGHT_ARRAY_BUFFER_BINDING"              value="0x889E"/>
    <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"       value="0x889F"/>
    <enum name="READ_ONLY"                                value="0x88B8"/>
    <enum name="WRITE_ONLY"                               value="0x88B9"/>
    <enum name="READ_WRITE"                               value="0x88BA"/>
    <enum name="BUFFER_ACCESS"                            value="0x88BB"/>
    <enum name="BUFFER_MAPPED"                            value="0x88BC"/>
    <enum name="BUFFER_MAP_POINTER"                       value="0x88BD"/>
    <enum name="STREAM_DRAW"                              value="0x88E0"/>
    <enum name="STREAM_READ"                              value="0x88E1"/>
    <enum name="STREAM_COPY"                              value="0x88E2"/>
    <enum name="STATIC_DRAW"                              value="0x88E4"/>
    <enum name="STATIC_READ"                              value="0x88E5"/>
    <enum name="STATIC_COPY"                              value="0x88E6"/>
    <enum name="DYNAMIC_DRAW"                             value="0x88E8"/>
    <enum name="DYNAMIC_READ"                             value="0x88E9"/>
    <enum name="DYNAMIC_COPY"                             value="0x88EA"/>
    <enum name="SAMPLES_PASSED"                           value="0x8914"/>
    <enum name="FOG_COORD_SOURCE"                         value="0x8450"/>
    <enum name="FOG_COORD"                                value="0x8451"/>
    <enum name="CURRENT_FOG_COORD"                        value="0x8453"/>
    <enum name="FOG_COORD_ARRAY_TYPE"                     value="0x8454"/>
    <enum name="FOG_COORD_ARRAY_STRIDE"                   value="0x8455"/>
    <enum name="FOG_COORD_ARRAY_POINTER"                  value="0x8456"/>
    <enum name="FOG_COORD_ARRAY"                          value="0x8457"/>
    <enum name="FOG_COORD_ARRAY_BUFFER_BINDING"           value="0x889D"/>
    <enum name="SRC0_RGB"                                 value="0x8580"/>
    <enum name="SRC1_RGB"                                 value="0x8581"/>
    <enum name="SRC2_RGB"                                 value="0x8582"/>
    <enum name="SRC0_ALPHA"                               value="0x8588"/>
    <enum name="SRC1_ALPHA"                               value="0x8589"/>
    <enum name="SRC2_ALPHA"                               value="0x858A"/>

    <type name="intptr" size="4"/>
    <type name="sizeiptr" size="4"/>

    <function name="BindBuffer" alias="BindBufferARB">
        <param name="target" type="GLenum"/>
        <param name="buffer" type="GLuint"/>
    </function>

    <function name="BufferData" alias="BufferDataARB">
        <param name="target" type="GLenum"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="const GLvoid *"/>
        <param name="usage" type="GLenum"/>
    </function>

    <function name="BufferSubData" alias="BufferSubDataARB">
        <param name="target" type="GLenum"/>
        <param name="offset" type="GLintptrARB"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="DeleteBuffers" alias="DeleteBuffersARB">
        <param name="n" type="GLsizei"/>
        <param name="buffer" type="const GLuint *"/>
    </function>

    <function name="GenBuffers" alias="GenBuffersARB">
        <param name="n" type="GLsizei"/>
        <param name="buffer" type="GLuint *"/>
    </function>

    <function name="GetBufferParameteriv" alias="GetBufferParameterivARB">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetBufferPointerv" alias="GetBufferPointervARB">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLvoid **"/>
    </function>

    <function name="GetBufferSubData" alias="GetBufferSubDataARB">
        <param name="target" type="GLenum"/>
        <param name="offset" type="GLintptrARB"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="GLvoid *"/>
    </function>

    <function name="IsBuffer" alias="IsBufferARB">
        <param name="buffer" type="GLuint"/>
        <return type="GLboolean"/>
    </function>

    <function name="MapBuffer" alias="MapBufferARB">
        <param name="target" type="GLenum"/>
        <param name="access" type="GLenum"/>
        <return type="GLvoid *"/>
    </function>

    <function name="UnmapBuffer" alias="UnmapBufferARB">
        <param name="target" type="GLenum"/>
        <return type="GLboolean"/>
    </function>

    <function name="GenQueries" alias="GenQueriesARB">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="GLuint *"/>
    </function>

    <function name="DeleteQueries" alias="DeleteQueriesARB">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="const GLuint *"/>
    </function>

    <function name="IsQuery" alias="IsQueryARB">
        <param name="id" type="GLuint"/>
        <return type="GLboolean"/>
    </function>

    <function name="BeginQuery" alias="BeginQueryARB">
        <param name="target" type="GLenum"/>
        <param name="id" type="GLuint"/>
    </function>

    <function name="EndQuery" alias="EndQueryARB">
        <param name="target" type="GLenum"/>
    </function>

    <function name="GetQueryiv" alias="GetQueryivARB">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLuint *"/>
    </function>
</category>



<!-- ARB extensions sorted by extension number. -->

<category name="GL_ARB_multitexture" number="1">
    <enum name="TEXTURE0_ARB"                             value="0x84C0"/>
    <enum name="TEXTURE1_ARB"                             value="0x84C1"/>
    <enum name="TEXTURE2_ARB"                             value="0x84C2"/>
    <enum name="TEXTURE3_ARB"                             value="0x84C3"/>
    <enum name="TEXTURE4_ARB"                             value="0x84C4"/>
    <enum name="TEXTURE5_ARB"                             value="0x84C5"/>
    <enum name="TEXTURE6_ARB"                             value="0x84C6"/>
    <enum name="TEXTURE7_ARB"                             value="0x84C7"/>
    <enum name="TEXTURE8_ARB"                             value="0x84C8"/>
    <enum name="TEXTURE9_ARB"                             value="0x84C9"/>
    <enum name="TEXTURE10_ARB"                            value="0x84CA"/>
    <enum name="TEXTURE11_ARB"                            value="0x84CB"/>
    <enum name="TEXTURE12_ARB"                            value="0x84CC"/>
    <enum name="TEXTURE13_ARB"                            value="0x84CD"/>
    <enum name="TEXTURE14_ARB"                            value="0x84CE"/>
    <enum name="TEXTURE15_ARB"                            value="0x84CF"/>
    <enum name="TEXTURE16_ARB"                            value="0x84D0"/>
    <enum name="TEXTURE17_ARB"                            value="0x84D1"/>
    <enum name="TEXTURE18_ARB"                            value="0x84D2"/>
    <enum name="TEXTURE19_ARB"                            value="0x84D3"/>
    <enum name="TEXTURE20_ARB"                            value="0x84D4"/>
    <enum name="TEXTURE21_ARB"                            value="0x84D5"/>
    <enum name="TEXTURE22_ARB"                            value="0x84D6"/>
    <enum name="TEXTURE23_ARB"                            value="0x84D7"/>
    <enum name="TEXTURE24_ARB"                            value="0x84D8"/>
    <enum name="TEXTURE25_ARB"                            value="0x84D9"/>
    <enum name="TEXTURE26_ARB"                            value="0x84DA"/>
    <enum name="TEXTURE27_ARB"                            value="0x84DB"/>
    <enum name="TEXTURE28_ARB"                            value="0x84DC"/>
    <enum name="TEXTURE29_ARB"                            value="0x84DD"/>
    <enum name="TEXTURE30_ARB"                            value="0x84DE"/>
    <enum name="TEXTURE31_ARB"                            value="0x84DF"/>
    <enum name="ACTIVE_TEXTURE_ARB"                       value="0x84E0"/>
    <enum name="CLIENT_ACTIVE_TEXTURE_ARB"                value="0x84E1"/>
    <enum name="MAX_TEXTURE_UNITS_ARB"                    value="0x84E2"/>

    <function name="ActiveTextureARB" offset="374">
        <param name="texture" type="GLenum"/>
        <glx rop="197"/>
    </function>

    <function name="ClientActiveTextureARB" offset="375">
        <param name="texture" type="GLenum"/>
        <glx handcode="true"/>
    </function>

    <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord1dvARB" offset="377">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *" count="1"/>
        <glx rop="198"/>
    </function>

    <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord1fvARB" offset="379">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *" count="1"/>
        <glx rop="199"/>
    </function>

    <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
    </function>

    <function name="MultiTexCoord1ivARB" offset="381">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *" count="1"/>
        <glx rop="200"/>
    </function>

    <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
    </function>

    <function name="MultiTexCoord1svARB" offset="383">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *" count="1"/>
        <glx rop="201"/>
    </function>

    <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord2dvARB" offset="385">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *" count="2"/>
        <glx rop="202"/>
    </function>

    <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord2fvARB" offset="387">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *" count="2"/>
        <glx rop="203"/>
    </function>

    <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
    </function>

    <function name="MultiTexCoord2ivARB" offset="389">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *" count="2"/>
        <glx rop="204"/>
    </function>

    <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
    </function>

    <function name="MultiTexCoord2svARB" offset="391">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *" count="2"/>
        <glx rop="205"/>
    </function>

    <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord3dvARB" offset="393">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="206"/>
    </function>

    <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord3fvARB" offset="395">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="207"/>
    </function>

    <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
    </function>

    <function name="MultiTexCoord3ivARB" offset="397">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *" count="3"/>
        <glx rop="208"/>
    </function>

    <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
    </function>

    <function name="MultiTexCoord3svARB" offset="399">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="209"/>
    </function>

    <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLdouble"/>
        <param name="t" type="GLdouble"/>
        <param name="r" type="GLdouble"/>
        <param name="q" type="GLdouble"/>
    </function>

    <function name="MultiTexCoord4dvARB" offset="401">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="210"/>
    </function>

    <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLfloat"/>
        <param name="t" type="GLfloat"/>
        <param name="r" type="GLfloat"/>
        <param name="q" type="GLfloat"/>
    </function>

    <function name="MultiTexCoord4fvARB" offset="403">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="211"/>
    </function>

    <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLint"/>
        <param name="t" type="GLint"/>
        <param name="r" type="GLint"/>
        <param name="q" type="GLint"/>
    </function>

    <function name="MultiTexCoord4ivARB" offset="405">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="212"/>
    </function>

    <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
        <param name="target" type="GLenum"/>
        <param name="s" type="GLshort"/>
        <param name="t" type="GLshort"/>
        <param name="r" type="GLshort"/>
        <param name="q" type="GLshort"/>
    </function>

    <function name="MultiTexCoord4svARB" offset="407">
        <param name="target" type="GLenum"/>
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="213"/>
    </function>
</category>

<!-- ARB extension number 2 is a GLX extension. -->

<category name="GL_ARB_transpose_matrix" number="3">
    <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB"           value="0x84E3"/>
    <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB"          value="0x84E4"/>
    <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB"             value="0x84E5"/>
    <enum name="TRANSPOSE_COLOR_MATRIX_ARB"               value="0x84E6"/>

    <function name="LoadTransposeMatrixfARB" offset="408">
        <param name="m" type="const GLfloat *"/>
        <glx handcode="true"/>
    </function>

    <function name="LoadTransposeMatrixdARB" offset="409">
        <param name="m" type="const GLdouble *"/>
        <glx handcode="true"/>
    </function>

    <function name="MultTransposeMatrixfARB" offset="410">
        <param name="m" type="const GLfloat *"/>
        <glx handcode="true"/>
    </function>

    <function name="MultTransposeMatrixdARB" offset="411">
        <param name="m" type="const GLdouble *"/>
        <glx handcode="true"/>
    </function>
</category>

<!-- ARB extension number 4 is a WGL extension. -->

<category name="GL_ARB_multisample" number="5">
    <enum name="MULTISAMPLE_ARB"                          value="0x809D"/>
    <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB"             value="0x809E"/>
    <enum name="SAMPLE_ALPHA_TO_ONE_ARB"                  value="0x809F"/>
    <enum name="SAMPLE_COVERAGE_ARB"                      value="0x80A0"/>
    <enum name="SAMPLE_BUFFERS_ARB"                       value="0x80A8"/>
    <enum name="SAMPLES_ARB"                              value="0x80A9"/>
    <enum name="SAMPLE_COVERAGE_VALUE_ARB"                value="0x80AA"/>
    <enum name="SAMPLE_COVERAGE_INVERT_ARB"               value="0x80AB"/>
    <enum name="MULTISAMPLE_BIT_ARB"                      value="0x20000000"/>

    <function name="SampleCoverageARB" offset="412">
        <param name="value" type="GLclampf"/>
        <param name="invert" type="GLboolean"/>
        <glx rop="229"/>
    </function>
</category>

<category name="GL_ARB_texture_env_add" number="6">
    <!-- No new functions, types, enums. -->
</category>

<category name="GL_ARB_texture_cube_map" number="7">
    <enum name="NORMAL_MAP_ARB"                           value="0x8511"/>
    <enum name="REFLECTION_MAP_ARB"                       value="0x8512"/>
    <enum name="TEXTURE_CUBE_MAP_ARB"                     value="0x8513"/>
    <enum name="TEXTURE_BINDING_CUBE_MAP_ARB"             value="0x8514"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB"          value="0x8515"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"          value="0x8516"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"          value="0x8517"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"          value="0x8518"/>
    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"          value="0x8519"/>
    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"          value="0x851A"/>
    <enum name="PROXY_TEXTURE_CUBE_MAP_ARB"               value="0x851B"/>
    <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB"            value="0x851C"/>
</category>

<!-- ARB extension number 8 is a WGL extension. -->
<!-- ARB extension number 9 is a WGL extension. -->
<!-- ARB extension number 10 is a WGL extension. -->
<!-- ARB extension number 11 is a WGL extension. -->

<category name="GL_ARB_texture_compression" number="12">
    <enum name="COMPRESSED_ALPHA_ARB"                     value="0x84E9"/>
    <enum name="COMPRESSED_LUMINANCE_ARB"                 value="0x84EA"/>
    <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB"           value="0x84EB"/>
    <enum name="COMPRESSED_INTENSITY_ARB"                 value="0x84EC"/>
    <enum name="COMPRESSED_RGB_ARB"                       value="0x84ED"/>
    <enum name="COMPRESSED_RGBA_ARB"                      value="0x84EE"/>
    <enum name="TEXTURE_COMPRESSION_HINT_ARB"             value="0x84EF"/>
    <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"        value="0x86A0"/>
    <enum name="TEXTURE_COMPRESSED_ARB"                   value="0x86A1"/>
    <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB"       value="0x86A2"/>
    <enum name="TEXTURE_COMPRESSED_FORMATS_ARB"           value="0x86A3"/>

    <function name="CompressedTexImage3DARB" offset="554">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="216" handcode="true"/>
    </function>

    <function name="CompressedTexImage2DARB" offset="555">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="215" handcode="true"/>
    </function>

    <function name="CompressedTexImage1DARB" offset="556">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="214" handcode="true"/>
    </function>

    <function name="CompressedTexSubImage3DARB" offset="557">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="219" handcode="true"/>
    </function>

    <function name="CompressedTexSubImage2DARB" offset="558">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="218" handcode="true"/>
    </function>

    <function name="CompressedTexSubImage1DARB" offset="559">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="imageSize" type="GLsizei"/>
        <param name="data" type="const GLvoid *"/>
        <glx rop="217" handcode="true"/>
    </function>

    <function name="GetCompressedTexImageARB" offset="560">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="img" type="GLvoid *"/>
        <glx sop="160" handcode="true"/>
    </function>
</category>

<category name="GL_ARB_texture_border_clamp" number="13">
    <enum name="CLAMP_TO_BORDER_ARB"                      value="0x812D"/>
</category>

<category name="GL_ARB_point_parameters" number="14">
    <enum name="POINT_SIZE_MIN_ARB"                       value="0x8126">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_SIZE_MAX_ARB"                       value="0x8127">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_FADE_THRESHOLD_SIZE_ARB"            value="0x8128">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_DISTANCE_ATTENUATION_ARB"           value="0x8129">
        <size name="PointParameterfvEXT" count="3"/>
    </enum>

    <function name="PointParameterfARB" alias="PointParameterfEXT">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="2065"/>
    </function>

    <function name="PointParameterfvARB" alias="PointParameterfvEXT">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="2066"/>
    </function>
</category>

<category name="GL_ARB_vertex_blend" number="15">
    <enum name="MAX_VERTEX_UNITS_ARB"                     value="0x86A4"/>
    <enum name="ACTIVE_VERTEX_UNITS_ARB"                  value="0x86A5"/>
    <enum name="WEIGHT_SUM_UNITY_ARB"                     value="0x86A6"/>
    <enum name="VERTEX_BLEND_ARB"                         value="0x86A7"/>
    <enum name="CURRENT_WEIGHT_ARB"                       value="0x86A8"/>
    <enum name="WEIGHT_ARRAY_TYPE_ARB"                    value="0x86A9"/>
    <enum name="WEIGHT_ARRAY_STRIDE_ARB"                  value="0x86AA"/>
    <enum name="WEIGHT_ARRAY_SIZE_ARB"                    value="0x86AB"/>
    <enum name="WEIGHT_ARRAY_POINTER_ARB"                 value="0x86AC"/>
    <enum name="WEIGHT_ARRAY_ARB"                         value="0x86AD"/>
    <enum name="MODELVIEW0_ARB"                           value="0x1700"/>
    <enum name="MODELVIEW1_ARB"                           value="0x850A"/>
    <enum name="MODELVIEW2_ARB"                           value="0x8722"/>
    <enum name="MODELVIEW3_ARB"                           value="0x8723"/>
    <enum name="MODELVIEW4_ARB"                           value="0x8724"/>
    <enum name="MODELVIEW5_ARB"                           value="0x8725"/>
    <enum name="MODELVIEW6_ARB"                           value="0x8726"/>
    <enum name="MODELVIEW7_ARB"                           value="0x8727"/>
    <enum name="MODELVIEW8_ARB"                           value="0x8728"/>
    <enum name="MODELVIEW9_ARB"                           value="0x8729"/>
    <enum name="MODELVIEW10_ARB"                          value="0x872A"/>
    <enum name="MODELVIEW11_ARB"                          value="0x872B"/>
    <enum name="MODELVIEW12_ARB"                          value="0x872C"/>
    <enum name="MODELVIEW13_ARB"                          value="0x872D"/>
    <enum name="MODELVIEW14_ARB"                          value="0x872E"/>
    <enum name="MODELVIEW15_ARB"                          value="0x872F"/>
    <enum name="MODELVIEW16_ARB"                          value="0x8730"/>
    <enum name="MODELVIEW17_ARB"                          value="0x8731"/>
    <enum name="MODELVIEW18_ARB"                          value="0x8732"/>
    <enum name="MODELVIEW19_ARB"                          value="0x8733"/>
    <enum name="MODELVIEW20_ARB"                          value="0x8734"/>
    <enum name="MODELVIEW21_ARB"                          value="0x8735"/>
    <enum name="MODELVIEW22_ARB"                          value="0x8736"/>
    <enum name="MODELVIEW23_ARB"                          value="0x8737"/>
    <enum name="MODELVIEW24_ARB"                          value="0x8738"/>
    <enum name="MODELVIEW25_ARB"                          value="0x8739"/>
    <enum name="MODELVIEW26_ARB"                          value="0x873A"/>
    <enum name="MODELVIEW27_ARB"                          value="0x873B"/>
    <enum name="MODELVIEW28_ARB"                          value="0x873C"/>
    <enum name="MODELVIEW29_ARB"                          value="0x873D"/>
    <enum name="MODELVIEW30_ARB"                          value="0x873E"/>
    <enum name="MODELVIEW31_ARB"                          value="0x873F"/>

    <function name="WeightbvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLbyte *"/>
    </function>

    <function name="WeightsvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLshort *"/>
    </function>

    <function name="WeightivARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLint *"/>
    </function>

    <function name="WeightfvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLfloat *"/>
    </function>

    <function name="WeightdvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLdouble *"/>
    </function>

    <function name="WeightubvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLubyte *"/>
    </function>

    <function name="WeightusvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLushort *"/>
    </function>

    <function name="WeightuivARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="weights" type="const GLuint *"/>
    </function>

    <function name="WeightPointerARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="VertexBlendARB" offset="?">
        <param name="count" type="GLint"/>
    </function>
</category>

<category name="GL_ARB_matrix_palette" number="16">
    <enum name="MATRIX_PALETTE_ARB"                       value="0x8840"/>
    <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"       value="0x8841"/>
    <enum name="MAX_PALETTE_MATRICES_ARB"                 value="0x8842"/>
    <enum name="CURRENT_PALETTE_MATRIX_ARB"               value="0x8843"/>
    <enum name="MATRIX_INDEX_ARRAY_ARB"                   value="0x8844"/>
    <enum name="CURRENT_MATRIX_INDEX_ARB"                 value="0x8845"/>
    <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB"              value="0x8846"/>
    <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB"              value="0x8847"/>
    <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB"            value="0x8848"/>
    <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB"           value="0x8849"/>

    <function name="CurrentPaletteMatrixARB" offset="?">
        <param name="index" type="GLint"/>
    </function>

    <function name="MatrixIndexubvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="indices" type="const GLubyte *"/>
    </function>

    <function name="MatrixIndexusvARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="indices" type="const GLushort *"/>
    </function>

    <function name="MatrixIndexuivARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="indices" type="const GLuint *"/>
    </function>

    <function name="MatrixIndexPointerARB" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>
</category>

<category name="GL_ARB_texture_env_combine" number="17">
    <enum name="COMBINE_ARB"                              value="0x8570"/>
    <enum name="COMBINE_RGB_ARB"                          value="0x8571"/>
    <enum name="COMBINE_ALPHA_ARB"                        value="0x8572"/>
    <enum name="SOURCE0_RGB_ARB"                          value="0x8580"/>
    <enum name="SOURCE1_RGB_ARB"                          value="0x8581"/>
    <enum name="SOURCE2_RGB_ARB"                          value="0x8582"/>
    <enum name="SOURCE0_ALPHA_ARB"                        value="0x8588"/>
    <enum name="SOURCE1_ALPHA_ARB"                        value="0x8589"/>
    <enum name="SOURCE2_ALPHA_ARB"                        value="0x858A"/>
    <enum name="OPERAND0_RGB_ARB"                         value="0x8590"/>
    <enum name="OPERAND1_RGB_ARB"                         value="0x8591"/>
    <enum name="OPERAND2_RGB_ARB"                         value="0x8592"/>
    <enum name="OPERAND0_ALPHA_ARB"                       value="0x8598"/>
    <enum name="OPERAND1_ALPHA_ARB"                       value="0x8599"/>
    <enum name="OPERAND2_ALPHA_ARB"                       value="0x859A"/>
    <enum name="RGB_SCALE_ARB"                            value="0x8573"/>
    <enum name="ADD_SIGNED_ARB"                           value="0x8574"/>
    <enum name="INTERPOLATE_ARB"                          value="0x8575"/>
    <enum name="SUBTRACT_ARB"                             value="0x84E7"/>
    <enum name="CONSTANT_ARB"                             value="0x8576"/>
    <enum name="PRIMARY_COLOR_ARB"                        value="0x8577"/>
    <enum name="PREVIOUS_ARB"                             value="0x8578"/>
</category>

<category name="GL_ARB_texture_env_crossbar" number="18">
    <!-- No new functions, types, enums. -->
</category>

<category name="GL_ARB_texture_env_dot3" number="19">
    <enum name="DOT3_RGB_ARB"                             value="0x86AE"/>
    <enum name="DOT3_RGBA_ARB"                            value="0x86AF"/>
</category>

<!-- ARB extension number 20 is a WGL extension. -->

<category name="GL_ARB_texture_mirrored_repeat" number="21">
    <enum name="MIRRORED_REPEAT_ARB"                      value="0x8370"/>
</category>

<category name="GL_ARB_depth_texture" number="22">
    <enum name="DEPTH_COMPONENT16_ARB"                    value="0x81A5"/>
    <enum name="DEPTH_COMPONENT24_ARB"                    value="0x81A6"/>
    <enum name="DEPTH_COMPONENT32_ARB"                    value="0x81A7"/>
    <enum name="TEXTURE_DEPTH_SIZE_ARB"                   value="0x884A"/>
    <enum name="DEPTH_TEXTURE_MODE_ARB"                   value="0x884B">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<category name="GL_ARB_shadow" number="23">
    <enum name="TEXTURE_COMPARE_MODE_ARB"                 value="0x884C">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_COMPARE_FUNC_ARB"                 value="0x884D">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="COMPARE_R_TO_TEXTURE_ARB"                 value="0x884E"/>
</category>

<category name="GL_ARB_shadow_ambient" number="24">
    <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB"           value="0x80BF">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<category name="GL_ARB_window_pos" number="25">
    <function name="WindowPos2dARB" alias="WindowPos2dMESA">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
    </function>

    <function name="WindowPos2fARB" alias="WindowPos2fMESA">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
    </function>

    <function name="WindowPos2iARB" alias="WindowPos2iMESA">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
    </function>

    <function name="WindowPos2sARB" alias="WindowPos2sMESA">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
    </function>

    <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
        <param name="p" type="const GLdouble *"/>
    </function>

    <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
        <param name="p" type="const GLfloat *"/>
    </function>

    <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
        <param name="p" type="const GLint *"/>
    </function>

    <function name="WindowPos2svARB" alias="WindowPos2svMESA">
        <param name="p" type="const GLshort *"/>
    </function>

    <function name="WindowPos3dARB" alias="WindowPos3dMESA">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
    </function>

    <function name="WindowPos3fARB" alias="WindowPos3fMESA">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
    </function>

    <function name="WindowPos3iARB" alias="WindowPos3iMESA">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
    </function>

    <function name="WindowPos3sARB" alias="WindowPos3sMESA">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
    </function>

    <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
        <param name="p" type="const GLdouble *"/>
    </function>

    <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
        <param name="p" type="const GLfloat *"/>
    </function>

    <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
        <param name="p" type="const GLint *"/>
    </function>

    <function name="WindowPos3svARB" alias="WindowPos3svMESA">
        <param name="p" type="const GLshort *"/>
    </function>
</category>

<category name="GL_ARB_vertex_program" number="26">
    <enum name="COLOR_SUM_ARB"                            value="0x8458"/>
    <enum name="VERTEX_PROGRAM_ARB"                       value="0x8620"/>
    <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB"          value="0x8622"/>
    <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB"             value="0x8623"/>
    <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB"           value="0x8624"/>
    <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB"             value="0x8625"/>
    <enum name="CURRENT_VERTEX_ATTRIB_ARB"                value="0x8626"/>
    <enum name="PROGRAM_LENGTH_ARB"                       value="0x8627"/>
    <enum name="PROGRAM_STRING_ARB"                       value="0x8628"/>
    <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"       value="0x862E"/>
    <enum name="MAX_PROGRAM_MATRICES_ARB"                 value="0x862F"/>
    <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB"           value="0x8640"/>
    <enum name="CURRENT_MATRIX_ARB"                       value="0x8641"/>
    <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB"            value="0x8642"/>
    <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB"              value="0x8643"/>
    <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB"          value="0x8645"/>
    <enum name="PROGRAM_ERROR_POSITION_ARB"               value="0x864B"/>
    <enum name="PROGRAM_BINDING_ARB"                      value="0x8677"/>
    <enum name="MAX_VERTEX_ATTRIBS_ARB"                   value="0x8869"/>
    <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"       value="0x886A"/>
    <enum name="PROGRAM_ERROR_STRING_ARB"                 value="0x8874"/>
    <enum name="PROGRAM_FORMAT_ASCII_ARB"                 value="0x8875"/>
    <enum name="PROGRAM_FORMAT_ARB"                       value="0x8876"/>
    <enum name="PROGRAM_INSTRUCTIONS_ARB"                 value="0x88A0"/>
    <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB"             value="0x88A1"/>
    <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB"          value="0x88A2"/>
    <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"      value="0x88A3"/>
    <enum name="PROGRAM_TEMPORARIES_ARB"                  value="0x88A4"/>
    <enum name="MAX_PROGRAM_TEMPORARIES_ARB"              value="0x88A5"/>
    <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB"           value="0x88A6"/>
    <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"       value="0x88A7"/>
    <enum name="PROGRAM_PARAMETERS_ARB"                   value="0x88A8"/>
    <enum name="MAX_PROGRAM_PARAMETERS_ARB"               value="0x88A9"/>
    <enum name="PROGRAM_NATIVE_PARAMETERS_ARB"            value="0x88AA"/>
    <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB"        value="0x88AB"/>
    <enum name="PROGRAM_ATTRIBS_ARB"                      value="0x88AC"/>
    <enum name="MAX_PROGRAM_ATTRIBS_ARB"                  value="0x88AD"/>
    <enum name="PROGRAM_NATIVE_ATTRIBS_ARB"               value="0x88AE"/>
    <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB"           value="0x88AF"/>
    <enum name="PROGRAM_ADDRESS_REGISTERS_ARB"            value="0x88B0"/>
    <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB"        value="0x88B1"/>
    <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"     value="0x88B2"/>
    <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
    <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB"         value="0x88B4"/>
    <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB"           value="0x88B5"/>
    <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB"          value="0x88B6"/>
    <enum name="TRANSPOSE_CURRENT_MATRIX_ARB"             value="0x88B7"/>
    <enum name="MATRIX0_ARB"                              value="0x88C0"/>
    <enum name="MATRIX1_ARB"                              value="0x88C1"/>
    <enum name="MATRIX2_ARB"                              value="0x88C2"/>
    <enum name="MATRIX3_ARB"                              value="0x88C3"/>
    <enum name="MATRIX4_ARB"                              value="0x88C4"/>
    <enum name="MATRIX5_ARB"                              value="0x88C5"/>
    <enum name="MATRIX6_ARB"                              value="0x88C6"/>
    <enum name="MATRIX7_ARB"                              value="0x88C7"/>
    <enum name="MATRIX8_ARB"                              value="0x88C8"/>
    <enum name="MATRIX9_ARB"                              value="0x88C9"/>
    <enum name="MATRIX10_ARB"                             value="0x88CA"/>
    <enum name="MATRIX11_ARB"                             value="0x88CB"/>
    <enum name="MATRIX12_ARB"                             value="0x88CC"/>
    <enum name="MATRIX13_ARB"                             value="0x88CD"/>
    <enum name="MATRIX14_ARB"                             value="0x88CE"/>
    <enum name="MATRIX15_ARB"                             value="0x88CF"/>
    <enum name="MATRIX16_ARB"                             value="0x88D0"/>
    <enum name="MATRIX17_ARB"                             value="0x88D1"/>
    <enum name="MATRIX18_ARB"                             value="0x88D2"/>
    <enum name="MATRIX19_ARB"                             value="0x88D3"/>
    <enum name="MATRIX20_ARB"                             value="0x88D4"/>
    <enum name="MATRIX21_ARB"                             value="0x88D5"/>
    <enum name="MATRIX22_ARB"                             value="0x88D6"/>
    <enum name="MATRIX23_ARB"                             value="0x88D7"/>
    <enum name="MATRIX24_ARB"                             value="0x88D8"/>
    <enum name="MATRIX25_ARB"                             value="0x88D9"/>
    <enum name="MATRIX26_ARB"                             value="0x88DA"/>
    <enum name="MATRIX27_ARB"                             value="0x88DB"/>
    <enum name="MATRIX28_ARB"                             value="0x88DC"/>
    <enum name="MATRIX29_ARB"                             value="0x88DD"/>
    <enum name="MATRIX30_ARB"                             value="0x88DE"/>
    <enum name="MATRIX31_ARB"                             value="0x88DF"/>

    <function name="GetVertexAttribdvARB" offset="588">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *"/>
    </function>

    <function name="GetVertexAttribfvARB" offset="589">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
    </function>

    <function name="GetVertexAttribivARB" offset="590">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="VertexAttrib1dARB" offset="603">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
    </function>

    <function name="VertexAttrib1dvARB" offset="604">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="1"/>
    </function>

    <function name="VertexAttrib1fARB" offset="605">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
    </function>

    <function name="VertexAttrib1fvARB" offset="606">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="1"/>
    </function>

    <function name="VertexAttrib1sARB" offset="607">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
    </function>

    <function name="VertexAttrib1svARB" offset="608">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="1"/>
    </function>

    <function name="VertexAttrib2dARB" offset="609">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
    </function>

    <function name="VertexAttrib2dvARB" offset="610">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="2"/>
    </function>

    <function name="VertexAttrib2fARB" offset="611">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
    </function>

    <function name="VertexAttrib2fvARB" offset="612">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="2"/>
    </function>

    <function name="VertexAttrib2sARB" offset="613">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
    </function>

    <function name="VertexAttrib2svARB" offset="614">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="2"/>
    </function>

    <function name="VertexAttrib3dARB" offset="615">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
    </function>

    <function name="VertexAttrib3dvARB" offset="616">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="3"/>
    </function>

    <function name="VertexAttrib3fARB" offset="617">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
    </function>

    <function name="VertexAttrib3fvARB" offset="618">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="3"/>
    </function>

    <function name="VertexAttrib3sARB" offset="619">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
    </function>

    <function name="VertexAttrib3svARB" offset="620">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="3"/>
    </function>

    <function name="VertexAttrib4dARB" offset="621">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
    </function>

    <function name="VertexAttrib4dvARB" offset="622">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="4"/>
    </function>

    <function name="VertexAttrib4fARB" offset="623">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
    </function>

    <function name="VertexAttrib4fvARB" offset="624">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="4"/>
    </function>

    <function name="VertexAttrib4sARB" offset="625">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <param name="w" type="GLshort"/>
    </function>

    <function name="VertexAttrib4svARB" offset="626">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="4"/>
    </function>

    <function name="VertexAttrib4NubARB" offset="627">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLubyte"/>
        <param name="y" type="GLubyte"/>
        <param name="z" type="GLubyte"/>
        <param name="w" type="GLubyte"/>
    </function>

    <function name="VertexAttrib4NubvARB" offset="628">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLubyte *" count="4"/>
    </function>

    <function name="VertexAttrib4bvARB" offset="654">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLbyte *" count="4"/>
        <glx rop="4230" ignore="true"/>
    </function>

    <function name="VertexAttrib4ivARB" offset="655">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="4231" ignore="true"/>
    </function>

    <function name="VertexAttrib4ubvARB" offset="656">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLubyte *" count="4"/>
        <glx rop="4232" ignore="true"/>
    </function>

    <function name="VertexAttrib4usvARB" offset="657">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLushort *" count="4"/>
        <glx rop="4233" ignore="true"/>
    </function>

    <function name="VertexAttrib4uivARB" offset="658">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLuint *" count="4"/>
        <glx rop="4234" ignore="true"/>
    </function>

    <function name="VertexAttrib4NbvARB" offset="659">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLbyte *" count="4"/>
        <glx rop="4235" ignore="true"/>
    </function>

    <function name="VertexAttrib4NsvARB" offset="660">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="4236" ignore="true"/>
    </function>

    <function name="VertexAttrib4NivARB" offset="661">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLint *" count="4"/>
        <glx rop="4237" ignore="true"/>
    </function>

    <function name="VertexAttrib4NusvARB" offset="662">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLushort *" count="4"/>
        <glx rop="4238" ignore="true"/>
    </function>

    <function name="VertexAttrib4NuivARB" offset="663">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLuint *" count="4"/>
        <glx rop="4239" ignore="true"/>
    </function>

    <function name="VertexAttribPointerARB" offset="664">
        <param name="index" type="GLuint"/>
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="EnableVertexAttribArrayARB" offset="665">
        <param name="index" type="GLuint"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="DisableVertexAttribArrayARB" offset="666">
        <param name="index" type="GLuint"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="ProgramStringARB" offset="667">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="len" type="GLsizei"/>
        <param name="string" type="const GLvoid *"/>
        <glx rop="4217" handcode="true" ignore="true"/>
    </function>

    <function name="BindProgramARB" alias="BindProgramNV">
        <param name="target" type="GLenum"/>
        <param name="program" type="GLuint"/>
    </function>

    <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
        <param name="n" type="GLsizei"/>
        <param name="programs" type="const GLuint *"/>
    </function>

    <function name="GenProgramsARB" alias="GenProgramsNV">
        <param name="n" type="GLsizei"/>
        <param name="programs" type="GLuint *"/>
    </function>

    <function name="IsProgramARB" alias="IsProgramNV">
        <param name="program" type="GLuint"/>
        <return type="GLboolean"/>
    </function>

    <!-- FIXME: This should alias to ProgramParameter*NV -->
    <function name="ProgramEnvParameter4dARB" offset="668" vectorequiv="ProgramEnvParameter4dvARB">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <!-- FIXME: This should alias to ProgramParameter*NV -->
    <function name="ProgramEnvParameter4dvARB" offset="669">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLdouble *" count="4"/>
        <glx rop="4185" doubles_in_order="true" ignore="true"/>
    </function>

    <!-- FIXME: This should alias to ProgramParameter*NV -->
    <function name="ProgramEnvParameter4fARB" offset="670" vectorequiv="ProgramEnvParameter4fvARB">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <!-- FIXME: This should alias to ProgramParameter*NV -->
    <function name="ProgramEnvParameter4fvARB" offset="671">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLfloat *" count="4"/>
        <glx rop="4184" ignore="true"/>
    </function>

    <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="ProgramLocalParameter4dvARB" offset="673">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLdouble *" count="4"/>
        <glx rop="4216" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="ProgramLocalParameter4fvARB" offset="675">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLfloat *" count="4"/>
        <glx rop="4215" ignore="true"/>
    </function>

    <!-- FIXME: This should alias to GetProgramParameter*NV -->
    <function name="GetProgramEnvParameterdvARB" offset="676">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="GLdouble *" output="true"/>
        <glx vendorpriv="1297" doubles_in_order="true" ignore="true"/>
    </function>

    <!-- FIXME: This should alias to GetProgramParameter*NV -->
    <function name="GetProgramEnvParameterfvARB" offset="677">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1296" ignore="true"/>
    </function>

    <function name="GetProgramLocalParameterdvARB" offset="678">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="GLdouble *" output="true"/>
        <glx vendorpriv="1306" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="GetProgramLocalParameterfvARB" offset="679">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1305" ignore="true"/>
    </function>

    <function name="GetProgramivARB" offset="680">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1307" ignore="true"/>
    </function>

    <function name="GetProgramStringARB" offset="681">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="string" type="GLvoid *"/>
        <glx vendorpriv="1308" handcode="true" ignore="true"/>
    </function>

    <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLvoid **"/>
    </function>
</category>

<category name="GL_ARB_fragment_program" number="27">
    <enum name="FRAGMENT_PROGRAM_ARB"                     value="0x8804"/>
    <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB"             value="0x8805"/>
    <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB"             value="0x8806"/>
    <enum name="PROGRAM_TEX_INDIRECTIONS_ARB"             value="0x8807"/>
    <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"      value="0x8808"/>
    <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"      value="0x8809"/>
    <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"      value="0x880A"/>
    <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"         value="0x880B"/>
    <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"         value="0x880C"/>
    <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB"         value="0x880D"/>
    <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"  value="0x880E"/>
    <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"  value="0x880F"/>
    <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"  value="0x8810"/>
    <enum name="MAX_TEXTURE_COORDS_ARB"                   value="0x8871"/>
    <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB"              value="0x8872"/>
</category>

<category name="GL_ARB_vertex_buffer_object" number="28">
    <enum name="BUFFER_SIZE_ARB"                          value="0x8764"/>
    <enum name="BUFFER_USAGE_ARB"                         value="0x8765"/>
    <enum name="ARRAY_BUFFER_ARB"                         value="0x8892"/>
    <enum name="ELEMENT_ARRAY_BUFFER_ARB"                 value="0x8893"/>
    <enum name="ARRAY_BUFFER_BINDING_ARB"                 value="0x8894"/>
    <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB"         value="0x8895"/>
    <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB"          value="0x8896"/>
    <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB"          value="0x8897"/>
    <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB"           value="0x8898"/>
    <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB"           value="0x8899"/>
    <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"   value="0x889A"/>
    <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"       value="0x889B"/>
    <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
    <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"  value="0x889D"/>
    <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB"          value="0x889E"/>
    <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"   value="0x889F"/>
    <enum name="READ_ONLY_ARB"                            value="0x88B8"/>
    <enum name="WRITE_ONLY_ARB"                           value="0x88B9"/>
    <enum name="READ_WRITE_ARB"                           value="0x88BA"/>
    <enum name="BUFFER_ACCESS_ARB"                        value="0x88BB"/>
    <enum name="BUFFER_MAPPED_ARB"                        value="0x88BC"/>
    <enum name="BUFFER_MAP_POINTER_ARB"                   value="0x88BD"/>
    <enum name="STREAM_DRAW_ARB"                          value="0x88E0"/>
    <enum name="STREAM_READ_ARB"                          value="0x88E1"/>
    <enum name="STREAM_COPY_ARB"                          value="0x88E2"/>
    <enum name="STATIC_DRAW_ARB"                          value="0x88E4"/>
    <enum name="STATIC_READ_ARB"                          value="0x88E5"/>
    <enum name="STATIC_COPY_ARB"                          value="0x88E6"/>
    <enum name="DYNAMIC_DRAW_ARB"                         value="0x88E8"/>
    <enum name="DYNAMIC_READ_ARB"                         value="0x88E9"/>
    <enum name="DYNAMIC_COPY_ARB"                         value="0x88EA"/>

    <type name="intptrARB" size="4"/>
    <type name="sizeiptrARB" size="4"/>

    <function name="BindBufferARB" offset="688">
        <param name="target" type="GLenum"/>
        <param name="buffer" type="GLuint"/>
        <glx ignore="true"/>
    </function>

    <function name="BufferDataARB" offset="689">
        <param name="target" type="GLenum"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="const GLvoid *"/>
        <param name="usage" type="GLenum"/>
        <glx ignore="true"/>
    </function>

    <function name="BufferSubDataARB" offset="690">
        <param name="target" type="GLenum"/>
        <param name="offset" type="GLintptrARB"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="const GLvoid *"/>
        <glx ignore="true"/>
    </function>

    <function name="DeleteBuffersARB" offset="691">
        <param name="n" type="GLsizei"/>
        <param name="buffer" type="const GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GenBuffersARB" offset="692">
        <param name="n" type="GLsizei"/>
        <param name="buffer" type="GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetBufferParameterivARB" offset="693">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetBufferPointervARB" offset="694">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLvoid **"/>
        <glx ignore="true"/>
    </function>

    <function name="GetBufferSubDataARB" offset="695">
        <param name="target" type="GLenum"/>
        <param name="offset" type="GLintptrARB"/>
        <param name="size" type="GLsizeiptrARB"/>
        <param name="data" type="GLvoid *"/>
        <glx ignore="true"/>
    </function>

    <function name="IsBufferARB" offset="696">
        <param name="buffer" type="GLuint"/>
        <return type="GLboolean"/>
        <glx ignore="true"/>
    </function>

    <function name="MapBufferARB" offset="697">
        <param name="target" type="GLenum"/>
        <param name="access" type="GLenum"/>
        <return type="GLvoid *"/>
        <glx ignore="true"/>
    </function>

    <function name="UnmapBufferARB" offset="698">
        <param name="target" type="GLenum"/>
        <return type="GLboolean"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_ARB_occlusion_query" number="29">
    <enum name="QUERY_COUNTER_BITS_ARB"                   value="0x8864"/>
    <enum name="CURRENT_QUERY_ARB"                        value="0x8865"/>
    <enum name="QUERY_RESULT_ARB"                         value="0x8866"/>
    <enum name="QUERY_RESULT_AVAILABLE_ARB"               value="0x8867"/>
    <enum name="SAMPLES_PASSED_ARB"                       value="0x8914"/>

    <function name="GenQueriesARB" offset="700">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="DeleteQueriesARB" offset="701">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="const GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="IsQueryARB" offset="702">
        <param name="id" type="GLuint"/>
        <return type="GLboolean"/>
        <glx ignore="true"/>
    </function>

    <function name="BeginQueryARB" offset="703">
        <param name="target" type="GLenum"/>
        <param name="id" type="GLuint"/>
        <glx ignore="true"/>
    </function>

    <function name="EndQueryARB" offset="704">
        <param name="target" type="GLenum"/>
        <glx ignore="true"/>
    </function>

    <function name="GetQueryivARB" offset="705">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetQueryObjectivARB" offset="706">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetQueryObjectuivARB" offset="707">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLuint *"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_ARB_shader_objects" number="30">
    <enum name="PROGRAM_OBJECT_ARB"                       value="0x8B40"/>
    <enum name="SHADER_OBJECT_ARB"                        value="0x8B48"/>
    <enum name="OBJECT_TYPE_ARB"                          value="0x8B4E"/>
    <enum name="OBJECT_SUBTYPE_ARB"                       value="0x8B4F"/>
    <enum name="FLOAT_VEC2_ARB"                           value="0x8B50"/>
    <enum name="FLOAT_VEC3_ARB"                           value="0x8B51"/>
    <enum name="FLOAT_VEC4_ARB"                           value="0x8B52"/>
    <enum name="INT_VEC2_ARB"                             value="0x8B53"/>
    <enum name="INT_VEC3_ARB"                             value="0x8B54"/>
    <enum name="INT_VEC4_ARB"                             value="0x8B55"/>
    <enum name="BOOL_ARB"                                 value="0x8B56"/>
    <enum name="BOOL_VEC2_ARB"                            value="0x8B57"/>
    <enum name="BOOL_VEC3_ARB"                            value="0x8B58"/>
    <enum name="BOOL_VEC4_ARB"                            value="0x8B59"/>
    <enum name="FLOAT_MAT2_ARB"                           value="0x8B5A"/>
    <enum name="FLOAT_MAT3_ARB"                           value="0x8B5B"/>
    <enum name="FLOAT_MAT4_ARB"                           value="0x8B5C"/>
    <enum name="OBJECT_DELETE_STATUS_ARB"                 value="0x8B80"/>
    <enum name="OBJECT_COMPILE_STATUS_ARB"                value="0x8B81"/>
    <enum name="OBJECT_LINK_STATUS_ARB"                   value="0x8B82"/>
    <enum name="OBJECT_VALIDATE_STATUS_ARB"               value="0x8B83"/>
    <enum name="OBJECT_INFO_LOG_LENGTH_ARB"               value="0x8B84"/>
    <enum name="OBJECT_ATTACHED_OBJECTS_ARB"              value="0x8B85"/>
    <enum name="OBJECT_ACTIVE_UNIFORMS_ARB"               value="0x8B86"/>
    <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"     value="0x8B87"/>
    <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB"          value="0x8B88"/>

    <type name="charARB" size="1"/>
    <type name="handleARB" size="4"/>

    <function name="DeleteObjectARB" offset="711">
        <param name="obj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="GetHandleARB" offset="712">
        <param name="pname" type="GLenum"/>
        <return type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="DetachObjectARB" offset="713">
        <param name="containerObj" type="GLhandleARB"/>
        <param name="attachedObj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="CreateShaderObjectARB" offset="714">
        <param name="shaderType" type="GLenum"/>
        <return type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="ShaderSourceARB" offset="715">
        <param name="shaderObj" type="GLhandleARB"/>
        <param name="count" type="GLsizei"/>
        <param name="string" type="const GLcharARB **"/>
        <param name="length" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="CompileShaderARB" offset="716">
        <param name="shaderObj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="CreateProgramObjectARB" offset="717">
        <return type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="AttachObjectARB" offset="718">
        <param name="containerObj" type="GLhandleARB"/>
        <param name="obj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="LinkProgramARB" offset="719">
        <param name="programObj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="UseProgramObjectARB" offset="720">
        <param name="programObj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="ValidateProgramARB" offset="721">
        <param name="programObj" type="GLhandleARB"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform1fARB" offset="722">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform2fARB" offset="723">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLfloat"/>
        <param name="v1" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform3fARB" offset="724">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLfloat"/>
        <param name="v1" type="GLfloat"/>
        <param name="v2" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform4fARB" offset="725">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLfloat"/>
        <param name="v1" type="GLfloat"/>
        <param name="v2" type="GLfloat"/>
        <param name="v3" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform1iARB" offset="726">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform2iARB" offset="727">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLint"/>
        <param name="v1" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform3iARB" offset="728">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLint"/>
        <param name="v1" type="GLint"/>
        <param name="v2" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform4iARB" offset="729">
        <param name="location" type="GLint"/>
        <param name="v0" type="GLint"/>
        <param name="v1" type="GLint"/>
        <param name="v2" type="GLint"/>
        <param name="v3" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform1fvARB" offset="730">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform2fvARB" offset="731">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform3fvARB" offset="732">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform4fvARB" offset="733">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform1ivARB" offset="734">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform2ivARB" offset="735">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform3ivARB" offset="736">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="Uniform4ivARB" offset="737">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="value" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="UniformMatrix2fvARB" offset="738">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="transpose" type="GLboolean"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="UniformMatrix3fvARB" offset="739">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="transpose" type="GLboolean"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="UniformMatrix4fvARB" offset="740">
        <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <param name="transpose" type="GLboolean"/>
        <param name="value" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetObjectParameterfvARB" offset="741">
        <param name="obj" type="GLhandleARB"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetObjectParameterivARB" offset="742">
        <param name="obj" type="GLhandleARB"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetInfoLogARB" offset="743">
        <param name="obj" type="GLhandleARB"/>
        <param name="maxLength" type="GLsizei"/>
        <param name="length" type="GLsizei *"/>
        <param name="infoLog" type="GLcharARB *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetAttachedObjectsARB" offset="744">
        <param name="containerObj" type="GLhandleARB"/>
        <param name="maxLength" type="GLsizei"/>
        <param name="length" type="GLsizei *"/>
        <param name="infoLog" type="GLhandleARB *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetUniformLocationARB" offset="745">
        <param name="programObj" type="GLhandleARB"/>
        <param name="name" type="const GLcharARB *"/>
        <return type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="GetActiveUniformARB" offset="746">
        <param name="programObj" type="GLhandleARB"/>
        <param name="index" type="GLuint"/>
        <param name="maxLength" type="GLsizei"/>
        <param name="lenght" type="GLsizei *"/>
        <param name="size" type="GLint *"/>
        <param name="type" type="GLenum *"/>
        <param name="name" type="GLcharARB *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetUniformfvARB" offset="747">
        <param name="programObj" type="GLhandleARB"/>
        <param name="location" type="GLint"/>
        <param name="params" type="GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetUniformivARB" offset="748">
        <param name="programObj" type="GLhandleARB"/>
        <param name="location" type="GLint"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetShaderSourceARB" offset="749">
        <param name="obj" type="GLhandleARB"/>
        <param name="maxLength" type="GLsizei"/>
        <param name="length" type="GLsizei *"/>
        <param name="source" type="GLcharARB *"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_ARB_vertex_shader" number="31">
    <enum name="VERTEX_SHADER_ARB"                        value="0x8B31"/>
    <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB"        value="0x8B4A"/>
    <enum name="MAX_VARYING_FLOATS_ARB"                   value="0x8B4B"/>
    <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"       value="0x8B4C"/>
    <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"     value="0x8B4D"/>
    <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
    <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>

    <function name="BindAttribLocationARB" offset="750">
        <param name="programObj" type="GLhandleARB"/>
        <param name="index" type="GLuint"/>
        <param name="name" type="const GLcharARB *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetActiveAttribARB" offset="751">
        <param name="programObj" type="GLhandleARB"/>
        <param name="index" type="GLuint"/>
        <param name="maxLength" type="GLsizei"/>
        <param name="length" type="GLsizei *" output="true"/>
        <param name="size" type="GLint *" output="true"/>
        <param name="type" type="GLenum *" output="true"/>
        <param name="name" type="GLcharARB *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetAttribLocationARB" offset="752">
        <param name="programObj" type="GLhandleARB"/>
        <param name="name" type="const GLcharARB *"/>
        <return type="GLint"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_ARB_fragment_shader" number="32">
    <enum name="FRAGMENT_SHADER_ARB"                      value="0x8B30"/>
    <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"      value="0x8B49"/>
</category>

<category name="GL_ARB_shading_language_100" number="33">
    <!-- No new functions, types, enums. -->
</category>

<category name="GL_ARB_texture_non_power_of_two" number="34">
    <!-- No new functions, types, enums. -->
</category>

<category name="GL_ARB_point_sprite" number="35">
    <enum name="POINT_SPRITE_ARB"                         value="0x8861"/>
    <enum name="COORD_REPLACE_ARB"                        value="0x8862">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
</category>

<category name="GL_ARB_fragment_program_shadow" number="36">
    <!-- No new functions, types, enums. -->
</category>

<category name="GL_ARB_draw_buffers" number="37">
    <enum name="MAX_DRAW_BUFFERS_ARB"                     value="0x8824"/>
    <enum name="DRAW_BUFFER0_ARB"                         value="0x8825"/>
    <enum name="DRAW_BUFFER1_ARB"                         value="0x8826"/>
    <enum name="DRAW_BUFFER2_ARB"                         value="0x8827"/>
    <enum name="DRAW_BUFFER3_ARB"                         value="0x8828"/>
    <enum name="DRAW_BUFFER4_ARB"                         value="0x8829"/>
    <enum name="DRAW_BUFFER5_ARB"                         value="0x882A"/>
    <enum name="DRAW_BUFFER6_ARB"                         value="0x882B"/>
    <enum name="DRAW_BUFFER7_ARB"                         value="0x882C"/>
    <enum name="DRAW_BUFFER8_ARB"                         value="0x882D"/>
    <enum name="DRAW_BUFFER9_ARB"                         value="0x882E"/>
    <enum name="DRAW_BUFFER10_ARB"                        value="0x882F"/>
    <enum name="DRAW_BUFFER11_ARB"                        value="0x8830"/>
    <enum name="DRAW_BUFFER12_ARB"                        value="0x8831"/>
    <enum name="DRAW_BUFFER13_ARB"                        value="0x8832"/>
    <enum name="DRAW_BUFFER14_ARB"                        value="0x8833"/>
    <enum name="DRAW_BUFFER15_ARB"                        value="0x8834"/>

    <function name="DrawBuffersARB" offset="413">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="bufs" type="const GLenum *" count="n"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_ARB_texture_rectangle" number="38">
    <enum name="TEXTURE_RECTANGLE_ARB"                    value="0x84F5"/>
    <enum name="TEXTURE_BINDING_RECTANGLE_ARB"            value="0x84F6"/>
    <enum name="PROXY_TEXTURE_RECTANGLE_ARB"              value="0x84F7"/>
    <enum name="MAX_RECTANGLE_TEXTURE_SIZE_ARB"           value="0x84F8"/>
</category>

<!-- Non-ARB extensions sorted by extension number. -->

<category name="GL_EXT_blend_color" number="2">
    <enum name="CONSTANT_COLOR_EXT"                       value="0x8001"/>
    <enum name="ONE_MINUS_CONSTANT_COLOR_EXT"             value="0x8002"/>
    <enum name="CONSTANT_ALPHA_EXT"                       value="0x8003"/>
    <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT"             value="0x8004"/>
    <enum name="BLEND_COLOR_EXT"                          value="0x8005"/>

    <function name="BlendColorEXT" alias="BlendColor">
        <param name="red" type="GLclampf"/>
        <param name="green" type="GLclampf"/>
        <param name="blue" type="GLclampf"/>
        <param name="alpha" type="GLclampf"/>
    </function>
</category>

<category name="GL_EXT_polygon_offset" number="3">
    <function name="PolygonOffsetEXT" offset="414">
        <param name="factor" type="GLfloat"/>
        <param name="bias" type="GLfloat"/>
        <glx rop="4098" ignore="true"/>
    </function>
</category>

<category name="GL_EXT_texture" number="4">
    <enum name="ALPHA4_EXT"                               value="0x803B"/>
    <enum name="ALPHA8_EXT"                               value="0x803C"/>
    <enum name="ALPHA12_EXT"                              value="0x803D"/>
    <enum name="ALPHA16_EXT"                              value="0x803E"/>
    <enum name="LUMINANCE4_EXT"                           value="0x803F"/>
    <enum name="LUMINANCE8_EXT"                           value="0x8040"/>
    <enum name="LUMINANCE12_EXT"                          value="0x8041"/>
    <enum name="LUMINANCE16_EXT"                          value="0x8042"/>
    <enum name="LUMINANCE4_ALPHA4_EXT"                    value="0x8043"/>
    <enum name="LUMINANCE6_ALPHA2_EXT"                    value="0x8044"/>
    <enum name="LUMINANCE8_ALPHA8_EXT"                    value="0x8045"/>
    <enum name="LUMINANCE12_ALPHA4_EXT"                   value="0x8046"/>
    <enum name="LUMINANCE12_ALPHA12_EXT"                  value="0x8047"/>
    <enum name="LUMINANCE16_ALPHA16_EXT"                  value="0x8048"/>
    <enum name="INTENSITY_EXT"                            value="0x8049"/>
    <enum name="INTENSITY4_EXT"                           value="0x804A"/>
    <enum name="INTENSITY8_EXT"                           value="0x804B"/>
    <enum name="INTENSITY12_EXT"                          value="0x804C"/>
    <enum name="INTENSITY16_EXT"                          value="0x804D"/>
    <enum name="RGB2_EXT"                                 value="0x804E"/>
    <enum name="RGB4_EXT"                                 value="0x804F"/>
    <enum name="RGB5_EXT"                                 value="0x8050"/>
    <enum name="RGB8_EXT"                                 value="0x8051"/>
    <enum name="RGB10_EXT"                                value="0x8052"/>
    <enum name="RGB12_EXT"                                value="0x8053"/>
    <enum name="RGB16_EXT"                                value="0x8054"/>
    <enum name="RGBA2_EXT"                                value="0x8055"/>
    <enum name="RGBA4_EXT"                                value="0x8056"/>
    <enum name="RGB5_A1_EXT"                              value="0x8057"/>
    <enum name="RGBA8_EXT"                                value="0x8058"/>
    <enum name="RGB10_A2_EXT"                             value="0x8059"/>
    <enum name="RGBA12_EXT"                               value="0x805A"/>
    <enum name="RGBA16_EXT"                               value="0x805B"/>
    <enum name="TEXTURE_RED_SIZE_EXT"                     value="0x805C"/>
    <enum name="TEXTURE_GREEN_SIZE_EXT"                   value="0x805D"/>
    <enum name="TEXTURE_BLUE_SIZE_EXT"                    value="0x805E"/>
    <enum name="TEXTURE_ALPHA_SIZE_EXT"                   value="0x805F"/>
    <enum name="TEXTURE_LUMINANCE_SIZE_EXT"               value="0x8060"/>
    <enum name="TEXTURE_INTENSITY_SIZE_EXT"               value="0x8061"/>
    <enum name="REPLACE_EXT"                              value="0x8062"/>
    <enum name="PROXY_TEXTURE_1D_EXT"                     value="0x8063"/>
    <enum name="PROXY_TEXTURE_2D_EXT"                     value="0x8064"/>
    <enum name="TEXTURE_TOO_LARGE_EXT"                    value="0x8065"/>
</category>

<!-- Extension number 5 is not listed in the extension registry. -->

<category name="GL_EXT_texture3D" number="6">
    <function name="TexImage3DEXT" alias="TexImage3D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
    </function>

    <function name="TexSubImage3DEXT" alias="TexSubImage3D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
    </function>
</category>

<category name="GL_SGIS_texture_filter4" number="7">
    <function name="GetTexFilterFuncSGIS" offset="415">
        <param name="target" type="GLenum"/>
        <param name="filter" type="GLenum"/>
        <param name="weights" type="GLfloat *" output="true"/>
        <glx vendorpriv="4101" ignore="true"/>
    </function>

    <function name="TexFilterFuncSGIS" offset="416">
        <param name="target" type="GLenum"/>
        <param name="filter" type="GLenum"/>
        <param name="n" type="GLsizei" counter="true"/>
        <param name="weights" type="const GLfloat *" count="n"/>
        <glx rop="2064" ignore="true"/>
    </function>
</category>

<!-- Extension number 8 is not listed in the extension registry. -->

<category name="GL_EXT_subtexture" number="9">
    <function name="TexSubImage1DEXT" alias="TexSubImage1D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
    </function>

    <function name="TexSubImage2DEXT" alias="TexSubImage2D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
    </function>
</category>

<category name="GL_EXT_copy_texture" number="10">
    <function name="CopyTexImage1DEXT" alias="CopyTexImage1D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="border" type="GLint"/>
    </function>

    <function name="CopyTexImage2DEXT" alias="CopyTexImage2D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="border" type="GLint"/>
    </function>

    <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
    </function>

    <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
    </function>

    <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
    </function>
</category>

<category name="GL_EXT_histogram" number="11">
    <function name="GetHistogramEXT" offset="417">
        <param name="target" type="GLenum"/>
        <param name="reset" type="GLboolean"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="values" type="GLvoid *" output="true"/>
        <glx vendorpriv="5" handcode="true" ignore="true"/>
    </function>

    <function name="GetHistogramParameterfvEXT" offset="418">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="6" ignore="true"/>
    </function>

    <function name="GetHistogramParameterivEXT" offset="419">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="7" ignore="true"/>
    </function>

    <function name="GetMinmaxEXT" offset="420">
        <param name="target" type="GLenum"/>
        <param name="reset" type="GLboolean"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="values" type="GLvoid *" output="true"/>
        <glx vendorpriv="8" handcode="true" ignore="true"/>
    </function>

    <function name="GetMinmaxParameterfvEXT" offset="421">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="9" ignore="true"/>
    </function>

    <function name="GetMinmaxParameterivEXT" offset="422">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="10" ignore="true"/>
    </function>

    <function name="HistogramEXT" alias="Histogram">
        <param name="target" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="internalformat" type="GLenum"/>
        <param name="sink" type="GLboolean"/>
    </function>

    <function name="MinmaxEXT" alias="Minmax">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="sink" type="GLboolean"/>
    </function>

    <function name="ResetHistogramEXT" alias="ResetHistogram">
        <param name="target" type="GLenum"/>
    </function>

    <function name="ResetMinmaxEXT" alias="ResetMinmax">
        <param name="target" type="GLenum"/>
    </function>
</category>

<category name="GL_EXT_convolution" number="12">
    <enum name="CONVOLUTION_BORDER_MODE_EXT"              value="0x8013">
        <size name="ConvolutionParameterfv" count="1"/>
        <size name="ConvolutionParameteriv" count="1"/>
    </enum>
    <!-- FIXME: Should this be in a section for HP_convolution_border_modes? -->
    <enum name="CONVOLUTION_BORDER_COLOR_HP"              value="0x8154">
        <size name="ConvolutionParameterfv" count="4"/>
        <size name="ConvolutionParameteriv" count="4"/>
    </enum>
    <enum name="CONVOLUTION_FILTER_SCALE_EXT"             value="0x8014">
        <size name="ConvolutionParameterfv" count="4"/>
        <size name="ConvolutionParameteriv" count="4"/>
    </enum>
    <enum name="CONVOLUTION_FILTER_BIAS_EXT"              value="0x8015">
        <size name="ConvolutionParameterfv" count="4"/>
        <size name="ConvolutionParameteriv" count="4"/>
    </enum>

    <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="const GLvoid *"/>
    </function>

    <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="const GLvoid *"/>
    </function>

    <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat"/>
    </function>

    <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint"/>
    </function>

    <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
    </function>

    <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
    </function>

    <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
    </function>

    <function name="GetConvolutionFilterEXT" offset="423">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="image" type="GLvoid *"/>
        <glx sop="1" handcode="true" ignore="true"/>
    </function>

    <function name="GetConvolutionParameterfvEXT" offset="424">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx sop="2" ignore="true"/>
    </function>

    <function name="GetConvolutionParameterivEXT" offset="425">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx sop="3" ignore="true"/>
    </function>

    <function name="GetSeparableFilterEXT" offset="426">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="row" type="GLvoid *" output="true"/>
        <param name="column" type="GLvoid *" output="true"/>
        <param name="span" type="GLvoid *" output="true"/>
        <glx sop="4" handcode="true" ignore="true"/>
    </function>

    <function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="row" type="const GLvoid *"/>
        <param name="column" type="const GLvoid *"/>
    </function>
</category>

<category name="GL_SGI_color_table" number="14">
    <function name="ColorTableSGI" alias="ColorTable">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="table" type="const GLvoid *"/>
    </function>

    <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
    </function>

    <function name="CopyColorTableSGI" alias="CopyColorTable">
        <param name="target" type="GLenum"/>
        <param name="internalformat" type="GLenum"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
    </function>

    <function name="GetColorTableSGI" offset="427">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="table" type="GLvoid *" output="true"/>
        <glx vendorpriv="4098" handcode="true" ignore="true"/>
    </function>

    <function name="GetColorTableParameterfvSGI" offset="428">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="4099" ignore="true"/>
    </function>

    <function name="GetColorTableParameterivSGI" offset="429">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="4100" ignore="true"/>
    </function>
</category>

<category name="GL_SGIS_pixel_texture" number="15">
    <function name="PixelTexGenParameteriSGIS" offset="431">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="PixelTexGenParameterivSGIS" offset="432">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="PixelTexGenParameterfSGIS" offset="433">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="PixelTexGenParameterfvSGIS" offset="434">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetPixelTexGenParameterivSGIS" offset="435">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx ignore="true"/>
    </function>

    <function name="GetPixelTexGenParameterfvSGIS" offset="436">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_SGIS_texture4D" number="16">
    <function name="TexImage4DSGIS" offset="437">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="internalformat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="size4d" type="GLsizei"/>
        <param name="border" type="GLint"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="2057" ignore="true"/>
    </function>

    <function name="TexSubImage4DSGIS" offset="438">
        <param name="target" type="GLenum"/>
        <param name="level" type="GLint"/>
        <param name="xoffset" type="GLint"/>
        <param name="yoffset" type="GLint"/>
        <param name="zoffset" type="GLint"/>
        <param name="woffset" type="GLint"/>
        <param name="width" type="GLsizei"/>
        <param name="height" type="GLsizei"/>
        <param name="depth" type="GLsizei"/>
        <param name="size4d" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="pixels" type="const GLvoid *"/>
        <glx rop="2058" ignore="true"/>
    </function>
</category>

<!-- Extension number 19 is not listed in the extension registry. -->

<category name="GL_EXT_texture_object" number="20">
    <function name="AreTexturesResidentEXT" offset="439">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="textures" type="const GLuint *" count="n"/>
        <param name="residences" type="GLboolean *" output="true"/>
        <return type="GLboolean"/>
        <glx vendorpriv="11"/>
    </function>

    <function name="BindTextureEXT" alias="BindTexture">
        <param name="target" type="GLenum"/>
        <param name="texture" type="GLuint"/>
    </function>

    <!-- For GLX, this is wrong.  DeleteTexturesEXT and DeleteTextures
         do not have the same protocol!
    -->
    <function name="DeleteTexturesEXT" alias="DeleteTextures">
        <param name="n" type="GLsizei"/>
        <param name="textures" type="const GLuint *"/>
    </function>

    <function name="GenTexturesEXT" offset="440">
        <param name="n" type="GLsizei"/>
        <param name="textures" type="GLuint *" output="true"/>
        <glx vendorpriv="13"/>
    </function>

    <function name="IsTextureEXT" offset="441">
        <param name="texture" type="GLuint"/>
        <return type="GLboolean"/>
        <glx vendorpriv="14"/>
    </function>

    <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
        <param name="n" type="GLsizei"/>
        <param name="textures" type="const GLuint *"/>
        <param name="priorities" type="const GLclampf *"/>
    </function>
</category>

<category name="GL_SGIS_detail_texture" number="21">
    <function name="DetailTexFuncSGIS" offset="442">
        <param name="target" type="GLenum"/>
        <param name="n" type="GLsizei" counter="true"/>
        <param name="points" type="const GLfloat *" count="n"/>
        <glx rop="2051" ignore="true"/>
    </function>

    <function name="GetDetailTexFuncSGIS" offset="443">
        <param name="target" type="GLenum"/>
        <param name="points" type="GLfloat *" output="true"/>
        <glx vendorpriv="4096" ignore="true"/>
    </function>
</category>

<category name="GL_SGIS_sharpen_texture" number="22">
    <function name="SharpenTexFuncSGIS" offset="444">
        <param name="target" type="GLenum"/>
        <param name="n" type="GLsizei"/>
        <param name="points" type="const GLfloat *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'points' is 2*n.
        -->
        <glx rop="2052" handcode="true" ignore="true"/>
    </function>

    <function name="GetSharpenTexFuncSGIS" offset="445">
        <param name="target" type="GLenum"/>
        <param name="points" type="GLfloat *" output="true"/>
        <glx vendorpriv="4097" ignore="true"/>
    </function>
</category>

<category name="GL_SGIS_multisample" number="25">
    <function name="SampleMaskSGIS" offset="446">
        <param name="value" type="GLclampf"/>
        <param name="invert" type="GLboolean"/>
        <glx rop="2048"/>
    </function>

    <function name="SamplePatternSGIS" offset="447">
        <param name="pattern" type="GLenum"/>
        <glx rop="2049"/>
    </function>
</category>

<!-- Extension number 28 is a GLX extension. -->
<!-- Extension number 29 is not listed in the extension registry. -->

<category name="GL_EXT_vertex_array" number="30">
    <function name="ArrayElementEXT" alias="ArrayElement">
        <param name="i" type="GLint"/>
    </function>

    <function name="ColorPointerEXT" offset="448">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="DrawArraysEXT" alias="DrawArrays">
        <param name="mode" type="GLenum"/>
        <param name="first" type="GLint"/>
        <param name="count" type="GLsizei"/>
    </function>

    <function name="EdgeFlagPointerEXT" offset="449">
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLboolean *"/>
        <glx handcode="true"/>
    </function>

    <function name="GetPointervEXT" alias="GetPointerv">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLvoid **"/>
    </function>

    <function name="IndexPointerEXT" offset="450">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="NormalPointerEXT" offset="451">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="TexCoordPointerEXT" offset="452">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>

    <function name="VertexPointerEXT" offset="453">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>
</category>

<category name="GL_SGIS_generate_mipmap" number="33">
    <enum name="GENERATE_MIPMAP_SGIS"                     value="0x8191">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="GENERATE_MIPMAP_HINT_SGIS"                value="0x8192"/>
</category>

<category name="GL_SGIX_clipmap" number="33">
    <enum name="LINEAR_CLIPMAP_LINEAR_SGIX"               value="0x8170"/>
    <enum name="TEXTURE_CLIPMAP_CENTER_SGIX"              value="0x8171">
        <size name="TexParameterfv" count="2"/>
        <size name="TexParameteriv" count="2"/>
    </enum>
    <enum name="TEXTURE_CLIPMAP_FRAME_SGIX"               value="0x8172"/>
    <enum name="TEXTURE_CLIPMAP_OFFSET_SGIX"              value="0x8173">
        <size name="TexParameterfv" count="2"/>
        <size name="TexParameteriv" count="2"/>
    </enum>
    <enum name="TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"       value="0x8174">
        <size name="TexParameterfv" count="3"/>
        <size name="TexParameteriv" count="3"/>
    </enum>
    <enum name="TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"          value="0x8175"/>
    <enum name="TEXTURE_CLIPMAP_DEPTH_SGIX"               value="0x8176"/>
    <enum name="MAX_CLIPMAP_DEPTH_SGIX"                   value="0x8177"/>
    <enum name="MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"           value="0x8178"/>
    <enum name="NEAREST_CLIPMAP_NEAREST_SGIX"             value="0x844D"/>
    <enum name="NEAREST_CLIPMAP_LINEAR_SGIX"              value="0x844E"/>
    <enum name="LINEAR_CLIPMAP_NEAREST_SGIX"              value="0x844F"/>
</category>

<category name="GL_SGIX_shadow" number="34">
    <enum name="TEXTURE_COMPARE_SGIX"                     value="0x819A">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_COMPARE_OPERATOR_SGIX"            value="0x819B">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_LEQUAL_R_SGIX"                    value="0x819C"/>
    <enum name="TEXTURE_GEQUAL_R_SGIX"                    value="0x819D"/>
</category>

<category name="GL_EXT_blend_minmax" number="37">
    <function name="BlendEquationEXT" alias="BlendEquation">
        <param name="mode" type="GLenum"/>
    </function>
</category>

<!-- Extension number 40 is a GLX extension. -->
<!-- Extension number 41 is a GLX extension. -->
<!-- Extension number 42 is a GLX extension. -->
<!-- Extension number 43 is a GLX extension. -->
<!-- Extension number 44 is a GLX extension. -->
<!-- Extension number 46 is not listed in the extension registry. -->
<!-- Extension number 47 is a GLX extension. -->
<!-- Extension number 48 is not listed in the extension registry. -->
<!-- Extension number 49 is a GLX extension. -->
<!-- Extension number 50 is a GLX extension. -->

<category name="GL_SGIX_sprite" number="52">
    <function name="SpriteParameterfSGIX" offset="454">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="SpriteParameterfvSGIX" offset="455">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="SpriteParameteriSGIX" offset="456">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="SpriteParameterivSGIX" offset="457">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_EXT_point_parameters" number="54">
    <enum name="POINT_SIZE_MIN_EXT"                       value="0x8126">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_SIZE_MAX_EXT"                       value="0x8127">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_FADE_THRESHOLD_SIZE_EXT"            value="0x8128">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_DISTANCE_ATTENUATION_EXT"           value="0x8129">
        <size name="PointParameterfvEXT" count="3"/>
    </enum>

    <function name="PointParameterfEXT" offset="458">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="2065"/>
    </function>

    <function name="PointParameterfvEXT" offset="459">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="2066"/>
    </function>
</category>

<category name="GL_SGIX_instruments" number="55">
    <function name="GetInstrumentsSGIX" offset="460">
        <return type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="InstrumentsBufferSGIX" offset="461">
        <param name="size" type="GLsizei"/>
        <param name="buffer" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="PollInstrumentsSGIX" offset="462">
        <param name="marker_p" type="GLint *"/>
        <return type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="ReadInstrumentsSGIX" offset="463">
        <param name="marker" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="StartInstrumentsSGIX" offset="464">
        <glx ignore="true"/>
    </function>

    <function name="StopInstrumentsSGIX" offset="465">
        <param name="marker" type="GLint"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_SGIX_texture_scale_bias" number="56">
    <enum name="POST_TEXTURE_FILTER_BIAS_SGIX"            value="0x8179">
        <size name="TexParameterfv" count="4"/>
        <size name="TexParameteriv" count="4"/>
    </enum>
    <enum name="POST_TEXTURE_FILTER_SCALE_SGIX"           value="0x817A">
        <size name="TexParameterfv" count="4"/>
        <size name="TexParameteriv" count="4"/>
    </enum>
    <enum name="POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"      value="0x817B"/>
    <enum name="POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"     value="0x817C"/>
</category>

<category name="GL_SGIX_framezoom" number="57">
    <function name="FrameZoomSGIX" offset="466">
        <param name="factor" type="GLint"/>
        <glx rop="2072" ignore="true"/>
    </function>
</category>

<category name="GL_SGIX_tag_sample_buffer" number="58">
    <function name="TagSampleBufferSGIX" offset="467">
        <glx rop="2050" ignore="true"/>
    </function>
</category>

<!-- Extension number 59 is not listed in the extension registry. -->

<category name="GL_SGIX_reference_plane" number="60">
    <function name="ReferencePlaneSGIX" offset="468">
        <param name="equation" type="const GLdouble *" count="4"/>
        <glx rop="2071" ignore="true"/>
    </function>
</category>

<category name="GL_SGIX_flush_raster" number="61">
    <function name="FlushRasterSGIX" offset="469">
        <glx vendorpriv="4105" ignore="true"/>
    </function>
</category>

<!-- Extension number 62 is a GLX extension. -->

<category name="GL_SGIX_depth_texture" number="63">
    <enum name="DEPTH_COMPONENT16_SGIX"                   value="0x81A5"/>
    <enum name="DEPTH_COMPONENT24_SGIX"                   value="0x81A6"/>
    <enum name="DEPTH_COMPONENT32_SGIX"                   value="0x81A7"/>
</category>

<category name="GL_SGIS_fog_function" number="64">
    <function name="FogFuncSGIS" offset="?">
        <param name="n" type="GLsizei"/>
        <param name="points" type="const GLfloat *"/>
        <glx rop="2067" handcode="true"/>
    </function>

    <function name="GetFogFuncSGIS" offset="?">
        <param name="points" type="GLfloat *" output="true"/>
        <!-- GLX protocol for this function is unknown. -->
    </function>
</category>

<category name="GL_SGIX_fog_offset" number="65">
    <enum name="FOG_OFFSET_SGIX"                          value="0x8198"/>
    <enum name="FOG_OFFSET_VALUE_SGIX"                    value="0x8199">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
</category>

<category name="GL_HP_image_transform" number="66">
    <function name="ImageTransformParameteriHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
    </function>

    <function name="ImageTransformParameterfHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
    </function>

    <function name="ImageTransformParameterivHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
    </function>

    <function name="ImageTransformParameterfvHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="GetImageTransformParameterivHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetImageTransformParameterfvHP" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
    </function>
</category>

<!-- Extension number 68 is not listed in the extension registry. -->
<!-- Extension number 70 is not listed in the extension registry. -->
<!-- Extension number 71 is not listed in the extension registry. -->
<!-- Extension number 72 is not listed in the extension registry. -->
<!-- Extension number 73 is not listed in the extension registry. -->

<category name="GL_EXT_color_subtable" number="74">
    <function name="ColorSubTableEXT" alias="ColorSubTable">
        <param name="target" type="GLenum"/>
        <param name="start" type="GLsizei"/>
        <param name="count" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="data" type="const GLvoid *"/>
    </function>

    <function name="CopyColorSubTableEXT" alias="CopyColorSubTable">
        <param name="target" type="GLenum"/>
        <param name="start" type="GLsizei"/>
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="width" type="GLsizei"/>
    </function>
</category>

<!-- Extension number 75 is a GLU extension. -->

<category name="GL_PGI_misc_hints" number="77">
    <function name="HintPGI" offset="544">
        <param name="target" type="GLenum"/>
        <param name="mode" type="GLint"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_EXT_paletted_texture" number="78">
    <function name="ColorTableEXT" alias="ColorTable">
        <param name="target" type="GLenum"/>
        <param name="internalFormat" type="GLenum"/>
        <param name="width" type="GLsizei"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="table" type="const GLvoid *"/>
    </function>

    <function name="GetColorTableEXT" offset="550">
        <param name="target" type="GLenum"/>
        <param name="format" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="data" type="GLvoid *" output="true"/>
        <glx ignore="true"/>
    </function>

    <function name="GetColorTableParameterivEXT" offset="551">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx ignore="true"/>
    </function>

    <function name="GetColorTableParameterfvEXT" offset="552">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_SGIX_list_priority" number="80">
    <function name="GetListParameterfvSGIX" offset="470">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx ignore="true"/>
    </function>

    <function name="GetListParameterivSGIX" offset="471">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx ignore="true"/>
    </function>

    <function name="ListParameterfSGIX" offset="472">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="ListParameterfvSGIX" offset="473">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="ListParameteriSGIX" offset="474">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="ListParameterivSGIX" offset="475">
        <param name="list" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>
</category>

<!-- Extension number 82 is not listed in the extension registry. -->
<!-- Extension number 83 is a GLX extension. -->

<category name="GL_SGIX_texture_lod_bias" number="84">
    <enum name="TEXTURE_LOD_BIAS_S_SGIX"                  value="0x818E">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_LOD_BIAS_T_SGIX"                  value="0x818F">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_LOD_BIAS_R_SGIX"                  value="0x8190">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<!-- Extension number 85 is a GLU extension. -->
<!-- Extension number 86 is a GLX extension. -->
<!-- Extension number 87 is not listed in the extension registry. -->
<!-- Extension number 88 is not listed in the extension registry. -->
<!-- Extension number 89 is not listed in the extension registry. -->


<category name="GL_SGIX_shadow_ambient" number="90">
    <enum name="SHADOW_AMBIENT_SGIX"                      value="0x80BF">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<!-- Extension number 91 is a GLX extension. -->
<!-- Extension number 92 is a GLX extension. -->

<category name="GL_EXT_index_material" number="94">
    <function name="IndexMaterialEXT" offset="538">
        <param name="face" type="GLenum"/>
        <param name="mode" type="GLenum"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_EXT_index_func" number="95">
    <function name="IndexFuncEXT" offset="539">
        <param name="func" type="GLenum"/>
        <param name="ref" type="GLclampf"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_EXT_compiled_vertex_array" number="97">
    <function name="LockArraysEXT" offset="540">
        <param name="first" type="GLint"/>
        <param name="count" type="GLsizei"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="UnlockArraysEXT" offset="541">
        <glx handcode="true" ignore="true"/>
    </function>
</category>

<category name="GL_EXT_cull_vertex" number="98">
    <function name="CullParameterdvEXT" offset="542">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *"/>
        <glx ignore="true"/>
    </function>

    <function name="CullParameterfvEXT" offset="543">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
        <glx ignore="true"/>
    </function>
</category>

<!-- Extension number 99 is not listed in the extension registry. -->
<!-- Extension number 100 is a GLU extension. -->

<!-- Shouldn't this be EXT_fragment_lighting? -->
<category name="GL_SGIX_fragment_lighting" number="102">
    <function name="FragmentColorMaterialSGIX" offset="476">
        <param name="face" type="GLenum"/>
        <param name="mode" type="GLenum"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightfSGIX" offset="477">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightfvSGIX" offset="478">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightiSGIX" offset="479">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightivSGIX" offset="480">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightModelfSGIX" offset="481">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightModelfvSGIX" offset="482">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightModeliSGIX" offset="483">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentLightModelivSGIX" offset="484">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentMaterialfSGIX" offset="485">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentMaterialfvSGIX" offset="486">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentMaterialiSGIX" offset="487">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="FragmentMaterialivSGIX" offset="488">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetFragmentLightfvSGIX" offset="489">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetFragmentLightivSGIX" offset="490">
        <param name="light" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetFragmentMaterialfvSGIX" offset="491">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="GetFragmentMaterialivSGIX" offset="492">
        <param name="face" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="LightEnviSGIX" offset="493">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx ignore="true"/>
    </function>
</category>

<!-- Extension number 103 is not listed in the extension registry. -->
<!-- Extension number 104 is not listed in the extension registry. -->
<!-- Extension number 105 is not listed in the extension registry. -->
<!-- Extension number 106 is not listed in the extension registry. -->
<!-- Extension number 107 is not listed in the extension registry. -->
<!-- Extension number 108 is not listed in the extension registry. -->
<!-- Extension number 109 is not listed in the extension registry. -->

<category name="GL_EXT_draw_range_elements" number="112">
    <function name="DrawRangeElementsEXT" alias="DrawRangeElements">
        <param name="mode" type="GLenum"/>
        <param name="start" type="GLuint"/>
        <param name="end" type="GLuint"/>
        <param name="count" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="indices" type="const GLvoid *"/>
        <glx handcode="true"/>
    </function>
</category>

<!-- Extension number 115 is a GLX extension. -->
<!-- Extension number 116 is not listed in the extension registry. -->

<category name="GL_EXT_light_texture" number="117">
    <function name="ApplyTextureEXT" offset="?">
        <param name="mode" type="GLenum"/>
    </function>

    <function name="TextureLightEXT" offset="?">
        <param name="pname" type="GLenum"/>
    </function>

    <function name="TextureMaterialEXT" offset="?">
        <param name="face" type="GLenum"/>
        <param name="mode" type="GLenum"/>
    </function>
</category>

<!-- Extension number 118 is not listed in the extension registry. -->
<!-- Extension number 121 is not listed in the extension registry. -->
<!-- Extension number 122 is not listed in the extension registry. -->
<!-- Extension number 123 is not listed in the extension registry. -->
<!-- Extension number 124 is not listed in the extension registry. -->
<!-- Extension number 125 is not listed in the extension registry. -->
<!-- Extension number 126 is not listed in the extension registry. -->
<!-- Extension number 128 is not listed in the extension registry. -->
<!-- Extension number 130 is not listed in the extension registry. -->
<!-- Extension number 131 is not listed in the extension registry. -->

<category name="GL_SGIX_async" number="132">
    <function name="AsyncMarkerSGIX" offset="?">
        <param name="marker" type="GLuint"/>
    </function>

    <function name="FinishAsyncSGIX" offset="?">
        <param name="markerp" type="GLuint *"/>
        <return type="GLint"/>
    </function>

    <function name="PollAsyncSGIX" offset="?">
        <param name="markerp" type="GLuint *"/>
        <return type="GLint"/>
    </function>

    <function name="GenAsyncMarkersSGIX" offset="?">
        <param name="range" type="GLsizei"/>
        <return type="GLuint"/>
    </function>

    <function name="DeleteAsyncMarkersSGIX" offset="?">
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    <function name="IsAsyncMarkerSGIX" offset="?">
        <param name="marker" type="GLuint"/>
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<category name="GL_INTEL_parallel_arrays" number="136">
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<category name="GL_EXT_pixel_transform" number="138">
    <function name="PixelTransformParameteriEXT" offset="?">
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        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
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    <function name="PixelTransformParameterivEXT" offset="?">
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    <function name="PixelTransformParameterfvEXT" offset="?">
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        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
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</category>

<!-- Extension number 140 is not listed in the extension registry. -->
<!-- Extension number 142 is a GLX extension. -->
<!-- Extension number 143 is not listed in the extension registry. -->

<category name="GL_EXT_secondary_color" number="145">
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        <param name="green" type="GLbyte"/>
        <param name="blue" type="GLbyte"/>
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    <function name="SecondaryColor3bvEXT" offset="562">
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    <function name="SecondaryColor3dvEXT" offset="564">
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        <glx rop="4130"/>
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    <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT">
        <param name="red" type="GLfloat"/>
        <param name="green" type="GLfloat"/>
        <param name="blue" type="GLfloat"/>
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    <function name="SecondaryColor3fvEXT" offset="566">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="4129"/>
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    <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT">
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        <param name="green" type="GLint"/>
        <param name="blue" type="GLint"/>
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    <function name="SecondaryColor3ivEXT" offset="568">
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        <glx rop="4128"/>
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    <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT">
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        <param name="green" type="GLshort"/>
        <param name="blue" type="GLshort"/>
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    <function name="SecondaryColor3svEXT" offset="570">
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        <glx rop="4128"/>
    </function>

    <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT">
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        <param name="green" type="GLubyte"/>
        <param name="blue" type="GLubyte"/>
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    <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT">
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    <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT">
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        <param name="blue" type="GLushort"/>
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    <function name="SecondaryColor3usvEXT" offset="576">
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        <glx rop="4132"/>
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    <function name="SecondaryColorPointerEXT" offset="577">
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        <glx handcode="true"/>
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</category>

<category name="GL_EXT_texture_perturb_normal" number="147">
    <function name="TextureNormalEXT" offset="?">
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<category name="GL_EXT_multi_draw_arrays" number="148">
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    <function name="MultiDrawElementsEXT" offset="645">
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<category name="GL_EXT_fog_coord" number="149">
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        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true"/>
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</category>

<!-- Extension number 150 is not listed in the extension registry. -->
<!-- Extension number 151 is not listed in the extension registry. -->
<!-- Extension number 152 is not listed in the extension registry. -->
<!-- Extension number 153 is not listed in the extension registry. -->
<!-- Extension number 154 is not listed in the extension registry. -->

<category name="GL_EXT_coordinate_frame" number="156">
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    <function name="Tangent3fvEXT" offset="?">
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    <function name="Tangent3iEXT" offset="?">
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</category>

<!-- Extension number 157 is not listed in the extension registry. -->

<category name="GL_SGIX_pixel_texture" number="160">
    <function name="PixelTexGenSGIX" offset="430">
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        <glx rop="2059" ignore="true"/>
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<!-- Extension number 161 is not listed in the extension registry. -->
<!-- Extension number 162 is not listed in the extension registry. -->

<category name="GL_SUNX_constant_data" number="163">
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    <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN" offset="?">
        <param name="rc" type="GLuint"/>
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        <param name="rc" type="const GLuint *"/>
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        <param name="c" type="const GLfloat *"/>
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        <param name="v" type="const GLfloat *"/>
    </function>
</category>

<!-- Extension number 167 is a WGL extension. -->
<!-- Extension number 168 is a WGL extension. -->
<!-- Extension number 169 is a WGL extension. -->
<!-- Extension number 170 is a WGL extension. -->
<!-- Extension number 171 is a WGL extension. -->
<!-- Extension number 172 is a WGL extension. -->

<category name="GL_EXT_blend_func_separate" number="173">
    <function name="BlendFuncSeparateEXT" offset="537">
        <param name="sfactorRGB" type="GLenum"/>
        <param name="dfactorRGB" type="GLenum"/>
        <param name="sfactorAlpha" type="GLenum"/>
        <param name="dfactorAlpha" type="GLenum"/>
        <glx rop="4134"/>
    </function>
</category>

<!-- Extension number 177 is a WGL extension. -->
<!-- Extension number 180 is not listed in the extension registry. -->
<!-- Extension number 183 is a GLX extension. -->
<!-- Extension number 184 is not listed in the extension registry. -->

<category name="GL_EXT_texture_filter_anisotropic" number="187">
    <enum name="TEXTURE_MAX_ANISOTROPY_EXT"               value="0x84FE">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT"           value="0x84FF"/>
</category>

<category name="GL_EXT_vertex_weighting" number="188">
    <function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT">
        <param name="weight" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexWeightfvEXT" offset="495">
        <param name="weight" type="const GLfloat *" count="1"/>
        <glx rop="4135" ignore="true"/>
    </function>

    <function name="VertexWeightPointerEXT" offset="496">
        <param name="size" type="GLsizei"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true" ignore="true"/>
    </function>
</category>

<category name="GL_NV_vertex_array_range" number="190">
    <function name="FlushVertexArrayRangeNV" offset="497">
        <glx ignore="true"/>
    </function>

    <function name="VertexArrayRangeNV" offset="498">
        <param name="length" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_NV_register_combiners" number="191">
    <function name="CombinerParameterfvNV" offset="499">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *" variable_param="pname"/>
        <glx rop="4137" ignore="true"/>
    </function>

    <function name="CombinerParameterfNV" offset="500">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
        <glx rop="4136" ignore="true"/>
    </function>

    <function name="CombinerParameterivNV" offset="501">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="4139" ignore="true"/>
    </function>

    <function name="CombinerParameteriNV" offset="502">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLint"/>
        <glx rop="4138" ignore="true"/>
    </function>

    <function name="CombinerInputNV" offset="503">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="variable" type="GLenum"/>
        <param name="input" type="GLenum"/>
        <param name="mapping" type="GLenum"/>
        <param name="componentUsage" type="GLenum"/>
        <glx rop="4140" ignore="true"/>
    </function>

    <function name="CombinerOutputNV" offset="504">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="abOutput" type="GLenum"/>
        <param name="cdOutput" type="GLenum"/>
        <param name="sumOutput" type="GLenum"/>
        <param name="scale" type="GLenum"/>
        <param name="bias" type="GLenum"/>
        <param name="abDotProduct" type="GLboolean"/>
        <param name="cdDotProduct" type="GLboolean"/>
        <param name="muxSum" type="GLboolean"/>
        <glx rop="4141" ignore="true"/>
    </function>

    <function name="FinalCombinerInputNV" offset="505">
        <param name="variable" type="GLenum"/>
        <param name="input" type="GLenum"/>
        <param name="mapping" type="GLenum"/>
        <param name="componentUsage" type="GLenum"/>
        <glx rop="4142" ignore="true"/>
    </function>

    <function name="GetCombinerInputParameterfvNV" offset="506">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="variable" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1270" ignore="true"/>
    </function>

    <function name="GetCombinerInputParameterivNV" offset="507">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="variable" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1271" ignore="true"/>
    </function>

    <function name="GetCombinerOutputParameterfvNV" offset="508">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1272" ignore="true"/>
    </function>

    <function name="GetCombinerOutputParameterivNV" offset="509">
        <param name="stage" type="GLenum"/>
        <param name="portion" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1273" ignore="true"/>
    </function>

    <function name="GetFinalCombinerInputParameterfvNV" offset="510">
        <param name="variable" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1274" ignore="true"/>
    </function>

    <function name="GetFinalCombinerInputParameterivNV" offset="511">
        <param name="variable" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1275" ignore="true"/>
    </function>
</category>

<category name="GL_NV_fog_distance" number="192">
    <enum name="FOG_DISTANCE_MODE_NV"                     value="0x855A">
        <size name="Fogfv" count="1"/>
        <size name="Fogiv" count="1"/>
    </enum>
    <enum name="EYE_RADIAL_NV"                            value="0x855B"/>
    <enum name="EYE_PLANE_ABSOLUTE_NV"                    value="0x855C"/>
</category>

<category name="GL_NV_texture_env_combine4" number="195">
    <enum name="COMBINE4"                                 value="0x8503"/>
    <enum name="SOURCE3_RGB_NV"                           value="0x8583">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="SOURCE3_ALPHA_NV"                         value="0x858B">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND3_RGB_NV"                          value="0x8593">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
    <enum name="OPERAND3_ALPHA_NV"                        value="0x859B">
        <size name="TexEnvfv" count="1"/>
        <size name="TexEnviv" count="1"/>
    </enum>
</category>

<category name="GL_MESA_resize_buffers" number="196">
    <function name="ResizeBuffersMESA" offset="512">
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_MESA_window_pos" number="197">
    <function name="WindowPos2dMESA" offset="513">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2dvMESA" offset="514">
        <param name="v" type="const GLdouble *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2fMESA" offset="515">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2fvMESA" offset="516">
        <param name="v" type="const GLfloat *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2iMESA" offset="517">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2ivMESA" offset="518">
        <param name="v" type="const GLint *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2sMESA" offset="519">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos2svMESA" offset="520">
        <param name="v" type="const GLshort *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3dMESA" offset="521">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3dvMESA" offset="522">
        <param name="v" type="const GLdouble *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3fvMESA" offset="524">
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="230"/>
    </function>

    <function name="WindowPos3iMESA" offset="525">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3ivMESA" offset="526">
        <param name="v" type="const GLint *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3sMESA" offset="527">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos3svMESA" offset="528">
        <param name="v" type="const GLshort *"/>
        <glx handcode="true"/>
    </function>

    <function name="WindowPos4dMESA" offset="529">
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4dvMESA" offset="530">
        <param name="v" type="const GLdouble *"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4fMESA" offset="531">
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4fvMESA" offset="532">
        <param name="v" type="const GLfloat *"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4iMESA" offset="533">
        <param name="x" type="GLint"/>
        <param name="y" type="GLint"/>
        <param name="z" type="GLint"/>
        <param name="w" type="GLint"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4ivMESA" offset="534">
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        <glx ignore="true"/>
    </function>

    <function name="WindowPos4sMESA" offset="535">
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <param name="w" type="GLshort"/>
        <glx ignore="true"/>
    </function>

    <function name="WindowPos4svMESA" offset="536">
        <param name="v" type="const GLshort *"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_IBM_multimode_draw_arrays" number="200">
    <function name="MultiModeDrawArraysIBM" offset="708">
        <param name="mode" type="const GLenum *"/>
        <param name="first" type="const GLint *"/>
        <param name="count" type="const GLsizei *"/>
        <param name="primcount" type="GLsizei"/>
        <param name="modestride" type="GLint"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="MultiModeDrawElementsIBM" offset="709">
        <param name="mode" type="const GLenum *"/>
        <param name="count" type="const GLsizei *"/>
        <param name="type" type="GLenum"/>
        <param name="indices" type="const GLvoid * const *"/>
        <param name="primcount" type="GLsizei"/>
        <param name="modestride" type="GLint"/>
        <glx handcode="true" ignore="true"/>
    </function>
</category>

<category name="GL_IBM_vertex_array_lists" number="201">
    <function name="ColorPointerListIBM" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="SecondaryColorPointerListIBM" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="EdgeFlagPointerListIBM" offset="?">
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLboolean **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="FogCoordPointerListIBM" offset="?">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="IndexPointerListIBM" offset="?">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="NormalPointerListIBM" offset="?">
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="TexCoordPointerListIBM" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>

    <function name="VertexPointerListIBM" offset="?">
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLint"/>
        <param name="pointer" type="const GLvoid **"/>
        <param name="ptrstride" type="GLint"/>
    </function>
</category>

<!-- Extension number 202 is not listed in the extension registry. -->
<!-- Extension number 203 is not listed in the extension registry. -->
<!-- Extension number 204 is not listed in the extension registry. -->
<!-- Extension number 205 is not listed in the extension registry. -->

<category name="GL_3DFX_tbuffer" number="208">
    <function name="TbufferMask3DFX" offset="553">
        <param name="mask" type="GLuint"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_EXT_multisample" number="209">
    <function name="SampleMaskEXT" alias="SampleMaskSGIS">
        <param name="value" type="GLclampf"/>
        <param name="invert" type="GLboolean"/>
    </function>

    <function name="SamplePatternEXT" alias="SamplePatternSGIS">
        <param name="pattern" type="GLenum"/>
    </function>
</category>

<!-- Extension number 211 is not listed in the extension registry. -->
<!-- Extension number 213 is not listed in the extension registry. -->

<category name="GL_SGIS_texture_color_mask" number="214">
    <function name="TextureColorMaskSGIS" offset="?">
        <param name="red" type="GLboolean"/>
        <param name="green" type="GLboolean"/>
        <param name="blue" type="GLboolean"/>
        <param name="alpha" type="GLboolean"/>
    </function>
</category>

<!-- Extension number 215 is a GLX extension. -->
<!-- Extension number 216 is a GLX extension. -->
<!-- Extension number 217 is a GLX extension. -->
<!-- Extension number 218 is a GLX extension. -->
<!-- Extension number 219 is not listed in the extension registry. -->

<category name="GL_EXT_texture_env_dot3" number="220">
    <enum name="DOT3_RGB_EXT"                             value="0x8740"/>
    <enum name="DOT3_RGBA_EXT"                            value="0x8741"/>
</category>

<category name="GL_ATI_texture_mirror_once" number="221">
    <enum name="MIRROR_CLAMP_ATI"                         value="0x8742"/>
    <enum name="MIRROR_CLAMP_TO_EDGE_ATI"                 value="0x8743"/>
</category>

<category name="GL_NV_fence" number="222">
    <function name="DeleteFencesNV" offset="647">
        <param name="n" type="GLsizei"/>
        <param name="fences" type="const GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="GenFencesNV" offset="648">
        <param name="n" type="GLsizei"/>
        <param name="fences" type="GLuint *"/>
        <glx ignore="true"/>
    </function>

    <function name="IsFenceNV" offset="649">
        <param name="fence" type="GLuint"/>
        <return type="GLboolean"/>
        <glx ignore="true"/>
    </function>

    <function name="TestFenceNV" offset="650">
        <param name="fence" type="GLuint"/>
        <return type="GLboolean"/>
        <glx ignore="true"/>
    </function>

    <function name="GetFenceivNV" offset="651">
        <param name="fence" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
        <glx ignore="true"/>
    </function>

    <function name="FinishFenceNV" offset="652">
        <param name="fence" type="GLuint"/>
        <glx ignore="true"/>
    </function>

    <function name="SetFenceNV" offset="653">
        <param name="fence" type="GLuint"/>
        <param name="condition" type="GLenum"/>
        <glx ignore="true"/>
    </function>
</category>

<category name="GL_IBM_texture_mirrored_repeat" number="224">
    <enum name="MIRRORED_REPEAT_IBM"                      value="0x8370"/>
</category>

<category name="GL_NV_evaluators" number="225">
    <function name="MapControlPointsNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="ustride" type="GLsizei"/>
        <param name="vstride" type="GLsizei"/>
        <param name="uorder" type="GLint"/>
        <param name="vorder" type="GLint"/>
        <param name="packed" type="GLboolean"/>
        <param name="points" type="const GLvoid *"/>
    </function>

    <function name="MapParameterivNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *"/>
    </function>

    <function name="MapParameterfvNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="GetMapControlPointsNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="ustride" type="GLsizei"/>
        <param name="vstride" type="GLsizei"/>
        <param name="packed" type="GLboolean"/>
        <param name="points" type="GLvoid *"/>
    </function>

    <function name="GetMapParameterivNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetMapParameterfvNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
    </function>

    <function name="GetMapAttribParameterivNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *"/>
    </function>

    <function name="GetMapAttribParameterfvNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
    </function>

    <function name="EvalMapsNV" offset="?">
        <param name="target" type="GLenum"/>
        <param name="mode" type="GLenum"/>
    </function>
</category>

<category name="GL_NV_packed_depth_stencil" number="226">
    <enum name="DEPTH_STENCIL_NV"                         value="0x84F9"/>
    <enum name="UNSIGNED_INT_24_8_NV"                     value="0x84FA"/>
</category>

<category name="GL_NV_register_combiners2" number="227">
    <function name="CombinerStageParameterfvNV" offset="?">
        <param name="stage" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>

    <function name="GetCombinerStageParameterfvNV" offset="?">
        <param name="stage" type="GLenum"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *"/>
    </function>
</category>

<category name="GL_NV_texture_rectangle" number="229">
    <enum name="TEXTURE_RECTANGLE_NV"                     value="0x84F5"/>
    <enum name="TEXTURE_BINDING_RECTANGLE_NV"             value="0x84F6"/>
    <enum name="PROXY_TEXTURE_RECTANGLE_NV"               value="0x84F7"/>
    <enum name="MAX_RECTANGLE_TEXTURE_SIZE_NV"            value="0x84F8"/>
</category>

<category name="GL_NV_vertex_program" number="233">
    <function name="AreProgramsResidentNV" offset="578">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="ids" type="const GLuint *" count="n"/>
        <param name="residences" type="GLboolean *"/>
        <return type="GLboolean"/>
        <glx vendorpriv="1293" ignore="true"/>
    </function>

    <function name="BindProgramNV" offset="579">
        <param name="target" type="GLenum"/>
        <param name="id" type="GLuint"/>
        <glx rop="4108" ignore="true"/>
    </function>

    <function name="DeleteProgramsNV" offset="580">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="ids" type="const GLuint *" count="n"/>
        <glx vendorpriv="1294" ignore="true"/>
    </function>

    <function name="ExecuteProgramNV" offset="581">
        <param name="target" type="GLenum"/>
        <param name="id" type="GLuint"/>
        <param name="params" type="const GLfloat *" variable_param="target"/>
        <glx rop="4181" ignore="true"/>
    </function>

    <function name="GenProgramsNV" offset="582">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="GLuint *"/>
        <glx vendorpriv="1295" ignore="true"/>
    </function>

    <function name="GetProgramParameterdvNV" offset="583">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *" output="true"/>
        <glx vendorpriv="1297" ignore="true"/>
    </function>

    <function name="GetProgramParameterfvNV" offset="584">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1296" ignore="true"/>
    </function>

    <function name="GetProgramivNV" offset="585">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1307" ignore="true"/>
    </function>

    <function name="GetProgramStringNV" offset="586">
        <param name="id" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="program" type="GLubyte *" output="true"/>
        <glx vendorpriv="1308" handcode="true" ignore="true"/>
    </function>

    <function name="GetTrackMatrixivNV" offset="587">
        <param name="target" type="GLenum"/>
        <param name="address" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1300" ignore="true"/>
    </function>

    <function name="GetVertexAttribdvNV" offset="753">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLdouble *" output="true"/>
        <glx vendorpriv="1301" ignore="true"/>
    </function>

    <function name="GetVertexAttribfvNV" offset="754">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLfloat *" output="true"/>
        <glx vendorpriv="1302" ignore="true"/>
    </function>

    <function name="GetVertexAttribivNV" offset="755">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint *" output="true"/>
        <glx vendorpriv="1303" ignore="true"/>
    </function>

    <function name="GetVertexAttribPointervNV" offset="591">
        <param name="index" type="GLuint"/>
        <param name="pname" type="GLenum"/>
        <param name="pointer" type="GLvoid **" output="true"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="IsProgramNV" offset="592">
        <param name="id" type="GLuint"/>
        <return type="GLboolean"/>
        <glx vendorpriv="1304" ignore="true"/>
    </function>

    <function name="LoadProgramNV" offset="593">
        <param name="target" type="GLenum"/>
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei" counter="true"/>
        <param name="program" type="const GLubyte *" count="len"/>
        <glx rop="4183" ignore="true"/>
    </function>

    <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="ProgramParameter4dvNV" offset="595">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLdouble *" count="4"/>
        <glx rop="4185" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="ProgramParameter4fvNV" offset="597">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="params" type="const GLfloat *" count="4"/>
        <glx rop="4184" ignore="true"/>
    </function>

    <function name="ProgramParameters4dvNV" offset="598">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="num" type="GLuint"/>
        <param name="params" type="const GLdouble *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'params' is 4*num.
        -->
        <glx rop="4187" handcode="true" ignore="true"/>
    </function>

    <function name="ProgramParameters4fvNV" offset="599">
        <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="num" type="GLuint" counter="true"/>
        <param name="params" type="const GLfloat *" count="num"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'params' is 4*num.
        -->
        <glx rop="4186" handcode="true" ignore="true"/>
    </function>

    <function name="RequestResidentProgramsNV" offset="600">
        <param name="n" type="GLsizei"/>
        <param name="ids" type="const GLuint *"/>
        <glx rop="4182" handcode="true" ignore="true"/>
    </function>

    <function name="TrackMatrixNV" offset="601">
        <param name="target" type="GLenum"/>
        <param name="address" type="GLuint"/>
        <param name="matrix" type="GLenum"/>
        <param name="transform" type="GLenum"/>
        <glx rop="4188" ignore="true"/>
    </function>

    <function name="VertexAttribPointerNV" offset="602">
        <param name="index" type="GLuint"/>
        <param name="size" type="GLint"/>
        <param name="type" type="GLenum"/>
        <param name="stride" type="GLsizei"/>
        <param name="pointer" type="const GLvoid *"/>
        <glx handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib1dvNV" offset="757">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="1"/>
        <glx rop="4197" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib1fvNV" offset="759">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="1"/>
        <glx rop="4193" ignore="true"/>
    </function>

    <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib1svNV" offset="761">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="1"/>
        <glx rop="4189" ignore="true"/>
    </function>

    <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib2dvNV" offset="763">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="2"/>
        <glx rop="4198" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib2fvNV" offset="765">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="2"/>
        <glx rop="4194" ignore="true"/>
    </function>

    <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib2svNV" offset="767">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="2"/>
        <glx rop="4190" ignore="true"/>
    </function>

    <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib3dvNV" offset="769">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="3"/>
        <glx rop="4199" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib3fvNV" offset="771">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="3"/>
        <glx rop="4195" ignore="true"/>
    </function>

    <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib3svNV" offset="773">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="3"/>
        <glx rop="4191" ignore="true"/>
    </function>

    <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib4dvNV" offset="775">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLdouble *" count="4"/>
        <glx rop="4200" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib4fvNV" offset="777">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLfloat *" count="4"/>
        <glx rop="4196" ignore="true"/>
    </function>

    <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLshort"/>
        <param name="y" type="GLshort"/>
        <param name="z" type="GLshort"/>
        <param name="w" type="GLshort"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib4svNV" offset="779">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLshort *" count="4"/>
        <glx rop="4192" ignore="true"/>
    </function>

    <function name="VertexAttrib4ubNV" offset="780" vectorequiv="VertexAttrib4ubvNV">
        <param name="index" type="GLuint"/>
        <param name="x" type="GLubyte"/>
        <param name="y" type="GLubyte"/>
        <param name="z" type="GLubyte"/>
        <param name="w" type="GLubyte"/>
        <glx ignore="true"/>
    </function>

    <function name="VertexAttrib4ubvNV" offset="781">
        <param name="index" type="GLuint"/>
        <param name="v" type="const GLubyte *" count="4"/>
        <glx rop="4201" ignore="true"/>
    </function>

    <function name="VertexAttribs1dvNV" offset="629">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei" counter="true"/>
        <param name="v" type="const GLdouble *" count="n"/>
        <glx rop="4210" doubles_in_order="true" ignore="true"/>
    </function>

    <function name="VertexAttribs1fvNV" offset="630">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei" counter="true"/>
        <param name="v" type="const GLfloat *" count="n"/>
        <glx rop="4206" ignore="true"/>
    </function>

    <function name="VertexAttribs1svNV" offset="631">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei" counter="true"/>
        <param name="v" type="const GLshort *" count="n"/>
        <glx rop="4202" ignore="true"/>
    </function>

    <function name="VertexAttribs2dvNV" offset="632">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLdouble *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 2*n.
        -->
        <glx rop="4211" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs2fvNV" offset="633">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLfloat *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 2*n.
        -->
        <glx rop="4207" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs2svNV" offset="634">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLshort *"/>
        <glx rop="4203" handcode="true" ignore="true"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 2*n.
        -->
    </function>

    <function name="VertexAttribs3dvNV" offset="635">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLdouble *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 3*n.
        -->
        <glx rop="4212" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs3fvNV" offset="636">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLfloat *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 3*n.
        -->
        <glx rop="4208" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs3svNV" offset="637">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLshort *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 3*n.
        -->
        <glx rop="4204" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs4dvNV" offset="638">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLdouble *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 4*n.
        -->
        <glx rop="4213" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs4fvNV" offset="639">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLfloat *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 4*n.
        -->
        <glx rop="4209" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs4svNV" offset="640">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLshort *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 4*n.
        -->
        <glx rop="4205" handcode="true" ignore="true"/>
    </function>

    <function name="VertexAttribs4ubvNV" offset="641">
        <param name="index" type="GLuint"/>
        <param name="n" type="GLsizei"/>
        <param name="v" type="const GLubyte *"/>

        <!-- This is hand coded because the number of array elements
             pointed to by 'v' is 4*n.
        -->
        <glx rop="4214" handcode="true" ignore="true"/>
    </function>
</category>

<!-- Extension number 234 is a GLX extension. -->

<category name="GL_SGIX_texture_coordinate_clamp" number="235">
    <enum name="TEXTURE_MAX_CLAMP_S_SGIX"                 value="0x8369">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_MAX_CLAMP_T_SGIX"                 value="0x836A">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
    <enum name="TEXTURE_MAX_CLAMP_R_SGIX"                 value="0x836B">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<!-- Extension number 236 is not listed in the extension registry. -->
<!-- Extension number 237 is a GLX extension. -->
<!-- Extension number 238 is a GLX extension. -->
<!-- Extension number 242 is a WGL extension. -->
<!-- Extension number 250 is a WGL extension. -->
<!-- Extension number 251 is a WGL extension. -->
<!-- Extension number 252 is a WGL extension. -->
<!-- Extension number 253 is a WGL extension. -->
<!-- Extension number 254 is a WGL extension. -->
<!-- Extension number 255 is a WGL extension. -->

<category name="GL_NV_point_sprite" number="262">
    <!-- These existing enums can be passed as a parameter to the function
         added for this extension. -->

    <enum name="POINT_SIZE_MIN_EXT"                       value="0x8126">
        <size name="PointParameterivNV" count="1"/>
    </enum>
    <enum name="POINT_SIZE_MAX_EXT"                       value="0x8127">
        <size name="PointParameterivNV" count="1"/>
    </enum>
    <enum name="POINT_FADE_THRESHOLD_SIZE_EXT"            value="0x8128">
        <size name="PointParameterivNV" count="1"/>
    </enum>
    <enum name="POINT_DISTANCE_ATTENUATION_EXT"           value="0x8129">
        <size name="PointParameterivNV" count="3"/>
    </enum>

    <enum name="POINT_SPRITE_R_MODE_NV"                   value="0x8863	">
        <size name="PointParameterfvEXT" count="1"/>
        <size name="PointParameterivNV" count="1"/>
    </enum>

    <function name="PointParameteriNV" offset="642">
        <param name="pname" type="GLenum"/>
        <param name="params" type="GLint"/>
        <glx rop="4221"/>
    </function>

    <function name="PointParameterivNV" offset="643">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLint *" variable_param="pname"/>
        <glx rop="4222"/>
    </function>
</category>

<!-- Extension number 263 is a WGL extension. -->
<!-- Extension number 264 is a WGL extension. -->

<category name="EXT_stencil_two_side" number="268">
    <function name="ActiveStencilFaceEXT" offset="646">
        <param name="face" type="GLenum"/>
        <glx rop="4220"/>
    </function>
</category>

<category name="GL_ATI_draw_buffers" number="277">
    <function name="DrawBuffersATI" alias="DrawBuffersARB">
        <param name="n" type="GLsizei" counter="true"/>
        <param name="bufs" type="const GLenum *" count="n"/>
	<!-- GLX protocol is not fully defined for this extension. -->
    </function>
</category>

<!-- Extension number 278 is a WGL extension. -->

<category name="GL_NV_fragment_program" number="282">
    <function name="ProgramNamedParameter4fNV" offset="682" vectorequiv="ProgramNamedParameter4fvNV">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *"/>
        <param name="x" type="GLfloat"/>
        <param name="y" type="GLfloat"/>
        <param name="z" type="GLfloat"/>
        <param name="w" type="GLfloat"/>
        <glx rop="4218" handcode="true" ignore="true"/>
    </function>

    <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *" variable_param="len"/>
        <param name="x" type="GLdouble"/>
        <param name="y" type="GLdouble"/>
        <param name="z" type="GLdouble"/>
        <param name="w" type="GLdouble"/>
        <glx ignore="true"/>
    </function>

    <function name="ProgramNamedParameter4fvNV" offset="684">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *"/>
        <param name="v" type="const GLfloat *"/>
        <glx rop="4218" handcode="true" ignore="true"/>
    </function>

    <function name="ProgramNamedParameter4dvNV" offset="685">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *"/>
        <param name="v" type="const GLdouble *"/>
        <glx rop="4219" handcode="true" ignore="true"/>
    </function>

    <function name="GetProgramNamedParameterfvNV" offset="686">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *"/>
        <param name="params" type="GLfloat *"/>
        <glx vendorpriv="1310" handcode="true" ignore="true"/>
    </function>

    <function name="GetProgramNamedParameterdvNV" offset="687">
        <param name="id" type="GLuint"/>
        <param name="len" type="GLsizei"/>
        <param name="name" type="const GLubyte *"/>
        <param name="params" type="GLdouble *"/>
        <glx vendorpriv="1311" handcode="true" ignore="true"/>
    </function>
</category>

<category name="GL_NV_expand_normal" number="286">
    <enum name="TEXTURE_UNSIGNED_REMAP_MODE_NV"           value="0x888F">
        <size name="TexParameterfv" count="1"/>
        <size name="TexParameteriv" count="1"/>
    </enum>
</category>

<category name="GL_EXT_depth_bounds_test" number="297">
    <function name="DepthBoundsEXT" offset="699">
        <param name="zmin" type="GLclampd"/>
        <param name="zmax" type="GLclampd"/>
        <glx rop="4229" ignore="true"/>
    </function>
</category>

<category name="GL_EXT_texture_mirror_clamp" number="298">
    <enum name="MIRROR_CLAMP_EXT"                         value="0x8742"/>
    <enum name="MIRROR_CLAMP_TO_EDGE_EXT"                 value="0x8743"/>
    <enum name="MIRROR_CLAMP_TO_BORDER_EXT"               value="0x8912"/>
</category>

<category name="GL_EXT_blend_equation_separate" number="299">
    <function name="BlendEquationSeparateEXT" offset="710">
        <param name="modeRGB" type="GLenum"/>
        <param name="modeA" type="GLenum"/>
        <glx rop="4228" ignore="true"/>
    </function>
</category>


<!-- Unnumbered extensions sorted by name. -->

<category name="GL_ATI_blend_equation_separate">
    <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT">
        <param name="modeRGB" type="GLenum"/>
        <param name="modeA" type="GLenum"/>
    </function>
</category>

<category name="GL_INGR_blend_func_separate">
    <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT">
        <param name="sfactorRGB" type="GLenum"/>
        <param name="dfactorRGB" type="GLenum"/>
        <param name="sfactorAlpha" type="GLenum"/>
        <param name="dfactorAlpha" type="GLenum"/>
    </function>
</category>

<category name="GL_SGIS_point_parameters">
    <enum name="POINT_SIZE_MIN_SGIS"                      value="0x8126">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_SIZE_MAX_SGIS"                      value="0x8127">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_FADE_THRESHOLD_SIZE_SGIS"           value="0x8128">
        <size name="PointParameterfvEXT" count="1"/>
    </enum>
    <enum name="POINT_DISTANCE_ATTENUATION_SGIS"          value="0x8129">
        <size name="PointParameterfvEXT" count="3"/>
    </enum>

    <function name="PointParameterfSGIS" alias="PointParameterfEXT">
        <param name="pname" type="GLenum"/>
        <param name="param" type="GLfloat"/>
    </function>

    <function name="PointParameterfvSGIS" alias="PointParameterfvEXT">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLfloat *"/>
    </function>
</category>

<category name="GL_SGIX_igloo_interface">
    <function name="IglooInterfaceSGIX" offset="?">
        <param name="pname" type="GLenum"/>
        <param name="params" type="const GLvoid *"/>
    </function>
</category>

<category name="GL_SGIX_polynomial_ffd">
    <function name="DeformationMap3dSGIX" offset="?">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLdouble"/>
        <param name="u2" type="GLdouble"/>
        <param name="ustride" type="GLint"/>
        <param name="uorder" type="GLint"/>
        <param name="v1" type="GLdouble"/>
        <param name="v2" type="GLdouble"/>
        <param name="vstride" type="GLint"/>
        <param name="vorder" type="GLint"/>
        <param name="w1" type="GLdouble"/>
        <param name="w2" type="GLdouble"/>
        <param name="wstride" type="GLint"/>
        <param name="worder" type="GLint"/>
        <param name="points" type="const GLdouble *"/>
    </function>

    <function name="DeformationMap3fSGIX" offset="?">
        <param name="target" type="GLenum"/>
        <param name="u1" type="GLfloat"/>
        <param name="u2" type="GLfloat"/>
        <param name="ustride" type="GLint"/>
        <param name="uorder" type="GLint"/>
        <param name="v1" type="GLfloat"/>
        <param name="v2" type="GLfloat"/>
        <param name="vstride" type="GLint"/>
        <param name="vorder" type="GLint"/>
        <param name="w1" type="GLfloat"/>
        <param name="w2" type="GLfloat"/>
        <param name="wstride" type="GLint"/>
        <param name="worder" type="GLint"/>
        <param name="points" type="const GLfloat *"/>
    </function>

    <function name="DeformSGIX" offset="?">
        <param name="mask" type="GLenum"/>
    </function>

    <function name="LoadIdentityDeformationMapSGIX" offset="?">
        <param name="mask" type="GLenum"/>
    </function>
</category>

</OpenGLAPI>