#include "swrast/swrast.h" #include "main/renderbuffer.h" #include "main/texobj.h" #include "main/teximage.h" #include "main/mipmap.h" #include "drivers/common/meta.h" #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE static struct gl_texture_image * intelNewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); } static struct gl_texture_object * intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); DBG("%s\n", __FUNCTION__); _mesa_initialize_texture_object(&obj->base, name, target); return &obj->base; } static void intelDeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); if (intelObj->mt) intel_miptree_release(intel, &intelObj->mt); _mesa_delete_texture_object(ctx, texObj); } static void intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); DBG("%s\n", __FUNCTION__); if (intelImage->mt) { intel_miptree_release(intel, &intelImage->mt); } if (texImage->Data) { _mesa_free_texmemory(texImage->Data); texImage->Data = NULL; } if (intelImage->depth_rb) { _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL); } if (intelImage->stencil_rb) { _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL); } } /** * Called via ctx->Driver.GenerateMipmap() * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks * if we'll be using software mipmap generation. In that case, we need to * map/unmap the base level texture image. */ static void intelGenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { /* sw path: need to map texture images */ struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel]; fallback_debug("%s - fallback to swrast\n", __FUNCTION__); intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); _mesa_generate_mipmap(ctx, target, texObj); intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); if (!_mesa_is_format_compressed(first_image->TexFormat)) { GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face, i; /* Update the level information in our private data in the new images, * since it didn't get set as part of a normal TexImage path. */ for (face = 0; face < nr_faces; face++) { for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { struct intel_texture_image *intelImage = intel_texture_image(texObj->Image[face][i]); if (!intelImage) break; intelImage->level = i; intelImage->face = face; /* Unreference the miptree to signal that the new Data is a * bare pointer from mesa. */ intel_miptree_release(intel, &intelImage->mt); } } } } else { _mesa_meta_GenerateMipmap(ctx, target, texObj); } } void intelInitTextureFuncs(struct dd_function_table *functions) { functions->GenerateMipmap = intelGenerateMipmap; functions->NewTextureObject = intelNewTextureObject; functions->NewTextureImage = intelNewTextureImage; functions->DeleteTexture = intelDeleteTextureObject; functions->FreeTexImageData = intelFreeTextureImageData; }