/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _INTEL_TEX_OBJ_H #define _INTEL_TEX_OBJ_H #include "swrast/s_context.h" struct intel_texture_object { struct gl_texture_object base; /* This is a mirror of base._MaxLevel, updated at validate time, * except that we don't bother with the non-base levels for * non-mipmapped textures. */ unsigned int _MaxLevel; unsigned int validated_first_level; unsigned int validated_last_level; /* On validation any active images held in main memory or in other * regions will be copied to this region and the old storage freed. */ struct intel_mipmap_tree *mt; /** * Set when mipmap trees in the texture images of this texture object * might not all be the mipmap tree above. */ bool needs_validate; }; /** * intel_texture_image is a subclass of swrast_texture_image because we * sometimes fall back to using the swrast module for software rendering. */ struct intel_texture_image { struct swrast_texture_image base; /* If intelImage->mt != NULL, image data is stored here. * Else if intelImage->base.Buffer != NULL, image is stored there. * Else there is no image data. */ struct intel_mipmap_tree *mt; }; static inline struct intel_texture_object * intel_texture_object(struct gl_texture_object *obj) { return (struct intel_texture_object *) obj; } static inline struct intel_texture_image * intel_texture_image(struct gl_texture_image *img) { return (struct intel_texture_image *) img; } #endif /* _INTEL_TEX_OBJ_H */