/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_FBO_H #define INTEL_FBO_H #include #include #include "main/formats.h" #include "intel_context.h" #include "intel_screen.h" struct intel_context; struct intel_texture_image; /** * Intel renderbuffer, derived from gl_renderbuffer. */ struct intel_renderbuffer { struct gl_renderbuffer Base; struct intel_region *region; void *map_buffer; GLuint map_x, map_y, map_w, map_h; GLbitfield map_mode; /** Only used by depth renderbuffers for which HiZ is enabled. */ struct intel_region *hiz_region; /** * \name Packed depth/stencil unwrappers * * If the intel_context is using separate stencil and this renderbuffer has * a a packed depth/stencil format, then wrapped_depth and wrapped_stencil * are the real renderbuffers. */ struct gl_renderbuffer *wrapped_depth; struct gl_renderbuffer *wrapped_stencil; /** \} */ GLuint draw_x, draw_y; /**< Offset of drawing within the region */ }; /** * gl_renderbuffer is a base class which we subclass. The Class field * is used for simple run-time type checking. */ #define INTEL_RB_CLASS 0x12345678 /** * Return a gl_renderbuffer ptr casted to intel_renderbuffer. * NULL will be returned if the rb isn't really an intel_renderbuffer. * This is determined by checking the ClassID. */ static INLINE struct intel_renderbuffer * intel_renderbuffer(struct gl_renderbuffer *rb) { struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ return irb; } else return NULL; } /** * \brief Return the framebuffer attachment specified by attIndex. * * If the framebuffer lacks the specified attachment, then return null. * * If the attached renderbuffer is a wrapper, then return wrapped * renderbuffer. */ static INLINE struct intel_renderbuffer * intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) { struct gl_renderbuffer *rb; struct intel_renderbuffer *irb; assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment)); rb = fb->Attachment[attIndex].Renderbuffer; if (!rb) return NULL; irb = intel_renderbuffer(rb); if (!irb) return NULL; switch (attIndex) { case BUFFER_DEPTH: if (irb->wrapped_depth) { irb = intel_renderbuffer(irb->wrapped_depth); } break; case BUFFER_STENCIL: if (irb->wrapped_stencil) { irb = intel_renderbuffer(irb->wrapped_stencil); } break; default: break; } return irb; } /** * If the framebuffer has a depth buffer attached, then return its HiZ region. * The HiZ region may be null. */ static INLINE struct intel_region* intel_framebuffer_get_hiz_region(struct gl_framebuffer *fb) { struct intel_renderbuffer *rb = NULL; if (fb) rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); if (rb) return rb->hiz_region; else return NULL; } static INLINE bool intel_framebuffer_has_hiz(struct gl_framebuffer *fb) { return intel_framebuffer_get_hiz_region(fb) != NULL; } extern struct intel_renderbuffer * intel_create_renderbuffer(gl_format format); struct gl_renderbuffer* intel_create_wrapped_renderbuffer(struct gl_context * ctx, int width, int height, gl_format format); GLboolean intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height); extern void intel_fbo_init(struct intel_context *intel); extern void intel_flip_renderbuffers(struct gl_framebuffer *fb); void intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb, struct intel_texture_image *intel_image, int zoffset); uint32_t intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, uint32_t *tile_x, uint32_t *tile_y); static INLINE struct intel_region * intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) { struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); if (irb) return irb->region; else return NULL; } #endif /* INTEL_FBO_H */