/* * GLX Hardware Device Driver for Intel tdfx * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * */ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ #ifndef TDFXVB_INC #define TDFXVB_INC #include "main/mtypes.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "math/m_xform.h" #define TDFX_XYZ_BIT 0x1 #define TDFX_W_BIT 0x2 #define TDFX_RGBA_BIT 0x4 #define TDFX_TEX1_BIT 0x8 #define TDFX_TEX0_BIT 0x10 #define TDFX_PTEX_BIT 0x20 #define TDFX_FOGC_BIT 0x40 #define TDFX_MAX_SETUP 0x80 #define _TDFX_NEW_RASTERSETUP (_NEW_TEXTURE | \ _DD_NEW_SEPARATE_SPECULAR | \ _DD_NEW_TRI_UNFILLED | \ _DD_NEW_TRI_LIGHT_TWOSIDE | \ _NEW_FOG) extern void tdfxValidateBuildProjVerts(GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ); extern void tdfxPrintSetupFlags(char *msg, GLuint flags ); extern void tdfxInitVB( GLcontext *ctx ); extern void tdfxFreeVB( GLcontext *ctx ); extern void tdfxCheckTexSizes( GLcontext *ctx ); extern void tdfxChooseVertexState( GLcontext *ctx ); extern void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ); #endif