/* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes * Keith Whitwell */ #include "main/glheader.h" #include "main/imports.h" #include "main/api_arrayelt.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" #include "radeon_context.h" #include "radeon_mipmap_tree.h" #include "radeon_ioctl.h" #include "radeon_state.h" #include "radeon_queryobj.h" #include "../r200/r200_reg.h" #include "xmlpool.h" /* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in * 1.3 cmdbuffers allow all previous state to be updated as well as * the tcl scalar and vector areas. */ static struct { int start; int len; const char *name; } packet[RADEON_MAX_STATE_PACKETS] = { {RADEON_PP_MISC, 7, "RADEON_PP_MISC"}, {RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"}, {RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"}, {RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"}, {RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"}, {RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"}, {RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"}, {RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"}, {RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"}, {RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"}, {RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"}, {RADEON_RE_MISC, 1, "RADEON_RE_MISC"}, {RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"}, {RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"}, {RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"}, {RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"}, {RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"}, {RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"}, {RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"}, {RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"}, {RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17, "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"}, {R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"}, {R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"}, {R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"}, {R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"}, {R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"}, {R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"}, {R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"}, {R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"}, {R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"}, {R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"}, {R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"}, {R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"}, {R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"}, {R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"}, {R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"}, {R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"}, {R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"}, {R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"}, {R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"}, {R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"}, {R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"}, {R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"}, {R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"}, {R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"}, {R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"}, {R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"}, {R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"}, {R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"}, {R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1, "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"}, {R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"}, {R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"}, {R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"}, {R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"}, {R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"}, {R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"}, {R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"}, {R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"}, {R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"}, {R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"}, {R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4, "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"}, {R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"}, /* 61 */ {R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */ {R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"}, {R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"}, {R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"}, {R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"}, {R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"}, {R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"}, {R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"}, {R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"}, {R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"}, {R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"}, {RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"}, {RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"}, {RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"}, {R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"}, {R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"}, {RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"}, {RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"}, {RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"}, {RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"}, {RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"}, {RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"}, {R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"}, {R200_PP_TXCBLEND_8, 32, "R200_PP_AFS_0"}, /* 85 */ {R200_PP_TXCBLEND_0, 32, "R200_PP_AFS_1"}, {R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"}, {R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"}, {R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"}, {R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"}, {R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"}, {R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"}, {R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"}, {R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"}, }; /* ============================================================= * State initialization */ static int cmdpkt( r100ContextPtr rmesa, int id ) { return CP_PACKET0(packet[id].start, packet[id].len - 1); } static int cmdvec( int offset, int stride, int count ) { drm_radeon_cmd_header_t h; h.i = 0; h.vectors.cmd_type = RADEON_CMD_VECTORS; h.vectors.offset = offset; h.vectors.stride = stride; h.vectors.count = count; return h.i; } static int cmdscl( int offset, int stride, int count ) { drm_radeon_cmd_header_t h; h.i = 0; h.scalars.cmd_type = RADEON_CMD_SCALARS; h.scalars.offset = offset; h.scalars.stride = stride; h.scalars.count = count; return h.i; } #define CHECK( NM, FLAG, ADD ) \ static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \ { \ return FLAG ? atom->cmd_size + (ADD) : 0; \ } #define TCL_CHECK( NM, FLAG, ADD ) \ static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \ { \ r100ContextPtr rmesa = R100_CONTEXT(ctx); \ return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \ } CHECK( always, GL_TRUE, 0 ) CHECK( always_add2, GL_TRUE, 2 ) CHECK( always_add4, GL_TRUE, 4 ) CHECK( tex0_mm, GL_TRUE, 3 ) CHECK( tex1_mm, GL_TRUE, 3 ) /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */ CHECK( tex2_mm, GL_TRUE, 3 ) CHECK( cube0_mm, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) CHECK( cube1_mm, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) CHECK( cube2_mm, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) CHECK( fog_add4, ctx->Fog.Enabled, 4 ) TCL_CHECK( tcl_add4, GL_TRUE, 4 ) TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._ReallyEnabled, 4 ) TCL_CHECK( tcl_tex1_add4, ctx->Texture.Unit[1]._ReallyEnabled, 4 ) TCL_CHECK( tcl_tex2_add4, ctx->Texture.Unit[2]._ReallyEnabled, 4 ) TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 ) TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 ) TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 ) TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 ) TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 ) TCL_CHECK( tcl_lit3_add6, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 6 ) TCL_CHECK( tcl_lit4_add6, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 6 ) TCL_CHECK( tcl_lit5_add6, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 6 ) TCL_CHECK( tcl_lit6_add6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 6 ) TCL_CHECK( tcl_lit7_add6, ctx->Light.Enabled && ctx->Light.Light[7].Enabled, 6 ) TCL_CHECK( tcl_ucp0_add4, (ctx->Transform.ClipPlanesEnabled & 0x1), 4 ) TCL_CHECK( tcl_ucp1_add4, (ctx->Transform.ClipPlanesEnabled & 0x2), 4 ) TCL_CHECK( tcl_ucp2_add4, (ctx->Transform.ClipPlanesEnabled & 0x4), 4 ) TCL_CHECK( tcl_ucp3_add4, (ctx->Transform.ClipPlanesEnabled & 0x8), 4 ) TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 ) TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 ) TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 ) CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) #define OUT_VEC(hdr, data) do { \ drm_radeon_cmd_header_t h; \ h.i = hdr; \ OUT_BATCH(CP_PACKET0(RADEON_SE_TCL_STATE_FLUSH, 0)); \ OUT_BATCH(0); \ OUT_BATCH(CP_PACKET0(R200_SE_TCL_VECTOR_INDX_REG, 0)); \ OUT_BATCH(h.vectors.offset | (h.vectors.stride << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT)); \ OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_VECTOR_DATA_REG, h.vectors.count - 1)); \ OUT_BATCH_TABLE((data), h.vectors.count); \ } while(0) #define OUT_SCL(hdr, data) do { \ drm_radeon_cmd_header_t h; \ h.i = hdr; \ OUT_BATCH(CP_PACKET0(R200_SE_TCL_SCALAR_INDX_REG, 0)); \ OUT_BATCH((h.scalars.offset) | (h.scalars.stride << RADEON_SCAL_INDX_DWORD_STRIDE_SHIFT)); \ OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1)); \ OUT_BATCH_TABLE((data), h.scalars.count); \ } while(0) static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); uint32_t dwords = atom->check(ctx, atom); BEGIN_BATCH(dwords); OUT_SCL(atom->cmd[0], atom->cmd+1); END_BATCH(); } static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); uint32_t dwords = atom->check(ctx, atom); BEGIN_BATCH(dwords); OUT_VEC(atom->cmd[0], atom->cmd+1); END_BATCH(); } static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); uint32_t dwords = atom->check(ctx, atom); BEGIN_BATCH(dwords); OUT_VEC(atom->cmd[LIT_CMD_0], atom->cmd+1); OUT_SCL(atom->cmd[LIT_CMD_1], atom->cmd+LIT_CMD_1+1); END_BATCH(); } static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); struct radeon_renderbuffer *rrb, *drb; uint32_t dwords; rrb = radeon_get_colorbuffer(&r100->radeon); if (!rrb || !rrb->bo) { return 0; } drb = radeon_get_depthbuffer(&r100->radeon); dwords = 10; if (drb) dwords += 6; if (rrb) dwords += 8; return dwords; } static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); struct radeon_renderbuffer *rrb, *drb; uint32_t cbpitch = 0; uint32_t zbpitch = 0; uint32_t dwords = atom->check(ctx, atom); uint32_t depth_fmt; rrb = radeon_get_colorbuffer(&r100->radeon); if (!rrb || !rrb->bo) { fprintf(stderr, "no rrb\n"); return; } atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10); if (rrb->cpp == 4) atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888; else switch (rrb->base.Base.Format) { case MESA_FORMAT_B5G6R5_UNORM: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565; break; case MESA_FORMAT_B4G4R4A4_UNORM: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444; break; case MESA_FORMAT_B5G5R5A1_UNORM: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555; break; default: _mesa_problem(ctx, "unexpected format in ctx_emit_cs()"); } cbpitch = (rrb->pitch / rrb->cpp); if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) cbpitch |= R200_COLOR_TILE_ENABLE; if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) cbpitch |= RADEON_COLOR_MICROTILE_ENABLE; drb = radeon_get_depthbuffer(&r100->radeon); if (drb) { zbpitch = (drb->pitch / drb->cpp); if (drb->cpp == 4) depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z; else depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z; atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK; atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt; } BEGIN_BATCH(dwords); /* In the CS case we need to split this up */ OUT_BATCH(CP_PACKET0(packet[0].start, 3)); OUT_BATCH_TABLE((atom->cmd + 1), 4); if (drb) { OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHOFFSET, 0)); OUT_BATCH_RELOC(0, drb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHPITCH, 0)); OUT_BATCH(zbpitch); } OUT_BATCH(CP_PACKET0(RADEON_RB3D_ZSTENCILCNTL, 0)); OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]); OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 1)); OUT_BATCH(atom->cmd[CTX_PP_CNTL]); OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]); if (rrb) { OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLOROFFSET, 0)); OUT_BATCH_RELOC(rrb->draw_offset, rrb->bo, rrb->draw_offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0)); OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0); } // if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) { // OUT_BATCH_TABLE((atom->cmd + 14), 4); // } END_BATCH(); BEGIN_BATCH(4); OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0)); OUT_BATCH(0); OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0)); if (rrb) { OUT_BATCH(((rrb->base.Base.Width - 1) << RADEON_RE_WIDTH_SHIFT) | ((rrb->base.Base.Height - 1) << RADEON_RE_HEIGHT_SHIFT)); } else { OUT_BATCH(0); } END_BATCH(); } static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); uint32_t dwords = atom->check(ctx, atom); int i = atom->idx, j; radeonTexObj *t = r100->state.texture.unit[i].texobj; radeon_mipmap_level *lvl; uint32_t base_reg; if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) return; if (!t) return; if (!t->mt) return; switch(i) { case 1: base_reg = RADEON_PP_CUBIC_OFFSET_T1_0; break; case 2: base_reg = RADEON_PP_CUBIC_OFFSET_T2_0; break; default: case 0: base_reg = RADEON_PP_CUBIC_OFFSET_T0_0; break; }; BEGIN_BATCH(dwords); OUT_BATCH_TABLE(atom->cmd, 2); lvl = &t->mt->levels[0]; for (j = 0; j < 5; j++) { OUT_BATCH(CP_PACKET0(base_reg + (4 * j), 0)); OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } END_BATCH(); } static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); uint32_t dwords = atom->cmd_size; int i = atom->idx; radeonTexObj *t = r100->state.texture.unit[i].texobj; radeon_mipmap_level *lvl; int hastexture = 1; if (!t) hastexture = 0; else { if (!t->mt && !t->bo) hastexture = 0; } dwords += 1; if (hastexture) dwords += 2; else dwords -= 2; BEGIN_BATCH(dwords); OUT_BATCH(CP_PACKET0(RADEON_PP_TXFILTER_0 + (24 * i), 1)); OUT_BATCH_TABLE((atom->cmd + 1), 2); if (hastexture) { OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0)); if (t->mt && !t->image_override) { if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) { lvl = &t->mt->levels[t->minLod]; OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } else { OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, get_base_teximage_offset(t), RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } } else { if (t->bo) OUT_BATCH_RELOC(t->tile_bits, t->bo, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } } OUT_BATCH(CP_PACKET0(RADEON_PP_TXCBLEND_0 + (i * 24), 1)); OUT_BATCH_TABLE((atom->cmd+4), 2); OUT_BATCH(CP_PACKET0(RADEON_PP_BORDER_COLOR_0 + (i * 4), 0)); OUT_BATCH((atom->cmd[TEX_PP_BORDER_COLOR])); END_BATCH(); } /* Initialize the context's hardware state. */ void radeonInitState( r100ContextPtr rmesa ) { struct gl_context *ctx = &rmesa->radeon.glCtx; GLuint i; rmesa->radeon.Fallback = 0; rmesa->radeon.hw.max_state_size = 0; #define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX ) \ do { \ rmesa->hw.ATOM.cmd_size = SZ; \ rmesa->hw.ATOM.cmd = (GLuint *) calloc(SZ, sizeof(int)); \ rmesa->hw.ATOM.lastcmd = (GLuint *) calloc(SZ, sizeof(int)); \ rmesa->hw.ATOM.name = NM; \ rmesa->hw.ATOM.is_tcl = FLAG; \ rmesa->hw.ATOM.check = check_##CHK; \ rmesa->hw.ATOM.dirty = GL_TRUE; \ rmesa->hw.ATOM.idx = IDX; \ rmesa->radeon.hw.max_state_size += SZ * sizeof(int); \ } while (0) #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \ ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0) /* Allocate state buffers: */ ALLOC_STATE( ctx, always_add4, CTX_STATE_SIZE, "CTX/context", 0 ); rmesa->hw.ctx.emit = ctx_emit_cs; rmesa->hw.ctx.check = check_always_ctx; ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 ); ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 ); ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 ); ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 ); ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 ); ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 ); ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 ); ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 ); ALLOC_STATE( grd, always_add2, GRD_STATE_SIZE, "GRD/guard-band", 1 ); ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 ); ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 1 ); ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); ALLOC_STATE_IDX( tex[0], tex0_mm, TEX_STATE_SIZE, "TEX/tex-0", 0, 0); ALLOC_STATE_IDX( tex[1], tex1_mm, TEX_STATE_SIZE, "TEX/tex-1", 0, 1); ALLOC_STATE_IDX( tex[2], tex2_mm, TEX_STATE_SIZE, "TEX/tex-2", 0, 2); ALLOC_STATE( mat[0], tcl_add4, MAT_STATE_SIZE, "MAT/modelproject", 1 ); ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 ); ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 ); ALLOC_STATE( mat[3], tcl_tex0_add4, MAT_STATE_SIZE, "MAT/texmat0", 1 ); ALLOC_STATE( mat[4], tcl_tex1_add4, MAT_STATE_SIZE, "MAT/texmat1", 1 ); ALLOC_STATE( mat[5], tcl_tex2_add4, MAT_STATE_SIZE, "MAT/texmat2", 1 ); ALLOC_STATE( lit[0], tcl_lit0_add6, LIT_STATE_SIZE, "LIT/light-0", 1 ); ALLOC_STATE( lit[1], tcl_lit1_add6, LIT_STATE_SIZE, "LIT/light-1", 1 ); ALLOC_STATE( lit[2], tcl_lit2_add6, LIT_STATE_SIZE, "LIT/light-2", 1 ); ALLOC_STATE( lit[3], tcl_lit3_add6, LIT_STATE_SIZE, "LIT/light-3", 1 ); ALLOC_STATE( lit[4], tcl_lit4_add6, LIT_STATE_SIZE, "LIT/light-4", 1 ); ALLOC_STATE( lit[5], tcl_lit5_add6, LIT_STATE_SIZE, "LIT/light-5", 1 ); ALLOC_STATE( lit[6], tcl_lit6_add6, LIT_STATE_SIZE, "LIT/light-6", 1 ); ALLOC_STATE( lit[7], tcl_lit7_add6, LIT_STATE_SIZE, "LIT/light-7", 1 ); ALLOC_STATE( ucp[0], tcl_ucp0_add4, UCP_STATE_SIZE, "UCP/userclip-0", 1 ); ALLOC_STATE( ucp[1], tcl_ucp1_add4, UCP_STATE_SIZE, "UCP/userclip-1", 1 ); ALLOC_STATE( ucp[2], tcl_ucp2_add4, UCP_STATE_SIZE, "UCP/userclip-2", 1 ); ALLOC_STATE( ucp[3], tcl_ucp3_add4, UCP_STATE_SIZE, "UCP/userclip-3", 1 ); ALLOC_STATE( ucp[4], tcl_ucp4_add4, UCP_STATE_SIZE, "UCP/userclip-4", 1 ); ALLOC_STATE( ucp[5], tcl_ucp5_add4, UCP_STATE_SIZE, "UCP/userclip-5", 1 ); ALLOC_STATE( stp, always, STP_STATE_SIZE, "STP/stp", 0 ); for (i = 0; i < 3; i++) { rmesa->hw.tex[i].emit = tex_emit_cs; } ALLOC_STATE_IDX( cube[0], cube0_mm, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 ); ALLOC_STATE_IDX( cube[1], cube1_mm, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 ); ALLOC_STATE_IDX( cube[2], cube2_mm, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 ); for (i = 0; i < 3; i++) rmesa->hw.cube[i].emit = cube_emit_cs; ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 ); ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 ); ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 ); radeonSetUpAtomList( rmesa ); /* Fill in the packet headers: */ rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_MISC); rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CNTL); rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(rmesa, RADEON_EMIT_RB3D_COLORPITCH); rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_LINE_PATTERN); rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_LINE_WIDTH); rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RB3D_STENCILREFMASK); rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_VPORT_XSCALE); rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL); rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL_STATUS); rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_MISC); rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_0); rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_0); rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_1); rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_1); rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_2); rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_2); rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_0); rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T0); rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_1); rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T1); rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_2); rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T2); rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_ZBIAS_FACTOR); rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT); rmesa->hw.mtl.cmd[MTL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED); rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_0); rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_1); rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_2); rmesa->hw.grd.cmd[GRD_CMD_0] = cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 ); rmesa->hw.fog.cmd[FOG_CMD_0] = cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 ); rmesa->hw.glt.cmd[GLT_CMD_0] = cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 ); rmesa->hw.eye.cmd[EYE_CMD_0] = cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 ); for (i = 0 ; i < 6; i++) { rmesa->hw.mat[i].cmd[MAT_CMD_0] = cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16); } for (i = 0 ; i < 8; i++) { rmesa->hw.lit[i].cmd[LIT_CMD_0] = cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 ); rmesa->hw.lit[i].cmd[LIT_CMD_1] = cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 ); } for (i = 0 ; i < 6; i++) { rmesa->hw.ucp[i].cmd[UCP_CMD_0] = cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 ); } rmesa->hw.stp.cmd[STP_CMD_0] = CP_PACKET0(RADEON_RE_STIPPLE_ADDR, 0); rmesa->hw.stp.cmd[STP_DATA_0] = 0; rmesa->hw.stp.cmd[STP_CMD_1] = CP_PACKET0_ONE(RADEON_RE_STIPPLE_DATA, 31); rmesa->hw.grd.emit = scl_emit; rmesa->hw.fog.emit = vec_emit; rmesa->hw.glt.emit = vec_emit; rmesa->hw.eye.emit = vec_emit; for (i = 0; i < 6; i++) rmesa->hw.mat[i].emit = vec_emit; for (i = 0; i < 8; i++) rmesa->hw.lit[i].emit = lit_emit; for (i = 0; i < 6; i++) rmesa->hw.ucp[i].emit = vec_emit; rmesa->last_ReallyEnabled = -1; /* Initial Harware state: */ rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS | RADEON_CHROMA_FUNC_FAIL | RADEON_CHROMA_KEY_NEAREST | RADEON_SHADOW_FUNC_EQUAL | RADEON_SHADOW_PASS_1 /*| RADEON_RIGHT_HAND_CUBE_OGL */); rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX | /* this bit unused for vertex fog */ RADEON_FOG_USE_DEPTH); rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000; rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP | RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO ); rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS | RADEON_STENCIL_TEST_ALWAYS | RADEON_STENCIL_FAIL_KEEP | RADEON_STENCIL_ZPASS_KEEP | RADEON_STENCIL_ZFAIL_KEEP | RADEON_Z_WRITE_ENABLE); if (rmesa->using_hyperz) { rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE | RADEON_Z_DECOMPRESSION_ENABLE; if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { /* works for q3, but slight rendering errors with glxgears ? */ /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/ /* need this otherwise get lots of lockups with q3 ??? */ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY; } } rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE | RADEON_ANTI_ALIAS_NONE); rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE | RADEON_ZBLOCK16); switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) { case DRI_CONF_DITHER_XERRORDIFFRESET: rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT; break; case DRI_CONF_DITHER_ORDERED: rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE; break; } if ( driQueryOptioni( &rmesa->radeon.optionCache, "round_mode" ) == DRI_CONF_ROUND_ROUND ) rmesa->radeon.state.color.roundEnable = RADEON_ROUND_ENABLE; else rmesa->radeon.state.color.roundEnable = 0; if ( driQueryOptioni (&rmesa->radeon.optionCache, "color_reduction" ) == DRI_CONF_COLOR_REDUCTION_DITHER ) rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE; else rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable; rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW | RADEON_BFACE_SOLID | RADEON_FFACE_SOLID | /* RADEON_BADVTX_CULL_DISABLE | */ RADEON_FLAT_SHADE_VTX_LAST | RADEON_DIFFUSE_SHADE_GOURAUD | RADEON_ALPHA_SHADE_GOURAUD | RADEON_SPECULAR_SHADE_GOURAUD | RADEON_FOG_SHADE_GOURAUD | RADEON_VPORT_XY_XFORM_ENABLE | RADEON_VPORT_Z_XFORM_ENABLE | RADEON_VTX_PIX_CENTER_OGL | RADEON_ROUND_MODE_TRUNC | RADEON_ROUND_PREC_8TH_PIX); rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] = #ifdef MESA_BIG_ENDIAN RADEON_VC_32BIT_SWAP; #else RADEON_VC_NO_SWAP; #endif if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS; } rmesa->hw.set.cmd[SET_SE_COORDFMT] = ( RADEON_VTX_W0_IS_NOT_1_OVER_W0 | RADEON_TEX1_W_ROUTING_USE_Q1); rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff); rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] = ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) | (1 << RADEON_LINE_CURRENT_COUNT_SHIFT)); rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4); rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] = ((0x00 << RADEON_STENCIL_REF_SHIFT) | (0xff << RADEON_STENCIL_MASK_SHIFT) | (0xff << RADEON_STENCIL_WRITEMASK_SHIFT)); rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY; rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff; rmesa->hw.msc.cmd[MSC_RE_MISC] = ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) | (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) | RADEON_STIPPLE_BIG_BIT_ORDER); rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000; for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL; rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] = (RADEON_TXFORMAT_ENDIAN_NO_SWAP | RADEON_TXFORMAT_PERSPECTIVE_ENABLE | (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */ (2 << RADEON_TXFORMAT_WIDTH_SHIFT) | (2 << RADEON_TXFORMAT_HEIGHT_SHIFT)); /* Initialize the texture offset to the start of the card texture heap */ // rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] = // rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0; rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] = (RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD | RADEON_SCALE_1X | RADEON_CLAMP_TX); rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] = (RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD | RADEON_SCALE_1X | RADEON_CLAMP_TX); rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] = rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] = rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] = rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] = rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] = rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; } /* Can only add ST1 at the time of doing some multitex but can keep * it after that. Errors if DIFFUSE is missing. */ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] = (RADEON_TCL_VTX_Z0 | RADEON_TCL_VTX_W0 | RADEON_TCL_VTX_PK_DIFFUSE ); /* need to keep this uptodate */ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = ( RADEON_TCL_COMPUTE_XYZW | (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) | (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) | (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT)); /* XXX */ rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] = ((MODEL << RADEON_MODELVIEW_0_SHIFT) | (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT)); rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] = ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) | (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) | (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) | (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT)); rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = (RADEON_UCP_IN_CLIP_SPACE | RADEON_CULL_FRONT_IS_CCW); rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0; rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = (RADEON_SPECULAR_LIGHTS | RADEON_DIFFUSE_SPECULAR_COMBINE | RADEON_LOCAL_LIGHT_VEC_GL | (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT)); for (i = 0 ; i < 8; i++) { struct gl_light *l = &ctx->Light.Light[i]; GLenum p = GL_LIGHT0 + i; *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX; ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff ); ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION, &l->ConstantAttenuation ); ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, &l->LinearAttenuation ); ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION, &l->QuadraticAttenuation ); *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0; } ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT, ctx->Light.Model.Ambient ); TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); for (i = 0 ; i < 6; i++) { ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL ); } ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL ); rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE; rmesa->hw.eye.cmd[EYE_X] = 0; rmesa->hw.eye.cmd[EYE_Y] = 0; rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; radeon_init_query_stateobj(&rmesa->radeon, R100_QUERYOBJ_CMDSIZE); rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_CMD_0] = CP_PACKET0(RADEON_RB3D_ZPASS_DATA, 0); rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_DATA_0] = 0; rmesa->radeon.hw.all_dirty = GL_TRUE; rcommonInitCmdBuf(&rmesa->radeon); }