/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_MIPMAP_TREE_H #define INTEL_MIPMAP_TREE_H #include "intel_regions.h" /* A layer on top of the intel_regions code which adds: * * - Code to size and layout a region to hold a set of mipmaps. * - Query to determine if a new image fits in an existing tree. * * The fixed mipmap layout of intel hardware where one offset * specifies the position of all images in a mipmap hierachy * complicates the implementation of GL texture image commands, * compared to hardware where each image is specified with an * independent offset. * * In an ideal world, each texture object would be associated with a * single bufmgr buffer or 2d intel_region, and all the images within * the texture object would slot into the tree as they arrive. The * reality can be a little messier, as images can arrive from the user * with sizes that don't fit in the existing tree, or in an order * where the tree layout cannot be guessed immediately. * * This structure encodes an idealized mipmap tree. The GL image * commands build these where possible, otherwise store the images in * temporary system buffers. */ struct intel_mipmap_level { GLuint level_offset; GLuint width; GLuint height; GLuint depth; GLuint nr_images; /* Explicitly store the offset of each image for each cube face or * depth value. Pretty much have to accept that hardware formats * are going to be so diverse that there is no unified way to * compute the offsets of depth/cube images within a mipmap level, * so have to store them as a lookup table: */ GLuint *image_offset; }; struct intel_mipmap_tree { /* Effectively the key: */ GLenum target; GLenum internal_format; GLuint first_level; GLuint last_level; GLuint width0, height0, depth0; GLuint cpp; GLboolean compressed; /* Derived from the above: */ GLuint pitch; GLuint depth_pitch; /* per-image on i945? */ GLuint total_height; /* Includes image offset tables: */ struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; /* The data is held here: */ struct intel_region *region; /* These are also refcounted: */ GLuint refcount; }; struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, GLenum target, GLenum internal_format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint cpp, GLboolean compressed); int intel_miptree_pitch_align (struct intel_context *intel, struct intel_mipmap_tree *mt, int pitch); void intel_miptree_destroy( struct intel_context *intel, struct intel_mipmap_tree *mt ); /* Return the linear offset of an image relative to the start of the * tree: */ GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt, GLuint face, GLuint level ); /* Return pointers to each 2d slice within an image. Indexed by depth * value. */ const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level); void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint level, GLuint nr_images, GLuint x, GLuint y, GLuint w, GLuint h, GLuint d); void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y); /* Upload an image into a tree */ GLboolean intel_miptree_image_data(struct intel_context *intel, struct intel_mipmap_tree *dst, GLuint face, GLuint level, const void *src, GLuint src_row_pitch, GLuint src_image_pitch); /* i915_mipmap_tree.c: */ GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt ); GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt ); GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_tree *mt ); #endif