/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/enums.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/image.h" #include "main/bufferobj.h" #include "main/state.h" #include "swrast/swrast.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_blit.h" #include "intel_buffers.h" #include "intel_regions.h" #include "intel_pixel.h" #include "intel_buffer_objects.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL /* For many applications, the new ability to pull the source buffers * back out of the GTT and then do the packing/conversion operations * in software will be as much of an improvement as trying to get the * blitter and/or texture engine to do the work. * * This step is gated on private backbuffers. * * Obviously the frontbuffer can't be pulled back, so that is either * an argument for blit/texture readpixels, or for blitting to a * temporary and then pulling that back. * * When the destination is a pbo, however, it's not clear if it is * ever going to be pulled to main memory (though the access param * will be a good hint). So it sounds like we do want to be able to * choose between blit/texture implementation on the gpu and pullback * and cpu-based copying. * * Unless you can magically turn client memory into a PBO for the * duration of this call, there will be a cpu-based copying step in * any case. */ static bool do_blit_readpixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) { struct intel_context *intel = intel_context(ctx); struct intel_region *src = intel_readbuf_region(intel); struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj); GLuint dst_offset; GLuint rowLength; drm_intel_bo *dst_buffer; bool all; GLint dst_x, dst_y; GLuint dirty; DBG("%s\n", __FUNCTION__); if (!src) return false; if (!_mesa_is_bufferobj(pack->BufferObj)) { /* PBO only for now: */ DBG("%s - not PBO\n", __FUNCTION__); return false; } if (ctx->_ImageTransferState || !intel_check_blit_format(src, format, type)) { DBG("%s - bad format for blit\n", __FUNCTION__); return false; } if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) { DBG("%s: bad packing params\n", __FUNCTION__); return false; } if (pack->RowLength > 0) rowLength = pack->RowLength; else rowLength = width; if (pack->Invert) { DBG("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__); return false; } else { if (ctx->ReadBuffer->Name == 0) rowLength = -rowLength; } dst_offset = (GLintptr) _mesa_image_address(2, pack, pixels, width, height, format, type, 0, 0, 0); if (!_mesa_clip_copytexsubimage(ctx, &dst_x, &dst_y, &x, &y, &width, &height)) { return true; } dirty = intel->front_buffer_dirty; intel_prepare_render(intel); intel->front_buffer_dirty = dirty; all = (width * height * src->cpp == dst->Base.Size && x == 0 && dst_offset == 0); dst_x = 0; dst_y = 0; dst_buffer = intel_bufferobj_buffer(intel, dst, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); if (ctx->ReadBuffer->Name == 0) y = ctx->ReadBuffer->Height - (y + height); if (!intelEmitCopyBlit(intel, src->cpp, src->pitch, src->bo, 0, src->tiling, rowLength, dst_buffer, dst_offset, false, x, y, dst_x, dst_y, width, height, GL_COPY)) { return false; } DBG("%s - DONE\n", __FUNCTION__); return true; } void intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) { struct intel_context *intel = intel_context(ctx); bool dirty; intel_flush_rendering_to_batch(ctx); DBG("%s\n", __FUNCTION__); if (do_blit_readpixels (ctx, x, y, width, height, format, type, pack, pixels)) return; /* glReadPixels() wont dirty the front buffer, so reset the dirty * flag after calling intel_prepare_render(). */ dirty = intel->front_buffer_dirty; intel_prepare_render(intel); intel->front_buffer_dirty = dirty; fallback_debug("%s: fallback to swrast\n", __FUNCTION__); /* Update Mesa state before calling down into _swrast_ReadPixels, as * the spans code requires the computed buffer states to be up to date, * but _swrast_ReadPixels only updates Mesa state after setting up * the spans code. */ if (ctx->NewState) _mesa_update_state(ctx); _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels); /* There's an intel_prepare_render() call in intelSpanRenderStart(). */ intel->front_buffer_dirty = dirty; }