/* * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" #include "main/enums.h" #include "main/colormac.h" #include "main/dd.h" #include "intel_screen.h" #include "brw_context.h" #include "brw_defines.h" int intel_translate_shadow_compare_func(GLenum func) { /* GL specifies the result of shadow comparisons as: * 1 if ref texel, * 0 otherwise. * * The hardware does: * 0 if texel ref, * 1 otherwise. * * So, these look a bit strange because there's both a negation * and swapping of the arguments involved. */ switch (func) { case GL_NEVER: return BRW_COMPAREFUNCTION_ALWAYS; case GL_LESS: return BRW_COMPAREFUNCTION_LEQUAL; case GL_LEQUAL: return BRW_COMPAREFUNCTION_LESS; case GL_GREATER: return BRW_COMPAREFUNCTION_GEQUAL; case GL_GEQUAL: return BRW_COMPAREFUNCTION_GREATER; case GL_NOTEQUAL: return BRW_COMPAREFUNCTION_EQUAL; case GL_EQUAL: return BRW_COMPAREFUNCTION_NOTEQUAL; case GL_ALWAYS: return BRW_COMPAREFUNCTION_NEVER; } unreachable("Invalid shadow comparison function."); } int intel_translate_compare_func(GLenum func) { switch (func) { case GL_NEVER: return BRW_COMPAREFUNCTION_NEVER; case GL_LESS: return BRW_COMPAREFUNCTION_LESS; case GL_LEQUAL: return BRW_COMPAREFUNCTION_LEQUAL; case GL_GREATER: return BRW_COMPAREFUNCTION_GREATER; case GL_GEQUAL: return BRW_COMPAREFUNCTION_GEQUAL; case GL_NOTEQUAL: return BRW_COMPAREFUNCTION_NOTEQUAL; case GL_EQUAL: return BRW_COMPAREFUNCTION_EQUAL; case GL_ALWAYS: return BRW_COMPAREFUNCTION_ALWAYS; } unreachable("Invalid comparison function."); } int intel_translate_stencil_op(GLenum op) { switch (op) { case GL_KEEP: return BRW_STENCILOP_KEEP; case GL_ZERO: return BRW_STENCILOP_ZERO; case GL_REPLACE: return BRW_STENCILOP_REPLACE; case GL_INCR: return BRW_STENCILOP_INCRSAT; case GL_DECR: return BRW_STENCILOP_DECRSAT; case GL_INCR_WRAP: return BRW_STENCILOP_INCR; case GL_DECR_WRAP: return BRW_STENCILOP_DECR; case GL_INVERT: return BRW_STENCILOP_INVERT; default: return BRW_STENCILOP_ZERO; } } int intel_translate_logic_op(GLenum opcode) { switch (opcode) { case GL_CLEAR: return BRW_LOGICOPFUNCTION_CLEAR; case GL_AND: return BRW_LOGICOPFUNCTION_AND; case GL_AND_REVERSE: return BRW_LOGICOPFUNCTION_AND_REVERSE; case GL_COPY: return BRW_LOGICOPFUNCTION_COPY; case GL_COPY_INVERTED: return BRW_LOGICOPFUNCTION_COPY_INVERTED; case GL_AND_INVERTED: return BRW_LOGICOPFUNCTION_AND_INVERTED; case GL_NOOP: return BRW_LOGICOPFUNCTION_NOOP; case GL_XOR: return BRW_LOGICOPFUNCTION_XOR; case GL_OR: return BRW_LOGICOPFUNCTION_OR; case GL_OR_INVERTED: return BRW_LOGICOPFUNCTION_OR_INVERTED; case GL_NOR: return BRW_LOGICOPFUNCTION_NOR; case GL_EQUIV: return BRW_LOGICOPFUNCTION_EQUIV; case GL_INVERT: return BRW_LOGICOPFUNCTION_INVERT; case GL_OR_REVERSE: return BRW_LOGICOPFUNCTION_OR_REVERSE; case GL_NAND: return BRW_LOGICOPFUNCTION_NAND; case GL_SET: return BRW_LOGICOPFUNCTION_SET; default: return BRW_LOGICOPFUNCTION_SET; } }