/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" #include "nv04_3d.xml.h" #include "nv04_driver.h" static inline unsigned get_rt_format(gl_format format) { switch (format) { case MESA_FORMAT_XRGB8888: return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8; case MESA_FORMAT_ARGB8888: return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8; case MESA_FORMAT_RGB565: return NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5; default: assert(0); } } void nv04_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nouveau_grobj *surf3d = hw->surf3d; struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH; uint32_t rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); zeta_pitch = rt_pitch = s->pitch; nouveau_bo_markl(bctx, surf3d, NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; zeta_pitch = s->pitch; nouveau_bo_markl(bctx, surf3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, s->bo, 0, bo_flags); } BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); OUT_RING(chan, rt_format); BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_PITCH, 1); OUT_RING(chan, zeta_pitch << 16 | rt_pitch); /* Recompute the scissor state. */ context_dirty(ctx, SCISSOR); } void nv04_emit_scissor(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nouveau_grobj *surf3d = hw->surf3d; int x, y, w, h; get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2); OUT_RING(chan, w << 16 | x); OUT_RING(chan, h << 16 | y); /* Messing with surf3d invalidates the engine state. */ context_dirty_i(ctx, TEX_ENV, 0); context_dirty_i(ctx, TEX_ENV, 1); context_dirty_i(ctx, TEX_OBJ, 0); context_dirty_i(ctx, TEX_OBJ, 1); context_dirty(ctx, CONTROL); context_dirty(ctx, BLEND); }