/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/context.h" #include "main/extensions.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/points.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "drivers/common/driverfuncs.h" #include "i830_dri.h" #include "intel_chipset.h" #include "intel_buffers.h" #include "intel_tex.h" #include "intel_batchbuffer.h" #include "intel_clear.h" #include "intel_extensions.h" #include "intel_pixel.h" #include "intel_regions.h" #include "intel_buffer_objects.h" #include "intel_fbo.h" #include "intel_decode.h" #include "intel_bufmgr.h" #include "intel_screen.h" #include "intel_swapbuffers.h" #include "drirenderbuffer.h" #include "vblank.h" #include "utils.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ #ifndef INTEL_DEBUG int INTEL_DEBUG = (0); #endif #define DRIVER_DATE "20090114" #define DRIVER_DATE_GEM "GEM " DRIVER_DATE static const GLubyte * intelGetString(GLcontext * ctx, GLenum name) { const struct intel_context *const intel = intel_context(ctx); const char *chipset; static char buffer[128]; switch (name) { case GL_VENDOR: return (GLubyte *) "Tungsten Graphics, Inc"; break; case GL_RENDERER: switch (intel->intelScreen->deviceID) { case PCI_CHIP_845_G: chipset = "Intel(R) 845G"; break; case PCI_CHIP_I830_M: chipset = "Intel(R) 830M"; break; case PCI_CHIP_I855_GM: chipset = "Intel(R) 852GM/855GM"; break; case PCI_CHIP_I865_G: chipset = "Intel(R) 865G"; break; case PCI_CHIP_I915_G: chipset = "Intel(R) 915G"; break; case PCI_CHIP_E7221_G: chipset = "Intel (R) E7221G (i915)"; break; case PCI_CHIP_I915_GM: chipset = "Intel(R) 915GM"; break; case PCI_CHIP_I945_G: chipset = "Intel(R) 945G"; break; case PCI_CHIP_I945_GM: chipset = "Intel(R) 945GM"; break; case PCI_CHIP_I945_GME: chipset = "Intel(R) 945GME"; break; case PCI_CHIP_G33_G: chipset = "Intel(R) G33"; break; case PCI_CHIP_Q35_G: chipset = "Intel(R) Q35"; break; case PCI_CHIP_Q33_G: chipset = "Intel(R) Q33"; break; case PCI_CHIP_IGD_GM: case PCI_CHIP_IGD_G: chipset = "Intel(R) IGD"; break; case PCI_CHIP_I965_Q: chipset = "Intel(R) 965Q"; break; case PCI_CHIP_I965_G: case PCI_CHIP_I965_G_1: chipset = "Intel(R) 965G"; break; case PCI_CHIP_I946_GZ: chipset = "Intel(R) 946GZ"; break; case PCI_CHIP_I965_GM: chipset = "Intel(R) 965GM"; break; case PCI_CHIP_I965_GME: chipset = "Intel(R) 965GME/GLE"; break; case PCI_CHIP_GM45_GM: chipset = "Mobile IntelĀ® GM45 Express Chipset"; break; case PCI_CHIP_IGD_E_G: chipset = "Intel(R) Integrated Graphics Device"; break; case PCI_CHIP_G45_G: chipset = "Intel(R) G45/G43"; break; case PCI_CHIP_Q45_G: chipset = "Intel(R) Q45/Q43"; break; case PCI_CHIP_G41_G: chipset = "Intel(R) G41"; break; default: chipset = "Unknown Intel Chipset"; break; } (void) driGetRendererString(buffer, chipset, (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, 0); return (GLubyte *) buffer; default: return NULL; } } static unsigned intel_bits_per_pixel(const struct intel_renderbuffer *rb) { switch (rb->Base._ActualFormat) { case GL_RGB5: case GL_DEPTH_COMPONENT16: return 16; case GL_RGB8: case GL_RGBA8: case GL_DEPTH_COMPONENT24: case GL_DEPTH24_STENCIL8_EXT: case GL_STENCIL_INDEX8_EXT: return 32; default: return 0; } } void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) { struct intel_framebuffer *intel_fb = drawable->driverPrivate; struct intel_renderbuffer *rb; struct intel_region *region, *depth_region; struct intel_context *intel = context->driverPrivate; __DRIbuffer *buffers; __DRIscreen *screen; int i, count; unsigned int attachments[10]; uint32_t name; const char *region_name; if (INTEL_DEBUG & DEBUG_DRI) fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); screen = intel->intelScreen->driScrnPriv; if ((screen->dri2.loader->base.version > 2) && (screen->dri2.loader->getBuffersWithFormat != NULL)) { struct intel_renderbuffer *depth_rb; struct intel_renderbuffer *stencil_rb; i = 0; if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1]) && intel_fb->color_rb[0]) { attachments[i++] = __DRI_BUFFER_FRONT_LEFT; attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]); } if (intel_fb->color_rb[1]) { attachments[i++] = __DRI_BUFFER_BACK_LEFT; attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]); } depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); if ((depth_rb != NULL) && (stencil_rb != NULL)) { attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; attachments[i++] = intel_bits_per_pixel(depth_rb); } else if (depth_rb != NULL) { attachments[i++] = __DRI_BUFFER_DEPTH; attachments[i++] = intel_bits_per_pixel(depth_rb); } else if (stencil_rb != NULL) { attachments[i++] = __DRI_BUFFER_STENCIL; attachments[i++] = intel_bits_per_pixel(stencil_rb); } buffers = (*screen->dri2.loader->getBuffersWithFormat)(drawable, &drawable->w, &drawable->h, attachments, i / 2, &count, drawable->loaderPrivate); } else { i = 0; if (intel_fb->color_rb[0]) attachments[i++] = __DRI_BUFFER_FRONT_LEFT; if (intel_fb->color_rb[1]) attachments[i++] = __DRI_BUFFER_BACK_LEFT; if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) attachments[i++] = __DRI_BUFFER_DEPTH; if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) attachments[i++] = __DRI_BUFFER_STENCIL; buffers = (*screen->dri2.loader->getBuffers)(drawable, &drawable->w, &drawable->h, attachments, i, &count, drawable->loaderPrivate); } if (buffers == NULL) return; drawable->x = 0; drawable->y = 0; drawable->backX = 0; drawable->backY = 0; drawable->numClipRects = 1; drawable->pClipRects[0].x1 = 0; drawable->pClipRects[0].y1 = 0; drawable->pClipRects[0].x2 = drawable->w; drawable->pClipRects[0].y2 = drawable->h; drawable->numBackClipRects = 1; drawable->pBackClipRects[0].x1 = 0; drawable->pBackClipRects[0].y1 = 0; drawable->pBackClipRects[0].x2 = drawable->w; drawable->pBackClipRects[0].y2 = drawable->h; depth_region = NULL; for (i = 0; i < count; i++) { switch (buffers[i].attachment) { case __DRI_BUFFER_FRONT_LEFT: rb = intel_fb->color_rb[0]; region_name = "dri2 front buffer"; break; case __DRI_BUFFER_FAKE_FRONT_LEFT: rb = intel_fb->color_rb[0]; region_name = "dri2 fake front buffer"; break; case __DRI_BUFFER_BACK_LEFT: rb = intel_fb->color_rb[1]; region_name = "dri2 back buffer"; break; case __DRI_BUFFER_DEPTH: rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); region_name = "dri2 depth buffer"; break; case __DRI_BUFFER_DEPTH_STENCIL: rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); region_name = "dri2 depth / stencil buffer"; break; case __DRI_BUFFER_STENCIL: rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); region_name = "dri2 stencil buffer"; break; case __DRI_BUFFER_ACCUM: default: fprintf(stderr, "unhandled buffer attach event, attacment type %d\n", buffers[i].attachment); return; } if (rb == NULL) continue; if (rb->region) { dri_bo_flink(rb->region->buffer, &name); if (name == buffers[i].name) continue; } if (INTEL_DEBUG & DEBUG_DRI) fprintf(stderr, "attaching buffer %d, at %d, cpp %d, pitch %d\n", buffers[i].name, buffers[i].attachment, buffers[i].cpp, buffers[i].pitch); if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { if (INTEL_DEBUG & DEBUG_DRI) fprintf(stderr, "(reusing depth buffer as stencil)\n"); intel_region_reference(®ion, depth_region); } else region = intel_region_alloc_for_handle(intel, buffers[i].cpp, drawable->w, drawable->h, buffers[i].pitch / buffers[i].cpp, buffers[i].name, region_name); if (buffers[i].attachment == __DRI_BUFFER_DEPTH) depth_region = region; intel_renderbuffer_set_region(rb, region); intel_region_release(®ion); if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { struct intel_region *stencil_region = NULL; intel_region_reference(&stencil_region, region); rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); intel_renderbuffer_set_region(rb, stencil_region); intel_region_release(&stencil_region); } } driUpdateFramebufferSize(&intel->ctx, drawable); } void intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct intel_context *intel = intel_context(ctx); __DRIcontext *driContext = intel->driContext; void (*old_viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); if (!driContext->driScreenPriv->dri2.enabled) return; if (!intel->internal_viewport_call) { intel_update_renderbuffers(driContext, driContext->driDrawablePriv); if (driContext->driDrawablePriv != driContext->driReadablePriv) intel_update_renderbuffers(driContext, driContext->driReadablePriv); } old_viewport = ctx->Driver.Viewport; ctx->Driver.Viewport = NULL; intel->driDrawable = driContext->driDrawablePriv; intelWindowMoved(intel); intel_draw_buffer(ctx, intel->ctx.DrawBuffer); ctx->Driver.Viewport = old_viewport; } static const struct dri_debug_control debug_control[] = { { "tex", DEBUG_TEXTURE}, { "state", DEBUG_STATE}, { "ioctl", DEBUG_IOCTL}, { "blit", DEBUG_BLIT}, { "mip", DEBUG_MIPTREE}, { "fall", DEBUG_FALLBACKS}, { "verb", DEBUG_VERBOSE}, { "bat", DEBUG_BATCH}, { "pix", DEBUG_PIXEL}, { "buf", DEBUG_BUFMGR}, { "reg", DEBUG_REGION}, { "fbo", DEBUG_FBO}, { "lock", DEBUG_LOCK}, { "sync", DEBUG_SYNC}, { "prim", DEBUG_PRIMS }, { "vert", DEBUG_VERTS }, { "dri", DEBUG_DRI }, { "dma", DEBUG_DMA }, { "san", DEBUG_SANITY }, { "sleep", DEBUG_SLEEP }, { "stats", DEBUG_STATS }, { "tile", DEBUG_TILE }, { "sing", DEBUG_SINGLE_THREAD }, { "thre", DEBUG_SINGLE_THREAD }, { "wm", DEBUG_WM }, { "urb", DEBUG_URB }, { "vs", DEBUG_VS }, { NULL, 0 } }; static void intelInvalidateState(GLcontext * ctx, GLuint new_state) { struct intel_context *intel = intel_context(ctx); _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _tnl_invalidate_vertex_state(ctx, new_state); intel->NewGLState |= new_state; if (intel->vtbl.invalidate_state) intel->vtbl.invalidate_state( intel, new_state ); } static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) { struct intel_context *intel = intel_context(ctx); if (intel->Fallback) _swrast_flush(ctx); if (!IS_965(intel->intelScreen->deviceID)) INTEL_FIREVERTICES(intel); /* Emit a flush so that any frontbuffer rendering that might have occurred * lands onscreen in a timely manner, even if the X Server doesn't trigger * a flush for us. */ if (needs_mi_flush) intel_batchbuffer_emit_mi_flush(intel->batch); if (intel->batch->map != intel->batch->ptr) intel_batchbuffer_flush(intel->batch); if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { __DRIscreen *const screen = intel->intelScreen->driScrnPriv; if (screen->dri2.loader && (screen->dri2.loader->base.version >= 2) && (screen->dri2.loader->flushFrontBuffer != NULL)) { (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable, intel->driDrawable->loaderPrivate); /* Only clear the dirty bit if front-buffer rendering is no longer * enabled. This is done so that the dirty bit can only be set in * glDrawBuffer. Otherwise the dirty bit would have to be set at * each of N places that do rendering. This has worse performances, * but it is much easier to get correct. */ if (intel->is_front_buffer_rendering) { intel->front_buffer_dirty = GL_FALSE; } } } } void intelFlush(GLcontext * ctx) { intel_flush(ctx, GL_FALSE); } static void intel_glFlush(GLcontext *ctx) { intel_flush(ctx, GL_TRUE); } void intelFinish(GLcontext * ctx) { struct gl_framebuffer *fb = ctx->DrawBuffer; int i; intelFlush(ctx); for (i = 0; i < fb->_NumColorDrawBuffers; i++) { struct intel_renderbuffer *irb; irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); if (irb->region) dri_bo_wait_rendering(irb->region->buffer); } if (fb->_DepthBuffer) { /* XXX: Wait on buffer idle */ } } void intelInitDriverFunctions(struct dd_function_table *functions) { _mesa_init_driver_functions(functions); functions->Flush = intel_glFlush; functions->Finish = intelFinish; functions->GetString = intelGetString; functions->UpdateState = intelInvalidateState; functions->CopyColorTable = _swrast_CopyColorTable; functions->CopyColorSubTable = _swrast_CopyColorSubTable; functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; intelInitTextureFuncs(functions); intelInitStateFuncs(functions); intelInitClearFuncs(functions); intelInitBufferFuncs(functions); intelInitPixelFuncs(functions); } GLboolean intelInitContext(struct intel_context *intel, const __GLcontextModes * mesaVis, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions) { GLcontext *ctx = &intel->ctx; GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; int fthrottle_mode; if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, functions, (void *) intel)) { _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); return GL_FALSE; } driContextPriv->driverPrivate = intel; intel->intelScreen = intelScreen; intel->driScreen = sPriv; intel->sarea = intelScreen->sarea; intel->driContext = driContextPriv; /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; intel->driHwLock = sPriv->lock; driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, intel->driScreen->myNum, IS_965(intelScreen->deviceID) ? "i965" : "i915"); if (intelScreen->deviceID == PCI_CHIP_I865_G) intel->maxBatchSize = 4096; else intel->maxBatchSize = BATCH_SZ; intel->bufmgr = intelScreen->bufmgr; intel->ttm = intelScreen->ttm; if (intel->ttm) { int bo_reuse_mode; bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); switch (bo_reuse_mode) { case DRI_CONF_BO_REUSE_DISABLED: break; case DRI_CONF_BO_REUSE_ALL: intel_bufmgr_gem_enable_reuse(intel->bufmgr); break; } } /* This doesn't yet catch all non-conformant rendering, but it's a * start. */ if (getenv("INTEL_STRICT_CONFORMANCE")) { unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE")); if (value > 0) { intel->conformance_mode = value; } else { intel->conformance_mode = 1; } } if (intel->conformance_mode > 0) { ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 1.0; ctx->Const.MaxLineWidthAA = 1.0; ctx->Const.LineWidthGranularity = 1.0; } else { ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 5.0; ctx->Const.MaxLineWidthAA = 5.0; ctx->Const.LineWidthGranularity = 0.5; } ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSize = 255.0; ctx->Const.MaxPointSizeAA = 3.0; ctx->Const.PointSizeGranularity = 1.0; /* reinitialize the context point state. * It depend on constants in __GLcontextRec::Const */ _mesa_init_point(ctx); ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); _vbo_CreateContext(ctx); _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); /* Configure swrast to match hardware characteristics: */ _swrast_allow_pixel_fog(ctx, GL_FALSE); _swrast_allow_vertex_fog(ctx, GL_TRUE); intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; intel->hw_stipple = 1; /* XXX FBO: this doesn't seem to be used anywhere */ switch (mesaVis->depthBits) { case 0: /* what to do in this case? */ case 16: intel->polygon_offset_scale = 1.0; break; case 24: intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ break; default: assert(0); break; } if (IS_965(intelScreen->deviceID)) intel->polygon_offset_scale /= 0xffff; intel->RenderIndex = ~0; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); intel->irqsEmitted = 0; intel->do_irqs = (intel->intelScreen->irq_active && fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { _mesa_printf("IRQs not active. Exiting\n"); exit(1); } intelInitExtensions(ctx, GL_FALSE); INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); if (INTEL_DEBUG & DEBUG_BUFMGR) dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); if (!sPriv->dri2.enabled) intel_recreate_static_regions(intel); intel->batch = intel_batchbuffer_alloc(intel); intel_bufferobj_init(intel); intel_fbo_init(intel); if (intel->ctx.Mesa_DXTn) { _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); _mesa_enable_extension(ctx, "GL_S3_s3tc"); } else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); } intel->prim.primitive = ~0; /* Force all software fallbacks */ if (driQueryOptionb(&intel->optionCache, "no_rast")) { fprintf(stderr, "disabling 3D rasterization\n"); intel->no_rast = 1; } if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) { fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); intel->always_flush_batch = 1; } if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) { fprintf(stderr, "flushing GPU caches before/after each draw call\n"); intel->always_flush_cache = 1; } /* Disable all hardware rendering (skip emitting batches and fences/waits * to the kernel) */ intel->no_hw = getenv("INTEL_NO_HW") != NULL; return GL_TRUE; } void intelDestroyContext(__DRIcontextPrivate * driContextPriv) { struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; assert(intel); /* should never be null */ if (intel) { GLboolean release_texture_heaps; INTEL_FIREVERTICES(intel); intel->vtbl.destroy(intel); release_texture_heaps = (intel->ctx.Shared->RefCount == 1); _swsetup_DestroyContext(&intel->ctx); _tnl_DestroyContext(&intel->ctx); _vbo_DestroyContext(&intel->ctx); _swrast_DestroyContext(&intel->ctx); intel->Fallback = 0; /* don't call _swrast_Flush later */ intel_batchbuffer_free(intel->batch); intel->batch = NULL; free(intel->prim.vb); intel->prim.vb = NULL; dri_bo_unreference(intel->prim.vb_bo); intel->prim.vb_bo = NULL; if (release_texture_heaps) { /* This share group is about to go away, free our private * texture object data. */ if (INTEL_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "do something to free texture heaps\n"); } intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); intel_region_release(&intel->depth_region); driDestroyOptionCache(&intel->optionCache); /* free the Mesa context */ _mesa_free_context_data(&intel->ctx); } } GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv) { return GL_TRUE; } GLboolean intelMakeCurrent(__DRIcontextPrivate * driContextPriv, __DRIdrawablePrivate * driDrawPriv, __DRIdrawablePrivate * driReadPriv) { __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; if (driContextPriv) { struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; struct intel_framebuffer *intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate; GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; if (driContextPriv->driScreenPriv->dri2.enabled) { intel_update_renderbuffers(driContextPriv, driDrawPriv); if (driDrawPriv != driReadPriv) intel_update_renderbuffers(driContextPriv, driReadPriv); } else { /* XXX FBO temporary fix-ups! */ /* if the renderbuffers don't have regions, init them from the context */ struct intel_renderbuffer *irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); struct intel_renderbuffer *irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); if (intel_fb->color_rb[0]) { intel_renderbuffer_set_region(intel_fb->color_rb[0], intel->front_region); } if (intel_fb->color_rb[1]) { intel_renderbuffer_set_region(intel_fb->color_rb[1], intel->back_region); } if (irbDepth) { intel_renderbuffer_set_region(irbDepth, intel->depth_region); } if (irbStencil) { intel_renderbuffer_set_region(irbStencil, intel->depth_region); } } /* set GLframebuffer size to match window, if needed */ driUpdateFramebufferSize(&intel->ctx, driDrawPriv); if (driReadPriv != driDrawPriv) { driUpdateFramebufferSize(&intel->ctx, driReadPriv); } _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); /* The drawbuffer won't always be updated by _mesa_make_current: */ if (intel->ctx.DrawBuffer == &intel_fb->Base) { if (intel->driReadDrawable != driReadPriv) intel->driReadDrawable = driReadPriv; if (intel->driDrawable != driDrawPriv) { if (driDrawPriv->swap_interval == (unsigned)-1) { int i; driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; /* Prevent error printf if one crtc is disabled, this will * be properly calculated in intelWindowMoved() next. */ driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv); (*psp->systemTime->getUST) (&intel_fb->swap_ust); driDrawableInitVBlank(driDrawPriv); intel_fb->vbl_waited = driDrawPriv->vblSeq; for (i = 0; i < 2; i++) { if (intel_fb->color_rb[i]) intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; } } intel->driDrawable = driDrawPriv; intelWindowMoved(intel); } intel_draw_buffer(&intel->ctx, &intel_fb->Base); } } else { _mesa_make_current(NULL, NULL, NULL); } return GL_TRUE; } static void intelContendedLock(struct intel_context *intel, GLuint flags) { __DRIdrawablePrivate *dPriv = intel->driDrawable; __DRIscreenPrivate *sPriv = intel->driScreen; volatile drm_i915_sarea_t *sarea = intel->sarea; int me = intel->hHWContext; drmGetLock(intel->driFd, intel->hHWContext, flags); intel->locked = 1; if (INTEL_DEBUG & DEBUG_LOCK) _mesa_printf("%s - got contended lock\n", __progname); /* If the window moved, may need to set a new cliprect now. * * NOTE: This releases and regains the hw lock, so all state * checking must be done *after* this call: */ if (dPriv) DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); if (sarea && sarea->ctxOwner != me) { if (INTEL_DEBUG & DEBUG_BUFMGR) { fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", sarea->ctxOwner, me); } sarea->ctxOwner = me; } /* If the last consumer of the texture memory wasn't us, notify the fake * bufmgr and record the new owner. We should have the memory shared * between contexts of a single fake bufmgr, but this will at least make * things correct for now. */ if (!intel->ttm && sarea->texAge != intel->hHWContext) { sarea->texAge = intel->hHWContext; intel_bufmgr_fake_contended_lock_take(intel->bufmgr); if (INTEL_DEBUG & DEBUG_BATCH) intel_decode_context_reset(); if (INTEL_DEBUG & DEBUG_BUFMGR) fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", sarea->ctxOwner, intel->hHWContext); } /* Drawable changed? */ if (dPriv && intel->lastStamp != dPriv->lastStamp) { intelWindowMoved(intel); intel->lastStamp = dPriv->lastStamp; } } _glthread_DECLARE_STATIC_MUTEX(lockMutex); /* Lock the hardware and validate our state. */ void LOCK_HARDWARE( struct intel_context *intel ) { __DRIdrawable *dPriv = intel->driDrawable; __DRIscreen *sPriv = intel->driScreen; char __ret = 0; struct intel_framebuffer *intel_fb = NULL; struct intel_renderbuffer *intel_rb = NULL; _glthread_LOCK_MUTEX(lockMutex); assert(!intel->locked); intel->locked = 1; if (intel->driDrawable) { intel_fb = intel->driDrawable->driverPrivate; if (intel_fb) intel_rb = intel_get_renderbuffer(&intel_fb->Base, intel_fb->Base._ColorDrawBufferIndexes[0]); } if (intel_rb && dPriv->vblFlags && !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { drmVBlank vbl; vbl.request.type = DRM_VBLANK_ABSOLUTE; if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = intel_rb->vbl_pending; drmWaitVBlank(intel->driFd, &vbl); intel_fb->vbl_waited = vbl.reply.sequence; } if (!sPriv->dri2.enabled) { DRM_CAS(intel->driHwLock, intel->hHWContext, (DRM_LOCK_HELD|intel->hHWContext), __ret); if (__ret) intelContendedLock( intel, 0 ); } if (INTEL_DEBUG & DEBUG_LOCK) _mesa_printf("%s - locked\n", __progname); } /* Unlock the hardware using the global current context */ void UNLOCK_HARDWARE( struct intel_context *intel ) { __DRIscreen *sPriv = intel->driScreen; intel->vtbl.note_unlock( intel ); intel->locked = 0; if (!sPriv->dri2.enabled) DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); _glthread_UNLOCK_MUTEX(lockMutex); if (INTEL_DEBUG & DEBUG_LOCK) _mesa_printf("%s - unlocked\n", __progname); /** * Nothing should be left in batch outside of LOCK/UNLOCK which references * cliprects. */ if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) intel_batchbuffer_flush(intel->batch); }