/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "main/mtypes.h" #include "main/fbobject.h" #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" #include "drivers/common/meta.h" static const GLubyte * nouveau_get_string(struct gl_context *ctx, GLenum name) { static char buffer[128]; char hardware_name[32]; switch (name) { case GL_VENDOR: return (GLubyte *)"Nouveau"; case GL_RENDERER: sprintf(hardware_name, "nv%02X", context_chipset(ctx)); driGetRendererString(buffer, hardware_name, 0); return (GLubyte *)buffer; default: return NULL; } } static void nouveau_flush(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); PUSH_KICK(push); if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { __DRIscreen *screen = nctx->screen->dri_screen; __DRIdri2LoaderExtension *dri2 = screen->dri2.loader; __DRIdrawable *drawable = nctx->dri_context->driDrawablePriv; if (drawable && drawable->loaderPrivate) dri2->flushFrontBuffer(drawable, drawable->loaderPrivate); } } static void nouveau_finish(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_pushbuf_refn refn = { nctx->fence, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR }; nouveau_flush(ctx); if (!nouveau_pushbuf_space(push, 16, 0, 0) && !nouveau_pushbuf_refn(push, &refn, 1)) { PUSH_DATA(push, 0); PUSH_KICK(push); } nouveau_bo_wait(nctx->fence, NOUVEAU_BO_RDWR, context_client(ctx)); } void nouveau_clear(struct gl_context *ctx, GLbitfield buffers) { struct gl_framebuffer *fb = ctx->DrawBuffer; int x, y, w, h; int i, buf; nouveau_validate_framebuffer(ctx); get_scissors(fb, &x, &y, &w, &h); for (i = 0; i < BUFFER_COUNT; i++) { struct nouveau_surface *s; unsigned mask, value; buf = buffers & (1 << i); if (!buf) continue; s = &to_nouveau_renderbuffer( fb->Attachment[i].Renderbuffer)->surface; if (buf & BUFFER_BITS_COLOR) { mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]); value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~buf; } else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { mask = pack_zs_i(s->format, (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) ? ~0 : 0, (buffers & BUFFER_BIT_STENCIL ? ctx->Stencil.WriteMask[0] : 0)); value = pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } } if (buffers) _mesa_meta_Clear(ctx, buffers); } void nouveau_driver_functions_init(struct dd_function_table *functions) { functions->GetString = nouveau_get_string; functions->Flush = nouveau_flush; functions->Finish = nouveau_finish; functions->Clear = nouveau_clear; functions->DrawPixels = _mesa_meta_DrawPixels; functions->CopyPixels = _mesa_meta_CopyPixels; functions->Bitmap = _mesa_meta_Bitmap; functions->BlitFramebuffer = _mesa_meta_BlitFramebuffer; }