/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" #include "nv_object.xml.h" #include "nv04_3d.xml.h" #include "nv04_driver.h" #define COMBINER_SHIFT(in) \ (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \ - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT) #define COMBINER_SOURCE(reg) \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg #define COMBINER_INVERT \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 #define COMBINER_ALPHA \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 struct combiner_state { struct gl_context *ctx; int unit; GLboolean alpha; GLboolean premodulate; /* GL state */ GLenum mode; GLenum *source; GLenum *operand; GLuint logscale; /* Derived HW state */ uint32_t hw; }; #define __INIT_COMBINER_ALPHA_A GL_TRUE #define __INIT_COMBINER_ALPHA_RGB GL_FALSE /* Initialize a combiner_state struct from the texture unit * context. */ #define INIT_COMBINER(chan, ctx, rc, i) do { \ struct gl_tex_env_combine_state *c = \ ctx->Texture.Unit[i]._CurrentCombine; \ (rc)->ctx = ctx; \ (rc)->unit = i; \ (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \ (rc)->premodulate = c->_NumArgs##chan == 4; \ (rc)->mode = c->Mode##chan; \ (rc)->source = c->Source##chan; \ (rc)->operand = c->Operand##chan; \ (rc)->logscale = c->ScaleShift##chan; \ (rc)->hw = 0; \ } while (0) /* Get the combiner source for the specified EXT_texture_env_combine * source. */ static uint32_t get_input_source(struct combiner_state *rc, int source) { switch (source) { case GL_ZERO: return COMBINER_SOURCE(ZERO); case GL_TEXTURE: return rc->unit ? COMBINER_SOURCE(TEXTURE1) : COMBINER_SOURCE(TEXTURE0); case GL_TEXTURE0: return COMBINER_SOURCE(TEXTURE0); case GL_TEXTURE1: return COMBINER_SOURCE(TEXTURE1); case GL_CONSTANT: return COMBINER_SOURCE(CONSTANT); case GL_PRIMARY_COLOR: return COMBINER_SOURCE(PRIMARY_COLOR); case GL_PREVIOUS: return rc->unit ? COMBINER_SOURCE(PREVIOUS) : COMBINER_SOURCE(PRIMARY_COLOR); default: assert(0); } } /* Get the (possibly inverted) combiner input mapping for the * specified EXT_texture_env_combine operand. */ #define INVERT 0x1 static uint32_t get_input_mapping(struct combiner_state *rc, int operand, int flags) { int map = 0; if (!is_color_operand(operand) && !rc->alpha) map |= COMBINER_ALPHA; if (is_negative_operand(operand) == !(flags & INVERT)) map |= COMBINER_INVERT; return map; } static uint32_t get_input_arg(struct combiner_state *rc, int arg, int flags) { int source = rc->source[arg]; int operand = rc->operand[arg]; /* Fake several unsupported texture formats. */ if (is_texture_source(source)) { int i = (source == GL_TEXTURE ? rc->unit : source - GL_TEXTURE0); struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; gl_format format = t->Image[0][t->BaseLevel]->TexFormat; if (format == MESA_FORMAT_A8) { /* Emulated using I8. */ if (is_color_operand(operand)) return COMBINER_SOURCE(ZERO) | get_input_mapping(rc, operand, flags); } else if (format == MESA_FORMAT_L8) { /* Emulated using I8. */ if (!is_color_operand(operand)) return COMBINER_SOURCE(ZERO) | get_input_mapping(rc, operand, flags ^ INVERT); } } return get_input_source(rc, source) | get_input_mapping(rc, operand, flags); } /* Bind the combiner input to the combiner source , * possibly inverted. */ #define INPUT_SRC(rc, in, src, flags) \ (rc)->hw |= ((flags & INVERT ? COMBINER_INVERT : 0) | \ COMBINER_SOURCE(src)) << COMBINER_SHIFT(in) /* Bind the combiner input to the EXT_texture_env_combine * argument , possibly inverted. */ #define INPUT_ARG(rc, in, arg, flags) \ (rc)->hw |= get_input_arg(rc, arg, flags) << COMBINER_SHIFT(in) #define UNSIGNED_OP(rc) \ (rc)->hw |= ((rc)->logscale ? \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 : \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY) #define SIGNED_OP(rc) \ (rc)->hw |= ((rc)->logscale ? \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 : \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS) static void setup_combiner(struct combiner_state *rc) { switch (rc->mode) { case GL_REPLACE: INPUT_ARG(rc, 0, 0, 0); INPUT_SRC(rc, 1, ZERO, INVERT); INPUT_SRC(rc, 2, ZERO, 0); INPUT_SRC(rc, 3, ZERO, 0); UNSIGNED_OP(rc); break; case GL_MODULATE: INPUT_ARG(rc, 0, 0, 0); INPUT_ARG(rc, 1, 1, 0); INPUT_SRC(rc, 2, ZERO, 0); INPUT_SRC(rc, 3, ZERO, 0); UNSIGNED_OP(rc); break; case GL_ADD: case GL_ADD_SIGNED: if (rc->premodulate) { INPUT_ARG(rc, 0, 0, 0); INPUT_ARG(rc, 1, 1, 0); INPUT_ARG(rc, 2, 2, 0); INPUT_ARG(rc, 3, 3, 0); } else { INPUT_ARG(rc, 0, 0, 0); INPUT_SRC(rc, 1, ZERO, INVERT); INPUT_ARG(rc, 2, 1, 0); INPUT_SRC(rc, 3, ZERO, INVERT); } if (rc->mode == GL_ADD_SIGNED) SIGNED_OP(rc); else UNSIGNED_OP(rc); break; case GL_INTERPOLATE: INPUT_ARG(rc, 0, 0, 0); INPUT_ARG(rc, 1, 2, 0); INPUT_ARG(rc, 2, 1, 0); INPUT_ARG(rc, 3, 2, INVERT); UNSIGNED_OP(rc); break; default: assert(0); } } static unsigned get_texenv_mode(unsigned mode) { switch (mode) { case GL_REPLACE: return 0x1; case GL_DECAL: return 0x3; case GL_MODULATE: return 0x4; default: assert(0); } } void nv04_emit_tex_env(struct gl_context *ctx, int emit) { struct nv04_context *nv04 = to_nv04_context(ctx); const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct combiner_state rc_a = {}, rc_c = {}; /* Compute the new combiner state. */ if (ctx->Texture.Unit[i]._ReallyEnabled) { INIT_COMBINER(A, ctx, &rc_a, i); setup_combiner(&rc_a); INIT_COMBINER(RGB, ctx, &rc_c, i); setup_combiner(&rc_c); } else { if (i == 0) { INPUT_SRC(&rc_a, 0, PRIMARY_COLOR, 0); INPUT_SRC(&rc_c, 0, PRIMARY_COLOR, 0); } else { INPUT_SRC(&rc_a, 0, PREVIOUS, 0); INPUT_SRC(&rc_c, 0, PREVIOUS, 0); } INPUT_SRC(&rc_a, 1, ZERO, INVERT); INPUT_SRC(&rc_c, 1, ZERO, INVERT); INPUT_SRC(&rc_a, 2, ZERO, 0); INPUT_SRC(&rc_c, 2, ZERO, 0); INPUT_SRC(&rc_a, 3, ZERO, 0); INPUT_SRC(&rc_c, 3, ZERO, 0); UNSIGNED_OP(&rc_a); UNSIGNED_OP(&rc_c); } /* calculate non-multitex state */ nv04->blend &= ~NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK; if (ctx->Texture._EnabledUnits) nv04->blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode); else nv04->blend |= get_texenv_mode(GL_MODULATE); /* update calculated multitex state */ nv04->alpha[i] = rc_a.hw; nv04->color[i] = rc_c.hw; nv04->factor = pack_rgba_f(MESA_FORMAT_ARGB8888, ctx->Texture.Unit[0].EnvColor); }