/* * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /* * Vertex submission helper definitions shared among the software and * hardware TnL paths. */ #include "nouveau_gldefs.h" #include "main/light.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #define OUT_INDICES_L(r, i, d, n) \ BATCH_OUT_L(i + d, n); \ (void)r #define OUT_INDICES_I16(r, i, d, n) \ BATCH_OUT_I16(r->ib.extract_u(&r->ib, 0, i) + d, \ r->ib.extract_u(&r->ib, 0, i + 1) + d) #define OUT_INDICES_I32(r, i, d, n) \ BATCH_OUT_I32(r->ib.extract_u(&r->ib, 0, i) + d) /* * Emit vertices using BATCH_OUT_, MAX_OUT_ at a time, * grouping them in packets of length MAX_PACKET. * * out: hardware index data type. * ctx: GL context. * start: element within the index buffer to begin with. * delta: integer correction that will be added to each index found in * the index buffer. */ #define EMIT_VBO(out, ctx, start, delta, n) do { \ struct nouveau_render_state *render = to_render_state(ctx); \ int _npush = n; \ \ while (_npush) { \ int _npack = MIN2(_npush, MAX_PACKET * MAX_OUT_##out); \ _npush -= _npack; \ \ BATCH_PACKET_##out((_npack + MAX_OUT_##out - 1) \ / MAX_OUT_##out); \ while (_npack) { \ int _nout = MIN2(_npack, MAX_OUT_##out);\ _npack -= _nout; \ \ OUT_INDICES_##out(render, start, delta, \ _nout); \ start += _nout; \ } \ } \ } while (0) /* * Emit the -th element of the array , using IMM_OUT. */ #define EMIT_IMM(ctx, a, n) do { \ struct nouveau_attr_info *info = \ &TAG(vertex_attrs)[(a)->attr]; \ int m; \ \ if (!info->emit) { \ IMM_PACKET(info->imm_method, info->imm_fields); \ \ for (m = 0; m < (a)->fields; m++) \ IMM_OUT((a)->extract_f(a, n, m)); \ \ for (m = (a)->fields; m < info->imm_fields; m++) \ IMM_OUT(((float []){0, 0, 0, 1})[m]); \ \ } else { \ info->emit(ctx, a, (a)->buf + n * (a)->stride); \ } \ } while (0) static void dispatch_l(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_pushbuf *push = context_push(ctx); RENDER_LOCALS(ctx); EMIT_VBO(L, ctx, start, delta, n); } static void dispatch_i32(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_pushbuf *push = context_push(ctx); RENDER_LOCALS(ctx); EMIT_VBO(I32, ctx, start, delta, n); } static void dispatch_i16(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_pushbuf *push = context_push(ctx); RENDER_LOCALS(ctx); EMIT_VBO(I32, ctx, start, delta, n & 1); EMIT_VBO(I16, ctx, start, delta, n & ~1); } /* * Select an appropriate dispatch function for the given index buffer. */ static dispatch_t get_array_dispatch(struct nouveau_array *a) { if (!a->fields) return dispatch_l; else if (a->type == GL_UNSIGNED_INT) return dispatch_i32; else return dispatch_i16; } /* * Returns how many vertices you can draw using pushbuf dwords. */ static inline unsigned get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib, int n) { struct nouveau_render_state *render = to_render_state(ctx); if (render->mode == IMM) { return MAX2(0, n - 4) / (render->vertex_size / 4 + render->attr_count); } else { unsigned max_out; if (ib) { switch (ib->index_size) { case 4: max_out = MAX_OUT_I32; break; case 2: max_out = MAX_OUT_I16; break; case 1: max_out = MAX_OUT_I16; break; default: assert(0); max_out = 0; break; } } else { max_out = MAX_OUT_L; } return MAX2(0, n - 7) * max_out * MAX_PACKET / (1 + MAX_PACKET); } } static void TAG(emit_material)(struct gl_context *ctx, struct nouveau_array *a, const void *v) { int attr = a->attr - VERT_ATTRIB_GENERIC0; int state = ((int []) { NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT, NOUVEAU_STATE_MATERIAL_BACK_AMBIENT, NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE, NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE, NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR, NOUVEAU_STATE_MATERIAL_BACK_SPECULAR, NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT, NOUVEAU_STATE_MATERIAL_BACK_AMBIENT, NOUVEAU_STATE_MATERIAL_FRONT_SHININESS, NOUVEAU_STATE_MATERIAL_BACK_SHININESS }) [attr]; COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v); _mesa_update_material(ctx, 1 << attr); context_drv(ctx)->emit[state](ctx, state); }