/* $Id: fakeglx.c,v 1.10 1999/10/14 18:47:37 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * A pseudo-GLX implementation to allow OpenGL/GLX programs to work with Mesa. * The Fake_glX*() functions implemented here are called from glxapi.c * * Thanks to the contributors: * * Initial version: Philip Brown (philb@CSUA.Berkeley.EDU) * Better glXGetConfig() support: Armin Liebchen (liebchen@asylum.cs.utah.edu) * Further visual-handling refinements: Wolfram Gloger * (wmglo@Dent.MED.Uni-Muenchen.DE). * * Notes: * Don't be fooled, stereo isn't supported yet. */ #ifdef HAVE_CONFIG_H #include "conf.h" #endif #include #include #include #include #include #include "GL/gl.h" #include "GL/xmesa.h" #include "context.h" #include "config.h" #include "fakeglx.h" #include "macros.h" #include "types.h" #include "xmesaP.h" /* Silence compiler warnings */ void Fake_glXDummyFunc( void ) { (void) kernel8; (void) DitherValues; (void) HPCR_DRGB; (void) kernel1; } #define DONT_CARE -1 #define MAX_VISUALS 100 static XMesaVisual VisualTable[MAX_VISUALS]; static int NumVisuals = 0; /* * This struct and some code fragments borrowed * from Mark Kilgard's GLUT library. */ typedef struct _OverlayInfo { /* Avoid 64-bit portability problems by being careful to use longs due to the way XGetWindowProperty is specified. Note that these parameters are passed as CARD32s over X protocol. */ unsigned long overlay_visual; long transparent_type; long value; long layer; } OverlayInfo; /* Macro to handle c_class vs class field name in XVisualInfo struct */ #if defined(__cplusplus) || defined(c_plusplus) #define CLASS c_class #else #define CLASS class #endif /* * Test if the given XVisualInfo is usable for Mesa rendering. */ static GLboolean is_usable_visual( XVisualInfo *vinfo ) { switch (vinfo->CLASS) { case StaticGray: case GrayScale: /* Any StaticGray/GrayScale visual works in RGB or CI mode */ return GL_TRUE; case StaticColor: case PseudoColor: /* Any StaticColor/PseudoColor visual of at least 4 bits */ if (vinfo->depth>=4) { return GL_TRUE; } else { return GL_FALSE; } case TrueColor: case DirectColor: /* Any depth of TrueColor or DirectColor works in RGB mode */ return GL_TRUE; default: /* This should never happen */ return GL_FALSE; } } /* * Return the level (overlay, normal, underlay) of a given XVisualInfo. * Input: dpy - the X display * vinfo - the XVisualInfo to test * Return: level of the visual: * 0 = normal planes * >0 = overlay planes * <0 = underlay planes */ static int level_of_visual( Display *dpy, XVisualInfo *vinfo ) { Atom overlayVisualsAtom; OverlayInfo *overlay_info = NULL; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == None) { return 0; } status = XGetWindowProperty(dpy, RootWindow( dpy, vinfo->screen ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ XFree((void *) overlay_info); return 0; } /* search the overlay visual list for the visual ID of interest */ numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ioverlay_visual==vinfo->visualid) { /* found the visual */ if (/*ov->transparent_type==1 &&*/ ov->layer!=0) { int level = ov->layer; XFree((void *) overlay_info); return level; } else { XFree((void *) overlay_info); return 0; } } } /* The visual ID was not found in the overlay list. */ XFree((void *) overlay_info); return 0; } /* * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the * configuration in our list of GLX visuals. */ static XMesaVisual save_glx_visual( Display *dpy, XVisualInfo *vinfo, GLboolean rgbFlag, GLboolean alphaFlag, GLboolean dbFlag, GLboolean stereoFlag, GLint depth_size, GLint stencil_size, GLint accum_size, GLint level ) { GLboolean ximageFlag = GL_TRUE; XMesaVisual xmvis; GLint i; GLboolean comparePointers; if (dbFlag) { /* Check if the MESA_BACK_BUFFER env var is set */ char *backbuffer = getenv("MESA_BACK_BUFFER"); if (backbuffer) { if (backbuffer[0]=='p' || backbuffer[0]=='P') { ximageFlag = GL_FALSE; } else if (backbuffer[0]=='x' || backbuffer[0]=='X') { ximageFlag = GL_TRUE; } else { fprintf(stderr, "Mesa: invalid value for MESA_BACK_BUFFER "); fprintf(stderr, "environment variable, using an XImage.\n"); } } } /* Comparing IDs uses less memory but sometimes fails. */ /* XXX revisit this after 3.0 is finished. */ if (getenv("MESA_GLX_VISUAL_HACK")) comparePointers = GL_TRUE; else comparePointers = GL_FALSE; /* First check if a matching visual is already in the list */ for (i=0; idisplay == dpy && v->level == level && v->ximage_flag == ximageFlag && v->gl_visual->RGBAflag == rgbFlag && v->gl_visual->DBflag == dbFlag && v->gl_visual->StereoFlag == stereoFlag && (v->gl_visual->AlphaBits > 0) == alphaFlag && (v->gl_visual->DepthBits >= depth_size || depth_size == 0) && (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0) && (v->gl_visual->AccumBits >= accum_size || accum_size == 0)) { /* now either compare XVisualInfo pointers or visual IDs */ if ((!comparePointers && v->vishandle->visualid == vinfo->visualid) || (comparePointers && v->vishandle == vinfo)) { return v; } } } /* Create a new visual and add it to the list. */ if (NumVisuals>=MAX_VISUALS) { fprintf( stderr, "GLX Error: maximum number of visuals exceeded\n"); return NULL; } xmvis = XMesaCreateVisual( dpy, vinfo, rgbFlag, alphaFlag, dbFlag, stereoFlag, ximageFlag, depth_size, stencil_size, accum_size, level ); if (xmvis) { VisualTable[NumVisuals] = xmvis; NumVisuals++; } return xmvis; } /* * Create a GLX visual from a regular XVisualInfo. */ static XMesaVisual create_glx_visual( Display *dpy, XVisualInfo *visinfo ) { int vislevel; vislevel = level_of_visual( dpy, visinfo ); if (vislevel) { /* Configure this visual as a CI, single-buffered overlay */ return save_glx_visual( dpy, visinfo, GL_FALSE, /* rgb */ GL_FALSE, /* alpha */ GL_FALSE, /* double */ GL_FALSE, /* stereo */ 0, /* depth bits */ 0, /* stencil bits */ 0, /* accum bits */ vislevel /* level */ ); } else if (is_usable_visual( visinfo )) { /* Configure this visual as RGB, double-buffered, depth-buffered. */ /* This is surely wrong for some people's needs but what else */ /* can be done? They should use glXChooseVisual(). */ return save_glx_visual( dpy, visinfo, GL_TRUE, /* rgb */ GL_FALSE, /* alpha */ GL_TRUE, /* double */ GL_FALSE, /* stereo */ 8*sizeof(GLdepth), 8*sizeof(GLstencil), 8*sizeof(GLaccum), 0 /* level */ ); } else { fprintf(stderr,"Mesa: error in glXCreateContext: bad visual\n"); return NULL; } } /* * Find the GLX visual associated with an XVisualInfo. */ static XMesaVisual find_glx_visual( Display *dpy, XVisualInfo *vinfo ) { int i; /* First try to match pointers */ for (i=0;idisplay==dpy && VisualTable[i]->vishandle==vinfo) { return VisualTable[i]; } } /* try to match visual id */ for (i=0;idisplay==dpy && VisualTable[i]->visinfo->visualid == vinfo->visualid) { return VisualTable[i]; } } return NULL; } /* * Return the transparent pixel value for a GLX visual. * Input: glxvis - the glx_visual * Return: a pixel value or -1 if no transparent pixel */ static int transparent_pixel( XMesaVisual glxvis ) { Display *dpy = glxvis->display; XVisualInfo *vinfo = glxvis->visinfo; Atom overlayVisualsAtom; OverlayInfo *overlay_info = NULL; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == None) { return -1; } status = XGetWindowProperty(dpy, RootWindow( dpy, vinfo->screen ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ XFree((void *) overlay_info); return -1; } /* search the overlay visual list for the visual ID of interest */ numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ioverlay_visual==vinfo->visualid) { /* found it! */ if (ov->transparent_type==0) { /* type 0 indicates no transparency */ XFree((void *) overlay_info); return -1; } else { /* ov->value is the transparent pixel */ XFree((void *) overlay_info); return ov->value; } } } /* The visual ID was not found in the overlay list. */ XFree((void *) overlay_info); return -1; } /* * Return number of bits set in n. */ static int bitcount( unsigned long n ) { int bits; for (bits=0; n>0; n=n>>1) { if (n&1) { bits++; } } return bits; } /* * Try to get an X visual which matches the given arguments. */ static XVisualInfo *get_visual( Display *dpy, int scr, unsigned int depth, int xclass ) { XVisualInfo temp, *vis; long mask; int n; unsigned int default_depth; int default_class; mask = VisualScreenMask | VisualDepthMask | VisualClassMask; temp.screen = scr; temp.depth = depth; temp.CLASS = xclass; default_depth = DefaultDepth(dpy,scr); default_class = DefaultVisual(dpy,scr)->CLASS; if (depth==default_depth && xclass==default_class) { /* try to get root window's visual */ temp.visualid = DefaultVisual(dpy,scr)->visualid; mask |= VisualIDMask; } vis = XGetVisualInfo( dpy, mask, &temp, &n ); /* In case bits/pixel > 24, make sure color channels are still <=8 bits. * An SGI Infinite Reality system, for example, can have 30bpp pixels: * 10 bits per color channel. Mesa's limited to a max of 8 bits/channel. */ if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) { if (bitcount(vis->red_mask) <= 8 && bitcount(vis->green_mask) <= 8 && bitcount(vis->blue_mask) <= 8) { return vis; } else { XFree((void *) vis); return NULL; } } return vis; } /* * Retrieve the value of the given environment variable and find * the X visual which matches it. * Input: dpy - the display * screen - the screen number * varname - the name of the environment variable * Return: an XVisualInfo pointer to NULL if error. */ static XVisualInfo *get_env_visual(Display *dpy, int scr, const char *varname) { char value[100], type[100]; int depth, xclass = -1; XVisualInfo *vis; if (!getenv( varname )) { return NULL; } strncpy( value, getenv(varname), 100 ); value[99] = 0; sscanf( value, "%s %d", type, &depth ); if (strcmp(type,"TrueColor")==0) xclass = TrueColor; else if (strcmp(type,"DirectColor")==0) xclass = DirectColor; else if (strcmp(type,"PseudoColor")==0) xclass = PseudoColor; else if (strcmp(type,"StaticColor")==0) xclass = StaticColor; else if (strcmp(type,"GrayScale")==0) xclass = GrayScale; else if (strcmp(type,"StaticGray")==0) xclass = StaticGray; if (xclass>-1 && depth>0) { vis = get_visual( dpy, scr, depth, xclass ); if (vis) { return vis; } } fprintf( stderr, "Mesa: GLX unable to find visual class=%s, depth=%d.\n", type, depth ); return NULL; } /* * Select an X visual which satisfies the RGBA/CI flag and minimum depth. * Input: dpy, screen - X display and screen number * rgba - GL_TRUE = RGBA mode, GL_FALSE = CI mode * min_depth - minimum visual depth * preferred_class - preferred GLX visual class or DONT_CARE * Return: pointer to an XVisualInfo or NULL. */ static XVisualInfo *choose_x_visual( Display *dpy, int screen, GLboolean rgba, int min_depth, int preferred_class ) { XVisualInfo *vis; int xclass, visclass; int depth; if (rgba) { Atom hp_cr_maps = XInternAtom(dpy, "_HP_RGB_SMOOTH_MAP_LIST", True); /* First see if the MESA_RGB_VISUAL env var is defined */ vis = get_env_visual( dpy, screen, "MESA_RGB_VISUAL" ); if (vis) { return vis; } /* Otherwise, search for a suitable visual */ if (preferred_class==DONT_CARE) { for (xclass=0;xclass<6;xclass++) { switch (xclass) { case 0: visclass = TrueColor; break; case 1: visclass = DirectColor; break; case 2: visclass = PseudoColor; break; case 3: visclass = StaticColor; break; case 4: visclass = GrayScale; break; case 5: visclass = StaticGray; break; } if (min_depth==0) { /* start with shallowest */ for (depth=0;depth<=32;depth++) { if (visclass==TrueColor && depth==8 && !hp_cr_maps) { /* Special case: try to get 8-bit PseudoColor before */ /* 8-bit TrueColor */ vis = get_visual( dpy, screen, 8, PseudoColor ); if (vis) { return vis; } } vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } else { /* start with deepest */ for (depth=32;depth>=min_depth;depth--) { if (visclass==TrueColor && depth==8 && !hp_cr_maps) { /* Special case: try to get 8-bit PseudoColor before */ /* 8-bit TrueColor */ vis = get_visual( dpy, screen, 8, PseudoColor ); if (vis) { return vis; } } vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } } else { /* search for a specific visual class */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break; case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break; case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break; case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break; case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break; default: return NULL; } if (min_depth==0) { /* start with shallowest */ for (depth=0;depth<=32;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } else { /* start with deepest */ for (depth=32;depth>=min_depth;depth--) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } } else { /* First see if the MESA_CI_VISUAL env var is defined */ vis = get_env_visual( dpy, screen, "MESA_CI_VISUAL" ); if (vis) { return vis; } /* Otherwise, search for a suitable visual, starting with shallowest */ if (preferred_class==DONT_CARE) { for (xclass=0;xclass<4;xclass++) { switch (xclass) { case 0: visclass = PseudoColor; break; case 1: visclass = StaticColor; break; case 2: visclass = GrayScale; break; case 3: visclass = StaticGray; break; } /* try 8-bit up through 16-bit */ for (depth=8;depth<=16;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } /* try min_depth up to 8-bit */ for (depth=min_depth;depth<8;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } else { /* search for a specific visual class */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break; case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break; case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break; case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break; case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break; default: return NULL; } /* try 8-bit up through 16-bit */ for (depth=8;depth<=16;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } /* try min_depth up to 8-bit */ for (depth=min_depth;depth<8;depth++) { vis = get_visual( dpy, screen, depth, visclass ); if (vis) { return vis; } } } } /* didn't find a visual */ return NULL; } /* * Find the deepest X over/underlay visual of at least min_depth. * Input: dpy, screen - X display and screen number * level - the over/underlay level * trans_type - transparent pixel type: GLX_NONE_EXT, * GLX_TRANSPARENT_RGB_EXT, GLX_TRANSPARENT_INDEX_EXT, * or DONT_CARE * trans_value - transparent pixel value or DONT_CARE * min_depth - minimum visual depth * preferred_class - preferred GLX visual class or DONT_CARE * Return: pointer to an XVisualInfo or NULL. */ static XVisualInfo *choose_x_overlay_visual( Display *dpy, int scr, GLboolean rgbFlag, int level, int trans_type, int trans_value, int min_depth, int preferred_class ) { Atom overlayVisualsAtom; OverlayInfo *overlay_info; int numOverlaysPerScreen; Status status; Atom actualType; int actualFormat; unsigned long sizeData, bytesLeft; int i; XVisualInfo *deepvis; int deepest; /*DEBUG int tt, tv; */ switch (preferred_class) { case GLX_TRUE_COLOR_EXT: preferred_class = TrueColor; break; case GLX_DIRECT_COLOR_EXT: preferred_class = DirectColor; break; case GLX_PSEUDO_COLOR_EXT: preferred_class = PseudoColor; break; case GLX_STATIC_COLOR_EXT: preferred_class = StaticColor; break; case GLX_GRAY_SCALE_EXT: preferred_class = GrayScale; break; case GLX_STATIC_GRAY_EXT: preferred_class = StaticGray; break; default: preferred_class = DONT_CARE; } /* * The SERVER_OVERLAY_VISUALS property on the root window contains * a list of overlay visuals. Get that list now. */ overlayVisualsAtom = XInternAtom(dpy,"SERVER_OVERLAY_VISUALS", True); if (overlayVisualsAtom == (Atom) None) { return NULL; } status = XGetWindowProperty(dpy, RootWindow( dpy, scr ), overlayVisualsAtom, 0L, (long) 10000, False, overlayVisualsAtom, &actualType, &actualFormat, &sizeData, &bytesLeft, (unsigned char **) &overlay_info ); if (status != Success || actualType != overlayVisualsAtom || actualFormat != 32 || sizeData < 4) { /* something went wrong */ return NULL; } /* Search for the deepest overlay which satisifies all criteria. */ deepest = min_depth; deepvis = NULL; numOverlaysPerScreen = (int) (sizeData / 4); for (i=0;ilayer!=level) { /* failed overlay level criteria */ continue; } if (!(trans_type==DONT_CARE || (trans_type==GLX_TRANSPARENT_INDEX_EXT && ov->transparent_type>0) || (trans_type==GLX_NONE_EXT && ov->transparent_type==0))) { /* failed transparent pixel type criteria */ continue; } if (trans_value!=DONT_CARE && trans_value!=ov->value) { /* failed transparent pixel value criteria */ continue; } /* get XVisualInfo and check the depth */ vistemplate.visualid = ov->overlay_visual; vistemplate.screen = scr; vislist = XGetVisualInfo( dpy, VisualIDMask | VisualScreenMask, &vistemplate, &count ); if (count!=1) { /* something went wrong */ continue; } if (preferred_class!=DONT_CARE && preferred_class!=vislist->CLASS) { /* wrong visual class */ continue; } /* if RGB was requested, make sure we have True/DirectColor */ if (rgbFlag && vislist->CLASS != TrueColor && vislist->CLASS != DirectColor) continue; /* if CI was requested, make sure we have a color indexed visual */ if (!rgbFlag && (vislist->CLASS == TrueColor || vislist->CLASS == DirectColor)) continue; if (deepvis==NULL || vislist->depth > deepest) { /* YES! found a satisfactory visual */ if (deepvis) { XFree( deepvis ); } deepest = vislist->depth; deepvis = vislist; /* DEBUG tt = ov->transparent_type;*/ /* DEBUG tv = ov->value; */ } } /*DEBUG if (deepvis) { printf("chose 0x%x: layer=%d depth=%d trans_type=%d trans_value=%d\n", deepvis->visualid, level, deepvis->depth, tt, tv ); } */ return deepvis; } XVisualInfo *Fake_glXChooseVisual( Display *dpy, int screen, int *list ) { int *parselist; XVisualInfo *vis; int min_ci = 0; int min_red=0, min_green=0, min_blue=0; GLboolean rgb_flag = GL_FALSE; GLboolean alpha_flag = GL_FALSE; GLboolean double_flag = GL_FALSE; GLboolean stereo_flag = GL_FALSE; GLint depth_size = 0; GLint stencil_size = 0; GLint accum_size = 0; int level = 0; int visual_type = DONT_CARE; int trans_type = DONT_CARE; int trans_value = DONT_CARE; parselist = list; while (*parselist) { switch (*parselist) { case GLX_USE_GL: /* ignore */ parselist++; break; case GLX_BUFFER_SIZE: parselist++; min_ci = *parselist++; break; case GLX_LEVEL: parselist++; level = *parselist++; break; case GLX_RGBA: rgb_flag = GL_TRUE; parselist++; break; case GLX_DOUBLEBUFFER: double_flag = GL_TRUE; parselist++; break; case GLX_STEREO: stereo_flag = GL_TRUE; return NULL; case GLX_AUX_BUFFERS: /* ignore */ parselist++; parselist++; break; case GLX_RED_SIZE: parselist++; min_red = *parselist++; break; case GLX_GREEN_SIZE: parselist++; min_green = *parselist++; break; case GLX_BLUE_SIZE: parselist++; min_blue = *parselist++; break; case GLX_ALPHA_SIZE: parselist++; { GLint size = *parselist++; alpha_flag = size>0 ? 1 : 0; } break; case GLX_DEPTH_SIZE: parselist++; depth_size = *parselist++; break; case GLX_STENCIL_SIZE: parselist++; stencil_size = *parselist++; break; case GLX_ACCUM_RED_SIZE: case GLX_ACCUM_GREEN_SIZE: case GLX_ACCUM_BLUE_SIZE: case GLX_ACCUM_ALPHA_SIZE: parselist++; { GLint size = *parselist++; accum_size = MAX2( accum_size, size ); } break; /* * GLX_EXT_visual_info extension */ case GLX_X_VISUAL_TYPE_EXT: parselist++; visual_type = *parselist++; break; case GLX_TRANSPARENT_TYPE_EXT: parselist++; trans_type = *parselist++; break; case GLX_TRANSPARENT_INDEX_VALUE_EXT: parselist++; trans_value = *parselist++; break; case GLX_TRANSPARENT_RED_VALUE_EXT: case GLX_TRANSPARENT_GREEN_VALUE_EXT: case GLX_TRANSPARENT_BLUE_VALUE_EXT: case GLX_TRANSPARENT_ALPHA_VALUE_EXT: /* ignore */ parselist++; parselist++; break; case None: break; default: /* undefined attribute */ return NULL; } } /* * Since we're only simulating the GLX extension this function will never * find any real GL visuals. Instead, all we can do is try to find an RGB * or CI visual of appropriate depth. Other requested attributes such as * double buffering, depth buffer, etc. will be associated with the X * visual and stored in the VisualTable[]. */ if (level==0) { /* normal color planes */ if (rgb_flag) { /* Get an RGB visual */ int min_rgb = min_red + min_green + min_blue; if (min_rgb>1 && min_rgb<8) { /* a special case to be sure we can get a monochrome visual */ min_rgb = 1; } vis = choose_x_visual( dpy, screen, rgb_flag, min_rgb, visual_type ); } else { /* Get a color index visual */ vis = choose_x_visual( dpy, screen, rgb_flag, min_ci, visual_type ); accum_size = 0; } } else { /* over/underlay planes */ if (rgb_flag) { /* rgba overlay */ int min_rgb = min_red + min_green + min_blue; if (min_rgb>1 && min_rgb<8) { /* a special case to be sure we can get a monochrome visual */ min_rgb = 1; } vis = choose_x_overlay_visual( dpy, screen, rgb_flag, level, trans_type, trans_value, min_rgb, visual_type ); } else { /* color index overlay */ vis = choose_x_overlay_visual( dpy, screen, rgb_flag, level, trans_type, trans_value, min_ci, visual_type ); } } if (vis) { if (!save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag, stereo_flag, depth_size, stencil_size, accum_size, level )) return NULL; } return vis; } GLXContext Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo, GLXContext share_list, Bool direct ) { XMesaVisual glxvis; XMesaContext xmctx; /* deallocate unused windows/buffers */ XMesaGarbageCollect(); glxvis = find_glx_visual( dpy, visinfo ); if (!glxvis) { /* This visual wasn't found with glXChooseVisual() */ glxvis = create_glx_visual( dpy, visinfo ); if (!glxvis) { /* unusable visual */ return NULL; } } xmctx = XMesaCreateContext( glxvis, (XMesaContext) share_list ); if (xmctx) { /* set the direct/indirect flag */ xmctx->direct = direct; } return (GLXContext) xmctx; } static GLXDrawable MakeCurrent_PrevDrawable = 0; static GLXContext MakeCurrent_PrevContext = 0; static XMesaBuffer MakeCurrent_PrevBuffer = 0; Bool Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx ) { if (ctx && drawable) { XMesaBuffer buffer; if (drawable==MakeCurrent_PrevDrawable && ctx==MakeCurrent_PrevContext) { buffer = MakeCurrent_PrevBuffer; } else { buffer = XMesaFindBuffer( dpy, drawable ); } if (!buffer) { /* drawable must be a new window! */ buffer = XMesaCreateWindowBuffer2( ctx->xm_visual, drawable, ctx ); if (!buffer) { /* Out of memory, or context/drawable depth mismatch */ return False; } } MakeCurrent_PrevContext = ctx; MakeCurrent_PrevDrawable = drawable; MakeCurrent_PrevBuffer = buffer; /* Now make current! */ return (Bool) XMesaMakeCurrent( (XMesaContext) ctx, buffer ); } else if (!ctx && !drawable) { /* release current context w/out assigning new one. */ XMesaMakeCurrent( NULL, NULL ); MakeCurrent_PrevContext = 0; MakeCurrent_PrevDrawable = 0; MakeCurrent_PrevBuffer = 0; return True; } else { /* ctx XOR drawable is NULL, this is an error */ return False; } } GLXPixmap Fake_glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap ) { XMesaVisual v; XMesaBuffer b; v = find_glx_visual( dpy, visinfo ); if (!v) { v = create_glx_visual( dpy, visinfo ); if (!v) { /* unusable visual */ return 0; } } b = XMesaCreatePixmapBuffer( v, pixmap, 0 ); if (!b) { return 0; } return b->frontbuffer; } #ifdef GLX_MESA_pixmap_colormap GLXPixmap Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap ) { XMesaVisual v; XMesaBuffer b; v = find_glx_visual( dpy, visinfo ); if (!v) { v = create_glx_visual( dpy, visinfo ); if (!v) { /* unusable visual */ return 0; } } b = XMesaCreatePixmapBuffer( v, pixmap, cmap ); if (!b) { return 0; } return b->frontbuffer; } #endif void Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ) { XMesaBuffer b = XMesaFindBuffer(dpy, pixmap); if (b) { XMesaDestroyBuffer(b); } else if (getenv("MESA_DEBUG")) { fprintf( stderr, "Mesa: glXDestroyGLXPixmap: invalid pixmap\n"); } } void Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ) { XMesaContext xm_src = (XMesaContext) src; XMesaContext xm_dst = (XMesaContext) dst; (void) dpy; gl_copy_context( xm_src->gl_ctx, xm_dst->gl_ctx, mask ); } Bool Fake_glXQueryExtension( Display *dpy, int *errorb, int *event ) { /* Mesa's GLX isn't really an X extension but we try to act like one. */ (void) dpy; (void) errorb; (void) event; return True; } void _kw_ungrab_all( Display *dpy ) { XUngrabPointer( dpy, CurrentTime ); XUngrabKeyboard( dpy, CurrentTime ); } void Fake_glXDestroyContext( Display *dpy, GLXContext ctx ) { (void) dpy; MakeCurrent_PrevContext = 0; MakeCurrent_PrevDrawable = 0; MakeCurrent_PrevBuffer = 0; XMesaDestroyContext( (XMesaContext) ctx ); XMesaGarbageCollect(); } Bool Fake_glXIsDirect( Display *dpy, GLXContext ctx ) { (void) dpy; return ((XMesaContext) ctx)->direct; } void Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable ) { XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable ); if (buffer) { XMesaSwapBuffers(buffer); } else if (getenv("MESA_DEBUG")) { fprintf(stderr, "Mesa Warning: glXSwapBuffers: invalid drawable\n"); } } void Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, int x, int y, int width, int height ) { XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable ); if (buffer) { XMesaCopySubBuffer(buffer, x, y, width, height); } else if (getenv("MESA_DEBUG")) { fprintf(stderr, "Mesa Warning: glXCopySubBufferMESA: invalid drawable\n"); } } Bool Fake_glXQueryVersion( Display *dpy, int *maj, int *min ) { (void) dpy; /* Return GLX version, not Mesa version */ *maj = 1; *min = 1; return True; } /* * Query the GLX attributes of the given XVisualInfo. */ int Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo, int attrib, int *value ) { XMesaVisual glxvis; glxvis = find_glx_visual( dpy, visinfo ); if (!glxvis) { /* this visual wasn't obtained with glXChooseVisual */ glxvis = create_glx_visual( dpy, visinfo ); if (!glxvis) { /* this visual can't be used for GL rendering */ if (attrib==GLX_USE_GL) { *value = (int) False; return 0; } else { /*fprintf( stderr, "Mesa: Error in glXGetConfig: bad visual\n");*/ return GLX_BAD_VISUAL; } } } switch(attrib) { case GLX_USE_GL: *value = (int) True; return 0; case GLX_BUFFER_SIZE: *value = visinfo->depth; return 0; case GLX_LEVEL: *value = glxvis->level; return 0; case GLX_RGBA: if (glxvis->gl_visual->RGBAflag) { *value = True; } else { *value = False; } return 0; case GLX_DOUBLEBUFFER: *value = (int) glxvis->gl_visual->DBflag; return 0; case GLX_STEREO: *value = (int) glxvis->gl_visual->StereoFlag; return 0; case GLX_AUX_BUFFERS: *value = (int) False; return 0; case GLX_RED_SIZE: *value = glxvis->gl_visual->RedBits; return 0; case GLX_GREEN_SIZE: *value = glxvis->gl_visual->GreenBits; return 0; case GLX_BLUE_SIZE: *value = glxvis->gl_visual->BlueBits; return 0; case GLX_ALPHA_SIZE: *value = glxvis->gl_visual->AlphaBits; return 0; case GLX_DEPTH_SIZE: *value = glxvis->gl_visual->DepthBits; return 0; case GLX_STENCIL_SIZE: *value = glxvis->gl_visual->StencilBits; return 0; case GLX_ACCUM_RED_SIZE: case GLX_ACCUM_GREEN_SIZE: case GLX_ACCUM_BLUE_SIZE: *value = glxvis->gl_visual->AccumBits; return 0; case GLX_ACCUM_ALPHA_SIZE: if (glxvis->gl_visual->AlphaBits > 0) *value = glxvis->gl_visual->AccumBits; else *value = 0; return 0; /* * GLX_EXT_visual_info extension */ case GLX_X_VISUAL_TYPE_EXT: switch (glxvis->visinfo->CLASS) { case StaticGray: *value = GLX_STATIC_GRAY_EXT; return 0; case GrayScale: *value = GLX_GRAY_SCALE_EXT; return 0; case StaticColor: *value = GLX_STATIC_GRAY_EXT; return 0; case PseudoColor: *value = GLX_PSEUDO_COLOR_EXT; return 0; case TrueColor: *value = GLX_TRUE_COLOR_EXT; return 0; case DirectColor: *value = GLX_DIRECT_COLOR_EXT; return 0; } return 0; case GLX_TRANSPARENT_TYPE_EXT: if (glxvis->level==0) { /* normal planes */ *value = GLX_NONE_EXT; } else if (glxvis->level>0) { /* overlay */ if (glxvis->gl_visual->RGBAflag) { *value = GLX_TRANSPARENT_RGB_EXT; } else { *value = GLX_TRANSPARENT_INDEX_EXT; } } else if (glxvis->level<0) { /* underlay */ *value = GLX_NONE_EXT; } return 0; case GLX_TRANSPARENT_INDEX_VALUE_EXT: { int pixel = transparent_pixel( glxvis ); if (pixel>=0) { *value = pixel; } /* else undefined */ } return 0; case GLX_TRANSPARENT_RED_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_GREEN_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_BLUE_VALUE_EXT: /* undefined */ return 0; case GLX_TRANSPARENT_ALPHA_VALUE_EXT: /* undefined */ return 0; /* * Extensions */ default: return GLX_BAD_ATTRIBUTE; } } GLXContext Fake_glXGetCurrentContext( void ) { return (GLXContext) XMesaGetCurrentContext(); } GLXDrawable Fake_glXGetCurrentDrawable( void ) { XMesaBuffer b = XMesaGetCurrentBuffer(); if (b) { return b->frontbuffer; } else { return 0; } } void Fake_glXWaitGL( void ) { XMesaContext xmesa = XMesaGetCurrentContext(); XMesaFlush( xmesa ); } void Fake_glXWaitX( void ) { XMesaContext xmesa = XMesaGetCurrentContext(); XMesaFlush( xmesa ); } /* * Return the extensions string, which is 3Dfx-dependant. */ static const char *get_extensions( void ) { #ifdef FX const char *fx = getenv("MESA_GLX_FX"); if (fx && fx[0] != 'd') { return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_EXT_get_proc_address GLX_MESA_set_3dfx_mode"; } #endif return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GL_EXT_get_proc_address"; } /* GLX 1.1 and later */ const char *Fake_glXQueryExtensionsString( Display *dpy, int screen ) { (void) dpy; (void) screen; return get_extensions(); } /* GLX 1.1 and later */ const char *Fake_glXQueryServerString( Display *dpy, int screen, int name ) { static char *vendor = "Brian Paul"; static char *version = "1.1 Mesa 3.1"; (void) dpy; (void) screen; switch (name) { case GLX_EXTENSIONS: return get_extensions(); case GLX_VENDOR: return vendor; case GLX_VERSION: return version; default: return NULL; } } /* GLX 1.1 and later */ const char *Fake_glXGetClientString( Display *dpy, int name ) { static char *vendor = "Brian Paul"; static char *version = "1.1 Mesa 3.1"; (void) dpy; switch (name) { case GLX_EXTENSIONS: return get_extensions(); case GLX_VENDOR: return vendor; case GLX_VERSION: return version; default: return NULL; } } /* * Release the depth, stencil, accum buffers attached to a GLXDrawable * (a window or pixmap) prior to destroying the GLXDrawable. */ Bool Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ) { XMesaBuffer b = XMesaFindBuffer(dpy, d); if (b) { XMesaDestroyBuffer(b); return True; } return False; } /* * GLX_MESA_set_3dfx_mode */ GLboolean Fake_glXSet3DfxModeMESA( GLint mode ) { return XMesaSetFXmode( mode ); } /*GLfunction Fake_glXGetProcAddress( const GLubyte *procName )*/ void (*Fake_glXGetProcAddress( const GLubyte *procName ))() { typedef void (*GLfunction)(); struct proc { const char *name; GLfunction address; }; static struct proc procTable[] = { { "glXGetProcAddressEXT", (GLfunction) glXGetProcAddressEXT }, { "glXCreateGLXPixmapMESA", (GLfunction) glXCreateGLXPixmapMESA }, { "glXReleaseBuffersMESA", (GLfunction) glXReleaseBuffersMESA }, { "glXCopySubBufferMESA", (GLfunction) glXCopySubBufferMESA }, { "glXSet3DfxModeMESA", (GLfunction) glXSet3DfxModeMESA }, /* NOTE: GLX_SGI_video_sync not implemented in Mesa */ { NULL, NULL } /* end of list token */ }; GLuint i; /* First, look for core library functions */ for (i = 0; procTable[i].address; i++) { if (strcmp((const char *) procName, procTable[i].name) == 0) return (GLfunction) procTable[i].address; } return NULL; }