/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _INTEL_INIT_H_ #define _INTEL_INIT_H_ #include #include "dri_util.h" #include "intel_bufmgr.h" #include "i915_drm.h" #include "xmlconfig.h" /** * \brief Does X driver support DRI2BufferHiz and DRI2BufferStencil? * * (Here, "X driver" referes to the DDX driver, xf86-video-intel). * * The DRI2 protocol does not allow us to query the X driver's version nor * query for a list of buffer formats that the driver supports. So, to * determine if the X driver supports DRI2BufferHiz and DRI2BufferStencil we * must resort to a handshake. * * If the hardware lacks support for separate stencil (and consequently, lacks * support for hiz also), then the X driver's separate stencil and hiz support * is irrelevant and the handshake never occurs. * * Complications * ------------- * The handshake is complicated by a bug in xf86-video-intel 2.15. Even though * that version of the X driver did not supppot requests for DRI2BufferHiz or * DRI2BufferStencil, if requested one it still allocated and returned one. * The returned buffer, however, was incorrectly X tiled. * * How the handshake works * ----------------------- * Initially, intel_screen.dri2_has_hiz is set to unknown. The first time the * user requests a depth and stencil buffer, intelCreateBuffers() creates a * framebuffer with separate depth and stencil attachments (with formats * x8_z24 and s8). * * Eventually, intel_update_renderbuffers() makes a DRI2 request for * DRI2BufferStencil and DRI2BufferHiz. If the returned buffers are Y tiled, * then we joyfully set intel_screen.dri2_has_hiz to true and continue as if * nothing happend. * * If the buffers are X tiled, however, the handshake has failed and we must * clean up. * 1. Angrily set intel_screen.dri2_has_hiz to false. * 2. Discard the framebuffer's depth and stencil attachments. * 3. Attach a packed depth/stencil buffer to the framebuffer (with format * s8_z24). * 4. Make a DRI2 request for the new buffer, using attachment type * DRI2BufferDepthStencil). * * Future Considerations * --------------------- * On a sunny day in the far future, when we are certain that no one has an * xf86-video-intel installed without hiz and separate stencil support, then * this enumerant and the handshake should die. */ enum intel_dri2_has_hiz { INTEL_DRI2_HAS_HIZ_UNKNOWN, INTEL_DRI2_HAS_HIZ_TRUE, INTEL_DRI2_HAS_HIZ_FALSE, }; struct intel_screen { int deviceID; int gen; int logTextureGranularity; __DRIscreen *driScrnPriv; GLboolean no_hw; GLuint relaxed_relocations; /* * The hardware hiz and separate stencil fields are needed in intel_screen, * rather than solely in intel_context, because glXCreatePbuffer and * glXCreatePixmap are not passed a GLXContext. */ GLboolean hw_has_separate_stencil; GLboolean hw_must_use_separate_stencil; GLboolean hw_has_hiz; enum intel_dri2_has_hiz dri2_has_hiz; GLboolean no_vbo; dri_bufmgr *bufmgr; struct _mesa_HashTable *named_regions; /** * Configuration cache with default values for all contexts */ driOptionCache optionCache; }; extern GLboolean intelMapScreenRegions(__DRIscreen * sPriv); extern void intelDestroyContext(__DRIcontext * driContextPriv); extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv); extern GLboolean intelMakeCurrent(__DRIcontext * driContextPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv); #endif