/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "brw_vec4.h" #include "brw_vs.h" using namespace brw; int ret = 0; #define register_coalesce(v) _register_coalesce(v, __func__) class register_coalesce_test : public ::testing::Test { virtual void SetUp(); public: struct brw_compiler *compiler; struct brw_device_info *devinfo; struct gl_context *ctx; struct gl_shader_program *shader_prog; struct brw_vertex_program *vp; vec4_visitor *v; }; class register_coalesce_vec4_visitor : public vec4_visitor { public: register_coalesce_vec4_visitor(struct brw_compiler *compiler, struct gl_shader_program *shader_prog) : vec4_visitor(compiler, NULL, NULL, NULL, NULL, shader_prog, MESA_SHADER_VERTEX, NULL, false /* no_spills */, -1) { } protected: virtual dst_reg *make_reg_for_system_value(int location, const glsl_type *type) { unreachable("Not reached"); } virtual void setup_payload() { unreachable("Not reached"); } virtual void emit_prolog() { unreachable("Not reached"); } virtual void emit_thread_end() { unreachable("Not reached"); } virtual void emit_urb_write_header(int mrf) { unreachable("Not reached"); } virtual vec4_instruction *emit_urb_write_opcode(bool complete) { unreachable("Not reached"); } }; void register_coalesce_test::SetUp() { ctx = (struct gl_context *)calloc(1, sizeof(*ctx)); compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler)); devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo)); compiler->devinfo = devinfo; vp = ralloc(NULL, struct brw_vertex_program); shader_prog = ralloc(NULL, struct gl_shader_program); v = new register_coalesce_vec4_visitor(compiler, shader_prog); _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0); devinfo->gen = 4; } static void _register_coalesce(vec4_visitor *v, const char *func) { bool print = false; if (print) { printf("%s: instructions before:\n", func); v->dump_instructions(); } v->calculate_cfg(); v->opt_register_coalesce(); if (print) { printf("%s: instructions after:\n", func); v->dump_instructions(); } } TEST_F(register_coalesce_test, test_compute_to_mrf) { src_reg something = src_reg(v, glsl_type::float_type); dst_reg temp = dst_reg(v, glsl_type::float_type); dst_reg init; dst_reg m0 = dst_reg(MRF, 0); m0.writemask = WRITEMASK_X; m0.type = BRW_REGISTER_TYPE_F; vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f))); v->emit(v->MOV(m0, src_reg(temp))); register_coalesce(v); EXPECT_EQ(mul->dst.file, MRF); } TEST_F(register_coalesce_test, test_multiple_use) { src_reg something = src_reg(v, glsl_type::float_type); dst_reg temp = dst_reg(v, glsl_type::vec4_type); dst_reg init; dst_reg m0 = dst_reg(MRF, 0); m0.writemask = WRITEMASK_X; m0.type = BRW_REGISTER_TYPE_F; dst_reg m1 = dst_reg(MRF, 1); m1.writemask = WRITEMASK_XYZW; m1.type = BRW_REGISTER_TYPE_F; src_reg src = src_reg(temp); vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f))); src.swizzle = BRW_SWIZZLE_XXXX; v->emit(v->MOV(m0, src)); src.swizzle = BRW_SWIZZLE_XYZW; v->emit(v->MOV(m1, src)); register_coalesce(v); EXPECT_NE(mul->dst.file, MRF); } TEST_F(register_coalesce_test, test_dp4_mrf) { src_reg some_src_1 = src_reg(v, glsl_type::vec4_type); src_reg some_src_2 = src_reg(v, glsl_type::vec4_type); dst_reg init; dst_reg m0 = dst_reg(MRF, 0); m0.writemask = WRITEMASK_Y; m0.type = BRW_REGISTER_TYPE_F; dst_reg temp = dst_reg(v, glsl_type::float_type); vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2)); v->emit(v->MOV(m0, src_reg(temp))); register_coalesce(v); EXPECT_EQ(dp4->dst.file, MRF); EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y); } TEST_F(register_coalesce_test, test_dp4_grf) { src_reg some_src_1 = src_reg(v, glsl_type::vec4_type); src_reg some_src_2 = src_reg(v, glsl_type::vec4_type); dst_reg init; dst_reg to = dst_reg(v, glsl_type::vec4_type); dst_reg temp = dst_reg(v, glsl_type::float_type); vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2)); to.writemask = WRITEMASK_Y; v->emit(v->MOV(to, src_reg(temp))); /* if we don't do something with the result, the automatic dead code * elimination will remove all our instructions. */ src_reg src = src_reg(to); src.negate = true; v->emit(v->MOV(dst_reg(MRF, 0), src)); register_coalesce(v); EXPECT_EQ(dp4->dst.reg, to.reg); EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y); } TEST_F(register_coalesce_test, test_channel_mul_grf) { src_reg some_src_1 = src_reg(v, glsl_type::vec4_type); src_reg some_src_2 = src_reg(v, glsl_type::vec4_type); dst_reg init; dst_reg to = dst_reg(v, glsl_type::vec4_type); dst_reg temp = dst_reg(v, glsl_type::float_type); vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2)); to.writemask = WRITEMASK_Y; v->emit(v->MOV(to, src_reg(temp))); /* if we don't do something with the result, the automatic dead code * elimination will remove all our instructions. */ src_reg src = src_reg(to); src.negate = true; v->emit(v->MOV(dst_reg(MRF, 0), src)); register_coalesce(v); EXPECT_EQ(mul->dst.reg, to.reg); }