/* * Copyright 2008, 2010 George Sapountzis * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * DRI software rasterizer * * This is the mesa swrast module packaged into a DRI driver structure. * * The front-buffer is allocated by the loader. The loader provides read/write * callbacks for access to the front-buffer. The driver uses a scratch row for * front-buffer rendering to avoid repeated calls to the loader. * * The back-buffer is allocated by the driver and is private. */ #include "main/context.h" #include "main/extensions.h" #include "main/formats.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/renderbuffer.h" #include "swrast/swrast.h" #include "swrast/s_renderbuffer.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "vbo/vbo.h" #include "drivers/common/driverfuncs.h" #include "drivers/common/meta.h" #include "utils.h" #include "main/teximage.h" #include "main/texformat.h" #include "main/texstate.h" #include "swrast_priv.h" #include "swrast/s_context.h" /** * Screen and config-related functions */ static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, __DRIdrawable *dPriv) { struct dri_context *dri_ctx; int x, y, w, h; __DRIscreen *sPriv = dPriv->driScreenPriv; struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; struct swrast_texture_image *swImage; uint32_t internalFormat; gl_format texFormat; dri_ctx = pDRICtx->driverPrivate; internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); swImage = swrast_texture_image(texImage); _mesa_lock_texture(&dri_ctx->Base, texObj); sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); if (texture_format == __DRI_TEXTURE_FORMAT_RGB) texFormat = MESA_FORMAT_XRGB8888; else texFormat = MESA_FORMAT_ARGB8888; _mesa_init_teximage_fields(&dri_ctx->Base, texImage, w, h, 1, 0, internalFormat, texFormat); sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)swImage->Buffer, dPriv->loaderPrivate); _mesa_unlock_texture(&dri_ctx->Base, texObj); } static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) { swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); } static const __DRItexBufferExtension swrastTexBufferExtension = { { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, swrastSetTexBuffer, swrastSetTexBuffer2, }; static const __DRIextension *dri_screen_extensions[] = { &swrastTexBufferExtension.base, NULL }; static __DRIconfig ** swrastFillInModes(__DRIscreen *psp, unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer) { __DRIconfig **configs; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't * support pageflipping at all. */ static const GLenum back_buffer_modes[] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML }; uint8_t depth_bits_array[4]; uint8_t stencil_bits_array[4]; uint8_t msaa_samples_array[1]; (void) psp; (void) have_back_buffer; depth_bits_array[0] = 0; depth_bits_array[1] = 0; depth_bits_array[2] = depth_bits; depth_bits_array[3] = depth_bits; /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. */ stencil_bits_array[0] = 0; stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; stencil_bits_array[2] = 0; stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; msaa_samples_array[0] = 0; depth_buffer_factor = 4; back_buffer_factor = 2; switch (pixel_bits) { case 8: fb_format = GL_RGB; fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; break; case 16: fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; break; case 24: fb_format = GL_BGR; fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; break; case 32: fb_format = GL_BGRA; fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; break; default: fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__, pixel_bits); return NULL; } configs = driCreateConfigs(fb_format, fb_type, depth_bits_array, stencil_bits_array, depth_buffer_factor, back_buffer_modes, back_buffer_factor, msaa_samples_array, 1, GL_TRUE); if (configs == NULL) { fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); return NULL; } return configs; } static const __DRIconfig ** dri_init_screen(__DRIscreen * psp) { __DRIconfig **configs8, **configs16, **configs24, **configs32; TRACE; psp->extensions = dri_screen_extensions; configs8 = swrastFillInModes(psp, 8, 8, 0, 1); configs16 = swrastFillInModes(psp, 16, 16, 0, 1); configs24 = swrastFillInModes(psp, 24, 24, 8, 1); configs32 = swrastFillInModes(psp, 32, 24, 8, 1); configs16 = driConcatConfigs(configs8, configs16); configs24 = driConcatConfigs(configs16, configs24); configs32 = driConcatConfigs(configs24, configs32); return (const __DRIconfig **)configs32; } static void dri_destroy_screen(__DRIscreen * sPriv) { TRACE; (void) sPriv; } /** * Framebuffer and renderbuffer-related functions. */ static GLuint choose_pixel_format(const struct gl_config *v) { int depth = v->rgbBits; if (depth == 32 && v->redMask == 0xff0000 && v->greenMask == 0x00ff00 && v->blueMask == 0x0000ff) return PF_A8R8G8B8; else if (depth == 24 && v->redMask == 0xff0000 && v->greenMask == 0x00ff00 && v->blueMask == 0x0000ff) return PF_X8R8G8B8; else if (depth == 16 && v->redMask == 0xf800 && v->greenMask == 0x07e0 && v->blueMask == 0x001f) return PF_R5G6B5; else if (depth == 8 && v->redMask == 0x07 && v->greenMask == 0x38 && v->blueMask == 0xc0) return PF_R3G3B2; _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); return 0; } static void swrast_delete_renderbuffer(struct gl_renderbuffer *rb) { TRACE; free(rb->Data); free(rb); } /* see bytes_per_line in libGL */ static INLINE int bytes_per_line(unsigned pitch_bits, unsigned mul) { unsigned mask = mul - 1; return ((pitch_bits + mask) & ~mask) / 8; } static GLboolean swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); TRACE; (void) ctx; (void) internalFormat; rb->Data = NULL; rb->Width = width; rb->Height = height; rb->RowStride = width; xrb->pitch = bytes_per_line(width * xrb->bpp, 32); return GL_TRUE; } static GLboolean swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); TRACE; free(rb->Data); swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); rb->Data = malloc(height * xrb->pitch); return GL_TRUE; } static struct swrast_renderbuffer * swrast_new_renderbuffer(const struct gl_config *visual, __DRIdrawable *dPriv, GLboolean front) { struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); GLuint pixel_format; TRACE; if (!xrb) return NULL; _mesa_init_renderbuffer(&xrb->Base, 0); pixel_format = choose_pixel_format(visual); xrb->dPriv = dPriv; xrb->Base.Delete = swrast_delete_renderbuffer; if (front) { xrb->Base.AllocStorage = swrast_alloc_front_storage; } else { xrb->Base.AllocStorage = swrast_alloc_back_storage; } switch (pixel_format) { case PF_A8R8G8B8: xrb->Base.Format = MESA_FORMAT_ARGB8888; xrb->Base.InternalFormat = GL_RGBA; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; xrb->bpp = 32; break; case PF_X8R8G8B8: xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; xrb->bpp = 32; break; case PF_R5G6B5: xrb->Base.Format = MESA_FORMAT_RGB565; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; xrb->bpp = 16; break; case PF_R3G3B2: xrb->Base.Format = MESA_FORMAT_RGB332; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; xrb->bpp = 8; break; default: return NULL; } return xrb; } static void swrast_map_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, GLubyte **out_map, GLint *out_stride) { struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); GLubyte *map = rb->Data; int cpp = _mesa_get_format_bytes(rb->Format); int stride = rb->RowStride * cpp; if (rb->AllocStorage == swrast_alloc_front_storage) { __DRIdrawable *dPriv = xrb->dPriv; __DRIscreen *sPriv = dPriv->driScreenPriv; xrb->map_mode = mode; xrb->map_x = x; xrb->map_y = y; xrb->map_w = w; xrb->map_h = h; stride = w * cpp; rb->Data = malloc(h * stride); sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)rb->Data, dPriv->loaderPrivate); *out_map = rb->Data; *out_stride = stride; return; } ASSERT(rb->Data); if (rb->AllocStorage == swrast_alloc_back_storage) { map += (rb->Height - 1) * stride; stride = -stride; } map += (GLsizei)y * stride; map += (GLsizei)x * cpp; *out_map = map; *out_stride = stride; } static void swrast_unmap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) { struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); if (rb->AllocStorage == swrast_alloc_front_storage) { __DRIdrawable *dPriv = xrb->dPriv; __DRIscreen *sPriv = dPriv->driScreenPriv; if (xrb->map_mode & GL_MAP_WRITE_BIT) { sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_DRAW, xrb->map_x, xrb->map_y, xrb->map_w, xrb->map_h, rb->Data, dPriv->loaderPrivate); } free(rb->Data); rb->Data = NULL; } } static GLboolean dri_create_buffer(__DRIscreen * sPriv, __DRIdrawable * dPriv, const struct gl_config * visual, GLboolean isPixmap) { struct dri_drawable *drawable = NULL; struct gl_framebuffer *fb; struct swrast_renderbuffer *frontrb, *backrb; TRACE; (void) sPriv; (void) isPixmap; drawable = CALLOC_STRUCT(dri_drawable); if (drawable == NULL) goto drawable_fail; dPriv->driverPrivate = drawable; drawable->dPriv = dPriv; drawable->row = malloc(MAX_WIDTH * 4); if (drawable->row == NULL) goto drawable_fail; fb = &drawable->Base; /* basic framebuffer setup */ _mesa_initialize_window_framebuffer(fb, visual); /* add front renderbuffer */ frontrb = swrast_new_renderbuffer(visual, dPriv, GL_TRUE); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); /* add back renderbuffer */ if (visual->doubleBufferMode) { backrb = swrast_new_renderbuffer(visual, dPriv, GL_FALSE); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); } /* add software renderbuffers */ _swrast_add_soft_renderbuffers(fb, GL_FALSE, /* color */ visual->haveDepthBuffer, visual->haveStencilBuffer, visual->haveAccumBuffer, GL_FALSE, /* alpha */ GL_FALSE /* aux bufs */); return GL_TRUE; drawable_fail: if (drawable) free(drawable->row); FREE(drawable); return GL_FALSE; } static void dri_destroy_buffer(__DRIdrawable * dPriv) { TRACE; if (dPriv) { struct dri_drawable *drawable = dri_drawable(dPriv); struct gl_framebuffer *fb; free(drawable->row); fb = &drawable->Base; fb->DeletePending = GL_TRUE; _mesa_reference_framebuffer(&fb, NULL); } } static void dri_swap_buffers(__DRIdrawable * dPriv) { __DRIscreen *sPriv = dPriv->driScreenPriv; GET_CURRENT_CONTEXT(ctx); struct dri_drawable *drawable = dri_drawable(dPriv); struct gl_framebuffer *fb; struct swrast_renderbuffer *frontrb, *backrb; TRACE; fb = &drawable->Base; frontrb = swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); backrb = swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); /* check for signle-buffered */ if (backrb == NULL) return; /* check if swapping currently bound buffer */ if (ctx && ctx->DrawBuffer == fb) { /* flush pending rendering */ _mesa_notifySwapBuffers(ctx); } sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, 0, 0, frontrb->Base.Width, frontrb->Base.Height, backrb->Base.Data, dPriv->loaderPrivate); } /** * General device driver functions. */ static void get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) { __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; __DRIscreen *sPriv = dPriv->driScreenPriv; int x, y; sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, w, h, dPriv->loaderPrivate); } static void swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) { GLsizei width, height; get_window_size(fb, &width, &height); if (fb->Width != width || fb->Height != height) { _mesa_resize_framebuffer(ctx, fb, width, height); } } static const GLubyte * get_string(struct gl_context *ctx, GLenum pname) { (void) ctx; switch (pname) { case GL_VENDOR: return (const GLubyte *) "Mesa Project"; case GL_RENDERER: return (const GLubyte *) "Software Rasterizer"; default: return NULL; } } static void update_state( struct gl_context *ctx, GLuint new_state ) { /* not much to do here - pass it on */ _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); } static void viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; struct gl_framebuffer *read = ctx->WinSysReadBuffer; (void) x; (void) y; (void) w; (void) h; swrast_check_and_update_window_size(ctx, draw); swrast_check_and_update_window_size(ctx, read); } static gl_format swrastChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type) { if (internalFormat == GL_RGB) return MESA_FORMAT_XRGB8888; return _mesa_choose_tex_format(ctx, internalFormat, format, type); } static void swrast_init_driver_functions(struct dd_function_table *driver) { driver->GetString = get_string; driver->UpdateState = update_state; driver->GetBufferSize = NULL; driver->Viewport = viewport; driver->ChooseTextureFormat = swrastChooseTextureFormat; driver->MapRenderbuffer = swrast_map_renderbuffer; driver->UnmapRenderbuffer = swrast_unmap_renderbuffer; } static const char *es2_extensions[] = { /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ "GL_ARB_transpose_matrix", "GL_ARB_window_pos", "GL_EXT_blend_func_separate", "GL_EXT_compiled_vertex_array", "GL_EXT_framebuffer_blit", "GL_IBM_multimode_draw_arrays", "GL_MESA_window_pos", "GL_NV_vertex_program", /* Required by GLES2 */ "GL_ARB_fragment_program", "GL_ARB_fragment_shader", "GL_ARB_shader_objects", "GL_ARB_texture_cube_map", "GL_ARB_texture_non_power_of_two", "GL_ARB_vertex_shader", "GL_EXT_blend_color", "GL_EXT_blend_equation_separate", "GL_EXT_blend_minmax", /* Optional GLES2 */ "GL_ARB_framebuffer_object", "GL_EXT_texture_filter_anisotropic", "GL_ARB_depth_texture", "GL_EXT_packed_depth_stencil", "GL_EXT_framebuffer_object", NULL, }; static void InitExtensionsES2(struct gl_context *ctx) { int i; for (i = 0; es2_extensions[i]; i++) _mesa_enable_extension(ctx, es2_extensions[i]); } /** * Context-related functions. */ static GLboolean dri_create_context(gl_api api, const struct gl_config * visual, __DRIcontext * cPriv, unsigned major_version, unsigned minor_version, uint32_t flags, unsigned *error, void *sharedContextPrivate) { struct dri_context *ctx = NULL; struct dri_context *share = (struct dri_context *)sharedContextPrivate; struct gl_context *mesaCtx = NULL; struct gl_context *sharedCtx = NULL; struct dd_function_table functions; TRACE; /* Flag filtering is handled in dri2CreateContextAttribs. */ (void) flags; if (api == API_OPENGL && (major_version > 2 || (major_version == 2 && minor_version > 1))) { *error = __DRI_CTX_ERROR_BAD_VERSION; goto context_fail; } ctx = CALLOC_STRUCT(dri_context); if (ctx == NULL) { *error = __DRI_CTX_ERROR_NO_MEMORY; goto context_fail; } cPriv->driverPrivate = ctx; ctx->cPriv = cPriv; /* build table of device driver functions */ _mesa_init_driver_functions(&functions); swrast_init_driver_functions(&functions); if (share) { sharedCtx = &share->Base; } mesaCtx = &ctx->Base; /* basic context setup */ if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { *error = __DRI_CTX_ERROR_NO_MEMORY; goto context_fail; } /* do bounds checking to prevent segfaults and server crashes! */ mesaCtx->Const.CheckArrayBounds = GL_TRUE; /* create module contexts */ _swrast_CreateContext( mesaCtx ); _vbo_CreateContext( mesaCtx ); _tnl_CreateContext( mesaCtx ); _swsetup_CreateContext( mesaCtx ); _swsetup_Wakeup( mesaCtx ); /* use default TCL pipeline */ { TNLcontext *tnl = TNL_CONTEXT(mesaCtx); tnl->Driver.RunPipeline = _tnl_run_pipeline; } _mesa_meta_init(mesaCtx); _mesa_enable_sw_extensions(mesaCtx); switch (api) { case API_OPENGL: _mesa_enable_1_3_extensions(mesaCtx); _mesa_enable_1_4_extensions(mesaCtx); _mesa_enable_1_5_extensions(mesaCtx); _mesa_enable_2_0_extensions(mesaCtx); _mesa_enable_2_1_extensions(mesaCtx); break; case API_OPENGLES: _mesa_enable_1_3_extensions(mesaCtx); _mesa_enable_1_4_extensions(mesaCtx); _mesa_enable_1_5_extensions(mesaCtx); break; case API_OPENGLES2: InitExtensionsES2( mesaCtx); break; } *error = __DRI_CTX_ERROR_SUCCESS; return GL_TRUE; context_fail: FREE(ctx); return GL_FALSE; } static void dri_destroy_context(__DRIcontext * cPriv) { TRACE; if (cPriv) { struct dri_context *ctx = dri_context(cPriv); struct gl_context *mesaCtx; mesaCtx = &ctx->Base; _mesa_meta_free(mesaCtx); _swsetup_DestroyContext( mesaCtx ); _swrast_DestroyContext( mesaCtx ); _tnl_DestroyContext( mesaCtx ); _vbo_DestroyContext( mesaCtx ); _mesa_destroy_context( mesaCtx ); } } static GLboolean dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct gl_context *mesaCtx; struct gl_framebuffer *mesaDraw; struct gl_framebuffer *mesaRead; TRACE; if (cPriv) { struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *draw; struct dri_drawable *read; if (!driDrawPriv || !driReadPriv) return GL_FALSE; draw = dri_drawable(driDrawPriv); read = dri_drawable(driReadPriv); mesaCtx = &ctx->Base; mesaDraw = &draw->Base; mesaRead = &read->Base; /* check for same context and buffer */ if (mesaCtx == _mesa_get_current_context() && mesaCtx->DrawBuffer == mesaDraw && mesaCtx->ReadBuffer == mesaRead) { return GL_TRUE; } _glapi_check_multithread(); swrast_check_and_update_window_size(mesaCtx, mesaDraw); if (mesaRead != mesaDraw) swrast_check_and_update_window_size(mesaCtx, mesaRead); _mesa_make_current( mesaCtx, mesaDraw, mesaRead ); } else { /* unbind */ _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; } static GLboolean dri_unbind_context(__DRIcontext * cPriv) { TRACE; (void) cPriv; /* Unset current context and dispath table */ _mesa_make_current(NULL, NULL, NULL); return GL_TRUE; } const struct __DriverAPIRec driDriverAPI = { .InitScreen = dri_init_screen, .DestroyScreen = dri_destroy_screen, .CreateContext = dri_create_context, .DestroyContext = dri_destroy_context, .CreateBuffer = dri_create_buffer, .DestroyBuffer = dri_destroy_buffer, .SwapBuffers = dri_swap_buffers, .MakeCurrent = dri_make_current, .UnbindContext = dri_unbind_context, }; /* This is the table of extensions that the loader will dlsym() for. */ PUBLIC const __DRIextension *__driDriverExtensions[] = { &driCoreExtension.base, &driSWRastExtension.base, NULL };