/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_fbo.h" #include "nouveau_context.h" #include "nouveau_texture.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/fbobject.h" static GLboolean set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; rb->InternalFormat = internalFormat; switch (internalFormat) { case GL_RGB: case GL_RGB8: rb->_BaseFormat = GL_RGB; rb->Format = MESA_FORMAT_XRGB8888; s->cpp = 4; break; case GL_RGBA: case GL_RGBA8: rb->_BaseFormat = GL_RGBA; rb->Format = MESA_FORMAT_ARGB8888; s->cpp = 4; break; case GL_RGB5: rb->_BaseFormat = GL_RGB; rb->Format = MESA_FORMAT_RGB565; s->cpp = 2; break; case GL_DEPTH_COMPONENT16: rb->_BaseFormat = GL_DEPTH_COMPONENT; rb->Format = MESA_FORMAT_Z16; s->cpp = 2; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_STENCIL_INDEX8_EXT: case GL_DEPTH24_STENCIL8_EXT: rb->_BaseFormat = GL_DEPTH_STENCIL; rb->Format = MESA_FORMAT_Z24_S8; s->cpp = 4; break; default: return GL_FALSE; } s->format = rb->Format; return GL_TRUE; } static GLboolean nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; if (!set_renderbuffer_format(rb, internalFormat)) return GL_FALSE; rb->Width = width; rb->Height = height; nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP, rb->Format, width, height); context_dirty(ctx, FRAMEBUFFER); return GL_TRUE; } static void nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; nouveau_surface_ref(NULL, s); _mesa_delete_renderbuffer(ctx, rb); } static struct gl_renderbuffer * nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *rb; rb = (struct gl_renderbuffer *) CALLOC_STRUCT(nouveau_renderbuffer); if (!rb) return NULL; _mesa_init_renderbuffer(rb, name); rb->AllocStorage = nouveau_renderbuffer_storage; rb->Delete = nouveau_renderbuffer_del; return rb; } static void nouveau_renderbuffer_map(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, GLubyte **out_map, GLint *out_stride) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; GLubyte *map; int stride; int flags = 0; if (mode & GL_MAP_READ_BIT) flags |= NOUVEAU_BO_RD; if (mode & GL_MAP_WRITE_BIT) flags |= NOUVEAU_BO_WR; nouveau_bo_map(s->bo, flags, context_client(ctx)); map = s->bo->map; stride = s->pitch; if (rb->Name == 0) { map += stride * (rb->Height - 1); stride = -stride; } map += x * s->cpp; map += (int)y * stride; *out_map = map; *out_stride = stride; } static void nouveau_renderbuffer_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb) { } static GLboolean nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { if (!set_renderbuffer_format(rb, internalFormat)) return GL_FALSE; rb->Width = width; rb->Height = height; return GL_TRUE; } struct gl_renderbuffer * nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable) { struct gl_renderbuffer *rb; rb = nouveau_renderbuffer_new(NULL, 0); if (!rb) return NULL; rb->AllocStorage = nouveau_renderbuffer_dri_storage; if (!set_renderbuffer_format(rb, format)) { nouveau_renderbuffer_del(NULL, rb); return NULL; } return rb; } static struct gl_framebuffer * nouveau_framebuffer_new(struct gl_context *ctx, GLuint name) { struct nouveau_framebuffer *nfb; nfb = CALLOC_STRUCT(nouveau_framebuffer); if (!nfb) return NULL; _mesa_initialize_user_framebuffer(&nfb->base, name); return &nfb->base; } struct gl_framebuffer * nouveau_framebuffer_dri_new(const struct gl_config *visual) { struct nouveau_framebuffer *nfb; nfb = CALLOC_STRUCT(nouveau_framebuffer); if (!nfb) return NULL; _mesa_initialize_window_framebuffer(&nfb->base, visual); nfb->need_front = !visual->doubleBufferMode; return &nfb->base; } static void nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target, struct gl_framebuffer *dfb, struct gl_framebuffer *rfb) { context_dirty(ctx, FRAMEBUFFER); } static void nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); context_dirty(ctx, FRAMEBUFFER); } static void nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { struct gl_renderbuffer *rb = att->Renderbuffer; struct gl_texture_image *ti = rb->TexImage; /* Update the renderbuffer fields from the texture. */ nouveau_surface_ref(&to_nouveau_teximage(ti)->surface, &to_nouveau_renderbuffer(rb)->surface); context_dirty(ctx, FRAMEBUFFER); } static void nouveau_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb) { texture_dirty(rb->TexImage->TexObject); } void nouveau_fbo_functions_init(struct dd_function_table *functions) { functions->NewFramebuffer = nouveau_framebuffer_new; functions->NewRenderbuffer = nouveau_renderbuffer_new; functions->MapRenderbuffer = nouveau_renderbuffer_map; functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap; functions->BindFramebuffer = nouveau_bind_framebuffer; functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer; functions->RenderTexture = nouveau_render_texture; functions->FinishRenderTexture = nouveau_finish_render_texture; }