/************************************************************************** * * Copyright 2006 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTEL_FBO_H #define INTEL_FBO_H #include #include #include "main/formats.h" #include "main/macros.h" #include "brw_context.h" #include "intel_mipmap_tree.h" #include "intel_screen.h" #ifdef __cplusplus extern "C" { #endif struct intel_mipmap_tree; struct intel_texture_image; /** * Intel renderbuffer, derived from gl_renderbuffer. */ struct intel_renderbuffer { struct swrast_renderbuffer Base; /** * The real renderbuffer storage. * * This is multisampled if NumSamples is > 1. */ struct intel_mipmap_tree *mt; /** * Downsampled contents for window-system MSAA renderbuffers. * * For window system MSAA color buffers, the singlesample_mt is shared with * other processes in DRI2 (and in DRI3, it's the image buffer managed by * glx_dri3.c), while mt is private to our process. To do a swapbuffers, * we have to downsample out of mt into singlesample_mt. For depth and * stencil buffers, the singlesample_mt is also private, and since we don't * expect to need to do resolves (except if someone does a glReadPixels() * or glCopyTexImage()), we just temporarily allocate singlesample_mt when * asked to map the renderbuffer. */ struct intel_mipmap_tree *singlesample_mt; /** * \name Miptree view * \{ * * Multiple renderbuffers may simultaneously wrap a single texture and each * provide a different view into that texture. The fields below indicate * which miptree slice is wrapped by this renderbuffer. The fields' values * are consistent with the 'level' and 'layer' parameters of * glFramebufferTextureLayer(). * * For renderbuffers not created with glFramebufferTexture*(), mt_level and * mt_layer are 0. * * Note: for a 2D multisample array texture on Gen7+ using * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical * layer holding sample 0. So, for example, if mt->num_samples == 4, then * logical layer n corresponds to mt_layer == 4*n. */ unsigned int mt_level; unsigned int mt_layer; /** \} */ GLuint draw_x, draw_y; /**< Offset of drawing within the region */ /** * Set to true at every draw call, to indicate if a window-system * renderbuffer needs to be downsampled before using singlesample_mt. */ bool need_downsample; /** * Set to true when doing an intel_renderbuffer_map()/unmap() that requires * an upsample at the end. */ bool need_map_upsample; /** * Set to true if singlesample_mt is temporary storage that persists only * for the duration of a mapping. */ bool singlesample_mt_is_tmp; }; /** * gl_renderbuffer is a base class which we subclass. The Class field * is used for simple run-time type checking. */ #define INTEL_RB_CLASS 0x12345678 /** * Return a gl_renderbuffer ptr casted to intel_renderbuffer. * NULL will be returned if the rb isn't really an intel_renderbuffer. * This is determined by checking the ClassID. */ static inline struct intel_renderbuffer * intel_renderbuffer(struct gl_renderbuffer *rb) { struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS) { /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ return irb; } else return NULL; } /** * \brief Return the framebuffer attachment specified by attIndex. * * If the framebuffer lacks the specified attachment, then return null. * * If the attached renderbuffer is a wrapper, then return wrapped * renderbuffer. */ static inline struct intel_renderbuffer * intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex) { struct gl_renderbuffer *rb; assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment)); rb = fb->Attachment[attIndex].Renderbuffer; if (!rb) return NULL; return intel_renderbuffer(rb); } static inline mesa_format intel_rb_format(const struct intel_renderbuffer *rb) { return rb->Base.Base.Format; } extern struct intel_renderbuffer * intel_create_renderbuffer(mesa_format format, unsigned num_samples); struct intel_renderbuffer * intel_create_private_renderbuffer(mesa_format format, unsigned num_samples); struct gl_renderbuffer* intel_create_wrapped_renderbuffer(struct gl_context * ctx, int width, int height, mesa_format format); extern void intel_fbo_init(struct brw_context *brw); void intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb); static inline uint32_t intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb, uint32_t *tile_x, uint32_t *tile_y) { return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer, tile_x, tile_y); } bool intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb); void intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att); /** * \brief Perform a HiZ resolve on the renderbuffer. * * It is safe to call this function on a renderbuffer without HiZ. In that * case, the function is a no-op. * * \return false if no resolve was needed */ bool intel_renderbuffer_resolve_hiz(struct brw_context *brw, struct intel_renderbuffer *irb); /** * \brief Perform a depth resolve on the renderbuffer. * * It is safe to call this function on a renderbuffer without HiZ. In that * case, the function is a no-op. * * \return false if no resolve was needed */ bool intel_renderbuffer_resolve_depth(struct brw_context *brw, struct intel_renderbuffer *irb); void intel_renderbuffer_move_to_temp(struct brw_context *brw, struct intel_renderbuffer *irb, bool invalidate); void intel_renderbuffer_downsample(struct brw_context *brw, struct intel_renderbuffer *irb); void intel_renderbuffer_upsample(struct brw_context *brw, struct intel_renderbuffer *irb); void brw_render_cache_set_clear(struct brw_context *brw); void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo); void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo); unsigned intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples); #ifdef __cplusplus } #endif #endif /* INTEL_FBO_H */