/* $Id: xm_dd.c,v 1.10 2001/01/16 05:29:43 keithw Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glxheader.h" #include "context.h" #include "drawpix.h" #include "mem.h" #include "state.h" #include "depth.h" #include "macros.h" #include "mtypes.h" #include "xmesaP.h" #include "extensions.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "array_cache/acache.h" /* * Return the size (width,height of the current color buffer. * This function should be called by the glViewport function because * glViewport is often called when the window gets resized. We need to * update some X/Mesa stuff when that happens. * Output: width - width of buffer in pixels. * height - height of buffer in pixels. */ static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; unsigned int winwidth, winheight; #ifndef XFree86Server Window root; int winx, winy; unsigned int bw, d; _glthread_LOCK_MUTEX(_xmesa_lock); XGetGeometry( xmesa->display, xmesa->xm_buffer->frontbuffer, &root, &winx, &winy, &winwidth, &winheight, &bw, &d ); _glthread_UNLOCK_MUTEX(_xmesa_lock); #else winwidth = xmesa->xm_buffer->frontbuffer->width; winheight = xmesa->xm_buffer->frontbuffer->height; #endif *width = winwidth; *height = winheight; if ( winwidth!=xmesa->xm_buffer->width || winheight!=xmesa->xm_buffer->height) { xmesa->xm_buffer->width = winwidth; xmesa->xm_buffer->height = winheight; xmesa_alloc_back_buffer( xmesa->xm_buffer ); } /* Needed by FLIP macro */ xmesa->xm_buffer->bottom = (int) winheight - 1; if (xmesa->xm_buffer->backimage) { /* Needed by PIXELADDR1 macro */ xmesa->xm_buffer->ximage_width1 = xmesa->xm_buffer->backimage->bytes_per_line; xmesa->xm_buffer->ximage_origin1 = (GLubyte *) xmesa->xm_buffer->backimage->data + xmesa->xm_buffer->ximage_width1 * (winheight-1); /* Needed by PIXELADDR2 macro */ xmesa->xm_buffer->ximage_width2 = xmesa->xm_buffer->backimage->bytes_per_line / 2; xmesa->xm_buffer->ximage_origin2 = (GLushort *) xmesa->xm_buffer->backimage->data + xmesa->xm_buffer->ximage_width2 * (winheight-1); /* Needed by PIXELADDR3 macro */ xmesa->xm_buffer->ximage_width3 = xmesa->xm_buffer->backimage->bytes_per_line; xmesa->xm_buffer->ximage_origin3 = (GLubyte *) xmesa->xm_buffer->backimage->data + xmesa->xm_buffer->ximage_width3 * (winheight-1); /* Needed by PIXELADDR4 macro */ xmesa->xm_buffer->ximage_width4 = xmesa->xm_buffer->backimage->width; xmesa->xm_buffer->ximage_origin4 = (GLuint *) xmesa->xm_buffer->backimage->data + xmesa->xm_buffer->ximage_width4 * (winheight-1); } } static void finish( GLcontext *ctx ) { #ifdef XFree86Server /* NOT_NEEDED */ #else const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (xmesa) { _glthread_LOCK_MUTEX(_xmesa_lock); XSync( xmesa->display, False ); _glthread_UNLOCK_MUTEX(_xmesa_lock); } #endif } static void flush( GLcontext *ctx ) { #ifdef XFree86Server /* NOT_NEEDED */ #else const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (xmesa) { _glthread_LOCK_MUTEX(_xmesa_lock); XFlush( xmesa->display ); _glthread_UNLOCK_MUTEX(_xmesa_lock); } #endif } static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (mode == GL_FRONT_LEFT) { /* write to front buffer */ xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; xmesa_update_span_funcs(ctx); return GL_TRUE; } else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) { /* write to back buffer */ if (xmesa->xm_buffer->backpixmap) { xmesa->xm_buffer->buffer = (XMesaDrawable)xmesa->xm_buffer->backpixmap; } else if (xmesa->xm_buffer->backimage) { xmesa->xm_buffer->buffer = None; } else { /* just in case there wasn't enough memory for back buffer */ xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; } xmesa_update_span_funcs(ctx); return GL_TRUE; } else { return GL_FALSE; } } static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode ) { XMesaBuffer target; const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (buffer == ctx->DrawBuffer) { target = xmesa->xm_buffer; xmesa->use_read_buffer = GL_FALSE; } else { ASSERT(buffer == ctx->ReadBuffer); target = xmesa->xm_read_buffer; xmesa->use_read_buffer = GL_TRUE; } if (mode == GL_FRONT_LEFT) { target->buffer = target->frontbuffer; xmesa_update_span_funcs(ctx); } else if (mode==GL_BACK_LEFT && xmesa->xm_read_buffer->db_state) { if (target->backpixmap) { target->buffer = (XMesaDrawable)xmesa->xm_buffer->backpixmap; } else if (target->backimage) { target->buffer = None; } else { /* just in case there wasn't enough memory for back buffer */ target->buffer = target->frontbuffer; } xmesa_update_span_funcs(ctx); } else { gl_problem(ctx, "invalid buffer in set_read_buffer() in xmesa2.c"); } } static void clear_index( GLcontext *ctx, GLuint index ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; xmesa->clearpixel = (unsigned long) index; XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc, (unsigned long) index ); } static void clear_color( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; xmesa->clearcolor[0] = r; xmesa->clearcolor[1] = g; xmesa->clearcolor[2] = b; xmesa->clearcolor[3] = a; xmesa->clearpixel = xmesa_color_to_pixel( xmesa, r, g, b, a, xmesa->xm_visual->undithered_pf ); _glthread_LOCK_MUTEX(_xmesa_lock); XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc, xmesa->clearpixel ); _glthread_UNLOCK_MUTEX(_xmesa_lock); } /* Set index mask ala glIndexMask */ static void index_mask( GLcontext *ctx, GLuint mask ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (xmesa->xm_buffer->buffer != XIMAGE) { unsigned long m; if (mask==0xffffffff) { m = ((unsigned long)~0L); } else { m = (unsigned long) mask; } XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m ); } } /* Implements glColorMask() */ static void color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int xclass = GET_VISUAL_CLASS(xmesa->xm_visual); (void) amask; if (xmesa->xm_buffer->buffer != XIMAGE && (xclass == TrueColor || xclass == DirectColor)) { unsigned long m; if (rmask && gmask && bmask) { m = ((unsigned long)~0L); } else { m = 0; if (rmask) m |= GET_REDMASK(xmesa->xm_visual); if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); } XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m ); } } /**********************************************************************/ /*** glClear implementations ***/ /**********************************************************************/ static void clear_front_pixmap( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (all) { XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer, xmesa->xm_buffer->cleargc, 0, 0, xmesa->xm_buffer->width+1, xmesa->xm_buffer->height+1 ); } else { XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer, xmesa->xm_buffer->cleargc, x, xmesa->xm_buffer->height - y - height, width, height ); } } static void clear_back_pixmap( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (all) { XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap, xmesa->xm_buffer->cleargc, 0, 0, xmesa->xm_buffer->width+1, xmesa->xm_buffer->height+1 ); } else { XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap, xmesa->xm_buffer->cleargc, x, xmesa->xm_buffer->height - y - height, width, height ); } } static void clear_8bit_ximage( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (all) { size_t n = xmesa->xm_buffer->backimage->bytes_per_line * xmesa->xm_buffer->backimage->height; MEMSET( xmesa->xm_buffer->backimage->data, xmesa->clearpixel, n ); } else { GLint i; for (i=0;ixm_buffer, x, y+i ); MEMSET( ptr, xmesa->clearpixel, width ); } } } static void clear_HPCR_ximage( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (all) { GLint i, c16 = (xmesa->xm_buffer->backimage->bytes_per_line>>4)<<4; GLubyte *ptr = (GLubyte *)xmesa->xm_buffer->backimage->data; for (i=0; ixm_buffer->backimage->height; i++) { GLint j; GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { sptr += 16; } for (j=0; jxm_buffer->backimage->bytes_per_line; j++) { *ptr = sptr[j&15]; ptr++; } } } else { GLint i; for (i=y; ixm_buffer, x, i ); int j; GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i&1) { sptr += 16; } for (j=x; jDriverCtx; register GLuint pixel = (GLuint) xmesa->clearpixel; if (xmesa->swapbytes) { pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); } if (all) { register GLuint n; register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data; if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { /* low and high bytes are equal so use memset() */ n = xmesa->xm_buffer->backimage->bytes_per_line * xmesa->xm_buffer->height; MEMSET( ptr4, pixel & 0xff, n ); } else { pixel = pixel | (pixel<<16); n = xmesa->xm_buffer->backimage->bytes_per_line * xmesa->xm_buffer->height / 4; do { *ptr4++ = pixel; n--; } while (n!=0); if ((xmesa->xm_buffer->backimage->bytes_per_line * xmesa->xm_buffer->height) & 0x2) *(GLushort *)ptr4 = pixel & 0xffff; } } else { register int i, j; for (j=0;jxm_buffer, x, y+j ); for (i=0;i */ static void clear_24bit_ximage( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; const GLubyte r = xmesa->clearcolor[0]; const GLubyte g = xmesa->clearcolor[1]; const GLubyte b = xmesa->clearcolor[2]; register GLuint clearPixel; if (xmesa->swapbytes) { clearPixel = (b << 16) | (g << 8) | r; } else { clearPixel = (r << 16) | (g << 8) | b; } if (all) { if (r==g && g==b) { /* same value for all three components (gray) */ const GLint w3 = xmesa->xm_buffer->width * 3; const GLint h = xmesa->xm_buffer->height; GLint i; for (i = 0; i < h; i++) { bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i); MEMSET(ptr3, r, w3); } } else { /* the usual case */ const GLint w = xmesa->xm_buffer->width; const GLint h = xmesa->xm_buffer->height; GLint i, j; for (i = 0; i < h; i++) { bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i); for (j = 0; j < w; j++) { ptr3->r = r; ptr3->g = g; ptr3->b = b; ptr3++; } } #if 0 /* this code doesn't work for all window widths */ register GLuint *ptr4 = (GLuint *) ptr3; register GLuint px; GLuint pixel4[3]; register GLuint *p = pixel4; pixel4[0] = clearPixel | (clearPixel << 24); pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ case 0: break; case 1: px = *ptr4 & 0x00ffffff; px |= pixel4[0] & 0xff000000; *ptr4++ = px; px = *ptr4 & 0xffff0000; px |= pixel4[2] & 0x0000ffff; *ptr4 = px; if (0 == --n) break; case 2: px = *ptr4 & 0x0000fffff; px |= pixel4[1] & 0xffff0000; *ptr4++ = px; px = *ptr4 & 0xffffff00; px |= pixel4[2] & 0x000000ff; *ptr4 = px; if (0 == --n) break; case 3: px = *ptr4 & 0x000000ff; px |= pixel4[2] & 0xffffff00; *ptr4++ = px; --n; break; } while (n > 3) { p = pixel4; *ptr4++ = *p++; *ptr4++ = *p++; *ptr4++ = *p++; n -= 4; } switch (n) { case 3: p = pixel4; *ptr4++ = *p++; *ptr4++ = *p++; px = *ptr4 & 0xffffff00; px |= clearPixel & 0xff; *ptr4 = px; break; case 2: p = pixel4; *ptr4++ = *p++; px = *ptr4 & 0xffff0000; px |= *p & 0xffff; *ptr4 = px; break; case 1: px = *ptr4 & 0xff000000; px |= *p & 0xffffff; *ptr4 = px; break; case 0: break; } #endif } } else { /* only clear subrect of color buffer */ if (r==g && g==b) { /* same value for all three components (gray) */ GLint j; for (j=0;jxm_buffer, x, y+j ); MEMSET(ptr3, r, 3 * width); } } else { /* non-gray clear color */ GLint i, j; for (j = 0; j < height; j++) { bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j ); for (i = 0; i < width; i++) { ptr3->r = r; ptr3->g = g; ptr3->b = b; ptr3++; } } #if 0 /* this code might not always (seems ptr3 always == ptr4) */ GLint j; GLuint pixel4[3]; pixel4[0] = clearPixel | (clearPixel << 24); pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); for (j=0;jxm_buffer, x, y+j ); register GLuint *ptr4 = (GLuint *)ptr3; register GLuint *p, px; GLuint w = width; switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ case 0: break; case 1: px = *ptr4 & 0x00ffffff; px |= pixel4[0] & 0xff000000; *ptr4++ = px; px = *ptr4 & 0xffff0000; px |= pixel4[2] & 0x0000ffff; *ptr4 = px; if (0 == --w) break; case 2: px = *ptr4 & 0x0000fffff; px |= pixel4[1] & 0xffff0000; *ptr4++ = px; px = *ptr4 & 0xffffff00; px |= pixel4[2] & 0x000000ff; *ptr4 = px; if (0 == --w) break; case 3: px = *ptr4 & 0x000000ff; px |= pixel4[2] & 0xffffff00; *ptr4++ = px; --w; break; } while (w > 3){ p = pixel4; *ptr4++ = *p++; *ptr4++ = *p++; *ptr4++ = *p++; w -= 4; } switch (w) { case 3: p = pixel4; *ptr4++ = *p++; *ptr4++ = *p++; px = *ptr4 & 0xffffff00; px |= *p & 0xff; *ptr4 = px; break; case 2: p = pixel4; *ptr4++ = *p++; px = *ptr4 & 0xffff0000; px |= *p & 0xffff; *ptr4 = px; break; case 1: px = *ptr4 & 0xff000000; px |= pixel4[0] & 0xffffff; *ptr4 = px; break; case 0: break; } } #endif } } } static void clear_32bit_ximage( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (all) { register GLint n = xmesa->xm_buffer->width * xmesa->xm_buffer->height; register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data; register GLuint pixel = (GLuint) xmesa->clearpixel; if (xmesa->swapbytes) { pixel = ((pixel >> 24) & 0x000000ff) | ((pixel >> 8) & 0x0000ff00) | ((pixel << 8) & 0x00ff0000) | ((pixel << 24) & 0xff000000); } if (pixel==0) { MEMSET( ptr4, pixel, 4*n ); } else { do { *ptr4++ = pixel; n--; } while (n!=0); } } else { register int i, j; register GLuint pixel = (GLuint) xmesa->clearpixel; for (j=0;jxm_buffer, x, y+j ); for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; if (all) { register int i, j; width = xmesa->xm_buffer->width; height = xmesa->xm_buffer->height; for (j=0;jclearpixel ); } } } else { /* TODO: optimize this */ register int i, j; y = FLIP(xmesa->xm_buffer, y); for (j=0;jclearpixel ); } } } } static GLbitfield clear_buffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; /* we can't handle color or index masking */ if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { if (*colorMask != 0xffffffff || ctx->Color.IndexMask != 0xffffffff) return mask; } if (mask & DD_FRONT_LEFT_BIT) { ASSERT(xmesa->xm_buffer->front_clear_func); (*xmesa->xm_buffer->front_clear_func)( ctx, all, x, y, width, height ); } if (mask & DD_BACK_LEFT_BIT) { ASSERT(xmesa->xm_buffer->back_clear_func); (*xmesa->xm_buffer->back_clear_func)( ctx, all, x, y, width, height ); } return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); } #if 0 /* * This function implements glDrawPixels() with an XPutImage call when * drawing to the front buffer (X Window drawable). * The image format must be GL_BGRA to match the PF_8R8G8B pixel format. * XXX top/bottom edge clipping is broken! */ static GLboolean drawpixels_8R8G8B( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaDisplay *dpy = xmesa->xm_visual->display; XMesaDrawable buffer = xmesa->xm_buffer->buffer; XMesaGC gc = xmesa->xm_buffer->gc; assert(dpy); assert(buffer); assert(gc); /* XXX also check for pixel scale/bias/lookup/zooming! */ if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { int dstX = x; int dstY = y; int w = width; int h = height; int srcX = unpack->SkipPixels; int srcY = unpack->SkipRows; if (_mesa_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { XMesaImage ximage; MEMSET(&ximage, 0, sizeof(XMesaImage)); ximage.width = width; ximage.height = height; ximage.format = ZPixmap; ximage.data = (char *) pixels + (height - 1) * width * 4; ximage.byte_order = LSBFirst; ximage.bitmap_unit = 32; ximage.bitmap_bit_order = LSBFirst; ximage.bitmap_pad = 32; ximage.depth = 24; ximage.bytes_per_line = -width * 4; ximage.bits_per_pixel = 32; ximage.red_mask = 0xff0000; ximage.green_mask = 0x00ff00; ximage.blue_mask = 0x0000ff; dstY = FLIP(xmesa->xm_buffer,dstY) - height + 1; XPutImage(dpy, buffer, gc, &ximage, srcX, srcY, dstX, dstY, w, h); return GL_TRUE; } } return GL_FALSE; } #endif static const GLubyte * get_string( GLcontext *ctx, GLenum name ) { (void) ctx; switch (name) { case GL_RENDERER: #ifdef XFree86Server return (const GLubyte *) "Mesa GLX Indirect"; #else return (const GLubyte *) "Mesa X11"; #endif case GL_VENDOR: #ifdef XFree86Server return (const GLubyte *) "VA Linux Systems, Inc."; #else return NULL; #endif default: return NULL; } } static void enable( GLcontext *ctx, GLenum pname, GLboolean state ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; switch (pname) { case GL_DITHER: if (state) xmesa->pixelformat = xmesa->xm_visual->dithered_pf; else xmesa->pixelformat = xmesa->xm_visual->undithered_pf; break; default: ; /* silence compiler warning */ } } void xmesa_update_state( GLcontext *ctx, GLuint new_state ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; /* Propogate statechange information to swrast and swrast_setup * modules. The X11 driver has no internal GL-dependent state. */ _swrast_InvalidateState( ctx, new_state ); _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); /* setup pointers to front and back buffer clear functions */ xmesa->xm_buffer->front_clear_func = clear_front_pixmap; if (xmesa->xm_buffer->backpixmap != XIMAGE) { xmesa->xm_buffer->back_clear_func = clear_back_pixmap; } else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) { xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; } else switch (xmesa->xm_visual->BitsPerPixel) { case 8: if (xmesa->xm_visual->hpcr_clear_flag) { xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage; } else { xmesa->xm_buffer->back_clear_func = clear_8bit_ximage; } break; case 16: xmesa->xm_buffer->back_clear_func = clear_16bit_ximage; break; case 24: xmesa->xm_buffer->back_clear_func = clear_24bit_ximage; break; case 32: xmesa->xm_buffer->back_clear_func = clear_32bit_ximage; break; default: xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; break; } xmesa_update_span_funcs(ctx); } /* Setup pointers and other driver state that is constant for the life * of a context. */ void xmesa_init_pointers( GLcontext *ctx ) { ctx->Driver.GetString = get_string; ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.Flush = flush; ctx->Driver.Finish = finish; ctx->Driver.RenderStart = _swsetup_RenderStart; ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; ctx->Driver.PointsFunc = _swsetup_Points; ctx->Driver.LineFunc = _swsetup_Line; ctx->Driver.TriangleFunc = _swsetup_Triangle; ctx->Driver.QuadFunc = _swsetup_Quad; ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; ctx->Driver.RenderFinish = _swsetup_RenderFinish; ctx->Driver.SetDrawBuffer = set_draw_buffer; ctx->Driver.SetReadBuffer = set_read_buffer; ctx->Driver.ClearIndex = clear_index; ctx->Driver.ClearColor = clear_color; ctx->Driver.Clear = clear_buffers; ctx->Driver.IndexMask = index_mask; ctx->Driver.ColorMask = color_mask; ctx->Driver.Enable = enable; (void) DitherValues; /* silenced unused var warning */ }