/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_resolve_map.h" #include #include /** * \brief Set that the miptree slice at (level, layer) needs a resolve. * * \pre If a map element already exists with the given key, then * the new and existing element value must be identical. */ void intel_resolve_map_set(struct intel_resolve_map *head, uint32_t level, uint32_t layer, enum gen6_hiz_op need) { struct intel_resolve_map **tail = &head->next; struct intel_resolve_map *prev = head; while (*tail) { if ((*tail)->level == level && (*tail)->layer == layer) { assert((*tail)->need == need); return; } prev = *tail; tail = &(*tail)->next; } *tail = malloc(sizeof(**tail)); (*tail)->prev = prev; (*tail)->next = NULL; (*tail)->level = level; (*tail)->layer = layer; (*tail)->need = need; } /** * \brief Get an element from the map. * \return null if element is not contained in map. */ struct intel_resolve_map* intel_resolve_map_get(struct intel_resolve_map *head, uint32_t level, uint32_t layer) { struct intel_resolve_map *item = head->next; while (item) { if (item->level == level && item->layer == layer) break; else item = item->next; } return item; } /** * \brief Remove and free an element from the map. */ void intel_resolve_map_remove(struct intel_resolve_map *elem) { if (elem->prev) elem->prev->next = elem->next; if (elem->next) elem->next->prev = elem->prev; free(elem); } /** * \brief Remove and free all elements of the map. */ void intel_resolve_map_clear(struct intel_resolve_map *head) { struct intel_resolve_map *next = head->next; struct intel_resolve_map *trash; while (next) { trash = next; next = next->next; free(trash); } head->next = NULL; }