#include "main/glheader.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/enums.h" #include "main/bufferobj.h" #include "main/context.h" #include "main/formats.h" #include "main/image.h" #include "main/pbo.h" #include "main/renderbuffer.h" #include "main/texcompress.h" #include "main/texgetimage.h" #include "main/texobj.h" #include "main/teximage.h" #include "main/texstore.h" #include "intel_mipmap_tree.h" #include "intel_buffer_objects.h" #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_fbo.h" #include "brw_context.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE /* Work back from the specified level of the image to the baselevel and create a * miptree of that size. */ struct intel_mipmap_tree * intel_miptree_create_for_teximage(struct brw_context *brw, struct intel_texture_object *intelObj, struct intel_texture_image *intelImage, bool expect_accelerated_upload) { GLuint lastLevel; int width, height, depth; GLuint i; intel_miptree_get_dimensions_for_image(&intelImage->base.Base, &width, &height, &depth); DBG("%s\n", __FUNCTION__); /* Figure out image dimensions at start level. */ for (i = intelImage->base.Base.Level; i > 0; i--) { width <<= 1; if (height != 1) height <<= 1; if (depth != 1) depth <<= 1; } /* Guess a reasonable value for lastLevel. This is probably going * to be wrong fairly often and might mean that we have to look at * resizable buffers, or require that buffers implement lazy * pagetable arrangements. */ if ((intelObj->base.Sampler.MinFilter == GL_NEAREST || intelObj->base.Sampler.MinFilter == GL_LINEAR) && intelImage->base.Base.Level == 0 && !intelObj->base.GenerateMipmap) { lastLevel = 0; } else { lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target, width, height, depth) - 1; } return intel_miptree_create(brw, intelObj->base.Target, intelImage->base.Base.TexFormat, 0, lastLevel, width, height, depth, expect_accelerated_upload, intelImage->base.Base.NumSamples, INTEL_MIPTREE_TILING_ANY); } /* XXX: Do this for TexSubImage also: */ static bool try_pbo_upload(struct gl_context *ctx, struct gl_texture_image *image, const struct gl_pixelstore_attrib *unpack, GLenum format, GLenum type, const void *pixels) { struct intel_texture_image *intelImage = intel_texture_image(image); struct brw_context *brw = brw_context(ctx); struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset; drm_intel_bo *src_buffer; if (!_mesa_is_bufferobj(unpack->BufferObj)) return false; DBG("trying pbo upload\n"); if (ctx->_ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { DBG("%s: image transfer\n", __FUNCTION__); return false; } ctx->Driver.AllocTextureImageBuffer(ctx, image); if (!intelImage->mt) { DBG("%s: no miptree\n", __FUNCTION__); return false; } if (!_mesa_format_matches_format_and_type(intelImage->mt->format, format, type, false)) { DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n", __FUNCTION__, _mesa_get_format_name(intelImage->mt->format), format, type); return false; } if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY || image->TexObject->Target == GL_TEXTURE_2D_ARRAY) { DBG("%s: no support for array textures\n", __FUNCTION__); return false; } int src_stride = _mesa_image_row_stride(unpack, image->Width, format, type); /* note: potential 64-bit ptr to 32-bit int cast */ src_offset = (GLuint) (unsigned long) pixels; src_buffer = intel_bufferobj_buffer(brw, pbo, src_offset, src_stride * image->Height); struct intel_mipmap_tree *pbo_mt = intel_miptree_create_for_bo(brw, src_buffer, intelImage->mt->format, src_offset, image->Width, image->Height, src_stride, I915_TILING_NONE); if (!pbo_mt) return false; if (!intel_miptree_blit(brw, pbo_mt, 0, 0, 0, 0, false, intelImage->mt, image->Level, image->Face, 0, 0, false, image->Width, image->Height, GL_COPY)) { DBG("%s: blit failed\n", __FUNCTION__); intel_miptree_release(&pbo_mt); return false; } intel_miptree_release(&pbo_mt); DBG("%s: success\n", __FUNCTION__); return true; } static void intelTexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack) { bool ok; DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(texImage->TexObject->Target), texImage->Level, texImage->Width, texImage->Height, texImage->Depth); ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage, 0, 0, 0, /*x,y,z offsets*/ texImage->Width, texImage->Height, texImage->Depth, format, type, pixels, unpack, true /*for_glTexImage*/); if (ok) return; /* Attempt to use the blitter for PBO image uploads. */ if (dims <= 2 && try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) { return; } DBG("%s: upload image %dx%dx%d pixels %p\n", __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth, pixels); _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack); } /** * Binds a region to a texture image, like it was uploaded by glTexImage2D(). * * Used for GLX_EXT_texture_from_pixmap and EGL image extensions, */ static void intel_set_texture_image_region(struct gl_context *ctx, struct gl_texture_image *image, struct intel_region *region, GLenum target, GLenum internalFormat, mesa_format format, uint32_t offset, GLuint width, GLuint height, GLuint tile_x, GLuint tile_y) { struct brw_context *brw = brw_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); uint32_t draw_x, draw_y; _mesa_init_teximage_fields(&brw->ctx, image, width, height, 1, 0, internalFormat, format); ctx->Driver.FreeTextureImageBuffer(ctx, image); intel_image->mt = intel_miptree_create_layout(brw, target, image->TexFormat, 0, 0, width, height, 1, true, 0 /* num_samples */); if (intel_image->mt == NULL) return; intel_region_reference(&intel_image->mt->region, region); intel_image->mt->total_width = width; intel_image->mt->total_height = height; intel_image->mt->level[0].slice[0].x_offset = tile_x; intel_image->mt->level[0].slice[0].y_offset = tile_y; intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y); /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has * trouble resolving back to destination image due to alignment issues. */ if (!brw->has_surface_tile_offset && (draw_x != 0 || draw_y != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, __func__); intel_miptree_release(&intel_image->mt); return; } intel_texobj->needs_validate = true; intel_image->mt->offset = offset; assert(region->pitch % region->cpp == 0); intel_image->base.RowStride = region->pitch / region->cpp; /* Immediately validate the image to the object. */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); } void intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, __DRIdrawable *dPriv) { struct gl_framebuffer *fb = dPriv->driverPrivate; struct brw_context *brw = pDRICtx->driverPrivate; struct gl_context *ctx = &brw->ctx; struct intel_texture_object *intelObj; struct intel_renderbuffer *rb; struct gl_texture_object *texObj; struct gl_texture_image *texImage; int level = 0, internalFormat = 0; mesa_format texFormat = MESA_FORMAT_NONE; texObj = _mesa_get_current_tex_object(ctx, target); intelObj = intel_texture_object(texObj); if (!intelObj) return; if (dPriv->lastStamp != dPriv->dri2.stamp || !pDRICtx->driScreenPriv->dri2.useInvalidate) intel_update_renderbuffers(pDRICtx, dPriv); rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); /* If the region isn't set, then intel_update_renderbuffers was unable * to get the buffers for the drawable. */ if (!rb || !rb->mt) return; if (rb->mt->cpp == 4) { if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { internalFormat = GL_RGB; texFormat = MESA_FORMAT_B8G8R8X8_UNORM; } else { internalFormat = GL_RGBA; texFormat = MESA_FORMAT_B8G8R8A8_UNORM; } } else if (rb->mt->cpp == 2) { internalFormat = GL_RGB; texFormat = MESA_FORMAT_B5G6R5_UNORM; } _mesa_lock_texture(&brw->ctx, texObj); texImage = _mesa_get_tex_image(ctx, texObj, target, level); intel_miptree_make_shareable(brw, rb->mt); intel_set_texture_image_region(ctx, texImage, rb->mt->region, target, internalFormat, texFormat, 0, rb->mt->region->width, rb->mt->region->height, 0, 0); _mesa_unlock_texture(&brw->ctx, texObj); } static GLboolean intel_bind_renderbuffer_tex_image(struct gl_context *ctx, struct gl_renderbuffer *rb, struct gl_texture_image *image) { struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); /* We can only handle RB allocated with AllocRenderbufferStorage, or * window-system renderbuffers. */ assert(!rb->TexImage); if (!irb->mt) return false; _mesa_lock_texture(ctx, texobj); _mesa_init_teximage_fields(ctx, image, rb->Width, rb->Height, 1, 0, rb->InternalFormat, rb->Format); image->NumSamples = rb->NumSamples; intel_miptree_reference(&intel_image->mt, irb->mt); /* Immediately validate the image to the object. */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); intel_texobj->needs_validate = true; _mesa_unlock_texture(ctx, texobj); return true; } void intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) { /* The old interface didn't have the format argument, so copy our * implementation's behavior at the time. */ intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); } static void intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) { struct brw_context *brw = brw_context(ctx); __DRIscreen *screen; __DRIimage *image; screen = brw->intelScreen->driScrnPriv; image = screen->dri2.image->lookupEGLImage(screen, image_handle, screen->loaderPrivate); if (image == NULL) return; /** * Images originating via EGL_EXT_image_dma_buf_import can be used only * with GL_OES_EGL_image_external only. */ if (image->dma_buf_imported && target != GL_TEXTURE_EXTERNAL_OES) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2DOES(dma buffers can be used with " "GL_OES_EGL_image_external only"); return; } if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2DOES(external target is enabled only " "for images created with EGL_EXT_image_dma_buf_import"); return; } /* Disallow depth/stencil textures: we don't have a way to pass the * separate stencil miptree of a GL_DEPTH_STENCIL texture through. */ if (image->has_depthstencil) { _mesa_error(ctx, GL_INVALID_OPERATION, __func__); return; } intel_set_texture_image_region(ctx, texImage, image->region, target, image->internal_format, image->format, image->offset, image->width, image->height, image->tile_x, image->tile_y); } void intelInitTextureImageFuncs(struct dd_function_table *functions) { functions->TexImage = intelTexImage; functions->EGLImageTargetTexture2D = intel_image_target_texture_2d; functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image; }