/* * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/enums.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/fbobject.h" #include "main/image.h" #include "main/bufferobj.h" #include "main/readpix.h" #include "main/state.h" #include "main/glformats.h" #include "program/prog_instruction.h" #include "drivers/common/meta.h" #include "brw_context.h" #include "brw_blorp.h" #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_blit.h" #include "intel_buffers.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" #include "intel_pixel.h" #include "intel_buffer_objects.h" #include "intel_tiled_memcpy.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL /** * \brief A fast path for glReadPixels * * This fast path is taken when the source format is BGRA, RGBA, * A or L and when the texture memory is X- or Y-tiled. It downloads * the source data by directly mapping the memory without a GTT fence. * This then needs to be de-tiled on the CPU before presenting the data to * the user in the linear fasion. * * This is a performance win over the conventional texture download path. * In the conventional texture download path, the texture is either mapped * through the GTT or copied to a linear buffer with the blitter before * handing off to a software path. This allows us to avoid round-tripping * through the GPU (in the case where we would be blitting) and do only a * single copy operation. */ static bool intel_readpixels_tiled_memcpy(struct gl_context * ctx, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels, const struct gl_pixelstore_attrib *pack) { struct brw_context *brw = brw_context(ctx); struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; const struct gen_device_info *devinfo = &brw->screen->devinfo; /* This path supports reading from color buffers only */ if (rb == NULL) return false; struct intel_renderbuffer *irb = intel_renderbuffer(rb); int dst_pitch; /* The miptree's buffer. */ struct brw_bo *bo; uint32_t cpp; mem_copy_fn mem_copy = NULL; /* This fastpath is restricted to specific renderbuffer types: * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support * more types. */ if (!devinfo->has_llc || !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || pixels == NULL || _mesa_is_bufferobj(pack->BufferObj) || pack->Alignment > 4 || pack->SkipPixels > 0 || pack->SkipRows > 0 || (pack->RowLength != 0 && pack->RowLength != width) || pack->SwapBytes || pack->LsbFirst || pack->Invert) return false; /* Only a simple blit, no scale, bias or other mapping. */ if (ctx->_ImageTransferState) return false; /* It is possible that the renderbuffer (or underlying texture) is * multisampled. Since ReadPixels from a multisampled buffer requires a * multisample resolve, we can't handle this here */ if (rb->NumSamples > 1) return false; /* We can't handle copying from RGBX or BGRX because the tiled_memcpy * function doesn't set the last channel to 1. Note this checks BaseFormat * rather than TexFormat in case the RGBX format is being simulated with an * RGBA format. */ if (rb->_BaseFormat == GL_RGB) return false; if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp)) return false; if (!irb->mt || (irb->mt->surf.tiling != ISL_TILING_X && irb->mt->surf.tiling != ISL_TILING_Y0)) { /* The algorithm is written only for X- or Y-tiled memory. */ return false; } /* tiled_to_linear() assumes that if the object is swizzled, it is using * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only * true on gen5 and above. * * The killer on top is that some gen4 have an L-shaped swizzle mode, where * parts of the memory aren't swizzled at all. Userspace just can't handle * that. */ if (devinfo->gen < 5 && brw->has_swizzling) return false; /* Since we are going to read raw data to the miptree, we need to resolve * any pending fast color clears before we start. */ intel_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, false); bo = irb->mt->bo; if (brw_batch_references(&brw->batch, bo)) { perf_debug("Flushing before mapping a referenced bo.\n"); intel_batchbuffer_flush(brw); } void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW); if (map == NULL) { DBG("%s: failed to map bo\n", __func__); return false; } unsigned slice_offset_x, slice_offset_y; intel_miptree_get_image_offset(irb->mt, irb->mt_level, irb->mt_layer, &slice_offset_x, &slice_offset_y); xoffset += slice_offset_x; yoffset += slice_offset_y; dst_pitch = _mesa_image_row_stride(pack, width, format, type); /* For a window-system renderbuffer, the buffer is actually flipped * vertically, so we need to handle that. Since the detiling function * can only really work in the forwards direction, we have to be a * little creative. First, we compute the Y-offset of the first row of * the renderbuffer (in renderbuffer coordinates). We then match that * with the last row of the client's data. Finally, we give * tiled_to_linear a negative pitch so that it walks through the * client's data backwards as it walks through the renderbufer forwards. */ if (rb->Name == 0) { yoffset = rb->Height - yoffset - height; pixels += (ptrdiff_t) (height - 1) * dst_pitch; dst_pitch = -dst_pitch; } /* We postponed printing this message until having committed to executing * the function. */ DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x " "mesa_format=0x%x tiling=%d " "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n", __func__, xoffset, yoffset, width, height, format, type, rb->Format, irb->mt->surf.tiling, pack->Alignment, pack->RowLength, pack->SkipPixels, pack->SkipRows); tiled_to_linear( xoffset * cpp, (xoffset + width) * cpp, yoffset, yoffset + height, pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp, map + irb->mt->offset, dst_pitch, irb->mt->surf.row_pitch, brw->has_swizzling, irb->mt->surf.tiling, mem_copy ); brw_bo_unmap(bo); return true; } static bool intel_readpixels_blorp(struct gl_context *ctx, unsigned x, unsigned y, unsigned w, unsigned h, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing) { struct brw_context *brw = brw_context(ctx); struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; if (!rb) return false; struct intel_renderbuffer *irb = intel_renderbuffer(rb); /* _mesa_get_readpixels_transfer_ops() includes the cases of read * color clamping along with the ctx->_ImageTransferState. */ if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format, type, GL_FALSE)) return false; GLenum dst_base_format = _mesa_unpack_format_to_base_format(format); if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, dst_base_format)) return false; unsigned swizzle; if (irb->Base.Base._BaseFormat == GL_RGB) { swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); } else { swizzle = SWIZZLE_XYZW; } return brw_blorp_download_miptree(brw, irb->mt, rb->Format, swizzle, irb->mt_level, x, y, irb->mt_layer, w, h, 1, GL_TEXTURE_2D, format, type, rb->Name == 0, pixels, packing); } void intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) { bool ok; struct brw_context *brw = brw_context(ctx); bool dirty; DBG("%s\n", __func__); /* Reading pixels wont dirty the front buffer, so reset the dirty * flag after calling intel_prepare_render(). */ dirty = brw->front_buffer_dirty; intel_prepare_render(brw); brw->front_buffer_dirty = dirty; if (_mesa_is_bufferobj(pack->BufferObj)) { if (intel_readpixels_blorp(ctx, x, y, width, height, format, type, pixels, pack)) return; perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); } ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height, format, type, pixels, pack); if(ok) return; /* Update Mesa state before calling _mesa_readpixels(). * XXX this may not be needed since ReadPixels no longer uses the * span code. */ if (ctx->NewState) _mesa_update_state(ctx); _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels); /* There's an intel_prepare_render() call in intelSpanRenderStart(). */ brw->front_buffer_dirty = dirty; }