/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _INTEL_INIT_H_ #define _INTEL_INIT_H_ #include #include #include "dri_util.h" #include "intel_bufmgr.h" #include "i915_drm.h" #include "xmlconfig.h" struct intel_screen { int deviceID; int gen; __DRIscreen *driScrnPriv; bool no_hw; /* * The hardware hiz and separate stencil fields are needed in intel_screen, * rather than solely in brw_context, because glXCreatePbuffer and * glXCreatePixmap are not passed a GLXContext. */ bool hw_has_separate_stencil; bool hw_must_use_separate_stencil; bool hw_has_llc; bool hw_has_swizzling; dri_bufmgr *bufmgr; /** * A unique ID for shader programs. */ unsigned program_id; /** * Configuration cache with default values for all contexts */ driOptionCache optionCache; }; extern void intelDestroyContext(__DRIcontext * driContextPriv); extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv); extern GLboolean intelMakeCurrent(__DRIcontext * driContextPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv); double get_time(void); void aub_dump_bmp(struct gl_context *ctx); #endif