/* WMesa_stereo.c */ // Stereo display feature added by Li Wei // Updated 1996/10/06 11:16:15 CST // Paralell render feature added by Li Wei // liwei@aiar.xjtu.edu.cn // http://sun.aiar.xjtu.edu.cn #define WMESA_STEREO_C #include #include #include #include #include #include "context.h" #include "dd.h" #include "imports.h" #include "xform.h" #include "vb.h" #include "matrix.h" #include "depth.h" #ifdef PROFILE #include "profile.h" #endif #include // Code added by Li Wei to enable stereo display and Paralell render /*#include "mesa_extend.h"*/ #if !defined(NO_STEREO) #include "gl\glu.h" #include "stereo.h" PBYTE Buffer_Stereo; void WMesaCreateStereoBuffer(void); void WMesaInterleave( GLenum aView); void WMesaDestroyStereoBuffer(void); void WMesaShowStereo(GLuint list); #endif #if !defined(NO_PARALLEL) #include "parallel.h" #endif /* end of added code*/ /* Bit's used for dest: */ #define FRONT_PIXMAP 1 #define BACK_PIXMAP 2 #define BACK_XIMAGE 4 static PWMC Current = NULL; WMesaContext WC = NULL; #ifdef NDEBUG #define assert(ignore) ((void) 0) #else void Mesa_Assert(void *Cond,void *File,unsigned Line) { char Msg[512]; sprintf(Msg,"%s %s %d",Cond,File,Line); MessageBox(NULL,Msg,"Assertion failed.",MB_OK); exit(1); } #define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__); #endif #define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC ) #define DD_RELEASEDC //#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current); #define BEGINGDICALL //#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current); #define ENDGDICALL #define FLIP(Y) (Current->height-(Y)-1) #define STARTPROFILE #define ENDPROFILE(PARA) static void FlushToFile(PWMC pwc, PSTR szFile); BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize); BOOL wmDeleteBackingStore(PWMC pwc); void wmCreatePalette( PWMC pwdc ); BOOL wmSetDibColors(PWMC pwc); void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); void wmCreateDIBSection( HDC hDC, PWMC pwc, // handle of device context CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data UINT iUsage // color data type indicator: RGB values or palette indices ); BOOL wmFlush(PWMC pwc); /* * Useful macros: Modified from file osmesa.c */ #define PIXELADDR(X,Y) ((GLbyte *)Current->pbPixels + (Current->height-Y)* Current->ScanWidth + (X)*nBypp) /* Finish all pending operations and synchronize. */ static void finish(GLcontext* ctx) { /* no op */ } // // We cache all gl draw routines until a flush is made // static void flush(GLcontext* ctx) { STARTPROFILE if(Current->rgb_flag && !(Current->dib.fFlushed)&&!(Current->db_flag)){ wmFlush(Current); } ENDPROFILE(flush) } /* * Set the color index used to clear the color buffer. */ static void clear_index(GLcontext* ctx, GLuint index) { STARTPROFILE Current->clearpixel = index; ENDPROFILE(clear_index) } /* * Set the color used to clear the color buffer. */ static void clear_color( GLcontext* ctx, const GLfloat color[4] ) { STARTPROFILE GLubyte col[4]; CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); Current->clearpixel = RGB(col[0], col[1], col[2]); ENDPROFILE(clear_color) } /* * Clear the specified region of the color buffer using the clear color * or index as specified by one of the two functions above. */ static void clear(GLcontext* ctx, GLboolean all,GLint x, GLint y, GLint width, GLint height ) { DWORD dwColor; WORD wColor; LPDWORD lpdw = (LPDWORD)Current->pbPixels; LPWORD lpw = (LPWORD)Current->pbPixels; LPBYTE lpb = Current->pbPixels; STARTPROFILE if (all){ x=y=0; width=Current->width; height=Current->height; } if (Current->rgb_flag==GL_TRUE){ if(Current->db_flag==GL_TRUE){ UINT nBypp = Current->cColorBits / 8; int i = 0; int iSize; if(nBypp == 2){ iSize = (Current->width * Current->height) / nBypp; wColor = BGR16(GetRValue(Current->clearpixel), GetGValue(Current->clearpixel), GetBValue(Current->clearpixel)); dwColor = MAKELONG(wColor, wColor); } else if(nBypp == 4){ iSize = (Current->width * Current->height); dwColor = BGR32(GetRValue(Current->clearpixel), GetGValue(Current->clearpixel), GetBValue(Current->clearpixel)); } // // This is the 24bit case // else { iSize = (Current->width * Current->height) / nBypp; dwColor = BGR24(GetRValue(Current->clearpixel), GetGValue(Current->clearpixel), GetBValue(Current->clearpixel)); while(i < iSize){ *lpdw = dwColor; lpb += nBypp; lpdw = (LPDWORD)lpb; i++; } // ENDPROFILE(clear) return; } while(i < iSize){ *lpdw = dwColor; lpdw++; i++; } } else{ // For single buffer HDC DC=DD_GETDC; HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); HBRUSH Brush=CreateSolidBrush(Current->clearpixel); HPEN Old_Pen=SelectObject(DC,Pen); HBRUSH Old_Brush=SelectObject(DC,Brush); Rectangle(DC,x,y,x+width,y+height); SelectObject(DC,Old_Pen); SelectObject(DC,Old_Brush); DeleteObject(Pen); DeleteObject(Brush); DD_RELEASEDC; } } else { int i; char *Mem=Current->ScreenMem+y*Current->ScanWidth+x; for (i=0; iclearpixel,width); Mem+=width; } } ENDPROFILE(clear) } /* Set the current color index. */ static void set_index(GLcontext* ctx, GLuint index) { STARTPROFILE Current->pixel=index; ENDPROFILE(set_index) } /* Set the current RGBA color. */ static void set_color( GLcontext* ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { STARTPROFILE Current->pixel = RGB( r, g, b ); ENDPROFILE(set_color) } static GLboolean set_buffer( GLcontext* ctx, GLenum mode ) { STARTPROFILE /* TODO: this could be better */ if (mode==GL_FRONT || mode==GL_BACK) { return GL_TRUE; } else { return GL_FALSE; } ENDPROFILE(set_buffer) } /* Return characteristics of the output buffer. */ static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height /*, GLuint *depth */) { int New_Size; RECT CR; STARTPROFILE GetClientRect(Current->Window,&CR); *width=CR.right; *height=CR.bottom; // *depth = Current->depth; New_Size=((*width)!=Current->width) || ((*height)!=Current->height); if (New_Size){ Current->width=*width; Current->height=*height; Current->ScanWidth=Current->width; if ((Current->ScanWidth%sizeof(long))!=0) Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); if (Current->db_flag){ if (Current->rgb_flag==GL_TRUE){ wmDeleteBackingStore(Current); wmCreateBackingStore(Current, Current->width, Current->height); } else{ Current->ScanWidth=Current->width; if ((Current->ScanWidth%sizeof(long))!=0) Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); Current->IndexFormat->bmiHeader.biWidth=Current->width; if (Current->IndexFormat->bmiHeader.biHeight<0) Current->IndexFormat->bmiHeader.biHeight=-(Current->height); else Current->IndexFormat->bmiHeader.biHeight=Current->height; Current->Compat_BM=WinGCreateBitmap(Current->dib.hDC,Current->IndexFormat,&((void *) Current->ScreenMem)); DeleteObject(SelectObject(Current->dib.hDC,Current->Compat_BM)); } //Code added by Li Wei to enable stereo display // Recreate stereo buffer when stereo_flag is TRUE while parallelFlag is FALSE #if !defined(NO_STEREO) if(stereo_flag #if !defined(NO_PARALLEL) &&!parallelFlag #endif ) { if(stereoBuffer == GL_TRUE) WMesaDestroyStereoBuffer(); WMesaCreateStereoBuffer(); } #endif // Resize OsmesaBuffer if in Parallel mode #if !defined(NO_PARALLEL) if(parallelFlag) PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth, Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem); #endif //end modification } } ENDPROFILE(buffer_size) } /**********************************************************************/ /***** Accelerated point, line, polygon rendering *****/ /**********************************************************************/ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last ) { GLuint i; // HDC DC=DD_GETDC; PWMC pwc = Current; STARTPROFILE if (Current->gl_ctx->VB->MonoColor) { /* all drawn with current color */ for (i=first;i<=last;i++) { if (Current->gl_ctx->VB->ClipMask[i]==0) { int x, y; x = (GLint) Current->gl_ctx->VB->Win[i][0]; y = FLIP( (GLint) Current->gl_ctx->VB->Win[i][1] ); wmSetPixel(pwc, y,x,GetRValue(Current->pixel), GetGValue(Current->pixel), GetBValue(Current->pixel)); } } } else { /* draw points of different colors */ for (i=first;i<=last;i++) { if (Current->gl_ctx->VB->ClipMask[i]==0) { int x, y; unsigned long pixel=RGB(Current->gl_ctx->VB->Color[i][0]*255.0, Current->gl_ctx->VB->Color[i][1]*255.0, Current->gl_ctx->VB->Color[i][2]*255.0); x = (GLint) Current->gl_ctx->VB->Win[i][0]; y = FLIP( (GLint) Current->gl_ctx->VB->Win[i][1] ); wmSetPixel(pwc, y,x,Current->gl_ctx->VB->Color[i][0]*255.0, Current->gl_ctx->VB->Color[i][1]*255.0, Current->gl_ctx->VB->Color[i][2]*255.0); } } } // DD_RELEASEDC; ENDPROFILE(fast_rgb_points) } /* Return pointer to accerated points function */ extern points_func choose_points_function( GLcontext* ctx ) { STARTPROFILE if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0 && ctx->Texture._EnabledUnits == 0 && ctx->Visual->RGBAflag) { ENDPROFILE(choose_points_function) return fast_rgb_points; } else { ENDPROFILE(choose_points_function) return NULL; } } /* Draw a line using the color specified by Current->gl_ctx->VB->Color[pv] */ static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv ) { STARTPROFILE int x0, y0, x1, y1; unsigned long pixel; HDC DC=DD_GETDC; HPEN Pen; HPEN Old_Pen; if (Current->gl_ctx->VB->MonoColor) { pixel = Current->pixel; /* use current color */ } else { pixel = RGB(Current->gl_ctx->VB->Color[pv][0]*255.0, Current->gl_ctx->VB->Color[pv][1]*255.0, Current->gl_ctx->VB->Color[pv][2]*255.0); } x0 = (int) Current->gl_ctx->VB->Win[v0][0]; y0 = FLIP( (int) Current->gl_ctx->VB->Win[v0][1] ); x1 = (int) Current->gl_ctx->VB->Win[v1][0]; y1 = FLIP( (int) Current->gl_ctx->VB->Win[v1][1] ); BEGINGDICALL Pen=CreatePen(PS_SOLID,1,pixel); Old_Pen=SelectObject(DC,Pen); MoveToEx(DC,x0,y0,NULL); LineTo(DC,x1,y1); SelectObject(DC,Old_Pen); DeleteObject(Pen); DD_RELEASEDC; ENDGDICALL ENDPROFILE(fast_flat_rgb_line) } /* Return pointer to accerated line function */ static line_func choose_line_function( GLcontext* ctx ) { STARTPROFILE if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0 && ctx->Texture._EnabledUnits == 0 && Current->rgb_flag) { ENDPROFILE(choose_line_function) return fast_flat_rgb_line; } else { ENDPROFILE(choose_line_function) return NULL; } } /**********************************************************************/ /***** Optimized triangle rendering *****/ /**********************************************************************/ /* * Smooth-shaded, z-less triangle, RGBA color. */ static void smooth_color_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { UINT nBypp = Current->cColorBits / 8; GLbyte* img; GLushort* img16; GLuint *img24 ,*img32; #define INTERP_Z 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ img = PIXELADDR(LEFT,Y); \ for (i=0;icColorBits / 8; GLubyte r, g, b ; GLushort pixel16 = BGR16(r,g,b); GLuint pixel24 = BGR24(r,g,b); GLuint pixel32 = BGR32(r,g,b); #define INTERP_Z 1 #define SETUP_CODE \ r = VB->Color[pv][0]; \ g = VB->Color[pv][1]; \ b = VB->Color[pv][2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ img = PIXELADDR(LEFT,Y); \ for (i=0;iPolygon.SmoothFlag) return NULL; if (ctx->Polygon.StippleFlag) return NULL; if (ctx->Texture._EnabledUnits) return NULL; if (ctx->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual->RGBAflag) { if (ctx->Light.ShadeModel==GL_SMOOTH) { return smooth_color_z_triangle; } else { return flat_color_z_triangle; } } return NULL; } /* Draw a convex polygon using color Current->gl_ctx->VB->Color[pv] */ static void fast_flat_rgb_polygon( GLcontext* ctx, GLuint n, GLuint vlist[], GLuint pv ) { STARTPROFILE POINT *Pts=(POINT *) malloc(n*sizeof(POINT)); HDC DC=DD_GETDC; HPEN Pen; HBRUSH Brush; HPEN Old_Pen; HBRUSH Old_Brush; GLint pixel; GLuint i; if (Current->gl_ctx->VB->MonoColor) { pixel = Current->pixel; /* use current color */ } else { pixel = RGB(Current->gl_ctx->VB->Color[pv][0]*255.0, Current->gl_ctx->VB->Color[pv][1]*255.0, Current->gl_ctx->VB->Color[pv][2]*255.0); } Pen=CreatePen(PS_SOLID,1,pixel); Brush=CreateSolidBrush(pixel); Old_Pen=SelectObject(DC,Pen); Old_Brush=SelectObject(DC,Brush); for (i=0; igl_ctx->VB->Win[j][0]; Pts[i].y = FLIP( (int) Current->gl_ctx->VB->Win[j][1] ); } BEGINGDICALL Polygon(DC,Pts,n); SelectObject(DC,Old_Pen); SelectObject(DC,Old_Brush); DeleteObject(Pen); DeleteObject(Brush); DD_RELEASEDC; free(Pts); ENDGDICALL ENDPROFILE(fast_flat_rgb_polygon) } /* Return pointer to accerated polygon function */ static polygon_func choose_polygon_function( GLcontext* ctx ) { STARTPROFILE if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0 && ctx->Texture._EnabledUnits == 0 && Current->rgb_flag==GL_TRUE) { ENDPROFILE(choose_polygon_function) return fast_flat_rgb_polygon; } else { ENDPROFILE(choose_polygon_function) return NULL; } } /**********************************************************************/ /***** Span-based pixel drawing *****/ /**********************************************************************/ /* Write a horizontal span of color-index pixels with a boolean mask. */ static void write_index_span( GLcontext* ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ) { STARTPROFILE GLuint i; char *Mem=Current->ScreenMem+y*Current->ScanWidth+x; assert(Current->rgb_flag==GL_FALSE); for (i=0; iScreenMem+y*Current->ScanWidth+x; assert(Current->rgb_flag==GL_FALSE); for (i=0; ipixel; ENDPROFILE(write_monoindex_span) } /* To improve the performance of this routine, frob the data into an actual scanline and call bitblt on the complete scan line instead of SetPixel. */ /* Write a horizontal span of color pixels with a boolean mask. */ static void write_color_span( GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte red[], const GLubyte green[], const GLubyte blue[], const GLubyte alpha[], const GLubyte mask[] ) { STARTPROFILE PWMC pwc = Current; if (pwc->rgb_flag==GL_TRUE) { GLuint i; HDC DC=DD_GETDC; y=FLIP(y); if (mask) { for (i=0; iScreenMem+y*Current->ScanWidth+x; if (mask) { for (i=0; ihPal,RGB(red[i],green[i],blue[i])); } else { for (i=0; ihPal,RGB(red[i],green[i],blue[i])); } } ENDPROFILE(write_color_span) } /* * Write a horizontal span of pixels with a boolean mask. The current color * is used for all pixels. */ static void write_monocolor_span( GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]) { STARTPROFILE GLuint i; HDC DC=DD_GETDC; PWMC pwc = Current; assert(Current->rgb_flag==GL_TRUE); y=FLIP(y); if(Current->rgb_flag==GL_TRUE){ for (i=0; ipixel), GetGValue(Current->pixel), GetBValue(Current->pixel)); } else { for (i=0; ipixel); } DD_RELEASEDC; ENDPROFILE(write_monocolor_span) } /**********************************************************************/ /***** Array-based pixel drawing *****/ /**********************************************************************/ /* Write an array of pixels with a boolean mask. */ static void write_index_pixels( GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ) { STARTPROFILE GLuint i; assert(Current->rgb_flag==GL_FALSE); for (i=0; iScreenMem+y[i]*Current->ScanWidth+x[i]; *Mem = index[i]; } } ENDPROFILE(write_index_pixels) } /* * Write an array of pixels with a boolean mask. The current color * index is used for all pixels. */ static void write_monoindex_pixels( GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) { STARTPROFILE GLuint i; assert(Current->rgb_flag==GL_FALSE); for (i=0; iScreenMem+y[i]*Current->ScanWidth+x[i]; *Mem = Current->pixel; } } ENDPROFILE(write_monoindex_pixels) } /* Write an array of pixels with a boolean mask. */ static void write_color_pixels( GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[], const GLubyte g[], const GLubyte b[], const GLubyte a[], const GLubyte mask[] ) { STARTPROFILE GLuint i; PWMC pwc = Current; HDC DC=DD_GETDC; assert(Current->rgb_flag==GL_TRUE); for (i=0; irgb_flag==GL_TRUE); for (i=0; ipixel), GetGValue(Current->pixel), GetBValue(Current->pixel)); DD_RELEASEDC; ENDPROFILE(write_monocolor_pixels) } /**********************************************************************/ /***** Read spans/arrays of pixels *****/ /**********************************************************************/ /* Read a horizontal span of color-index pixels. */ static void read_index_span( GLcontext* ctx, GLuint n, GLint x, GLint y, GLuint index[]) { STARTPROFILE GLuint i; char *Mem=Current->ScreenMem+y*Current->ScanWidth+x; assert(Current->rgb_flag==GL_FALSE); for (i=0; irgb_flag==GL_FALSE); for (i=0; iScreenMem+y[i]*Current->ScanWidth+x[i]); } } ENDPROFILE(read_index_pixels) } /* Read a horizontal span of color pixels. */ static void read_color_span( GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[] ) { STARTPROFILE UINT i; COLORREF Color; HDC DC=DD_GETDC; assert(Current->rgb_flag==GL_TRUE); y=FLIP(y); for (i=0; irgb_flag==GL_TRUE); for (i=0; iDriver.Finish = finish; ctx->Driver.Flush = flush; ctx->Driver.ClearIndex = clear_index; ctx->Driver.ClearColor = clear_color; ctx->Driver.Clear = clear; ctx->Driver.Index = set_index; ctx->Driver.Color = set_color; ctx->Driver.SetBuffer = set_buffer; ctx->Driver.GetBufferSize = buffer_size; ctx->Driver.PointsFunc = choose_points_function(ctx); ctx->Driver.LineFunc = choose_line_function(ctx); ctx->Driver.TriangleFunc = choose_triangle_function( ctx ); // ctx->Driver.TriangleFunc = choose_polygon_function(ctx); /* Pixel/span writing functions: */ ctx->Driver.WriteColorSpan = write_color_span; ctx->Driver.WriteMonocolorSpan = write_monocolor_span; ctx->Driver.WriteColorPixels = write_color_pixels; ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels; ctx->Driver.WriteIndexSpan = write_index_span; ctx->Driver.WriteMonoindexSpan = write_monoindex_span; ctx->Driver.WriteIndexPixels = write_index_pixels; ctx->Driver.WriteMonoindexPixels = write_monoindex_pixels; /* Pixel/span reading functions: */ ctx->Driver.ReadIndexSpan = read_index_span; ctx->Driver.ReadColorSpan = read_color_span; ctx->Driver.ReadIndexPixels = read_index_pixels; ctx->Driver.ReadColorPixels = read_color_pixels; } // // MesaGL32 is the DLL version of MesaGL for Win32 // /**********************************************************************/ /***** WMesa API Functions *****/ /**********************************************************************/ #define PAL_SIZE 256 static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB) { STARTPROFILE int i; HDC hdc; struct { WORD Version; WORD NumberOfEntries; PALETTEENTRY aEntries[PAL_SIZE]; } Palette = { 0x300, PAL_SIZE }; hdc=GetDC(NULL); if (Pal!=NULL) GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries); else GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries); if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) { for(i = 0; i Window=hWnd; c->hDC = GetDC(hWnd); if (rgb_flag==GL_FALSE) { c->rgb_flag = GL_FALSE; c->pixel = 1; db_flag=GL_TRUE; // WinG requires double buffering //c->gl_ctx->BufferDepth = windepth; } else { c->rgb_flag = GL_TRUE; c->pixel = 0; } GetClientRect(c->Window,&CR); c->width=CR.right; c->height=CR.bottom; if (db_flag) { c->db_flag = 1; // c->hDC GetDC(c->Window); /* Double buffered */ if (c->rgb_flag==GL_TRUE) { //DC = c->hDC = hDC; // DC = c->hDC = GetDC(c->Window); wmCreateBackingStore(c, c->width, c->height); // ReleaseDC(c->Window,DC); } else { c->dib.hDC=WinGCreateDC(); Rec=(BITMAPINFO *) malloc(sizeof(BITMAPINFO)+(PAL_SIZE-1)*sizeof(RGBQUAD)); c->hPal=Pal; GetPalette(Pal,Rec->bmiColors); WinGRecommendDIBFormat(Rec); Rec->bmiHeader.biWidth=c->width; Rec->bmiHeader.biHeight*=c->height; Rec->bmiHeader.biClrUsed=PAL_SIZE; if (Rec->bmiHeader.biPlanes!=1 || Rec->bmiHeader.biBitCount!=8) { MessageBox(NULL,"Error.","This code presumes a 256 color, single plane, WinG Device.\n",MB_OK); exit(1); } c->Compat_BM=WinGCreateBitmap(c->dib.hDC,Rec,&((void *) c->ScreenMem)); c->Old_Compat_BM=SelectObject(c->dib.hDC,c->Compat_BM); WinGSetDIBColorTable(c->dib.hDC,0,PAL_SIZE,Rec->bmiColors); c->IndexFormat=Rec; c->ScanWidth=c->width; c->cColorBits = 8; if ((c->ScanWidth%sizeof(long))!=0) c->ScanWidth+=(sizeof(long)-(c->ScanWidth%sizeof(long))); } } else { /* Single Buffered */ c->db_flag = 0; // wmCreateBackingStore(c, c->width, c->height); } c->gl_visual = _mesa_create_visual(rgb_flag, db_flag, /* db_flag */ GL_TRUE, /* stereo */ 8, 8, 8, 8,/* rgba bits */ 0, /* index bits */ 16, /* depth_bits */ 8, /* stencil_bits */ 16,16,16,16,/* accum_bits */ 1 ); if (!c->gl_visual) { return NULL; } /* allocate a new Mesa context */ _mesa_init_default_imports( &imports, (void *) c ); c->gl_ctx = _mesa_create_context( c->gl_visual, &imports ); if (!c->gl_ctx) { _mesa_destroy_visual( c->gl_visual ); free(c); return NULL; } c->gl_buffer = _mesa_create_framebuffer( c->gl_visual ); if (!c->gl_buffer) { _mesa_destroy_visual( c->gl_visual ); _mesa_destroy_context( c->gl_ctx ); free(c); return NULL; } // setup_DD_pointers(c->gl_ctx); return c; } void /*APIENTRY*/ WMesaDestroyContext( void ) { WMesaContext c = Current; ReleaseDC(c->Window,c->hDC); WC = c; _mesa_destroy_visual( c->gl_visual ); _mesa_destroy_framebuffer( c->gl_buffer ); _mesa_destroy_context( c->gl_ctx ); if (c->db_flag){ wmDeleteBackingStore(c); //Code added by Li Wei to enable parallel render #if !defined(NO_STEREO) if(stereoBuffer==GL_TRUE){ WMesaDestroyStereoBuffer(); stereoBuffer=GL_FALSE; } #endif // End modification } free( (void *) c ); //Code added by Li Wei to enable parallel render // Parallel render only work in double buffer mode #if !defined(NO_PARALLEL) if(parallelMachine) PRDestroyRenderBuffer(); #endif // End modification } void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c ) { if(!c){ Current = c; return; } // // A little optimization // If it already is current, // don't set it again // if(Current == c) return; //gl_set_context( c->gl_ctx ); _mesa_make_current(c->gl_ctx, c->gl_buffer); Current = c; setup_DD_pointers(c->gl_ctx); if (Current->gl_ctx->Viewport.Width==0) { /* initialize viewport to window size */ _mesa_set_viewport( Current->gl_ctx, 0, 0, Current->width, Current->height ); } } void /*APIENTRY*/ WMesaSwapBuffers( void ) { HDC DC = Current->hDC; if (Current->db_flag) { if (Current->rgb_flag) wmFlush(Current); else WinGBitBlt(DC,0,0,Current->width,Current->height,Current->dib.hDC,0,0); } } void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal) { if (Current && Current->rgb_flag==GL_FALSE) { Current->hPal=Pal; GetPalette(Pal,Current->IndexFormat->bmiColors); WinGSetDIBColorTable(Current->dib.hDC,0,PAL_SIZE,Current->IndexFormat->bmiColors); } } // // Free up the dib section that was created // BOOL wmDeleteBackingStore(PWMC pwc) { SelectObject(pwc->dib.hDC, pwc->hOldBitmap); DeleteDC(pwc->dib.hDC); DeleteObject(pwc->hbmDIB); UnmapViewOfFile(pwc->dib.base); CloseHandle(pwc->dib.hFileMap); return TRUE; } // // This function creates the DIB section that is used for combined // GL and GDI calls // BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) { HDC hdc = pwc->hDC; LPBITMAPINFO pbmi = &(pwc->bmi); int iUsage; pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbmi->bmiHeader.biWidth = lxSize; pbmi->bmiHeader.biHeight= -lySize; pbmi->bmiHeader.biPlanes = 1; pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL); pbmi->bmiHeader.biCompression = BI_RGB; pbmi->bmiHeader.biSizeImage = 0; pbmi->bmiHeader.biXPelsPerMeter = 0; pbmi->bmiHeader.biYPelsPerMeter = 0; pbmi->bmiHeader.biClrUsed = 0; pbmi->bmiHeader.biClrImportant = 0; iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS; pwc->cColorBits = pbmi->bmiHeader.biBitCount; pwc->ScanWidth = lxSize; wmCreateDIBSection(hdc, pwc, pbmi, iUsage); if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) { wmCreatePalette( pwc ); wmSetDibColors( pwc ); } return(TRUE); } // // This function copies one scan line in a DIB section to another // BOOL GLWINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits) { UINT uiScans = 0; LPBYTE pDest = pwc->pbPixels; DWORD dwNextScan = uiScanWidth; DWORD dwNewScan = uiNewWidth; DWORD dwScanWidth = (uiScanWidth * nBypp); // // We need to round up to the nearest DWORD // and multiply by the number of bytes per // pixel // dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3); dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3); for(uiScans = 0; uiScans < uiNumScans; uiScans++){ CopyMemory(pDest, pBits, dwScanWidth); pBits += dwNextScan; pDest += dwNewScan; } return(TRUE); } BOOL GLWINAPI wmSetPixelFormat( PWMC pwdc, HDC hDC, DWORD dwFlags ) { return(TRUE); } static unsigned char threeto8[8] = { 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 }; static unsigned char twoto8[4] = { 0, 0x55, 0xaa, 0xff }; static unsigned char oneto8[2] = { 0, 255 }; static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift) { unsigned char val; val = i >> shift; switch (nbits) { case 1: val &= 0x1; return oneto8[val]; case 2: val &= 0x3; return twoto8[val]; case 3: val &= 0x7; return threeto8[val]; default: return 0; } } void /*WINAPI*/ wmCreatePalette( PWMC pwdc ) { /* Create a compressed and re-expanded 3:3:2 palette */ int i; LOGPALETTE *pPal; BYTE rb, rs, gb, gs, bb, bs; pwdc->nColors = 0x100; pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY)); memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) ); pPal->palVersion = 0x300; rb = REDBITS; rs = REDSHIFT; gb = GREENBITS; gs = GREENSHIFT; bb = BLUEBITS; bs = BLUESHIFT; if (pwdc->db_flag) { /* Need to make two palettes: one for the screen DC and one for the DIB. */ pPal->palNumEntries = pwdc->nColors; for (i = 0; i < pwdc->nColors; i++) { pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); pPal->palPalEntry[i].peFlags = 0; } pwdc->hGLPalette = CreatePalette( pPal ); pwdc->hPalette = CreatePalette( pPal ); } else { pPal->palNumEntries = pwdc->nColors; for (i = 0; i < pwdc->nColors; i++) { pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); pPal->palPalEntry[i].peFlags = 0; } pwdc->hGLPalette = CreatePalette( pPal ); } free(pPal); } // // This function sets the color table of a DIB section // to match that of the destination DC // BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc) { RGBQUAD *pColTab, *pRGB; PALETTEENTRY *pPal, *pPE; int i, nColors; BOOL bRet=TRUE; DWORD dwErr=0; /* Build a color table in the DIB that maps to the selected palette in the DC. */ nColors = 1 << pwc->cColorBits; pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY)); memset( pPal, 0, nColors * sizeof(PALETTEENTRY) ); GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal ); pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD)); for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) { pRGB->rgbRed = pPE->peRed; pRGB->rgbGreen = pPE->peGreen; pRGB->rgbBlue = pPE->peBlue; } if(pwc->db_flag) bRet = SetDIBColorTable(pwc->hDC, 0, nColors, pColTab ); if(!bRet) dwErr = GetLastError(); free( pColTab ); free( pPal ); return(bRet); } void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) { if(Current->db_flag){ LPBYTE lpb = pwc->pbPixels; LPDWORD lpdw; LPWORD lpw; UINT nBypp = pwc->cColorBits / 8; UINT nOffset = iPixel % nBypp; // Move the pixel buffer pointer to the scanline that we // want to access pwc->dib.fFlushed = FALSE; lpb += pwc->ScanWidth * iScanLine; // Now move to the desired pixel lpb += iPixel * nBypp; lpdw = (LPDWORD)lpb; lpw = (LPWORD)lpb; if(nBypp == 2) *lpw = BGR16(r,g,b); else if (nBypp == 3){ *lpdw = BGR24(r,g,b); } else *lpdw = BGR32(r,g,b); } else{ HDC DC = DD_GETDC; SetPixel(DC, iPixel, iScanLine, RGB(r,g,b)); DD_RELEASEDC; } } void /*WINAPI*/ wmCreateDIBSection( HDC hDC, PWMC pwc, // handle of device context CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data UINT iUsage // color data type indicator: RGB values or palette indices ) { DWORD dwSize = 0; DWORD dwScanWidth; UINT nBypp = pwc->cColorBits / 8; HDC hic; dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3); pwc->ScanWidth = dwScanWidth; dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, NULL, PAGE_READWRITE | SEC_COMMIT, 0, dwSize, NULL); if (!pwc->dib.hFileMap) return; pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, 0); if(!pwc->dib.base){ CloseHandle(pwc->dib.hFileMap); return; } pwc->pbPixels = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO); pwc->dib.hDC = CreateCompatibleDC(hDC); CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); hic = CreateIC("display", NULL, NULL, NULL); /* pwc->hbmDIB = CreateDIBitmap(hic, &(pwc->bmi.bmiHeader), CBM_INIT, pwc->pbPixels, &(pwc->bmi), DIB_RGB_COLORS); */ pwc->hbmDIB = CreateDIBSection(hic, &(pwc->bmi.bmiHeader), DIB_RGB_COLORS, &(pwc->pbPixels), pwc->dib.hFileMap, 0); pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); DeleteDC(hic); return; } // // Blit memory DC to screen DC // BOOL /*WINAPI*/ wmFlush(PWMC pwc) { BOOL bRet = 0; DWORD dwErr = 0; // wmFlushBits(pwc); bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height, pwc->dib.hDC, 0, 0, SRCCOPY); if(!bRet) dwErr = GetLastError(); pwc->dib.fFlushed = TRUE; return(TRUE); } // The following code is added by Li Wei to enable stereo display #if !defined(NO_STEREO) void WMesaCreateStereoBuffer() { /* Must use double buffer and not in parallelMode */ if (! Current->db_flag #if !defined(NO_PARALLEL) || parallelFlag #endif ) return; Buffer_Stereo = malloc( Current->ScanWidth * Current->height); ZeroMemory(Buffer_Stereo,Current->ScanWidth * Current->height); stereoBuffer = GL_TRUE ; } void WMesaDestroyStereoBuffer() { /* Must use double buffer and not in parallelMode */ if (! Current->db_flag #if !defined(NO_PARALLEL) || parallelFlag #endif ) return; if(stereoBuffer){ free(Buffer_Stereo); stereoBuffer = GL_FALSE ; } } void WMesaInterleave(GLenum aView) { int offset; unsigned line; LPBYTE dest; LPBYTE src; if(aView == FIRST) offset = 0; else offset = 1; dest = Buffer_Stereo + offset * Current->ScanWidth; if(Current->rgb_flag ) src = Current->pbPixels + Current->ScanWidth*(Current->height/2); else src = Current->ScreenMem; for(line = 0; lineheight/2; line ++){ CopyMemory(dest, src, Current->ScanWidth); dest += 2*Current->ScanWidth; src += Current->ScanWidth; } if(aView == SECOND) if(Current->rgb_flag) CopyMemory(Current->pbPixels, Buffer_Stereo, Current->ScanWidth*Current->height); else CopyMemory(Current->ScreenMem, Buffer_Stereo, Current->ScanWidth*Current->height); } void WMesaShowStereo(GLuint list) { GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; GLfloat cm[16]; // Must use double Buffer if( ! Current-> db_flag ) return; glViewport(0,0,Current->width,Current->height/2); glGetFloatv(GL_MODELVIEW_MATRIX,cm); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(viewDistance/2,0.0,0.0 , viewDistance/2,0.0,-1.0, 0.0,1.0,0.0 ); glMultMatrixf( cm ); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glCallList( list ); glPopMatrix(); glFlush(); WMesaInterleave( FIRST ); glGetFloatv(GL_MODELVIEW_MATRIX,cm); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-viewDistance/2,0.0,0.0 , -viewDistance/2,0.0,-1.0, 0.0,1.0,0.0 ); glMultMatrixf(cm); glMatrixMode(GL_MODELVIEW); glCallList(list); glFlush(); WMesaInterleave( SECOND ); glViewport(0,0,Current->width,Current->height); WMesaSwapBuffers(); } void toggleStereoMode() { if(!Current->db_flag) return; if(!stereo_flag){ stereo_flag = 1; if(stereoBuffer==GL_FALSE) #if !defined(NO_PARALLEL) if(!parallelFlag) #endif { WMesaCreateStereoBuffer(); } } else { stereo_flag = 0; if(stereoBuffer==GL_TRUE) #if !defined(NO_PARALLEL) if(!parallelFlag) #endif if(stereoBuffer==GL_TRUE){ WMesaDestroyStereoBuffer(); } } } /* if in stereo mode, the following function is called */ void glShowStereo(GLuint list) { WMesaShowStereo(list); } #endif // End if NO_STEREO not defined #if !defined(NO_PARALLEL) void toggleParallelMode(void) { if(!parallelFlag){ parallelFlag = GL_TRUE; if(parallelMachine==GL_FALSE){ PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX, Current->cColorBits/8, Current->width ,Current->height, Current->ScanWidth, Current->rgb_flag? Current->pbPixels: Current->ScreenMem); parallelMachine = GL_TRUE; } } else { parallelFlag = GL_FALSE; if(parallelMachine==GL_TRUE){ PRDestroyRenderBuffer(); parallelMachine=GL_FALSE; ReadyForNextFrame = GL_TRUE; } /*********************************************** // Seems something wrong!!!! ************************************************/ WMesaMakeCurrent(Current); #if !defined(NO_STEREO) stereo_flag = GL_FALSE ; #endif } } void PRShowRenderResult(void) { int flag = 0; if(!glImageRendered()) return; if (parallelFlag) { WMesaSwapBuffers(); } } #endif //End if NO_PARALLEL not defined //end modification