/* * Copyright 2006 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "drm-uapi/drm_fourcc.h" #include "intel_batchbuffer.h" #include "intel_image.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_fbo.h" #include "brw_blorp.h" #include "brw_context.h" #include "brw_state.h" #include "main/enums.h" #include "main/fbobject.h" #include "main/formats.h" #include "main/glformats.h" #include "main/texcompress_etc.h" #include "main/teximage.h" #include "main/streaming-load-memcpy.h" #include "util/format_srgb.h" #include "x86/common_x86_asm.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE static void *intel_miptree_map_raw(struct brw_context *brw, struct intel_mipmap_tree *mt, GLbitfield mode); static void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt); /** * Return true if the format that will be used to access the miptree is * CCS_E-compatible with the miptree's linear/non-sRGB format. * * Why use the linear format? Well, although the miptree may be specified with * an sRGB format, the usage of that color space/format can be toggled. Since * our HW tends to support more linear formats than sRGB ones, we use this * format variant for check for CCS_E compatibility. */ static bool format_ccs_e_compat_with_miptree(const struct gen_device_info *devinfo, const struct intel_mipmap_tree *mt, enum isl_format access_format) { assert(mt->aux_usage == ISL_AUX_USAGE_CCS_E); mesa_format linear_format = _mesa_get_srgb_format_linear(mt->format); enum isl_format isl_format = brw_isl_format_for_mesa_format(linear_format); return isl_formats_are_ccs_e_compatible(devinfo, isl_format, access_format); } /* Determine if CCS_E is supported for a given platform and mesa format. */ static bool format_supports_ccs_e(const struct brw_context *brw, mesa_format format) { /* For now compression is only enabled for integer formats even though * there exist supported floating point formats also. This is a heuristic * decision based on current public benchmarks. In none of the cases these * formats provided any improvement but a few cases were seen to regress. * Hence these are left to to be enabled in the future when they are known * to improve things. */ if (_mesa_get_format_datatype(format) == GL_FLOAT) return false; /* Many window system buffers are sRGB even if they are never rendered as * sRGB. For those, we want CCS_E for when sRGBEncode is false. When the * surface is used as sRGB, we fall back to CCS_D. */ mesa_format linear_format = _mesa_get_srgb_format_linear(format); enum isl_format isl_format = brw_isl_format_for_mesa_format(linear_format); return isl_format_supports_ccs_e(&brw->screen->devinfo, isl_format); } /** * Determine depth format corresponding to a depth+stencil format, * for separate stencil. */ mesa_format intel_depth_format_for_depthstencil_format(mesa_format format) { switch (format) { case MESA_FORMAT_Z24_UNORM_S8_UINT: return MESA_FORMAT_Z24_UNORM_X8_UINT; case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: return MESA_FORMAT_Z_FLOAT32; default: return format; } } static bool create_mapping_table(GLenum target, unsigned first_level, unsigned last_level, unsigned depth0, struct intel_mipmap_level *table) { for (unsigned level = first_level; level <= last_level; level++) { const unsigned d = target == GL_TEXTURE_3D ? minify(depth0, level) : depth0; table[level].slice = calloc(d, sizeof(*table[0].slice)); if (!table[level].slice) goto unwind; } return true; unwind: for (unsigned level = first_level; level <= last_level; level++) free(table[level].slice); return false; } static bool needs_separate_stencil(const struct brw_context *brw, struct intel_mipmap_tree *mt, mesa_format format) { const struct gen_device_info *devinfo = &brw->screen->devinfo; if (_mesa_get_format_base_format(format) != GL_DEPTH_STENCIL) return false; if (devinfo->must_use_separate_stencil) return true; return brw->has_separate_stencil && brw->has_hiz; } /** * Choose the aux usage for this miptree. This function must be called fairly * late in the miptree create process after we have a tiling. */ static void intel_miptree_choose_aux_usage(struct brw_context *brw, struct intel_mipmap_tree *mt) { assert(mt->aux_usage == ISL_AUX_USAGE_NONE); if (_mesa_is_format_color_format(mt->format)) { if (mt->surf.samples > 1) { mt->aux_usage = ISL_AUX_USAGE_MCS; } else if (!unlikely(INTEL_DEBUG & DEBUG_NO_RBC) && format_supports_ccs_e(brw, mt->format)) { mt->aux_usage = ISL_AUX_USAGE_CCS_E; } else if (brw->mesa_format_supports_render[mt->format]) { mt->aux_usage = ISL_AUX_USAGE_CCS_D; } } else if (isl_surf_usage_is_depth(mt->surf.usage) && brw->has_hiz) { mt->aux_usage = ISL_AUX_USAGE_HIZ; } /* We can do fast-clear on all auxiliary surface types that are * allocated through the normal texture creation paths. */ if (mt->aux_usage != ISL_AUX_USAGE_NONE) mt->supports_fast_clear = true; } /** * Choose an appropriate uncompressed format for a requested * compressed format, if unsupported. */ mesa_format intel_lower_compressed_format(struct brw_context *brw, mesa_format format) { const struct gen_device_info *devinfo = &brw->screen->devinfo; /* No need to lower ETC formats on these platforms, * they are supported natively. */ if (devinfo->gen >= 8 || devinfo->is_baytrail) return format; switch (format) { case MESA_FORMAT_ETC1_RGB8: return MESA_FORMAT_R8G8B8X8_UNORM; case MESA_FORMAT_ETC2_RGB8: return MESA_FORMAT_R8G8B8X8_UNORM; case MESA_FORMAT_ETC2_SRGB8: case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC: case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return MESA_FORMAT_B8G8R8A8_SRGB; case MESA_FORMAT_ETC2_RGBA8_EAC: case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return MESA_FORMAT_R8G8B8A8_UNORM; case MESA_FORMAT_ETC2_R11_EAC: return MESA_FORMAT_R_UNORM16; case MESA_FORMAT_ETC2_SIGNED_R11_EAC: return MESA_FORMAT_R_SNORM16; case MESA_FORMAT_ETC2_RG11_EAC: return MESA_FORMAT_RG_UNORM16; case MESA_FORMAT_ETC2_SIGNED_RG11_EAC: return MESA_FORMAT_RG_SNORM16; default: /* Non ETC1 / ETC2 format */ return format; } } unsigned brw_get_num_logical_layers(const struct intel_mipmap_tree *mt, unsigned level) { if (mt->surf.dim == ISL_SURF_DIM_3D) return minify(mt->surf.logical_level0_px.depth, level); else return mt->surf.logical_level0_px.array_len; } UNUSED static unsigned get_num_phys_layers(const struct isl_surf *surf, unsigned level) { /* In case of physical dimensions one needs to consider also the layout. * See isl_calc_phys_level0_extent_sa(). */ if (surf->dim != ISL_SURF_DIM_3D) return surf->phys_level0_sa.array_len; if (surf->dim_layout == ISL_DIM_LAYOUT_GEN4_2D) return minify(surf->phys_level0_sa.array_len, level); return minify(surf->phys_level0_sa.depth, level); } /** \brief Assert that the level and layer are valid for the miptree. */ void intel_miptree_check_level_layer(const struct intel_mipmap_tree *mt, uint32_t level, uint32_t layer) { (void) mt; (void) level; (void) layer; assert(level >= mt->first_level); assert(level <= mt->last_level); assert(layer < get_num_phys_layers(&mt->surf, level)); } static enum isl_aux_state ** create_aux_state_map(struct intel_mipmap_tree *mt, enum isl_aux_state initial) { const uint32_t levels = mt->last_level + 1; uint32_t total_slices = 0; for (uint32_t level = 0; level < levels; level++) total_slices += brw_get_num_logical_layers(mt, level); const size_t per_level_array_size = levels * sizeof(enum isl_aux_state *); /* We're going to allocate a single chunk of data for both the per-level * reference array and the arrays of aux_state. This makes cleanup * significantly easier. */ const size_t total_size = per_level_array_size + total_slices * sizeof(enum isl_aux_state); void *data = malloc(total_size); if (data == NULL) return NULL; enum isl_aux_state **per_level_arr = data; enum isl_aux_state *s = data + per_level_array_size; for (uint32_t level = 0; level < levels; level++) { per_level_arr[level] = s; const unsigned level_layers = brw_get_num_logical_layers(mt, level); for (uint32_t a = 0; a < level_layers; a++) *(s++) = initial; } assert((void *)s == data + total_size); return per_level_arr; } static void free_aux_state_map(enum isl_aux_state **state) { free(state); } static bool need_to_retile_as_linear(struct brw_context *brw, unsigned blt_pitch, enum isl_tiling tiling, unsigned samples) { if (samples > 1) return false; if (tiling == ISL_TILING_LINEAR) return false; if (blt_pitch >= 32768) { perf_debug("blt pitch %u too large to blit, falling back to untiled", blt_pitch); return true; } return false; } static bool need_to_retile_as_x(const struct brw_context *brw, uint64_t size, enum isl_tiling tiling) { const struct gen_device_info *devinfo = &brw->screen->devinfo; /* If the BO is too large to fit in the aperture, we need to use the * BLT engine to support it. Prior to Sandybridge, the BLT paths can't * handle Y-tiling, so we need to fall back to X. */ if (devinfo->gen < 6 && size >= brw->max_gtt_map_object_size && tiling == ISL_TILING_Y0) return true; return false; } static struct intel_mipmap_tree * make_surface(struct brw_context *brw, GLenum target, mesa_format format, unsigned first_level, unsigned last_level, unsigned width0, unsigned height0, unsigned depth0, unsigned num_samples, isl_tiling_flags_t tiling_flags, isl_surf_usage_flags_t isl_usage_flags, uint32_t alloc_flags, unsigned row_pitch_B, struct brw_bo *bo) { struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); if (!mt) return NULL; if (!create_mapping_table(target, first_level, last_level, depth0, mt->level)) { free(mt); return NULL; } mt->refcount = 1; if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) isl_usage_flags |= ISL_SURF_USAGE_CUBE_BIT; DBG("%s: %s %s %ux %u:%u:%u %d..%d <-- %p\n", __func__, _mesa_enum_to_string(target), _mesa_get_format_name(format), num_samples, width0, height0, depth0, first_level, last_level, mt); struct isl_surf_init_info init_info = { .dim = get_isl_surf_dim(target), .format = translate_tex_format(brw, format, false), .width = width0, .height = height0, .depth = target == GL_TEXTURE_3D ? depth0 : 1, .levels = last_level - first_level + 1, .array_len = target == GL_TEXTURE_3D ? 1 : depth0, .samples = num_samples, .row_pitch_B = row_pitch_B, .usage = isl_usage_flags, .tiling_flags = tiling_flags, }; if (!isl_surf_init_s(&brw->isl_dev, &mt->surf, &init_info)) goto fail; /* Depth surfaces are always Y-tiled and stencil is always W-tiled, although * on gen7 platforms we also need to create Y-tiled copies of stencil for * texturing since the hardware can't sample from W-tiled surfaces. For * everything else, check for corner cases needing special treatment. */ bool is_depth_stencil = mt->surf.usage & (ISL_SURF_USAGE_STENCIL_BIT | ISL_SURF_USAGE_DEPTH_BIT); if (!is_depth_stencil) { if (need_to_retile_as_linear(brw, intel_miptree_blt_pitch(mt), mt->surf.tiling, mt->surf.samples)) { init_info.tiling_flags = 1u << ISL_TILING_LINEAR; if (!isl_surf_init_s(&brw->isl_dev, &mt->surf, &init_info)) goto fail; } else if (need_to_retile_as_x(brw, mt->surf.size_B, mt->surf.tiling)) { init_info.tiling_flags = 1u << ISL_TILING_X; if (!isl_surf_init_s(&brw->isl_dev, &mt->surf, &init_info)) goto fail; } } /* In case of linear the buffer gets padded by fixed 64 bytes and therefore * the size may not be multiple of row_pitch. * See isl_apply_surface_padding(). */ if (mt->surf.tiling != ISL_TILING_LINEAR) assert(mt->surf.size_B % mt->surf.row_pitch_B == 0); if (!bo) { mt->bo = brw_bo_alloc_tiled(brw->bufmgr, "isl-miptree", mt->surf.size_B, BRW_MEMZONE_OTHER, isl_tiling_to_i915_tiling( mt->surf.tiling), mt->surf.row_pitch_B, alloc_flags); if (!mt->bo) goto fail; } else { mt->bo = bo; } mt->first_level = first_level; mt->last_level = last_level; mt->target = target; mt->format = format; mt->aux_state = NULL; mt->cpp = isl_format_get_layout(mt->surf.format)->bpb / 8; mt->compressed = _mesa_is_format_compressed(format); mt->drm_modifier = DRM_FORMAT_MOD_INVALID; return mt; fail: intel_miptree_release(&mt); return NULL; } /* Return the usual surface usage flags for the given format. */ static isl_surf_usage_flags_t mt_surf_usage(mesa_format format) { switch(_mesa_get_format_base_format(format)) { case GL_DEPTH_COMPONENT: return ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT; case GL_DEPTH_STENCIL: return ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT | ISL_SURF_USAGE_TEXTURE_BIT; case GL_STENCIL_INDEX: return ISL_SURF_USAGE_STENCIL_BIT | ISL_SURF_USAGE_TEXTURE_BIT; default: return ISL_SURF_USAGE_RENDER_TARGET_BIT | ISL_SURF_USAGE_TEXTURE_BIT; } } static struct intel_mipmap_tree * miptree_create(struct brw_context *brw, GLenum target, mesa_format format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint num_samples, enum intel_miptree_create_flags flags) { const struct gen_device_info *devinfo = &brw->screen->devinfo; const uint32_t alloc_flags = (flags & MIPTREE_CREATE_BUSY || num_samples > 1) ? BO_ALLOC_BUSY : 0; isl_tiling_flags_t tiling_flags = ISL_TILING_ANY_MASK; /* TODO: This used to be because there wasn't BLORP to handle Y-tiling. */ if (devinfo->gen < 6 && _mesa_is_format_color_format(format)) tiling_flags &= ~ISL_TILING_Y0_BIT; mesa_format mt_fmt = format; if (!_mesa_is_format_color_format(format) && devinfo->gen >= 6) { /* Fix up the Z miptree format for how we're splitting out separate * stencil. Gen7 expects there to be no stencil bits in its depth buffer. */ mt_fmt = intel_depth_format_for_depthstencil_format(format); } struct intel_mipmap_tree *mt = make_surface(brw, target, mt_fmt, first_level, last_level, width0, height0, depth0, num_samples, tiling_flags, mt_surf_usage(mt_fmt), alloc_flags, 0, NULL); if (mt == NULL) return NULL; if (intel_miptree_needs_fake_etc(brw, mt)) { mesa_format decomp_format = intel_lower_compressed_format(brw, format); mt->shadow_mt = make_surface(brw, target, decomp_format, first_level, last_level, width0, height0, depth0, num_samples, tiling_flags, mt_surf_usage(decomp_format), alloc_flags, 0, NULL); if (mt->shadow_mt == NULL) { intel_miptree_release(&mt); return NULL; } } if (needs_separate_stencil(brw, mt, format)) { mt->stencil_mt = make_surface(brw, target, MESA_FORMAT_S_UINT8, first_level, last_level, width0, height0, depth0, num_samples, ISL_TILING_W_BIT, mt_surf_usage(MESA_FORMAT_S_UINT8), alloc_flags, 0, NULL); if (mt->stencil_mt == NULL) { intel_miptree_release(&mt); return NULL; } } if (!(flags & MIPTREE_CREATE_NO_AUX)) intel_miptree_choose_aux_usage(brw, mt); return mt; } struct intel_mipmap_tree * intel_miptree_create(struct brw_context *brw, GLenum target, mesa_format format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, GLuint num_samples, enum intel_miptree_create_flags flags) { assert(num_samples > 0); struct intel_mipmap_tree *mt = miptree_create( brw, target, format, first_level, last_level, width0, height0, depth0, num_samples, flags); if (!mt) return NULL; mt->offset = 0; /* Create the auxiliary surface up-front. CCS_D, on the other hand, can only * compress clear color so we wait until an actual fast-clear to allocate * it. */ if (mt->aux_usage != ISL_AUX_USAGE_CCS_D && !intel_miptree_alloc_aux(brw, mt)) { mt->aux_usage = ISL_AUX_USAGE_NONE; mt->supports_fast_clear = false; } return mt; } struct intel_mipmap_tree * intel_miptree_create_for_bo(struct brw_context *brw, struct brw_bo *bo, mesa_format format, uint32_t offset, uint32_t width, uint32_t height, uint32_t depth, int pitch, enum isl_tiling tiling, enum intel_miptree_create_flags flags) { const struct gen_device_info *devinfo = &brw->screen->devinfo; struct intel_mipmap_tree *mt; const GLenum target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; const GLenum base_format = _mesa_get_format_base_format(format); if ((base_format == GL_DEPTH_COMPONENT || base_format == GL_DEPTH_STENCIL)) { const mesa_format mt_fmt = (devinfo->gen < 6) ? format : intel_depth_format_for_depthstencil_format(format); mt = make_surface(brw, target, mt_fmt, 0, 0, width, height, depth, 1, ISL_TILING_Y0_BIT, mt_surf_usage(mt_fmt), 0, pitch, bo); if (!mt) return NULL; brw_bo_reference(bo); if (!(flags & MIPTREE_CREATE_NO_AUX)) intel_miptree_choose_aux_usage(brw, mt); return mt; } else if (format == MESA_FORMAT_S_UINT8) { mt = make_surface(brw, target, MESA_FORMAT_S_UINT8, 0, 0, width, height, depth, 1, ISL_TILING_W_BIT, mt_surf_usage(MESA_FORMAT_S_UINT8), 0, pitch, bo); if (!mt) return NULL; assert(bo->size >= mt->surf.size_B); brw_bo_reference(bo); return mt; } /* Nothing will be able to use this miptree with the BO if the offset isn't * aligned. */ if (tiling != ISL_TILING_LINEAR) assert(offset % 4096 == 0); /* miptrees can't handle negative pitch. If you need flipping of images, * that's outside of the scope of the mt. */ assert(pitch >= 0); mt = make_surface(brw, target, format, 0, 0, width, height, depth, 1, 1lu << tiling, mt_surf_usage(format), 0, pitch, bo); if (!mt) return NULL; brw_bo_reference(bo); mt->bo = bo; mt->offset = offset; if (!(flags & MIPTREE_CREATE_NO_AUX)) { intel_miptree_choose_aux_usage(brw, mt); /* Create the auxiliary surface up-front. CCS_D, on the other hand, can * only compress clear color so we wait until an actual fast-clear to * allocate it. */ if (mt->aux_usage != ISL_AUX_USAGE_CCS_D && !intel_miptree_alloc_aux(brw, mt)) { mt->aux_usage = ISL_AUX_USAGE_NONE; mt->supports_fast_clear = false; } } return mt; } static struct intel_mipmap_tree * miptree_create_for_planar_image(struct brw_context *brw, __DRIimage *image, GLenum target, enum isl_tiling tiling) { const struct intel_image_format *f = image->planar_format; struct intel_mipmap_tree *planar_mt = NULL; for (int i = 0; i < f->nplanes; i++) { const int index = f->planes[i].buffer_index; const uint32_t dri_format = f->planes[i].dri_format; const mesa_format format = driImageFormatToGLFormat(dri_format); const uint32_t width = image->width >> f->planes[i].width_shift; const uint32_t height = image->height >> f->planes[i].height_shift; /* Disable creation of the texture's aux buffers because the driver * exposes no EGL API to manage them. That is, there is no API for * resolving the aux buffer's content to the main buffer nor for * invalidating the aux buffer's content. */ struct intel_mipmap_tree *mt = intel_miptree_create_for_bo(brw, image->bo, format, image->offsets[index], width, height, 1, image->strides[index], tiling, MIPTREE_CREATE_NO_AUX); if (mt == NULL) { intel_miptree_release(&planar_mt); return NULL; } mt->target = target; if (i == 0) planar_mt = mt; else planar_mt->plane[i - 1] = mt; } planar_mt->drm_modifier = image->modifier; return planar_mt; } static bool create_ccs_buf_for_image(struct brw_context *brw, __DRIimage *image, struct intel_mipmap_tree *mt, enum isl_aux_state initial_state) { struct isl_surf temp_ccs_surf = {0,}; /* CCS is only supported for very simple miptrees */ assert(image->aux_offset != 0 && image->aux_pitch != 0); assert(image->tile_x == 0 && image->tile_y == 0); assert(mt->surf.samples == 1); assert(mt->surf.levels == 1); assert(mt->surf.logical_level0_px.depth == 1); assert(mt->surf.logical_level0_px.array_len == 1); assert(mt->first_level == 0); assert(mt->last_level == 0); /* We shouldn't already have a CCS */ assert(!mt->aux_buf); if (!isl_surf_get_ccs_surf(&brw->isl_dev, &mt->surf, &temp_ccs_surf, NULL, image->aux_pitch)) return false; assert(image->aux_offset < image->bo->size); assert(temp_ccs_surf.size_B <= image->bo->size - image->aux_offset); mt->aux_buf = calloc(sizeof(*mt->aux_buf), 1); if (mt->aux_buf == NULL) return false; mt->aux_state = create_aux_state_map(mt, initial_state); if (!mt->aux_state) { free(mt->aux_buf); mt->aux_buf = NULL; return false; } /* On gen10+ we start using an extra space in the aux buffer to store the * indirect clear color. However, if we imported an image from the window * system with CCS, we don't have the extra space at the end of the aux * buffer. So create a new bo here that will store that clear color. */ if (brw->isl_dev.ss.clear_color_state_size > 0) { mt->aux_buf->clear_color_bo = brw_bo_alloc_tiled(brw->bufmgr, "clear_color_bo", brw->isl_dev.ss.clear_color_state_size, BRW_MEMZONE_OTHER, I915_TILING_NONE, 0, BO_ALLOC_ZEROED); if (!mt->aux_buf->clear_color_bo) { free(mt->aux_buf); mt->aux_buf = NULL; return false; } } mt->aux_buf->bo = image->bo; brw_bo_reference(image->bo); mt->aux_buf->offset = image->aux_offset; mt->aux_buf->surf = temp_ccs_surf; return true; } struct intel_mipmap_tree * intel_miptree_create_for_dri_image(struct brw_context *brw, __DRIimage *image, GLenum target, mesa_format format, bool allow_internal_aux) { uint32_t bo_tiling, bo_swizzle; brw_bo_get_tiling(image->bo, &bo_tiling, &bo_swizzle); const struct isl_drm_modifier_info *mod_info = isl_drm_modifier_get_info(image->modifier); const enum isl_tiling tiling = mod_info ? mod_info->tiling : isl_tiling_from_i915_tiling(bo_tiling); if (image->planar_format && image->planar_format->nplanes > 1) return miptree_create_for_planar_image(brw, image, target, tiling); if (image->planar_format) assert(image->planar_format->planes[0].dri_format == image->dri_format); if (!brw->ctx.TextureFormatSupported[format]) { /* The texture storage paths in core Mesa detect if the driver does not * support the user-requested format, and then searches for a * fallback format. The DRIimage code bypasses core Mesa, though. So we * do the fallbacks here for important formats. * * We must support DRM_FOURCC_XBGR8888 textures because the Android * framework produces HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces, which * the Chrome OS compositor consumes as dma_buf EGLImages. */ format = _mesa_format_fallback_rgbx_to_rgba(format); } if (!brw->ctx.TextureFormatSupported[format]) return NULL; enum intel_miptree_create_flags mt_create_flags = 0; /* If this image comes in from a window system, we have different * requirements than if it comes in via an EGL import operation. Window * system images can use any form of auxiliary compression we wish because * they get "flushed" before being handed off to the window system and we * have the opportunity to do resolves. Non window-system images, on the * other hand, have no resolve point so we can't have aux without a * modifier. */ if (!allow_internal_aux) mt_create_flags |= MIPTREE_CREATE_NO_AUX; /* If we have a modifier which specifies aux, don't create one yet */ if (mod_info && mod_info->aux_usage != ISL_AUX_USAGE_NONE) mt_create_flags |= MIPTREE_CREATE_NO_AUX; /* Disable creation of the texture's aux buffers because the driver exposes * no EGL API to manage them. That is, there is no API for resolving the aux * buffer's content to the main buffer nor for invalidating the aux buffer's * content. */ struct intel_mipmap_tree *mt = intel_miptree_create_for_bo(brw, image->bo, format, image->offset, image->width, image->height, 1, image->pitch, tiling, mt_create_flags); if (mt == NULL) return NULL; mt->target = target; mt->level[0].level_x = image->tile_x; mt->level[0].level_y = image->tile_y; mt->drm_modifier = image->modifier; /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has * trouble resolving back to destination image due to alignment issues. */ const struct gen_device_info *devinfo = &brw->screen->devinfo; if (!devinfo->has_surface_tile_offset) { uint32_t draw_x, draw_y; intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y); if (draw_x != 0 || draw_y != 0) { _mesa_error(&brw->ctx, GL_INVALID_OPERATION, __func__); intel_miptree_release(&mt); return NULL; } } if (mod_info && mod_info->aux_usage != ISL_AUX_USAGE_NONE) { assert(mod_info->aux_usage == ISL_AUX_USAGE_CCS_E); mt->aux_usage = mod_info->aux_usage; /* If we are a window system buffer, then we can support fast-clears * even if the modifier doesn't support them by doing a partial resolve * as part of the flush operation. */ mt->supports_fast_clear = allow_internal_aux || mod_info->supports_clear_color; /* We don't know the actual state of the surface when we get it but we * can make a pretty good guess based on the modifier. What we do know * for sure is that it isn't in the AUX_INVALID state, so we just assume * a worst case of compression. */ enum isl_aux_state initial_state = isl_drm_modifier_get_default_aux_state(image->modifier); if (!create_ccs_buf_for_image(brw, image, mt, initial_state)) { intel_miptree_release(&mt); return NULL; } } /* Don't assume coherency for imported EGLimages. We don't know what * external clients are going to do with it. They may scan it out. */ image->bo->cache_coherent = false; return mt; } /** * For a singlesample renderbuffer, this simply wraps the given BO with a * miptree. * * For a multisample renderbuffer, this wraps the window system's * (singlesample) BO with a singlesample miptree attached to the * intel_renderbuffer, then creates a multisample miptree attached to irb->mt * that will contain the actual rendering (which is lazily resolved to * irb->singlesample_mt). */ bool intel_update_winsys_renderbuffer_miptree(struct brw_context *intel, struct intel_renderbuffer *irb, struct intel_mipmap_tree *singlesample_mt, uint32_t width, uint32_t height, uint32_t pitch) { struct intel_mipmap_tree *multisample_mt = NULL; struct gl_renderbuffer *rb = &irb->Base.Base; mesa_format format = rb->Format; const unsigned num_samples = MAX2(rb->NumSamples, 1); /* Only the front and back buffers, which are color buffers, are allocated * through the image loader. */ assert(_mesa_get_format_base_format(format) == GL_RGB || _mesa_get_format_base_format(format) == GL_RGBA); assert(singlesample_mt); if (num_samples == 1) { intel_miptree_release(&irb->mt); irb->mt = singlesample_mt; assert(!irb->singlesample_mt); } else { intel_miptree_release(&irb->singlesample_mt); irb->singlesample_mt = singlesample_mt; if (!irb->mt || irb->mt->surf.logical_level0_px.width != width || irb->mt->surf.logical_level0_px.height != height) { multisample_mt = intel_miptree_create_for_renderbuffer(intel, format, width, height, num_samples); if (!multisample_mt) goto fail; irb->need_downsample = false; intel_miptree_release(&irb->mt); irb->mt = multisample_mt; } } return true; fail: intel_miptree_release(&irb->mt); return false; } struct intel_mipmap_tree* intel_miptree_create_for_renderbuffer(struct brw_context *brw, mesa_format format, uint32_t width, uint32_t height, uint32_t num_samples) { struct intel_mipmap_tree *mt; uint32_t depth = 1; GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; mt = intel_miptree_create(brw, target, format, 0, 0, width, height, depth, num_samples, MIPTREE_CREATE_BUSY); if (!mt) goto fail; return mt; fail: intel_miptree_release(&mt); return NULL; } void intel_miptree_reference(struct intel_mipmap_tree **dst, struct intel_mipmap_tree *src) { if (*dst == src) return; intel_miptree_release(dst); if (src) { src->refcount++; DBG("%s %p refcount now %d\n", __func__, src, src->refcount); } *dst = src; } static void intel_miptree_aux_buffer_free(struct intel_miptree_aux_buffer *aux_buf) { if (aux_buf == NULL) return; brw_bo_unreference(aux_buf->bo); brw_bo_unreference(aux_buf->clear_color_bo); free(aux_buf); } void intel_miptree_release(struct intel_mipmap_tree **mt) { if (!*mt) return; DBG("%s %p refcount will be %d\n", __func__, *mt, (*mt)->refcount - 1); if (--(*mt)->refcount <= 0) { GLuint i; DBG("%s deleting %p\n", __func__, *mt); brw_bo_unreference((*mt)->bo); intel_miptree_release(&(*mt)->stencil_mt); intel_miptree_release(&(*mt)->shadow_mt); intel_miptree_aux_buffer_free((*mt)->aux_buf); free_aux_state_map((*mt)->aux_state); intel_miptree_release(&(*mt)->plane[0]); intel_miptree_release(&(*mt)->plane[1]); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { free((*mt)->level[i].slice); } free(*mt); } *mt = NULL; } void intel_get_image_dims(struct gl_texture_image *image, int *width, int *height, int *depth) { switch (image->TexObject->Target) { case GL_TEXTURE_1D_ARRAY: /* For a 1D Array texture the OpenGL API will treat the image height as * the number of array slices. For Intel hardware, we treat the 1D array * as a 2D Array with a height of 1. So, here we want to swap image * height and depth. */ assert(image->Depth == 1); *width = image->Width; *height = 1; *depth = image->Height; break; case GL_TEXTURE_CUBE_MAP: /* For Cube maps, the mesa/main api layer gives us a depth of 1 even * though we really have 6 slices. */ assert(image->Depth == 1); *width = image->Width; *height = image->Height; *depth = 6; break; default: *width = image->Width; *height = image->Height; *depth = image->Depth; break; } } /** * Can the image be pulled into a unified mipmap tree? This mirrors * the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */ bool intel_miptree_match_image(struct intel_mipmap_tree *mt, struct gl_texture_image *image) { struct intel_texture_image *intelImage = intel_texture_image(image); GLuint level = intelImage->base.Base.Level; int width, height, depth; /* glTexImage* choose the texture object based on the target passed in, and * objects can't change targets over their lifetimes, so this should be * true. */ assert(image->TexObject->Target == mt->target); mesa_format mt_format = mt->format; if (mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT && mt->stencil_mt) mt_format = MESA_FORMAT_Z24_UNORM_S8_UINT; if (mt->format == MESA_FORMAT_Z_FLOAT32 && mt->stencil_mt) mt_format = MESA_FORMAT_Z32_FLOAT_S8X24_UINT; if (_mesa_get_srgb_format_linear(image->TexFormat) != _mesa_get_srgb_format_linear(mt_format)) return false; intel_get_image_dims(image, &width, &height, &depth); if (mt->target == GL_TEXTURE_CUBE_MAP) depth = 6; if (level >= mt->surf.levels) return false; const unsigned level_depth = mt->surf.dim == ISL_SURF_DIM_3D ? minify(mt->surf.logical_level0_px.depth, level) : mt->surf.logical_level0_px.array_len; return width == minify(mt->surf.logical_level0_px.width, level) && height == minify(mt->surf.logical_level0_px.height, level) && depth == level_depth && MAX2(image->NumSamples, 1) == mt->surf.samples; } void intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt, GLuint level, GLuint slice, GLuint *x, GLuint *y) { if (level == 0 && slice == 0) { *x = mt->level[0].level_x; *y = mt->level[0].level_y; return; } uint32_t x_offset_sa, y_offset_sa; /* Miptree itself can have an offset only if it represents a single * slice in an imported buffer object. * See intel_miptree_create_for_dri_image(). */ assert(mt->level[0].level_x == 0); assert(mt->level[0].level_y == 0); /* Given level is relative to level zero while the miptree may be * represent just a subset of all levels starting from 'first_level'. */ assert(level >= mt->first_level); level -= mt->first_level; const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0; slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice; isl_surf_get_image_offset_el(&mt->surf, level, slice, z, &x_offset_sa, &y_offset_sa); *x = x_offset_sa; *y = y_offset_sa; } /** * This function computes the tile_w (in bytes) and tile_h (in rows) of * different tiling patterns. If the BO is untiled, tile_w is set to cpp * and tile_h is set to 1. */ void intel_get_tile_dims(enum isl_tiling tiling, uint32_t cpp, uint32_t *tile_w, uint32_t *tile_h) { switch (tiling) { case ISL_TILING_X: *tile_w = 512; *tile_h = 8; break; case ISL_TILING_Y0: *tile_w = 128; *tile_h = 32; break; case ISL_TILING_LINEAR: *tile_w = cpp; *tile_h = 1; break; default: unreachable("not reached"); } } /** * This function computes masks that may be used to select the bits of the X * and Y coordinates that indicate the offset within a tile. If the BO is * untiled, the masks are set to 0. */ void intel_get_tile_masks(enum isl_tiling tiling, uint32_t cpp, uint32_t *mask_x, uint32_t *mask_y) { uint32_t tile_w_bytes, tile_h; intel_get_tile_dims(tiling, cpp, &tile_w_bytes, &tile_h); *mask_x = tile_w_bytes / cpp - 1; *mask_y = tile_h - 1; } /** * Compute the offset (in bytes) from the start of the BO to the given x * and y coordinate. For tiled BOs, caller must ensure that x and y are * multiples of the tile size. */ uint32_t intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt, uint32_t x, uint32_t y) { int cpp = mt->cpp; uint32_t pitch = mt->surf.row_pitch_B; switch (mt->surf.tiling) { default: unreachable("not reached"); case ISL_TILING_LINEAR: return y * pitch + x * cpp; case ISL_TILING_X: assert((x % (512 / cpp)) == 0); assert((y % 8) == 0); return y * pitch + x / (512 / cpp) * 4096; case ISL_TILING_Y0: assert((x % (128 / cpp)) == 0); assert((y % 32) == 0); return y * pitch + x / (128 / cpp) * 4096; } } /** * Rendering with tiled buffers requires that the base address of the buffer * be aligned to a page boundary. For renderbuffers, and sometimes with * textures, we may want the surface to point at a texture image level that * isn't at a page boundary. * * This function returns an appropriately-aligned base offset * according to the tiling restrictions, plus any required x/y offset * from there. */ uint32_t intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt, GLuint level, GLuint slice, uint32_t *tile_x, uint32_t *tile_y) { uint32_t x, y; uint32_t mask_x, mask_y; intel_get_tile_masks(mt->surf.tiling, mt->cpp, &mask_x, &mask_y); intel_miptree_get_image_offset(mt, level, slice, &x, &y); *tile_x = x & mask_x; *tile_y = y & mask_y; return intel_miptree_get_aligned_offset(mt, x & ~mask_x, y & ~mask_y); } static void intel_miptree_copy_slice_sw(struct brw_context *brw, struct intel_mipmap_tree *src_mt, unsigned src_level, unsigned src_layer, struct intel_mipmap_tree *dst_mt, unsigned dst_level, unsigned dst_layer, unsigned width, unsigned height) { void *src, *dst; ptrdiff_t src_stride, dst_stride; const unsigned cpp = (isl_format_get_layout(dst_mt->surf.format)->bpb / 8); intel_miptree_map(brw, src_mt, src_level, src_layer, 0, 0, width, height, GL_MAP_READ_BIT | BRW_MAP_DIRECT_BIT, &src, &src_stride); intel_miptree_map(brw, dst_mt, dst_level, dst_layer, 0, 0, width, height, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | BRW_MAP_DIRECT_BIT, &dst, &dst_stride); DBG("sw blit %s mt %p %p/%"PRIdPTR" -> %s mt %p %p/%"PRIdPTR" (%dx%d)\n", _mesa_get_format_name(src_mt->format), src_mt, src, src_stride, _mesa_get_format_name(dst_mt->format), dst_mt, dst, dst_stride, width, height); int row_size = cpp * width; if (src_stride == row_size && dst_stride == row_size) { memcpy(dst, src, row_size * height); } else { for (int i = 0; i < height; i++) { memcpy(dst, src, row_size); dst += dst_stride; src += src_stride; } } intel_miptree_unmap(brw, dst_mt, dst_level, dst_layer); intel_miptree_unmap(brw, src_mt, src_level, src_layer); /* Don't forget to copy the stencil data over, too. We could have skipped * passing BRW_MAP_DIRECT_BIT, but that would have meant intel_miptree_map * shuffling the two data sources in/out of temporary storage instead of * the direct mapping we get this way. */ if (dst_mt->stencil_mt) { assert(src_mt->stencil_mt); intel_miptree_copy_slice_sw(brw, src_mt->stencil_mt, src_level, src_layer, dst_mt->stencil_mt, dst_level, dst_layer, width, height); } } void intel_miptree_copy_slice(struct brw_context *brw, struct intel_mipmap_tree *src_mt, unsigned src_level, unsigned src_layer, struct intel_mipmap_tree *dst_mt, unsigned dst_level, unsigned dst_layer) { const struct gen_device_info *devinfo = &brw->screen->devinfo; mesa_format format = src_mt->format; unsigned width = minify(src_mt->surf.phys_level0_sa.width, src_level - src_mt->first_level); unsigned height = minify(src_mt->surf.phys_level0_sa.height, src_level - src_mt->first_level); assert(src_layer < get_num_phys_layers(&src_mt->surf, src_level - src_mt->first_level)); assert(_mesa_get_srgb_format_linear(src_mt->format) == _mesa_get_srgb_format_linear(dst_mt->format)); DBG("validate blit mt %s %p %d,%d -> mt %s %p %d,%d (%dx%d)\n", _mesa_get_format_name(src_mt->format), src_mt, src_level, src_layer, _mesa_get_format_name(dst_mt->format), dst_mt, dst_level, dst_layer, width, height); if (devinfo->gen >= 6) { /* On gen6 and above, we just use blorp. It's faster than the blitter * and can handle everything without software fallbacks. */ brw_blorp_copy_miptrees(brw, src_mt, src_level, src_layer, dst_mt, dst_level, dst_layer, 0, 0, 0, 0, width, height); if (src_mt->stencil_mt) { assert(dst_mt->stencil_mt); brw_blorp_copy_miptrees(brw, src_mt->stencil_mt, src_level, src_layer, dst_mt->stencil_mt, dst_level, dst_layer, 0, 0, 0, 0, width, height); } return; } if (dst_mt->compressed) { unsigned int i, j; _mesa_get_format_block_size(dst_mt->format, &i, &j); height = ALIGN_NPOT(height, j) / j; width = ALIGN_NPOT(width, i) / i; } /* Gen4-5 doesn't support separate stencil */ assert(!src_mt->stencil_mt); uint32_t dst_x, dst_y, src_x, src_y; intel_miptree_get_image_offset(dst_mt, dst_level, dst_layer, &dst_x, &dst_y); intel_miptree_get_image_offset(src_mt, src_level, src_layer, &src_x, &src_y); DBG("validate blit mt %s %p %d,%d/%d -> mt %s %p %d,%d/%d (%dx%d)\n", _mesa_get_format_name(src_mt->format), src_mt, src_x, src_y, src_mt->surf.row_pitch_B, _mesa_get_format_name(dst_mt->format), dst_mt, dst_x, dst_y, dst_mt->surf.row_pitch_B, width, height); if (!intel_miptree_blit(brw, src_mt, src_level, src_layer, 0, 0, false, dst_mt, dst_level, dst_layer, 0, 0, false, width, height, COLOR_LOGICOP_COPY)) { perf_debug("miptree validate blit for %s failed\n", _mesa_get_format_name(format)); intel_miptree_copy_slice_sw(brw, src_mt, src_level, src_layer, dst_mt, dst_level, dst_layer, width, height); } } /** * Copies the image's current data to the given miptree, and associates that * miptree with the image. */ void intel_miptree_copy_teximage(struct brw_context *brw, struct intel_texture_image *intelImage, struct intel_mipmap_tree *dst_mt) { struct intel_mipmap_tree *src_mt = intelImage->mt; struct intel_texture_object *intel_obj = intel_texture_object(intelImage->base.Base.TexObject); int level = intelImage->base.Base.Level; const unsigned face = intelImage->base.Base.Face; unsigned start_layer, end_layer; if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY) { assert(face == 0); assert(intelImage->base.Base.Height); start_layer = 0; end_layer = intelImage->base.Base.Height - 1; } else if (face > 0) { start_layer = face; end_layer = face; } else { assert(intelImage->base.Base.Depth); start_layer = 0; end_layer = intelImage->base.Base.Depth - 1; } for (unsigned i = start_layer; i <= end_layer; i++) { intel_miptree_copy_slice(brw, src_mt, level, i, dst_mt, level, i); } intel_miptree_reference(&intelImage->mt, dst_mt); intel_obj->needs_validate = true; } static struct intel_miptree_aux_buffer * intel_alloc_aux_buffer(struct brw_context *brw, const struct isl_surf *aux_surf, bool wants_memset, uint8_t memset_value) { struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1); if (!buf) return false; uint64_t size = aux_surf->size_B; const bool has_indirect_clear = brw->isl_dev.ss.clear_color_state_size > 0; if (has_indirect_clear) { /* On CNL+, instead of setting the clear color in the SURFACE_STATE, we * will set a pointer to a dword somewhere that contains the color. So, * allocate the space for the clear color value here on the aux buffer. */ buf->clear_color_offset = size; size += brw->isl_dev.ss.clear_color_state_size; } /* If the buffer needs to be initialised (requiring the buffer to be * immediately mapped to cpu space for writing), do not use the gpu access * flag which can cause an unnecessary delay if the backing pages happened * to be just used by the GPU. */ const bool alloc_zeroed = wants_memset && memset_value == 0; const bool needs_memset = !alloc_zeroed && (wants_memset || has_indirect_clear); const uint32_t alloc_flags = alloc_zeroed ? BO_ALLOC_ZEROED : (needs_memset ? 0 : BO_ALLOC_BUSY); /* ISL has stricter set of alignment rules then the drm allocator. * Therefore one can pass the ISL dimensions in terms of bytes instead of * trying to recalculate based on different format block sizes. */ buf->bo = brw_bo_alloc_tiled(brw->bufmgr, "aux-miptree", size, BRW_MEMZONE_OTHER, I915_TILING_Y, aux_surf->row_pitch_B, alloc_flags); if (!buf->bo) { free(buf); return NULL; } /* Initialize the bo to the desired value */ if (needs_memset) { assert(!(alloc_flags & BO_ALLOC_BUSY)); void *map = brw_bo_map(brw, buf->bo, MAP_WRITE | MAP_RAW); if (map == NULL) { intel_miptree_aux_buffer_free(buf); return NULL; } /* Memset the aux_surf portion of the BO. */ if (wants_memset) memset(map, memset_value, aux_surf->size_B); /* Zero the indirect clear color to match ::fast_clear_color. */ if (has_indirect_clear) { memset((char *)map + buf->clear_color_offset, 0, brw->isl_dev.ss.clear_color_state_size); } brw_bo_unmap(buf->bo); } if (has_indirect_clear) { buf->clear_color_bo = buf->bo; brw_bo_reference(buf->clear_color_bo); } buf->surf = *aux_surf; return buf; } /** * Helper for intel_miptree_alloc_aux() that sets * \c mt->level[level].has_hiz. Return true if and only if * \c has_hiz was set. */ static bool intel_miptree_level_enable_hiz(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level) { const struct gen_device_info *devinfo = &brw->screen->devinfo; assert(mt->aux_buf); assert(mt->surf.size_B > 0); if (devinfo->gen >= 8 || devinfo->is_haswell) { uint32_t width = minify(mt->surf.phys_level0_sa.width, level); uint32_t height = minify(mt->surf.phys_level0_sa.height, level); /* Disable HiZ for LOD > 0 unless the width is 8 aligned * and the height is 4 aligned. This allows our HiZ support * to fulfill Haswell restrictions for HiZ ops. For LOD == 0, * we can grow the width & height to allow the HiZ op to * force the proper size alignments. */ if (level > 0 && ((width & 7) || (height & 3))) { DBG("mt %p level %d: HiZ DISABLED\n", mt, level); return false; } } DBG("mt %p level %d: HiZ enabled\n", mt, level); mt->level[level].has_hiz = true; return true; } /** * Allocate the initial aux surface for a miptree based on mt->aux_usage * * Since MCS, HiZ, and CCS_E can compress more than just clear color, we * create the auxiliary surfaces up-front. CCS_D, on the other hand, can only * compress clear color so we wait until an actual fast-clear to allocate it. */ bool intel_miptree_alloc_aux(struct brw_context *brw, struct intel_mipmap_tree *mt) { assert(mt->aux_buf == NULL); /* Get the aux buf allocation parameters for this miptree. */ enum isl_aux_state initial_state; uint8_t memset_value; struct isl_surf aux_surf = {0,}; bool aux_surf_ok = false; switch (mt->aux_usage) { case ISL_AUX_USAGE_NONE: aux_surf.size_B = 0; aux_surf_ok = true; break; case ISL_AUX_USAGE_HIZ: initial_state = ISL_AUX_STATE_AUX_INVALID; memset_value = 0; aux_surf_ok = isl_surf_get_hiz_surf(&brw->isl_dev, &mt->surf, &aux_surf); break; case ISL_AUX_USAGE_MCS: /* From the Ivy Bridge PRM, Vol 2 Part 1 p326: * * When MCS buffer is enabled and bound to MSRT, it is required that * it is cleared prior to any rendering. * * Since we don't use the MCS buffer for any purpose other than * rendering, it makes sense to just clear it immediately upon * allocation. * * Note: the clear value for MCS buffers is all 1's, so we memset to * 0xff. */ initial_state = ISL_AUX_STATE_CLEAR; memset_value = 0xFF; aux_surf_ok = isl_surf_get_mcs_surf(&brw->isl_dev, &mt->surf, &aux_surf); break; case ISL_AUX_USAGE_CCS_D: case ISL_AUX_USAGE_CCS_E: /* When CCS_E is used, we need to ensure that the CCS starts off in a * valid state. From the Sky Lake PRM, "MCS Buffer for Render * Target(s)": * * "If Software wants to enable Color Compression without Fast * clear, Software needs to initialize MCS with zeros." * * A CCS value of 0 indicates that the corresponding block is in the * pass-through state which is what we want. * * For CCS_D, do the same thing. On gen9+, this avoids having any * undefined bits in the aux buffer. */ initial_state = ISL_AUX_STATE_PASS_THROUGH; memset_value = 0; aux_surf_ok = isl_surf_get_ccs_surf(&brw->isl_dev, &mt->surf, &aux_surf, NULL, 0); break; default: unreachable("Invalid aux usage"); } /* We should have a valid aux_surf. */ if (!aux_surf_ok) return false; /* No work is needed for a zero-sized auxiliary buffer. */ if (aux_surf.size_B == 0) return true; /* Create the aux_state for the auxiliary buffer. */ mt->aux_state = create_aux_state_map(mt, initial_state); if (mt->aux_state == NULL) return false; /* Allocate the auxiliary buffer. */ const bool needs_memset = initial_state != ISL_AUX_STATE_AUX_INVALID; mt->aux_buf = intel_alloc_aux_buffer(brw, &aux_surf, needs_memset, memset_value); if (mt->aux_buf == NULL) { free_aux_state_map(mt->aux_state); mt->aux_state = NULL; return false; } /* Perform aux_usage-specific initialization. */ if (mt->aux_usage == ISL_AUX_USAGE_HIZ) { for (unsigned level = mt->first_level; level <= mt->last_level; ++level) intel_miptree_level_enable_hiz(brw, mt, level); } return true; } /** * Can the miptree sample using the hiz buffer? */ bool intel_miptree_sample_with_hiz(struct brw_context *brw, struct intel_mipmap_tree *mt) { const struct gen_device_info *devinfo = &brw->screen->devinfo; if (!devinfo->has_sample_with_hiz) { return false; } if (!mt->aux_buf) { return false; } /* It seems the hardware won't fallback to the depth buffer if some of the * mipmap levels aren't available in the HiZ buffer. So we need all levels * of the texture to be HiZ enabled. */ for (unsigned level = 0; level < mt->surf.levels; ++level) { if (!intel_miptree_level_has_hiz(mt, level)) return false; } /* If compressed multisampling is enabled, then we use it for the auxiliary * buffer instead. * * From the BDW PRM (Volume 2d: Command Reference: Structures * RENDER_SURFACE_STATE.AuxiliarySurfaceMode): * * "If this field is set to AUX_HIZ, Number of Multisamples must be * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D. * * There is no such blurb for 1D textures, but there is sufficient evidence * that this is broken on SKL+. */ return (mt->surf.samples == 1 && mt->target != GL_TEXTURE_3D && mt->target != GL_TEXTURE_1D /* gen9+ restriction */); } static bool level_has_aux(const struct intel_mipmap_tree *mt, uint32_t level) { return isl_aux_usage_has_hiz(mt->aux_usage) ? intel_miptree_level_has_hiz(mt, level) : mt->aux_usage != ISL_AUX_USAGE_NONE && mt->aux_buf; } /** * Does the miptree slice have hiz enabled? */ bool intel_miptree_level_has_hiz(const struct intel_mipmap_tree *mt, uint32_t level) { intel_miptree_check_level_layer(mt, level, 0); return mt->level[level].has_hiz; } static inline uint32_t miptree_level_range_length(const struct intel_mipmap_tree *mt, uint32_t start_level, uint32_t num_levels) { assert(start_level >= mt->first_level); assert(start_level <= mt->last_level); if (num_levels == INTEL_REMAINING_LAYERS) num_levels = mt->last_level - start_level + 1; /* Check for overflow */ assert(start_level + num_levels >= start_level); assert(start_level + num_levels <= mt->last_level + 1); return num_levels; } static inline uint32_t miptree_layer_range_length(const struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t num_layers) { assert(level <= mt->last_level); const uint32_t total_num_layers = brw_get_num_logical_layers(mt, level); assert(start_layer < total_num_layers); if (num_layers == INTEL_REMAINING_LAYERS) num_layers = total_num_layers - start_layer; /* Check for overflow */ assert(start_layer + num_layers >= start_layer); assert(start_layer + num_layers <= total_num_layers); return num_layers; } bool intel_miptree_has_color_unresolved(const struct intel_mipmap_tree *mt, unsigned start_level, unsigned num_levels, unsigned start_layer, unsigned num_layers) { assert(_mesa_is_format_color_format(mt->format)); if (!mt->aux_buf) return false; /* Clamp the level range to fit the miptree */ num_levels = miptree_level_range_length(mt, start_level, num_levels); for (uint32_t l = 0; l < num_levels; l++) { const uint32_t level = start_level + l; const uint32_t level_layers = miptree_layer_range_length(mt, level, start_layer, num_layers); for (unsigned a = 0; a < level_layers; a++) { enum isl_aux_state aux_state = intel_miptree_get_aux_state(mt, level, start_layer + a); assert(aux_state != ISL_AUX_STATE_AUX_INVALID); if (aux_state != ISL_AUX_STATE_PASS_THROUGH) return true; } } return false; } static void intel_miptree_check_color_resolve(const struct brw_context *brw, const struct intel_mipmap_tree *mt, unsigned level, unsigned layer) { if (!mt->aux_buf) return; /* Fast color clear is supported for mipmapped surfaces only on Gen8+. */ assert(brw->screen->devinfo.gen >= 8 || (level == 0 && mt->first_level == 0 && mt->last_level == 0)); /* Compression of arrayed msaa surfaces is supported. */ if (mt->surf.samples > 1) return; /* Fast color clear is supported for non-msaa arrays only on Gen8+. */ assert(brw->screen->devinfo.gen >= 8 || (layer == 0 && mt->surf.logical_level0_px.depth == 1 && mt->surf.logical_level0_px.array_len == 1)); (void)level; (void)layer; } void intel_miptree_prepare_access(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage, bool fast_clear_supported) { const uint32_t clamped_levels = miptree_level_range_length(mt, start_level, num_levels); for (uint32_t l = 0; l < clamped_levels; l++) { const uint32_t level = start_level + l; if (!level_has_aux(mt, level)) continue; const uint32_t level_layers = miptree_layer_range_length(mt, level, start_layer, num_layers); for (uint32_t a = 0; a < level_layers; a++) { const uint32_t layer = start_layer + a; const enum isl_aux_state aux_state = intel_miptree_get_aux_state(mt, level, layer); const enum isl_aux_op aux_op = isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported); if (aux_op == ISL_AUX_OP_NONE) { /* Nothing to do here. */ } else if (isl_aux_usage_has_mcs(mt->aux_usage)) { assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE); brw_blorp_mcs_partial_resolve(brw, mt, layer, 1); } else if (isl_aux_usage_has_hiz(mt->aux_usage)) { intel_hiz_exec(brw, mt, level, layer, 1, aux_op); } else { assert(isl_aux_usage_has_ccs(mt->aux_usage)); intel_miptree_check_color_resolve(brw, mt, level, layer); brw_blorp_resolve_color(brw, mt, level, layer, aux_op); } const enum isl_aux_state new_state = isl_aux_state_transition_aux_op(aux_state, mt->aux_usage, aux_op); intel_miptree_set_aux_state(brw, mt, level, layer, 1, new_state); } } } void intel_miptree_finish_write(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage) { const struct gen_device_info *devinfo = &brw->screen->devinfo; if (mt->format == MESA_FORMAT_S_UINT8 && devinfo->gen <= 7) { mt->shadow_needs_update = true; } else if (intel_miptree_has_etc_shadow(brw, mt)) { mt->shadow_needs_update = true; } if (!level_has_aux(mt, level)) return; const uint32_t level_layers = miptree_layer_range_length(mt, level, start_layer, num_layers); for (uint32_t a = 0; a < level_layers; a++) { const uint32_t layer = start_layer + a; const enum isl_aux_state aux_state = intel_miptree_get_aux_state(mt, level, layer); const enum isl_aux_state new_aux_state = isl_aux_state_transition_write(aux_state, aux_usage, false); intel_miptree_set_aux_state(brw, mt, level, layer, 1, new_aux_state); } } enum isl_aux_state intel_miptree_get_aux_state(const struct intel_mipmap_tree *mt, uint32_t level, uint32_t layer) { intel_miptree_check_level_layer(mt, level, layer); if (_mesa_is_format_color_format(mt->format)) { assert(mt->aux_buf != NULL); assert(mt->surf.samples == 1 || mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); } else if (mt->format == MESA_FORMAT_S_UINT8) { unreachable("Cannot get aux state for stencil"); } else { assert(intel_miptree_level_has_hiz(mt, level)); } return mt->aux_state[level][layer]; } void intel_miptree_set_aux_state(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_state aux_state) { num_layers = miptree_layer_range_length(mt, level, start_layer, num_layers); if (_mesa_is_format_color_format(mt->format)) { assert(mt->aux_buf != NULL); assert(mt->surf.samples == 1 || mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); } else if (mt->format == MESA_FORMAT_S_UINT8) { unreachable("Cannot get aux state for stencil"); } else { assert(intel_miptree_level_has_hiz(mt, level)); } for (unsigned a = 0; a < num_layers; a++) { if (mt->aux_state[level][start_layer + a] != aux_state) { mt->aux_state[level][start_layer + a] = aux_state; brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE; } } } /* On Gen9 color buffers may be compressed by the hardware (lossless * compression). There are, however, format restrictions and care needs to be * taken that the sampler engine is capable for re-interpreting a buffer with * format different the buffer was originally written with. * * For example, SRGB formats are not compressible and the sampler engine isn't * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying * color buffer needs to be resolved so that the sampling surface can be * sampled as non-compressed (i.e., without the auxiliary MCS buffer being * set). */ static bool can_texture_with_ccs(struct brw_context *brw, struct intel_mipmap_tree *mt, enum isl_format view_format) { if (mt->aux_usage != ISL_AUX_USAGE_CCS_E) return false; if (!format_ccs_e_compat_with_miptree(&brw->screen->devinfo, mt, view_format)) { perf_debug("Incompatible sampling format (%s) for rbc (%s)\n", isl_format_get_layout(view_format)->name, _mesa_get_format_name(mt->format)); return false; } return true; } enum isl_aux_usage intel_miptree_texture_aux_usage(struct brw_context *brw, struct intel_mipmap_tree *mt, enum isl_format view_format, enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits) { assert(brw->screen->devinfo.gen == 9 || astc5x5_wa_bits == 0); /* On gen9, ASTC 5x5 textures cannot live in the sampler cache along side * CCS or HiZ compressed textures. See gen9_apply_astc5x5_wa_flush() for * details. */ if ((astc5x5_wa_bits & GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) && mt->aux_usage != ISL_AUX_USAGE_MCS) return ISL_AUX_USAGE_NONE; switch (mt->aux_usage) { case ISL_AUX_USAGE_HIZ: if (intel_miptree_sample_with_hiz(brw, mt)) return ISL_AUX_USAGE_HIZ; break; case ISL_AUX_USAGE_MCS: return ISL_AUX_USAGE_MCS; case ISL_AUX_USAGE_CCS_D: case ISL_AUX_USAGE_CCS_E: if (!mt->aux_buf) { assert(mt->aux_usage == ISL_AUX_USAGE_CCS_D); return ISL_AUX_USAGE_NONE; } /* If we don't have any unresolved color, report an aux usage of * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the * aux surface and we can save some bandwidth. */ if (!intel_miptree_has_color_unresolved(mt, 0, INTEL_REMAINING_LEVELS, 0, INTEL_REMAINING_LAYERS)) return ISL_AUX_USAGE_NONE; if (can_texture_with_ccs(brw, mt, view_format)) return ISL_AUX_USAGE_CCS_E; break; default: break; } return ISL_AUX_USAGE_NONE; } static bool isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b) { /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear * values so sRGB curve application was a no-op for all fast-clearable * formats. * * On gen9+, the hardware supports arbitrary clear values. For sRGB clear * values, the hardware interprets the floats, not as what would be * returned from the sampler (or written by the shader), but as being * between format conversion and sRGB curve application. This means that * we can switch between sRGB and UNORM without having to whack the clear * color. */ return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b); } void intel_miptree_prepare_texture(struct brw_context *brw, struct intel_mipmap_tree *mt, enum isl_format view_format, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers, enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits) { enum isl_aux_usage aux_usage = intel_miptree_texture_aux_usage(brw, mt, view_format, astc5x5_wa_bits); bool clear_supported = aux_usage != ISL_AUX_USAGE_NONE; /* Clear color is specified as ints or floats and the conversion is done by * the sampler. If we have a texture view, we would have to perform the * clear color conversion manually. Just disable clear color. */ if (!isl_formats_are_fast_clear_compatible(mt->surf.format, view_format)) clear_supported = false; intel_miptree_prepare_access(brw, mt, start_level, num_levels, start_layer, num_layers, aux_usage, clear_supported); } void intel_miptree_prepare_image(struct brw_context *brw, struct intel_mipmap_tree *mt) { /* The data port doesn't understand any compression */ intel_miptree_prepare_access(brw, mt, 0, INTEL_REMAINING_LEVELS, 0, INTEL_REMAINING_LAYERS, ISL_AUX_USAGE_NONE, false); } enum isl_aux_usage intel_miptree_render_aux_usage(struct brw_context *brw, struct intel_mipmap_tree *mt, enum isl_format render_format, bool blend_enabled, bool draw_aux_disabled) { struct gen_device_info *devinfo = &brw->screen->devinfo; if (draw_aux_disabled) return ISL_AUX_USAGE_NONE; switch (mt->aux_usage) { case ISL_AUX_USAGE_MCS: assert(mt->aux_buf); return ISL_AUX_USAGE_MCS; case ISL_AUX_USAGE_CCS_D: case ISL_AUX_USAGE_CCS_E: if (!mt->aux_buf) { assert(mt->aux_usage == ISL_AUX_USAGE_CCS_D); return ISL_AUX_USAGE_NONE; } /* gen9+ hardware technically supports non-0/1 clear colors with sRGB * formats. However, there are issues with blending where it doesn't * properly apply the sRGB curve to the clear color when blending. */ if (devinfo->gen >= 9 && blend_enabled && isl_format_is_srgb(render_format) && !isl_color_value_is_zero_one(mt->fast_clear_color, render_format)) return ISL_AUX_USAGE_NONE; if (mt->aux_usage == ISL_AUX_USAGE_CCS_E && format_ccs_e_compat_with_miptree(&brw->screen->devinfo, mt, render_format)) return ISL_AUX_USAGE_CCS_E; /* Otherwise, we have to fall back to CCS_D */ return ISL_AUX_USAGE_CCS_D; default: return ISL_AUX_USAGE_NONE; } } void intel_miptree_prepare_render(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage) { intel_miptree_prepare_access(brw, mt, level, 1, start_layer, layer_count, aux_usage, aux_usage != ISL_AUX_USAGE_NONE); } void intel_miptree_finish_render(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage) { assert(_mesa_is_format_color_format(mt->format)); intel_miptree_finish_write(brw, mt, level, start_layer, layer_count, aux_usage); } void intel_miptree_prepare_depth(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t layer_count) { intel_miptree_prepare_access(brw, mt, level, 1, start_layer, layer_count, mt->aux_usage, mt->aux_buf != NULL); } void intel_miptree_finish_depth(struct brw_context *brw, struct intel_mipmap_tree *mt, uint32_t level, uint32_t start_layer, uint32_t layer_count, bool depth_written) { if (depth_written) { intel_miptree_finish_write(brw, mt, level, start_layer, layer_count, mt->aux_usage); } } void intel_miptree_prepare_external(struct brw_context *brw, struct intel_mipmap_tree *mt) { enum isl_aux_usage aux_usage = ISL_AUX_USAGE_NONE; bool supports_fast_clear = false; const struct isl_drm_modifier_info *mod_info = isl_drm_modifier_get_info(mt->drm_modifier); if (mod_info && mod_info->aux_usage != ISL_AUX_USAGE_NONE) { /* CCS_E is the only supported aux for external images and it's only * supported on very simple images. */ assert(mod_info->aux_usage == ISL_AUX_USAGE_CCS_E); assert(_mesa_is_format_color_format(mt->format)); assert(mt->first_level == 0 && mt->last_level == 0); assert(mt->surf.logical_level0_px.depth == 1); assert(mt->surf.logical_level0_px.array_len == 1); assert(mt->surf.samples == 1); assert(mt->aux_buf != NULL); aux_usage = mod_info->aux_usage; supports_fast_clear = mod_info->supports_clear_color; } intel_miptree_prepare_access(brw, mt, 0, INTEL_REMAINING_LEVELS, 0, INTEL_REMAINING_LAYERS, aux_usage, supports_fast_clear); } void intel_miptree_finish_external(struct brw_context *brw, struct intel_mipmap_tree *mt) { if (!mt->aux_buf) return; /* We don't know the actual aux state of the aux surface. The previous * owner could have given it to us in a number of different states. * Because we don't know the aux state, we reset the aux state to the * least common denominator of possible valid states. */ enum isl_aux_state default_aux_state = isl_drm_modifier_get_default_aux_state(mt->drm_modifier); assert(mt->last_level == mt->first_level); intel_miptree_set_aux_state(brw, mt, 0, 0, INTEL_REMAINING_LAYERS, default_aux_state); } /** * Make it possible to share the BO backing the given miptree with another * process or another miptree. * * Fast color clears are unsafe with shared buffers, so we need to resolve and * then discard the MCS buffer, if present. We also set the no_ccs flag to * ensure that no MCS buffer gets allocated in the future. * * HiZ is similarly unsafe with shared buffers. */ void intel_miptree_make_shareable(struct brw_context *brw, struct intel_mipmap_tree *mt) { /* MCS buffers are also used for multisample buffers, but we can't resolve * away a multisample MCS buffer because it's an integral part of how the * pixel data is stored. Fortunately this code path should never be * reached for multisample buffers. */ assert(mt->surf.msaa_layout == ISL_MSAA_LAYOUT_NONE || mt->surf.samples == 1); intel_miptree_prepare_access(brw, mt, 0, INTEL_REMAINING_LEVELS, 0, INTEL_REMAINING_LAYERS, ISL_AUX_USAGE_NONE, false); if (mt->aux_buf) { intel_miptree_aux_buffer_free(mt->aux_buf); mt->aux_buf = NULL; /* Make future calls of intel_miptree_level_has_hiz() return false. */ for (uint32_t l = mt->first_level; l <= mt->last_level; ++l) { mt->level[l].has_hiz = false; } free(mt->aux_state); mt->aux_state = NULL; brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE; } mt->aux_usage = ISL_AUX_USAGE_NONE; mt->supports_fast_clear = false; } /** * \brief Get pointer offset into stencil buffer. * * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we * must decode the tile's layout in software. * * See * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile * Format. * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm * * Even though the returned offset is always positive, the return type is * signed due to * commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137 * mesa: Fix return type of _mesa_get_format_bytes() (#37351) */ static intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled) { uint32_t tile_size = 4096; uint32_t tile_width = 64; uint32_t tile_height = 64; uint32_t row_size = 64 * stride / 2; /* Two rows are interleaved. */ uint32_t tile_x = x / tile_width; uint32_t tile_y = y / tile_height; /* The byte's address relative to the tile's base addres. */ uint32_t byte_x = x % tile_width; uint32_t byte_y = y % tile_height; uintptr_t u = tile_y * row_size + tile_x * tile_size + 512 * (byte_x / 8) + 64 * (byte_y / 8) + 32 * ((byte_y / 4) % 2) + 16 * ((byte_x / 4) % 2) + 8 * ((byte_y / 2) % 2) + 4 * ((byte_x / 2) % 2) + 2 * (byte_y % 2) + 1 * (byte_x % 2); if (swizzled) { /* adjust for bit6 swizzling */ if (((byte_x / 8) % 2) == 1) { if (((byte_y / 8) % 2) == 0) { u += 64; } else { u -= 64; } } } return u; } void intel_miptree_updownsample(struct brw_context *brw, struct intel_mipmap_tree *src, struct intel_mipmap_tree *dst) { unsigned src_w = src->surf.logical_level0_px.width; unsigned src_h = src->surf.logical_level0_px.height; unsigned dst_w = dst->surf.logical_level0_px.width; unsigned dst_h = dst->surf.logical_level0_px.height; brw_blorp_blit_miptrees(brw, src, 0 /* level */, 0 /* layer */, src->format, SWIZZLE_XYZW, dst, 0 /* level */, 0 /* layer */, dst->format, 0, 0, src_w, src_h, 0, 0, dst_w, dst_h, GL_NEAREST, false, false /*mirror x, y*/, false, false); if (src->stencil_mt) { src_w = src->stencil_mt->surf.logical_level0_px.width; src_h = src->stencil_mt->surf.logical_level0_px.height; dst_w = dst->stencil_mt->surf.logical_level0_px.width; dst_h = dst->stencil_mt->surf.logical_level0_px.height; brw_blorp_blit_miptrees(brw, src->stencil_mt, 0 /* level */, 0 /* layer */, src->stencil_mt->format, SWIZZLE_XYZW, dst->stencil_mt, 0 /* level */, 0 /* layer */, dst->stencil_mt->format, 0, 0, src_w, src_h, 0, 0, dst_w, dst_h, GL_NEAREST, false, false /*mirror x, y*/, false, false /* decode/encode srgb */); } } void intel_update_r8stencil(struct brw_context *brw, struct intel_mipmap_tree *mt) { const struct gen_device_info *devinfo = &brw->screen->devinfo; assert(devinfo->gen >= 7); struct intel_mipmap_tree *src = mt->format == MESA_FORMAT_S_UINT8 ? mt : mt->stencil_mt; if (!src || devinfo->gen >= 8) return; assert(src->surf.size_B > 0); if (!mt->shadow_mt) { assert(devinfo->gen > 6); /* Handle MIPTREE_LAYOUT_GEN6_HIZ_STENCIL */ mt->shadow_mt = make_surface( brw, src->target, MESA_FORMAT_R_UINT8, src->first_level, src->last_level, src->surf.logical_level0_px.width, src->surf.logical_level0_px.height, src->surf.dim == ISL_SURF_DIM_3D ? src->surf.logical_level0_px.depth : src->surf.logical_level0_px.array_len, src->surf.samples, ISL_TILING_Y0_BIT, ISL_SURF_USAGE_TEXTURE_BIT, BO_ALLOC_BUSY, 0, NULL); assert(mt->shadow_mt); } if (src->shadow_needs_update == false) return; struct intel_mipmap_tree *dst = mt->shadow_mt; for (int level = src->first_level; level <= src->last_level; level++) { const unsigned depth = src->surf.dim == ISL_SURF_DIM_3D ? minify(src->surf.phys_level0_sa.depth, level) : src->surf.phys_level0_sa.array_len; for (unsigned layer = 0; layer < depth; layer++) { brw_blorp_copy_miptrees(brw, src, level, layer, dst, level, layer, 0, 0, 0, 0, minify(src->surf.logical_level0_px.width, level), minify(src->surf.logical_level0_px.height, level)); } } brw_cache_flush_for_read(brw, dst->bo); src->shadow_needs_update = false; } static void * intel_miptree_map_raw(struct brw_context *brw, struct intel_mipmap_tree *mt, GLbitfield mode) { struct brw_bo *bo = mt->bo; if (brw_batch_references(&brw->batch, bo)) intel_batchbuffer_flush(brw); return brw_bo_map(brw, bo, mode); } static void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt) { brw_bo_unmap(mt->bo); } static void intel_miptree_unmap_map(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { intel_miptree_unmap_raw(mt); } static void intel_miptree_map_map(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { unsigned int bw, bh; void *base; unsigned int image_x, image_y; intptr_t x = map->x; intptr_t y = map->y; /* For compressed formats, the stride is the number of bytes per * row of blocks. intel_miptree_get_image_offset() already does * the divide. */ _mesa_get_format_block_size(mt->format, &bw, &bh); assert(y % bh == 0); assert(x % bw == 0); y /= bh; x /= bw; intel_miptree_access_raw(brw, mt, level, slice, map->mode & GL_MAP_WRITE_BIT); base = intel_miptree_map_raw(brw, mt, map->mode); if (base == NULL) map->ptr = NULL; else { base += mt->offset; /* Note that in the case of cube maps, the caller must have passed the * slice number referencing the face. */ intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); x += image_x; y += image_y; map->stride = mt->surf.row_pitch_B; map->ptr = base + y * map->stride + x * mt->cpp; } DBG("%s: %d,%d %dx%d from mt %p (%s) " "%"PRIiPTR",%"PRIiPTR" = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, _mesa_get_format_name(mt->format), x, y, map->ptr, map->stride); map->unmap = intel_miptree_unmap_map; } static void intel_miptree_unmap_blit(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { const struct gen_device_info *devinfo = &brw->screen->devinfo; struct gl_context *ctx = &brw->ctx; intel_miptree_unmap_raw(map->linear_mt); if (map->mode & GL_MAP_WRITE_BIT) { if (devinfo->gen >= 6) { brw_blorp_copy_miptrees(brw, map->linear_mt, 0, 0, mt, level, slice, 0, 0, map->x, map->y, map->w, map->h); } else { bool ok = intel_miptree_copy(brw, map->linear_mt, 0, 0, 0, 0, mt, level, slice, map->x, map->y, map->w, map->h); WARN_ONCE(!ok, "Failed to blit from linear temporary mapping"); } } intel_miptree_release(&map->linear_mt); } /* Compute extent parameters for use with tiled_memcpy functions. * xs are in units of bytes and ys are in units of strides. */ static inline void tile_extents(struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice, unsigned int *x1_B, unsigned int *x2_B, unsigned int *y1_el, unsigned int *y2_el) { unsigned int block_width, block_height; unsigned int x0_el, y0_el; _mesa_get_format_block_size(mt->format, &block_width, &block_height); assert(map->x % block_width == 0); assert(map->y % block_height == 0); intel_miptree_get_image_offset(mt, level, slice, &x0_el, &y0_el); *x1_B = (map->x / block_width + x0_el) * mt->cpp; *y1_el = map->y / block_height + y0_el; *x2_B = (DIV_ROUND_UP(map->x + map->w, block_width) + x0_el) * mt->cpp; *y2_el = DIV_ROUND_UP(map->y + map->h, block_height) + y0_el; } static void intel_miptree_unmap_tiled_memcpy(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { if (map->mode & GL_MAP_WRITE_BIT) { unsigned int x1, x2, y1, y2; tile_extents(mt, map, level, slice, &x1, &x2, &y1, &y2); char *dst = intel_miptree_map_raw(brw, mt, map->mode | MAP_RAW); dst += mt->offset; isl_memcpy_linear_to_tiled( x1, x2, y1, y2, dst, map->ptr, mt->surf.row_pitch_B, map->stride, brw->has_swizzling, mt->surf.tiling, ISL_MEMCPY); intel_miptree_unmap_raw(mt); } _mesa_align_free(map->buffer); map->buffer = map->ptr = NULL; } /** * Determine which copy function to use for the given format combination * * The only two possible copy functions which are ever returned are a * direct memcpy and a RGBA <-> BGRA copy function. Since RGBA -> BGRA and * BGRA -> RGBA are exactly the same operation (and memcpy is obviously * symmetric), it doesn't matter whether the copy is from the tiled image * to the untiled or vice versa. The copy function required is the same in * either case so this function can be used. * * \param[in] tiledFormat The format of the tiled image * \param[in] format The GL format of the client data * \param[in] type The GL type of the client data * \param[out] mem_copy Will be set to one of either the standard * library's memcpy or a different copy function * that performs an RGBA to BGRA conversion * \param[out] cpp Number of bytes per channel * * \return true if the format and type combination are valid */ isl_memcpy_type intel_miptree_get_memcpy_type(mesa_format tiledFormat, GLenum format, GLenum type, uint32_t *cpp) { if (type == GL_UNSIGNED_INT_8_8_8_8_REV && !(format == GL_RGBA || format == GL_BGRA)) return ISL_MEMCPY_INVALID; /* Invalid type/format combination */ if ((tiledFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) || (tiledFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) { *cpp = 1; return ISL_MEMCPY; } else if ((tiledFormat == MESA_FORMAT_B8G8R8A8_UNORM) || (tiledFormat == MESA_FORMAT_B8G8R8X8_UNORM) || (tiledFormat == MESA_FORMAT_B8G8R8A8_SRGB) || (tiledFormat == MESA_FORMAT_B8G8R8X8_SRGB)) { *cpp = 4; if (format == GL_BGRA) { return ISL_MEMCPY; } else if (format == GL_RGBA) { return ISL_MEMCPY_BGRA8; } } else if ((tiledFormat == MESA_FORMAT_R8G8B8A8_UNORM) || (tiledFormat == MESA_FORMAT_R8G8B8X8_UNORM) || (tiledFormat == MESA_FORMAT_R8G8B8A8_SRGB) || (tiledFormat == MESA_FORMAT_R8G8B8X8_SRGB)) { *cpp = 4; if (format == GL_BGRA) { /* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can * use the same function. */ return ISL_MEMCPY_BGRA8; } else if (format == GL_RGBA) { return ISL_MEMCPY; } } return ISL_MEMCPY_INVALID; } static void intel_miptree_map_tiled_memcpy(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { intel_miptree_access_raw(brw, mt, level, slice, map->mode & GL_MAP_WRITE_BIT); unsigned int x1, x2, y1, y2; tile_extents(mt, map, level, slice, &x1, &x2, &y1, &y2); map->stride = ALIGN(_mesa_format_row_stride(mt->format, map->w), 16); /* The tiling and detiling functions require that the linear buffer * has proper 16-byte alignment (that is, its `x0` is 16-byte * aligned). Here we over-allocate the linear buffer by enough * bytes to get the proper alignment. */ map->buffer = _mesa_align_malloc(map->stride * (y2 - y1) + (x1 & 0xf), 16); map->ptr = (char *)map->buffer + (x1 & 0xf); assert(map->buffer); if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) { char *src = intel_miptree_map_raw(brw, mt, map->mode | MAP_RAW); src += mt->offset; const isl_memcpy_type copy_type = #if defined(USE_SSE41) cpu_has_sse4_1 ? ISL_MEMCPY_STREAMING_LOAD : #endif ISL_MEMCPY; isl_memcpy_tiled_to_linear( x1, x2, y1, y2, map->ptr, src, map->stride, mt->surf.row_pitch_B, brw->has_swizzling, mt->surf.tiling, copy_type); intel_miptree_unmap_raw(mt); } map->unmap = intel_miptree_unmap_tiled_memcpy; } static void intel_miptree_map_blit(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { const struct gen_device_info *devinfo = &brw->screen->devinfo; map->linear_mt = make_surface(brw, GL_TEXTURE_2D, mt->format, 0, 0, map->w, map->h, 1, 1, ISL_TILING_LINEAR_BIT, ISL_SURF_USAGE_RENDER_TARGET_BIT | ISL_SURF_USAGE_TEXTURE_BIT, 0, 0, NULL); if (!map->linear_mt) { fprintf(stderr, "Failed to allocate blit temporary\n"); goto fail; } map->stride = map->linear_mt->surf.row_pitch_B; /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless * invalidate is set, since we'll be writing the whole rectangle from our * temporary buffer back out. */ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) { if (devinfo->gen >= 6) { brw_blorp_copy_miptrees(brw, mt, level, slice, map->linear_mt, 0, 0, map->x, map->y, 0, 0, map->w, map->h); } else { if (!intel_miptree_copy(brw, mt, level, slice, map->x, map->y, map->linear_mt, 0, 0, 0, 0, map->w, map->h)) { fprintf(stderr, "Failed to blit\n"); goto fail; } } } map->ptr = intel_miptree_map_raw(brw, map->linear_mt, map->mode); DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, _mesa_get_format_name(mt->format), level, slice, map->ptr, map->stride); map->unmap = intel_miptree_unmap_blit; return; fail: intel_miptree_release(&map->linear_mt); map->ptr = NULL; map->stride = 0; } /** * "Map" a buffer by copying it to an untiled temporary using MOVNTDQA. */ #if defined(USE_SSE41) static void intel_miptree_unmap_movntdqa(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { _mesa_align_free(map->buffer); map->buffer = NULL; map->ptr = NULL; } static void intel_miptree_map_movntdqa(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { assert(map->mode & GL_MAP_READ_BIT); assert(!(map->mode & GL_MAP_WRITE_BIT)); intel_miptree_access_raw(brw, mt, level, slice, false); DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, _mesa_get_format_name(mt->format), level, slice, map->ptr, map->stride); /* Map the original image */ uint32_t image_x; uint32_t image_y; intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); image_x += map->x; image_y += map->y; void *src = intel_miptree_map_raw(brw, mt, map->mode); if (!src) return; src += mt->offset; src += image_y * mt->surf.row_pitch_B; src += image_x * mt->cpp; /* Due to the pixel offsets for the particular image being mapped, our * src pointer may not be 16-byte aligned. However, if the pitch is * divisible by 16, then the amount by which it's misaligned will remain * consistent from row to row. */ assert((mt->surf.row_pitch_B % 16) == 0); const int misalignment = ((uintptr_t) src) & 15; /* Create an untiled temporary buffer for the mapping. */ const unsigned width_bytes = _mesa_format_row_stride(mt->format, map->w); map->stride = ALIGN(misalignment + width_bytes, 16); map->buffer = _mesa_align_malloc(map->stride * map->h, 16); /* Offset the destination so it has the same misalignment as src. */ map->ptr = map->buffer + misalignment; assert((((uintptr_t) map->ptr) & 15) == misalignment); for (uint32_t y = 0; y < map->h; y++) { void *dst_ptr = map->ptr + y * map->stride; void *src_ptr = src + y * mt->surf.row_pitch_B; _mesa_streaming_load_memcpy(dst_ptr, src_ptr, width_bytes); } intel_miptree_unmap_raw(mt); map->unmap = intel_miptree_unmap_movntdqa; } #endif static void intel_miptree_unmap_s8(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { if (map->mode & GL_MAP_WRITE_BIT) { unsigned int image_x, image_y; uint8_t *untiled_s8_map = map->ptr; uint8_t *tiled_s8_map = intel_miptree_map_raw(brw, mt, GL_MAP_WRITE_BIT); intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); for (uint32_t y = 0; y < map->h; y++) { for (uint32_t x = 0; x < map->w; x++) { ptrdiff_t offset = intel_offset_S8(mt->surf.row_pitch_B, image_x + x + map->x, image_y + y + map->y, brw->has_swizzling); tiled_s8_map[offset] = untiled_s8_map[y * map->w + x]; } } intel_miptree_unmap_raw(mt); } free(map->buffer); } static void intel_miptree_map_s8(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { map->stride = map->w; map->buffer = map->ptr = malloc(map->stride * map->h); if (!map->buffer) return; intel_miptree_access_raw(brw, mt, level, slice, map->mode & GL_MAP_WRITE_BIT); /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless * invalidate is set, since we'll be writing the whole rectangle from our * temporary buffer back out. */ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) { uint8_t *untiled_s8_map = map->ptr; uint8_t *tiled_s8_map = intel_miptree_map_raw(brw, mt, GL_MAP_READ_BIT); unsigned int image_x, image_y; intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); for (uint32_t y = 0; y < map->h; y++) { for (uint32_t x = 0; x < map->w; x++) { ptrdiff_t offset = intel_offset_S8(mt->surf.row_pitch_B, x + image_x + map->x, y + image_y + map->y, brw->has_swizzling); untiled_s8_map[y * map->w + x] = tiled_s8_map[offset]; } } intel_miptree_unmap_raw(mt); DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, map->x + image_x, map->y + image_y, map->ptr, map->stride); } else { DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, map->ptr, map->stride); } map->unmap = intel_miptree_unmap_s8; } /** * Mapping functions for packed depth/stencil miptrees backed by real separate * miptrees for depth and stencil. * * On gen7, and to support HiZ pre-gen7, we have to have the stencil buffer * separate from the depth buffer. Yet at the GL API level, we have to expose * packed depth/stencil textures and FBO attachments, and Mesa core expects to * be able to map that memory for texture storage and glReadPixels-type * operations. We give Mesa core that access by mallocing a temporary and * copying the data between the actual backing store and the temporary. */ static void intel_miptree_unmap_depthstencil(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { struct intel_mipmap_tree *z_mt = mt; struct intel_mipmap_tree *s_mt = mt->stencil_mt; bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32; if (map->mode & GL_MAP_WRITE_BIT) { uint32_t *packed_map = map->ptr; uint8_t *s_map = intel_miptree_map_raw(brw, s_mt, GL_MAP_WRITE_BIT); uint32_t *z_map = intel_miptree_map_raw(brw, z_mt, GL_MAP_WRITE_BIT); unsigned int s_image_x, s_image_y; unsigned int z_image_x, z_image_y; intel_miptree_get_image_offset(s_mt, level, slice, &s_image_x, &s_image_y); intel_miptree_get_image_offset(z_mt, level, slice, &z_image_x, &z_image_y); for (uint32_t y = 0; y < map->h; y++) { for (uint32_t x = 0; x < map->w; x++) { ptrdiff_t s_offset = intel_offset_S8(s_mt->surf.row_pitch_B, x + s_image_x + map->x, y + s_image_y + map->y, brw->has_swizzling); ptrdiff_t z_offset = ((y + z_image_y + map->y) * (z_mt->surf.row_pitch_B / 4) + (x + z_image_x + map->x)); if (map_z32f_x24s8) { z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0]; s_map[s_offset] = packed_map[(y * map->w + x) * 2 + 1]; } else { uint32_t packed = packed_map[y * map->w + x]; s_map[s_offset] = packed >> 24; z_map[z_offset] = packed; } } } intel_miptree_unmap_raw(s_mt); intel_miptree_unmap_raw(z_mt); DBG("%s: %d,%d %dx%d from z mt %p (%s) %d,%d, s mt %p %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, z_mt, _mesa_get_format_name(z_mt->format), map->x + z_image_x, map->y + z_image_y, s_mt, map->x + s_image_x, map->y + s_image_y, map->ptr, map->stride); } free(map->buffer); } static void intel_miptree_map_depthstencil(struct brw_context *brw, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { struct intel_mipmap_tree *z_mt = mt; struct intel_mipmap_tree *s_mt = mt->stencil_mt; bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z_FLOAT32; int packed_bpp = map_z32f_x24s8 ? 8 : 4; map->stride = map->w * packed_bpp; map->buffer = map->ptr = malloc(map->stride * map->h); if (!map->buffer) return; intel_miptree_access_raw(brw, z_mt, level, slice, map->mode & GL_MAP_WRITE_BIT); intel_miptree_access_raw(brw, s_mt, level, slice, map->mode & GL_MAP_WRITE_BIT); /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless * invalidate is set, since we'll be writing the whole rectangle from our * temporary buffer back out. */ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) { uint32_t *packed_map = map->ptr; uint8_t *s_map = intel_miptree_map_raw(brw, s_mt, GL_MAP_READ_BIT); uint32_t *z_map = intel_miptree_map_raw(brw, z_mt, GL_MAP_READ_BIT); unsigned int s_image_x, s_image_y; unsigned int z_image_x, z_image_y; intel_miptree_get_image_offset(s_mt, level, slice, &s_image_x, &s_image_y); intel_miptree_get_image_offset(z_mt, level, slice, &z_image_x, &z_image_y); for (uint32_t y = 0; y < map->h; y++) { for (uint32_t x = 0; x < map->w; x++) { int map_x = map->x + x, map_y = map->y + y; ptrdiff_t s_offset = intel_offset_S8(s_mt->surf.row_pitch_B, map_x + s_image_x, map_y + s_image_y, brw->has_swizzling); ptrdiff_t z_offset = ((map_y + z_image_y) * (z_mt->surf.row_pitch_B / 4) + (map_x + z_image_x)); uint8_t s = s_map[s_offset]; uint32_t z = z_map[z_offset]; if (map_z32f_x24s8) { packed_map[(y * map->w + x) * 2 + 0] = z; packed_map[(y * map->w + x) * 2 + 1] = s; } else { packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff); } } } intel_miptree_unmap_raw(s_mt); intel_miptree_unmap_raw(z_mt); DBG("%s: %d,%d %dx%d from z mt %p %d,%d, s mt %p %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, z_mt, map->x + z_image_x, map->y + z_image_y, s_mt, map->x + s_image_x, map->y + s_image_y, map->ptr, map->stride); } else { DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, map->ptr, map->stride); } map->unmap = intel_miptree_unmap_depthstencil; } /** * Create and attach a map to the miptree at (level, slice). Return the * attached map. */ static struct intel_miptree_map* intel_miptree_attach_map(struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice, unsigned int x, unsigned int y, unsigned int w, unsigned int h, GLbitfield mode) { struct intel_miptree_map *map = calloc(1, sizeof(*map)); if (!map) return NULL; assert(mt->level[level].slice[slice].map == NULL); mt->level[level].slice[slice].map = map; map->mode = mode; map->x = x; map->y = y; map->w = w; map->h = h; return map; } /** * Release the map at (level, slice). */ static void intel_miptree_release_map(struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice) { struct intel_miptree_map **map; map = &mt->level[level].slice[slice].map; free(*map); *map = NULL; } static bool can_blit_slice(struct intel_mipmap_tree *mt, const struct intel_miptree_map *map) { /* See intel_miptree_blit() for details on the 32k pitch limit. */ const unsigned src_blt_pitch = intel_miptree_blt_pitch(mt); const unsigned dst_blt_pitch = ALIGN(map->w * mt->cpp, 64); return src_blt_pitch < 32768 && dst_blt_pitch < 32768; } static bool use_intel_mipree_map_blit(struct brw_context *brw, struct intel_mipmap_tree *mt, const struct intel_miptree_map *map) { const struct gen_device_info *devinfo = &brw->screen->devinfo; if (devinfo->has_llc && /* It's probably not worth swapping to the blit ring because of * all the overhead involved. */ !(map->mode & GL_MAP_WRITE_BIT) && !mt->compressed && (mt->surf.tiling == ISL_TILING_X || /* Prior to Sandybridge, the blitter can't handle Y tiling */ (devinfo->gen >= 6 && mt->surf.tiling == ISL_TILING_Y0) || /* Fast copy blit on skl+ supports all tiling formats. */ devinfo->gen >= 9) && can_blit_slice(mt, map)) return true; if (mt->surf.tiling != ISL_TILING_LINEAR && mt->bo->size >= brw->max_gtt_map_object_size) { assert(can_blit_slice(mt, map)); return true; } return false; } /** * Parameter \a out_stride has type ptrdiff_t not because the buffer stride may * exceed 32 bits but to diminish the likelihood subtle bugs in pointer * arithmetic overflow. * * If you call this function and use \a out_stride, then you're doing pointer * arithmetic on \a out_ptr. The type of \a out_stride doesn't prevent all * bugs. The caller must still take care to avoid 32-bit overflow errors in * all arithmetic expressions that contain buffer offsets and pixel sizes, * which usually have type uint32_t or GLuint. */ void intel_miptree_map(struct brw_context *brw, struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice, unsigned int x, unsigned int y, unsigned int w, unsigned int h, GLbitfield mode, void **out_ptr, ptrdiff_t *out_stride) { const struct gen_device_info *devinfo = &brw->screen->devinfo; struct intel_miptree_map *map; assert(mt->surf.samples == 1); map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode); if (!map){ *out_ptr = NULL; *out_stride = 0; return; } if (mt->format == MESA_FORMAT_S_UINT8) { intel_miptree_map_s8(brw, mt, map, level, slice); } else if (mt->stencil_mt && !(mode & BRW_MAP_DIRECT_BIT)) { intel_miptree_map_depthstencil(brw, mt, map, level, slice); } else if (use_intel_mipree_map_blit(brw, mt, map)) { intel_miptree_map_blit(brw, mt, map, level, slice); } else if (mt->surf.tiling != ISL_TILING_LINEAR && devinfo->gen > 4) { intel_miptree_map_tiled_memcpy(brw, mt, map, level, slice); #if defined(USE_SSE41) } else if (!(mode & GL_MAP_WRITE_BIT) && !mt->compressed && cpu_has_sse4_1 && (mt->surf.row_pitch_B % 16 == 0)) { intel_miptree_map_movntdqa(brw, mt, map, level, slice); #endif } else { if (mt->surf.tiling != ISL_TILING_LINEAR) perf_debug("intel_miptree_map: mapping via gtt"); intel_miptree_map_map(brw, mt, map, level, slice); } *out_ptr = map->ptr; *out_stride = map->stride; if (map->ptr == NULL) intel_miptree_release_map(mt, level, slice); } void intel_miptree_unmap(struct brw_context *brw, struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice) { struct intel_miptree_map *map = mt->level[level].slice[slice].map; assert(mt->surf.samples == 1); if (!map) return; DBG("%s: mt %p (%s) level %d slice %d\n", __func__, mt, _mesa_get_format_name(mt->format), level, slice); if (map->unmap) map->unmap(brw, mt, map, level, slice); intel_miptree_release_map(mt, level, slice); } enum isl_surf_dim get_isl_surf_dim(GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: return ISL_SURF_DIM_1D; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_EXTERNAL_OES: return ISL_SURF_DIM_2D; case GL_TEXTURE_3D: return ISL_SURF_DIM_3D; } unreachable("Invalid texture target"); } enum isl_dim_layout get_isl_dim_layout(const struct gen_device_info *devinfo, enum isl_tiling tiling, GLenum target) { switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: return (devinfo->gen >= 9 && tiling == ISL_TILING_LINEAR ? ISL_DIM_LAYOUT_GEN9_1D : ISL_DIM_LAYOUT_GEN4_2D); case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_EXTERNAL_OES: return ISL_DIM_LAYOUT_GEN4_2D; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: return (devinfo->gen == 4 ? ISL_DIM_LAYOUT_GEN4_3D : ISL_DIM_LAYOUT_GEN4_2D); case GL_TEXTURE_3D: return (devinfo->gen >= 9 ? ISL_DIM_LAYOUT_GEN4_2D : ISL_DIM_LAYOUT_GEN4_3D); } unreachable("Invalid texture target"); } bool intel_miptree_set_clear_color(struct brw_context *brw, struct intel_mipmap_tree *mt, union isl_color_value clear_color) { if (memcmp(&mt->fast_clear_color, &clear_color, sizeof(clear_color)) != 0) { mt->fast_clear_color = clear_color; if (mt->aux_buf->clear_color_bo) { /* We can't update the clear color while the hardware is still using * the previous one for a resolve or sampling from it. Make sure that * there are no pending commands at this point. */ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL); for (int i = 0; i < 4; i++) { brw_store_data_imm32(brw, mt->aux_buf->clear_color_bo, mt->aux_buf->clear_color_offset + i * 4, mt->fast_clear_color.u32[i]); } brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE); } brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE; return true; } return false; } union isl_color_value intel_miptree_get_clear_color(const struct gen_device_info *devinfo, const struct intel_mipmap_tree *mt, enum isl_format view_format, bool sampling, struct brw_bo **clear_color_bo, uint64_t *clear_color_offset) { assert(mt->aux_buf); if (devinfo->gen == 10 && isl_format_is_srgb(view_format) && sampling) { /* The gen10 sampler doesn't gamma-correct the clear color. In this case, * we switch to using the inline clear color and do the sRGB color * conversion process defined in the OpenGL spec. The red, green, and * blue channels take part in gamma correction, while the alpha channel * is unchanged. */ union isl_color_value srgb_decoded_value = mt->fast_clear_color; for (unsigned i = 0; i < 3; i++) { srgb_decoded_value.f32[i] = util_format_srgb_to_linear_float(mt->fast_clear_color.f32[i]); } *clear_color_bo = 0; *clear_color_offset = 0; return srgb_decoded_value; } else { *clear_color_bo = mt->aux_buf->clear_color_bo; *clear_color_offset = mt->aux_buf->clear_color_offset; return mt->fast_clear_color; } } static void intel_miptree_update_etc_shadow(struct brw_context *brw, struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice, int level_w, int level_h) { ptrdiff_t etc_stride, shadow_stride; void *mptr, *sptr; struct intel_mipmap_tree *smt = mt->shadow_mt; assert(intel_miptree_has_etc_shadow(brw, mt)); intel_miptree_map(brw, mt, level, slice, 0, 0, level_w, level_h, GL_MAP_READ_BIT, &mptr, &etc_stride); intel_miptree_map(brw, smt, level, slice, 0, 0, level_w, level_h, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, &sptr, &shadow_stride); if (mt->format == MESA_FORMAT_ETC1_RGB8) { _mesa_etc1_unpack_rgba8888(sptr, shadow_stride, mptr, etc_stride, level_w, level_h); } else { /* destination and source images must have the same swizzle */ bool is_bgra = (smt->format == MESA_FORMAT_B8G8R8A8_SRGB); _mesa_unpack_etc2_format(sptr, shadow_stride, mptr, etc_stride, level_w, level_h, mt->format, is_bgra); } intel_miptree_unmap(brw, mt, level, slice); intel_miptree_unmap(brw, smt, level, slice); } void intel_miptree_update_etc_shadow_levels(struct brw_context *brw, struct intel_mipmap_tree *mt) { struct intel_mipmap_tree *smt; int num_slices; assert(mt); assert(mt->surf.size_B > 0); assert(intel_miptree_has_etc_shadow(brw, mt)); smt = mt->shadow_mt; num_slices = smt->surf.logical_level0_px.array_len; for (int level = smt->first_level; level <= smt->last_level; level++) { int level_w = minify(smt->surf.logical_level0_px.width, level - smt->first_level); int level_h = minify(smt->surf.logical_level0_px.height, level - smt->first_level); for (unsigned int slice = 0; slice < num_slices; slice++) { intel_miptree_update_etc_shadow(brw, mt, level, slice, level_w, level_h); } } mt->shadow_needs_update = false; }