/* $Id: xm_tri.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file contains "accelerated" triangle functions. It should be * fairly easy to write new special-purpose triangle functions and hook * them into this module. */ #include "glxheader.h" #include "depth.h" #include "macros.h" #include "vb.h" #include "types.h" #include "xmesaP.h" /**********************************************************************/ /*** Triangle rendering ***/ /**********************************************************************/ #if 0 /* * Render a triangle into a pixmap, any pixel format, flat shaded and * no raster ops. */ static void flat_pixmap_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; struct vertex_buffer *VB = ctx->VB; XMesaPoint p[3]; XMesaGC gc; if (0 /*VB->MonoColor*/) { gc = xmesa->xm_buffer->gc1; /* use current color */ } else { unsigned long pixel; if (xmesa->xm_visual->gl_visual->RGBAflag) { pixel = xmesa_color_to_pixel( xmesa, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3], xmesa->pixelformat ); } else { pixel = VB->IndexPtr->data[pv]; } gc = xmesa->xm_buffer->gc2; XMesaSetForeground( xmesa->display, gc, pixel ); } p[0].x = (GLint) (VB->Win.data[v0][0] + 0.5f); p[0].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v0][1] - 0.5f) ); p[1].x = (GLint) (VB->Win.data[v1][0] + 0.5f); p[1].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v1][1] - 0.5f) ); p[2].x = (GLint) (VB->Win.data[v2][0] + 0.5f); p[2].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v2][1] - 0.5f) ); XMesaFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc, p, 3, Convex, CoordModeOrigin ); } #endif /* * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. */ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y); \ GLint len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;ir = FixedToInt(ffr); \ ptr->g = FixedToInt(ffg); \ ptr->b = FixedToInt(ffb); \ zRow[i] = z; \ } \ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ ffz += fdzdx; \ } \ } #include "tritemp.h" } /* * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle. */ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ XDITHER_SETUP(yy); \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ XDITHER_SETUP(yy); \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ LOOKUP_SETUP; \ for (i=0;iDriverCtx; (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; const GLubyte *color = ctx->VB->ColorPtr->data[pv]; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;ir = color[RCOMP]; \ ptr->g = color[GCOMP]; \ ptr->b = color[BCOMP]; \ zRow[i] = z; \ } \ ffz += fdzdx; \ } \ } #include "tritemp.h" } /* * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. */ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ for (i=0;iColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ XMesaPutPixel( img, xx, yy, p ); \ zRow[i] = z; \ } \ ffz += fdzdx; \ } \ } #include "tritemp.h" } /* * XImage, flat, depth-buffered, PF_5R6G5B triangle. */ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; const GLubyte *color = ctx->VB->ColorPtr->data[pv]; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, len = RIGHT-LEFT; \ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ FLAT_DITHER_ROW_SETUP(yy); \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ GLubyte r = VB->ColorPtr->data[pv][0]; \ GLubyte g = VB->ColorPtr->data[pv][1]; \ GLubyte b = VB->ColorPtr->data[pv][2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ GLubyte r = VB->ColorPtr->data[pv][0]; \ GLubyte g = VB->ColorPtr->data[pv][1]; \ GLubyte b = VB->ColorPtr->data[pv][2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxr = FixedToInt(ffr); \ pixel->g = FixedToInt(ffg); \ pixel->b = FixedToInt(ffb); \ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ pixel++; \ } \ } #include "tritemp.h" } /* * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. */ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ XDITHER_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; (void) pv; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ XDITHER_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ LOOKUP_SETUP; \ for (xx=LEFT;xxDriverCtx; (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; const GLubyte *color = ctx->VB->ColorPtr->data[pv]; #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxr = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ pixel++; \ } \ } #include "tritemp.h" } /* * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. */ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ XMesaPutPixel( img, xx, yy, p ); \ } \ } #include "tritemp.h" } /* * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; const GLubyte *color = ctx->VB->ColorPtr->data[pv]; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ FLAT_DITHER_ROW_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ GLubyte r = VB->ColorPtr->data[pv][0]; \ GLubyte g = VB->ColorPtr->data[pv][1]; \ GLubyte b = VB->ColorPtr->data[pv][2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ GLubyte r = VB->ColorPtr->data[pv][0]; \ GLubyte g = VB->ColorPtr->data[pv][1]; \ GLubyte b = VB->ColorPtr->data[pv][2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; int fill_type; if (ctx->Polygon.StippleFlag) { if (xmesa->xm_buffer->stipple_pixmap == 0) { /* Allocate polygon stippling stuff once for this context. */ XMesaBuffer b = xmesa->xm_buffer; b->stipple_pixmap = XMesaCreatePixmap( xmesa->display, b->buffer, 32, 32, 1 ); #ifdef XFree86Server b->stipple_gc = CreateScratchGC(xmesa->display, 1); #else b->stipple_gc = XCreateGC(xmesa->display, b->stipple_pixmap, 0, NULL); #endif XMesaSetFunction(xmesa->display, b->stipple_gc, GXcopy); XMesaSetForeground(xmesa->display, b->stipple_gc, 1); XMesaSetBackground(xmesa->display, b->stipple_gc, 0); } /* * NOTE: We don't handle the following here! * GL_UNPACK_SWAP_BYTES * GL_UNPACK_LSB_FIRST */ /* Copy Mesa stipple pattern to an XImage then to Pixmap */ { XMesaImage *stipple_ximage; GLuint stipple[32]; int i; int shift = xmesa->xm_buffer->height % 32; for (i=0;i<32;i++) { stipple[31-i] = ctx->PolygonStipple[(i+shift) % 32]; } #ifdef XFree86Server stipple_ximage = XMesaCreateImage(1, 32, 32, (char *)stipple); #else stipple_ximage = XCreateImage( xmesa->display, xmesa->xm_visual->visinfo->visual, 1, ZPixmap, 0, (char *)stipple, 32, 32, 8, 0 ); stipple_ximage->byte_order = LSBFirst; stipple_ximage->bitmap_bit_order = LSBFirst; stipple_ximage->bitmap_unit = 32; #endif XMesaPutImage( xmesa->display, (XMesaDrawable)xmesa->xm_buffer->stipple_pixmap, xmesa->xm_buffer->stipple_gc, stipple_ximage, 0, 0, 0, 0, 32, 32 ); stipple_ximage->data = NULL; XMesaDestroyImage( stipple_ximage ); } XMesaSetStipple( xmesa->display, xmesa->xm_buffer->gc1, xmesa->xm_buffer->stipple_pixmap ); XMesaSetStipple( xmesa->display, xmesa->xm_buffer->gc2, xmesa->xm_buffer->stipple_pixmap ); fill_type = FillStippled; } else { fill_type = FillSolid; } XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, fill_type ); XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, fill_type ); } #endif #ifdef DEBUG void _xmesa_print_triangle_func( triangle_func triFunc ) { printf("XMesa tri func = "); if (triFunc ==smooth_TRUECOLOR_z_triangle) printf("smooth_TRUECOLOR_z_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_z_triangle) printf("smooth_8A8B8G8R_z_triangle\n"); else if (triFunc ==smooth_8R8G8B_z_triangle) printf("smooth_8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B24_z_triangle) printf("smooth_8R8G8B24_z_triangle\n"); else if (triFunc ==smooth_TRUEDITHER_z_triangle) printf("smooth_TRUEDITHER_z_triangle\n"); else if (triFunc ==smooth_5R6G5B_z_triangle) printf("smooth_5R6G5B_z_triangle\n"); else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle) printf("smooth_DITHER_5R6G5B_z_triangle\n"); else if (triFunc ==smooth_HPCR_z_triangle) printf("smooth_HPCR_z_triangle\n"); else if (triFunc ==smooth_DITHER8_z_triangle) printf("smooth_DITHER8_z_triangle\n"); else if (triFunc ==smooth_LOOKUP8_z_triangle) printf("smooth_LOOKUP8_z_triangle\n"); else if (triFunc ==flat_TRUECOLOR_z_triangle) printf("flat_TRUECOLOR_z_triangle\n"); else if (triFunc ==flat_8A8B8G8R_z_triangle) printf("flat_8A8B8G8R_z_triangle\n"); else if (triFunc ==flat_8R8G8B_z_triangle) printf("flat_8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B24_z_triangle) printf("flat_8R8G8B24_z_triangle\n"); else if (triFunc ==flat_TRUEDITHER_z_triangle) printf("flat_TRUEDITHER_z_triangle\n"); else if (triFunc ==flat_5R6G5B_z_triangle) printf("flat_5R6G5B_z_triangle\n"); else if (triFunc ==flat_DITHER_5R6G5B_z_triangle) printf("flat_DITHER_5R6G5B_z_triangle\n"); else if (triFunc ==flat_HPCR_z_triangle) printf("flat_HPCR_z_triangle\n"); else if (triFunc ==flat_DITHER8_z_triangle) printf("flat_DITHER8_z_triangle\n"); else if (triFunc ==flat_LOOKUP8_z_triangle) printf("flat_LOOKUP8_z_triangle\n"); else if (triFunc ==smooth_TRUECOLOR_triangle) printf("smooth_TRUECOLOR_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_triangle) printf("smooth_8A8B8G8R_triangle\n"); else if (triFunc ==smooth_8R8G8B_triangle) printf("smooth_8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B24_triangle) printf("smooth_8R8G8B24_triangle\n"); else if (triFunc ==smooth_TRUEDITHER_triangle) printf("smooth_TRUEDITHER_triangle\n"); else if (triFunc ==smooth_5R6G5B_triangle) printf("smooth_5R6G5B_triangle\n"); else if (triFunc ==smooth_DITHER_5R6G5B_triangle) printf("smooth_DITHER_5R6G5B_triangle\n"); else if (triFunc ==smooth_HPCR_triangle) printf("smooth_HPCR_triangle\n"); else if (triFunc ==smooth_DITHER8_triangle) printf("smooth_DITHER8_triangle\n"); else if (triFunc ==smooth_LOOKUP8_triangle) printf("smooth_LOOKUP8_triangle\n"); else if (triFunc ==flat_TRUECOLOR_triangle) printf("flat_TRUECOLOR_triangle\n"); else if (triFunc ==flat_TRUEDITHER_triangle) printf("flat_TRUEDITHER_triangle\n"); else if (triFunc ==flat_8A8B8G8R_triangle) printf("flat_8A8B8G8R_triangle\n"); else if (triFunc ==flat_8R8G8B_triangle) printf("flat_8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B24_triangle) printf("flat_8R8G8B24_triangle\n"); else if (triFunc ==flat_5R6G5B_triangle) printf("flat_5R6G5B_triangle\n"); else if (triFunc ==flat_DITHER_5R6G5B_triangle) printf("flat_DITHER_5R6G5B_triangle\n"); else if (triFunc ==flat_HPCR_triangle) printf("flat_HPCR_triangle\n"); else if (triFunc ==flat_DITHER8_triangle) printf("flat_DITHER8_triangle\n"); else if (triFunc ==flat_LOOKUP8_triangle) printf("flat_LOOKUP8_triangle\n"); else printf("???\n"); } #endif triangle_func xmesa_get_triangle_func( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); (void) kernel1; if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL; if (ctx->Texture.Enabled) return (triangle_func)NULL; if (xmesa->xm_buffer->buffer==XIMAGE) { if ( ctx->Light.ShadeModel==GL_SMOOTH && ctx->RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return smooth_TRUECOLOR_z_triangle; case PF_8A8B8G8R: return smooth_8A8B8G8R_z_triangle; case PF_8R8G8B: return smooth_8R8G8B_z_triangle; case PF_8R8G8B24: return smooth_8R8G8B24_z_triangle; case PF_TRUEDITHER: return smooth_TRUEDITHER_z_triangle; case PF_5R6G5B: return smooth_5R6G5B_z_triangle; case PF_DITHER_5R6G5B: return smooth_DITHER_5R6G5B_z_triangle; case PF_HPCR: return smooth_HPCR_z_triangle; case PF_DITHER: return (depth==8) ? smooth_DITHER8_z_triangle : smooth_DITHER_z_triangle; case PF_LOOKUP: return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL; default: return (triangle_func)NULL; } } if ( ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_z_triangle; case PF_8A8B8G8R: return flat_8A8B8G8R_z_triangle; case PF_8R8G8B: return flat_8R8G8B_z_triangle; case PF_8R8G8B24: return flat_8R8G8B24_z_triangle; case PF_TRUEDITHER: return flat_TRUEDITHER_z_triangle; case PF_5R6G5B: return flat_5R6G5B_z_triangle; case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_z_triangle; case PF_HPCR: return flat_HPCR_z_triangle; case PF_DITHER: return (depth==8) ? flat_DITHER8_z_triangle : flat_DITHER_z_triangle; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL; default: return (triangle_func)NULL; } } if ( ctx->RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_SMOOTH && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return smooth_TRUECOLOR_triangle; case PF_8A8B8G8R: return smooth_8A8B8G8R_triangle; case PF_8R8G8B: return smooth_8R8G8B_triangle; case PF_8R8G8B24: return smooth_8R8G8B24_triangle; case PF_TRUEDITHER: return smooth_TRUEDITHER_triangle; case PF_5R6G5B: return smooth_5R6G5B_triangle; case PF_DITHER_5R6G5B: return smooth_DITHER_5R6G5B_triangle; case PF_HPCR: return smooth_HPCR_triangle; case PF_DITHER: return (depth==8) ? smooth_DITHER8_triangle : smooth_DITHER_triangle; case PF_LOOKUP: return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL; default: return (triangle_func)NULL; } } if ( ctx->RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_FLAT && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_triangle; case PF_TRUEDITHER: return flat_TRUEDITHER_triangle; case PF_8A8B8G8R: return flat_8A8B8G8R_triangle; case PF_8R8G8B: return flat_8R8G8B_triangle; case PF_8R8G8B24: return flat_8R8G8B24_triangle; case PF_5R6G5B: return flat_5R6G5B_triangle; case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_triangle; case PF_HPCR: return flat_HPCR_triangle; case PF_DITHER: return (depth==8) ? flat_DITHER8_triangle : flat_DITHER_triangle; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL; default: return (triangle_func)NULL; } } return (triangle_func)NULL; } else { /* draw to pixmap */ #if 0 /* XXX have to disable this because X's rasterization rules * don't match software Mesa's. This causes a buffer invariance * test failure in the conformance tests. * In the future, we might provide a config option to enable this. */ if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) { if (ctx->Color.DitherFlag && depth < 24) return (triangle_func)NULL; setup_x_polygon_options( ctx ); return flat_pixmap_triangle; } #endif return (triangle_func)NULL; } }