/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "brw_fs.h" #include "brw_cfg.h" #include "program/program.h" using namespace brw; class saturate_propagation_test : public ::testing::Test { virtual void SetUp(); public: struct brw_context *brw; struct brw_device_info *devinfo; struct gl_context *ctx; struct brw_wm_prog_data *prog_data; struct gl_shader_program *shader_prog; struct brw_fragment_program *fp; fs_visitor *v; }; class saturate_propagation_fs_visitor : public fs_visitor { public: saturate_propagation_fs_visitor(struct brw_context *brw, struct brw_wm_prog_data *prog_data, struct gl_shader_program *shader_prog) : fs_visitor(brw, NULL, MESA_SHADER_FRAGMENT, NULL, &prog_data->base, shader_prog, (struct gl_program *) NULL, 8, -1) {} }; void saturate_propagation_test::SetUp() { brw = (struct brw_context *)calloc(1, sizeof(*brw)); devinfo = (struct brw_device_info *)calloc(1, sizeof(*brw)); brw->intelScreen = (struct intel_screen *)calloc(1, sizeof(*brw->intelScreen)); brw->intelScreen->devinfo = devinfo; ctx = &brw->ctx; fp = ralloc(NULL, struct brw_fragment_program); prog_data = ralloc(NULL, struct brw_wm_prog_data); shader_prog = ralloc(NULL, struct gl_shader_program); v = new saturate_propagation_fs_visitor(brw, prog_data, shader_prog); _mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0); brw->gen = devinfo->gen = 4; } static fs_inst * instruction(bblock_t *block, int num) { fs_inst *inst = (fs_inst *)block->start(); for (int i = 0; i < num; i++) { inst = (fs_inst *)inst->next; } return inst; } static bool saturate_propagation(fs_visitor *v) { const bool print = false; if (print) { fprintf(stderr, "= Before =\n"); v->cfg->dump(v); } bool ret = v->opt_saturate_propagation(); if (print) { fprintf(stderr, "\n= After =\n"); v->cfg->dump(v); } return ret; } TEST_F(saturate_propagation_test, basic) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1); set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * * 0: add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 dst0 * * = After = * 0: add.sat(8) dst0 src0 src1 * 1: mov(8) dst1 dst0 */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_TRUE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_TRUE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_FALSE(instruction(block0, 1)->saturate); } TEST_F(saturate_propagation_test, other_non_saturated_use) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1); set_saturate(true, bld.MOV(dst1, dst0)); bld.ADD(dst2, dst0, src0); /* = Before = * * 0: add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 dst0 * 2: add(8) dst2 dst0 src0 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_TRUE(instruction(block0, 1)->saturate); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 2)->opcode); } TEST_F(saturate_propagation_test, predicated_instruction) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1) ->predicate = BRW_PREDICATE_NORMAL; set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * * 0: (+f0) add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 dst0 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_TRUE(instruction(block0, 1)->saturate); } TEST_F(saturate_propagation_test, neg_mov_sat) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1); dst0.negate = true; set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * * 0: add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 -dst0 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_TRUE(instruction(block0, 1)->saturate); } TEST_F(saturate_propagation_test, abs_mov_sat) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1); dst0.abs = true; set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * * 0: add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 (abs)dst0 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_TRUE(instruction(block0, 1)->saturate); } TEST_F(saturate_propagation_test, producer_saturates) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); set_saturate(true, bld.ADD(dst0, src0, src1)); set_saturate(true, bld.MOV(dst1, dst0)); bld.MOV(dst2, dst0); /* = Before = * * 0: add.sat(8) dst0 src0 src1 * 1: mov.sat(8) dst1 dst0 * 2: mov(8) dst2 dst0 * * = After = * 0: add.sat(8) dst0 src0 src1 * 1: mov(8) dst1 dst0 * 2: mov(8) dst2 dst0 */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_TRUE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_TRUE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_FALSE(instruction(block0, 1)->saturate); } TEST_F(saturate_propagation_test, intervening_saturating_copy) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.ADD(dst0, src0, src1); set_saturate(true, bld.MOV(dst1, dst0)); set_saturate(true, bld.MOV(dst2, dst0)); /* = Before = * * 0: add(8) dst0 src0 src1 * 1: mov.sat(8) dst1 dst0 * 2: mov.sat(8) dst2 dst0 * * = After = * 0: add.sat(8) dst0 src0 src1 * 1: mov(8) dst1 dst0 * 2: mov(8) dst2 dst0 */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_TRUE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_TRUE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_FALSE(instruction(block0, 1)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode); EXPECT_FALSE(instruction(block0, 2)->saturate); } TEST_F(saturate_propagation_test, intervening_dest_write) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::vec4_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); fs_reg src2 = v->vgrf(glsl_type::vec2_type); bld.ADD(offset(dst0, 2), src0, src1); bld.emit(SHADER_OPCODE_TEX, dst0, src2) ->regs_written = 4; set_saturate(true, bld.MOV(dst1, offset(dst0, 2))); /* = Before = * * 0: add(8) dst0+2 src0 src1 * 1: tex(8) rlen 4 dst0+0 src2 * 2: mov.sat(8) dst1 dst0+2 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(SHADER_OPCODE_TEX, instruction(block0, 1)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode); EXPECT_TRUE(instruction(block0, 2)->saturate); } TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); bld.MUL(dst0, src0, src1); dst0.negate = true; set_saturate(true, bld.MOV(dst1, dst0)); dst0.negate = false; set_saturate(true, bld.MOV(dst2, dst0)); /* = Before = * * 0: mul(8) dst0 src0 src1 * 1: mov.sat(8) dst1 -dst0 * 2: mov.sat(8) dst2 dst0 * * = After = * (no changes) */ v->calculate_cfg(); bblock_t *block0 = v->cfg->blocks[0]; EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_FALSE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(2, block0->end_ip); EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); EXPECT_FALSE(instruction(block0, 0)->src[1].negate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); EXPECT_TRUE(instruction(block0, 1)->saturate); EXPECT_TRUE(instruction(block0, 1)->src[0].negate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode); EXPECT_TRUE(instruction(block0, 2)->saturate); }