/* GGI-Driver for MESA * * Copyright (C) 1997-1998 Uwe Maurer - uwe_maurer@t-online.de * 2002 Filip Spacek * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * --------------------------------------------------------------------- * This code was derived from the following source of information: * * svgamesa.c and ddsample.c by Brian Paul * */ #ifdef HAVE_CONFIG_H #include "conf.h" #endif #include #include #include "extensions.h" #include "colormac.h" #include "imports.h" #include "matrix.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "array_cache/acache.h" #include "teximage.h" #include "texformat.h" #include "texstore.h" ggi_extid ggiMesaID = -1; static int _ggimesaLibIsUp = 0; static void *_ggimesaConfigHandle; static char ggimesaconffile[] = GGIMESACONFFILE; int _ggimesaDebugSync = 0; uint32 _ggimesaDebugState = 0; static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state); static int changed(ggi_visual_t vis, int whatchanged); static int _ggi_error(void) { GGIMESADPRINT_CORE("_ggi_error() called\n"); return -1; } static void gl_ggiGetSize(GLframebuffer *fb, GLuint *width, GLuint *height) { /* FIXME: this is a hack to work around the new interface */ GLcontext *ctx; ggi_mesa_context_t ggi_ctx; ctx = _mesa_get_current_context(); ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiGetSize() called\n"); *width = LIBGGI_VIRTX(ggi_ctx->ggi_visual); *height = LIBGGI_VIRTY(ggi_ctx->ggi_visual); printf("returning %d, %d\n", *width, *height); } static void gl_ggiSetIndex(GLcontext *ctx, GLuint ci) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiSetIndex() called\n"); ggiSetGCForeground(ggi_ctx->ggi_visual, ci); ggi_ctx->color = (ggi_pixel)ci; } static void gl_ggiSetClearIndex(GLcontext *ctx, GLuint ci) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiSetClearIndex() called\n"); ggiSetGCForeground(ggi_ctx->ggi_visual, ci); ggi_ctx->clearcolor = (ggi_pixel)ci; } static void gl_ggiSetClearColor(GLcontext *ctx, const GLfloat color[4]) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; ggi_color rgb; ggi_pixel col; GLubyte byteColor[3]; GGIMESADPRINT_CORE("gl_ggiSetClearColor() called\n"); CLAMPED_FLOAT_TO_UBYTE(byteColor[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(byteColor[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(byteColor[2], color[2]); rgb.r = (uint16)byteColor[0] << SHIFT; rgb.g = (uint16)byteColor[1] << SHIFT; rgb.b = (uint16)byteColor[2] << SHIFT; col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); ggiSetGCForeground(ggi_ctx->ggi_visual, col); ggi_ctx->clearcolor = col; } static void gl_ggiClear(GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiClear() called\n"); if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->clearcolor); if (all) { int w, h; w = LIBGGI_VIRTX(ggi_ctx->ggi_visual); h = LIBGGI_VIRTX(ggi_ctx->ggi_visual); ggiDrawBox(ggi_ctx->ggi_visual, 0, 0, w, h); } else { ggiDrawBox(ggi_ctx->ggi_visual, x, y, //FLIP(y), width, height); } ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->color); mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); } _swrast_Clear(ctx, mask, all, x, y, width, height); } /* Set the buffer used for reading */ /* XXX support for separate read/draw buffers hasn't been tested */ static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; printf("set read %d\n", bufferBit); GGIMESADPRINT_CORE("gl_ggiSetBuffer() called\n"); if (bufferBit == DD_FRONT_LEFT_BIT) { ggiSetReadFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)); ggiSetWriteFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)); return GL_TRUE; } else if (bufferBit == DD_BACK_LEFT_BIT) { ggiSetReadFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1); ggiSetWriteFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1); return GL_TRUE; } else return GL_FALSE; } static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name) { GGIMESADPRINT_CORE("gl_ggiGetString() called\n"); if (name == GL_RENDERER) { return (GLubyte *) "Mesa GGI"; } else { return NULL; } } static void gl_ggiFlush(GLcontext *ctx) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiFlush() called\n"); ggiFlush(ggi_ctx->ggi_visual); } static void gl_ggiIndexMask(GLcontext *ctx, GLuint mask) { GGIMESADPRINT_CORE("gl_ggiIndexMask() called\n"); } static void gl_ggiColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) { GGIMESADPRINT_CORE("gl_ggiColorMask() called\n"); } static void gl_ggiEnable(GLcontext *ctx, GLenum pname, GLboolean state) { GGIMESADPRINT_CORE("gl_ggiEnable() called\n"); } static void gl_ggiSetupPointers(GLcontext *ctx) { TNLcontext *tnl; GGIMESADPRINT_CORE("gl_ggiSetupPointers() called\n"); /* General information */ ctx->Driver.GetString = gl_ggiGetString; ctx->Driver.GetBufferSize = gl_ggiGetSize; ctx->Driver.Finish = gl_ggiFlush; ctx->Driver.Flush = gl_ggiFlush; /* Software rasterizer pixel paths */ ctx->Driver.Accum = _swrast_Accum; ctx->Driver.Bitmap = _swrast_Bitmap; ctx->Driver.Clear = gl_ggiClear; ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = _swrast_ReadPixels; ctx->Driver.DrawBuffer = _swrast_DrawBuffer; /* Software texturing */ ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; ctx->Driver.TexImage1D = _mesa_store_teximage1d; ctx->Driver.TexImage2D = _mesa_store_teximage2d; ctx->Driver.TexImage3D = _mesa_store_teximage3d; ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; /* Imaging extensions */ ctx->Driver.CopyColorTable = _swrast_CopyColorTable; ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; /* State change callbacks */ ctx->Driver.ClearIndex = gl_ggiSetClearIndex; ctx->Driver.ClearColor = gl_ggiSetClearColor; ctx->Driver.IndexMask = gl_ggiIndexMask; ctx->Driver.ColorMask = gl_ggiColorMask; ctx->Driver.Enable = gl_ggiEnable; ctx->Driver.UpdateState = gl_ggiUpdateState; /* Initialize TNL driver interface */ tnl = TNL_CONTEXT(ctx); tnl->Driver.RunPipeline = _tnl_run_pipeline; /* Install setup for tnl */ _swsetup_Wakeup(ctx); } static void get_mode_info(ggi_visual_t vis, int *r, int *g, int *b, GLboolean *rgb, GLboolean *db, int *ci) { unsigned int i; *r = 0; *g = 0; *b = 0; for(i = 0; i < sizeof(ggi_pixel)*8; ++i) { int mask = 1 << i; if (LIBGGI_PIXFMT(vis)->red_mask & mask) ++(*r); if (LIBGGI_PIXFMT(vis)->green_mask & mask) ++(*g); if (LIBGGI_PIXFMT(vis)->blue_mask & mask) ++(*b); } *rgb = GT_SCHEME(LIBGGI_MODE(vis)->graphtype) == GT_TRUECOLOR; *db = LIBGGI_MODE(vis)->frames > 1; *ci = GT_SIZE(LIBGGI_MODE(vis)->graphtype); printf("rgb (%d, %d, %d) db %d, rgb %d ci %d\n",*r,*g,*b,*db,*rgb,*ci); } int ggiMesaInit() { int err; char *str; GGIMESADPRINT_CORE("ggiMesaInit() called\n"); str = getenv("GGIMESA_DEBUGSYNC"); if (str != NULL) { _ggimesaDebugSync = 1; } str = getenv("GGIMESA_DEBUG"); if (str != NULL) { _ggimesaDebugState = atoi(str); GGIMESADPRINT_CORE("%s Debugging=%d\n", _ggimesaDebugSync ? "sync" : "async", _ggimesaDebugState); } GGIMESADPRINT_CORE("ggiMesaInit()\n"); _ggimesaLibIsUp++; if (_ggimesaLibIsUp > 1) return 0; /* Initialize only at first call */ err = ggLoadConfig(ggimesaconffile, &_ggimesaConfigHandle); if (err != GGI_OK) { GGIMESADPRINT_CORE("GGIMesa: Couldn't open %s\n", ggimesaconffile); _ggimesaLibIsUp--; return err; } ggiMesaID = ggiExtensionRegister("GGIMesa", sizeof(struct ggi_mesa_ext), changed); if (ggiMesaID < 0) { GGIMESADPRINT_CORE("GGIMesa: failed to register as extension\n"); _ggimesaLibIsUp--; ggFreeConfig(_ggimesaConfigHandle); return ggiMesaID; } return 0; } int ggiMesaExit(void) { int rc; GGIMESADPRINT_CORE("ggiMesaExit() called\n"); if (!_ggimesaLibIsUp) return -1; if (_ggimesaLibIsUp > 1) { /* Exit only at last call */ _ggimesaLibIsUp--; return 0; } rc = ggiExtensionUnregister(ggiMesaID); ggFreeConfig(_ggimesaConfigHandle); _ggimesaLibIsUp = 0; return rc; } int ggiMesaAttach(ggi_visual_t vis) { int rc; GGIMESADPRINT_CORE("ggiMesaAttach() called\n"); rc = ggiExtensionAttach(vis, ggiMesaID); if (rc == 0) { int r, g, b, ci; GLboolean rgb, db; GLvisual *gl_visual; /* We are creating the primary instance */ memset(LIBGGI_MESAEXT(vis), 0, sizeof(struct ggi_mesa_ext)); LIBGGI_MESAEXT(vis)->update_state = (void *)_ggi_error; LIBGGI_MESAEXT(vis)->setup_driver = (void *)_ggi_error; /* Initialize default mesa visual */ get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci); gl_visual = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); _mesa_initialize_visual(gl_visual, rgb, db, 0 /* No stereo */, r, g, b, 0 /* No alpha */, ci, 0 /* No depth */, 0 /* No stencil */, 0, 0, 0, 0 /* No accum */, 0); /* Now fake an "API change" so the right libs get loaded */ changed(vis, GGI_CHG_APILIST); } return rc; } int ggiMesaDetach(ggi_visual_t vis) { GGIMESADPRINT_CORE("ggiMesaDetach() called\n"); return ggiExtensionDetach(vis, ggiMesaID); } int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag, GLboolean stereo_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples) { GLvisual *gl_vis = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); int r, g, b, ci; GLboolean db, rgb; get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci); /* Initialize the visual with the provided information */ _mesa_initialize_visual(gl_vis, rgb, db, stereo_flag, r, g, b, 0 /* FIXME */, ci, depth_size, stencil_size, accum_red_size, accum_green_size, accum_blue_size, accum_alpha_size, 0); /* Now fake an "API change" so the right libs get loaded. After all, extending the visual by all these new buffers could be considered a "mode change" which requires an "API change". */ changed(vis, GGI_CHG_APILIST); return 0; } ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis) { ggi_mesa_context_t ctx; int err; GGIMESADPRINT_CORE("ggiMesaCreateContext() called\n"); ctx = (ggi_mesa_context_t)malloc(sizeof(struct ggi_mesa_context)); if (!ctx) return NULL; ctx->ggi_visual = vis; ctx->color = 0; ctx->gl_ctx = _mesa_create_context(&(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual), NULL, (void *) ctx, GL_FALSE); if (!ctx->gl_ctx) goto free_context; _mesa_enable_sw_extensions(ctx->gl_ctx); _swrast_CreateContext(ctx->gl_ctx); _ac_CreateContext(ctx->gl_ctx); _tnl_CreateContext(ctx->gl_ctx); _swsetup_CreateContext(ctx->gl_ctx); gl_ggiSetupPointers(ctx->gl_ctx); /* Make sure that an appropriate sublib has been loaded */ if (!LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver){ GGIMESADPRINT_CORE("setup_driver==NULL!\n"); GGIMESADPRINT_CORE("Please check your config files!\n"); goto free_context; } /* Set up the sublib driver */ err = LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver(ctx); if (err){ GGIMESADPRINT_CORE("setup_driver failed (err = %d)", err); goto free_gl_context; } return ctx; free_gl_context: _mesa_destroy_context(ctx->gl_ctx); free_context: free(ctx); return NULL; } void ggiMesaDestroyContext(ggi_mesa_context_t ctx) { GGIMESADPRINT_CORE("ggiMesaDestroyContext() called\n"); if(!ctx) return; _mesa_destroy_context(ctx->gl_ctx); free(ctx); } void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis) { GGIMESADPRINT_CORE("ggiMesaMakeCurrent(ctx = %p) called\n", ctx); /* FIXME: clean up where are ggi_vis */ if (ctx->ggi_visual != vis) { GGIMESADPRINT_CORE("Cannot migrate GL contexts\n"); return; } _mesa_make_current(ctx->gl_ctx, &LIBGGI_MESAEXT(vis)->mesa_buffer); if (ctx->gl_ctx->Viewport.Width == 0) { _mesa_Viewport(0, 0, LIBGGI_VIRTX(vis), LIBGGI_VIRTY(vis)); ctx->gl_ctx->Scissor.Width = LIBGGI_VIRTX(vis); ctx->gl_ctx->Scissor.Height = LIBGGI_VIRTY(vis); } } /* * Swap front/back buffers for current context if double buffered. */ void ggiMesaSwapBuffers(void) { GLcontext *ctx; ggi_mesa_context_t ggi_ctx; ctx = _mesa_get_current_context(); ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("ggiMesaSwapBuffers() called\n"); _mesa_notifySwapBuffers(ctx); gl_ggiFlush(ctx); ggiSetDisplayFrame(ggi_ctx->ggi_visual, !ggiGetDisplayFrame(ggi_ctx->ggi_visual)); ggiSetWriteFrame(ggi_ctx->ggi_visual, !ggiGetWriteFrame(ggi_ctx->ggi_visual)); ggiSetReadFrame(ggi_ctx->ggi_visual, !ggiGetReadFrame(ggi_ctx->ggi_visual)); GGIMESADPRINT_CORE("swap disp: %d, write %d\n", ggiGetDisplayFrame(ggi_ctx->ggi_visual), ggiGetWriteFrame(ggi_ctx->ggi_visual)); } static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; GGIMESADPRINT_CORE("gl_ggiUpdateState() called\n"); /* Propogate statechange information to swrast and swrast_setup * modules. The GGI driver has no internal GL-dependent state. */ _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); /* XXX: Better use an assertion that bails out here on failure */ if (!LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state) { GGIMESADPRINT_CORE("update_state == NULL!\n"); GGIMESADPRINT_CORE("Please check your config files!\n"); ggiPanic(""); } LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state(ggi_ctx); } static int changed(ggi_visual_t vis, int whatchanged) { GLcontext *ctx; ctx = _mesa_get_current_context(); GGIMESADPRINT_CORE("changed() called\n"); switch (whatchanged) { case GGI_CHG_APILIST: { char api[GGI_API_MAXLEN]; char args[GGI_API_MAXLEN]; int i; const char *fname; ggi_dlhandle *lib; GLvisual *gl_vis=&(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); GLframebuffer *gl_fb = &(LIBGGI_MESAEXT(vis)->mesa_buffer); /* Initialize the framebuffer to provide all necessary buffers in software. The target libraries that are loaded next are free to modify this according to their capabilities. */ /* FIXME: if the target changes capabilities we'll leak swrast's memory !!! Need to deallocate first */ _mesa_initialize_framebuffer(gl_fb, gl_vis, gl_vis->depthBits > 0, gl_vis->stencilBits > 0, gl_vis->accumRedBits > 0, gl_vis->alphaBits > 0); for (i = 0; ggiGetAPI(vis, i, api, args) == 0; i++) { strcat(api, "-mesa"); fname = ggMatchConfig(_ggimesaConfigHandle, api, NULL); if (fname == NULL) { /* No special implementation for this sublib */ continue; } lib = ggiExtensionLoadDL(vis, fname, args, NULL, GGI_SYMNAME_PREFIX); } /* The targets have cleared everything they can do from the framebuffer structure so we provide the rest in sw */ _swrast_alloc_buffers(gl_fb); break; } } return 0; }