/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/version.h" #include "brw_context.h" #include "intel_batchbuffer.h" #include "intel_reg.h" #include "utils.h" /** * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer. * * Some combinations of hardware and kernel versions allow this feature, * while others don't. Instead of trying to enumerate every case, just * try and write a register and see if works. */ static bool can_do_pipelined_register_writes(struct brw_context *brw) { /* Supposedly, Broadwell just works. */ if (brw->gen >= 8) return true; /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the * statistics registers), and we already reset it to zero before using it. */ const int reg = GEN7_SO_WRITE_OFFSET(0); const int expected_value = 0x1337d0d0; const int offset = 100; /* The register we picked only exists on Gen7+. */ assert(brw->gen == 7); uint32_t *data; /* Set a value in a BO to a known quantity. The workaround BO already * exists and doesn't contain anything important, so we may as well use it. */ drm_intel_bo_map(brw->batch.workaround_bo, true); data = brw->batch.workaround_bo->virtual; data[offset] = 0xffffffff; drm_intel_bo_unmap(brw->batch.workaround_bo); /* Write the register. */ BEGIN_BATCH(3); OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); OUT_BATCH(reg); OUT_BATCH(expected_value); ADVANCE_BATCH(); intel_batchbuffer_emit_mi_flush(brw); /* Save the register's value back to the buffer. */ BEGIN_BATCH(3); OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2)); OUT_BATCH(reg); OUT_RELOC(brw->batch.workaround_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, offset * sizeof(uint32_t)); ADVANCE_BATCH(); intel_batchbuffer_flush(brw); /* Check whether the value got written. */ drm_intel_bo_map(brw->batch.workaround_bo, false); bool success = data[offset] == expected_value; drm_intel_bo_unmap(brw->batch.workaround_bo); return success; } static bool can_write_oacontrol(struct brw_context *brw) { if (brw->gen < 6 || brw->gen >= 8) return false; /* Set "Select Context ID" to a particular address (which is likely not a * context), but leave all counting disabled. This should be harmless. */ const int expected_value = 0x31337000; const int offset = 110; uint32_t *data; /* Set a value in a BO to a known quantity. The workaround BO already * exists and doesn't contain anything important, so we may as well use it. */ drm_intel_bo_map(brw->batch.workaround_bo, true); data = brw->batch.workaround_bo->virtual; data[offset] = 0xffffffff; drm_intel_bo_unmap(brw->batch.workaround_bo); /* Write OACONTROL. */ BEGIN_BATCH(3); OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); OUT_BATCH(OACONTROL); OUT_BATCH(expected_value); ADVANCE_BATCH(); intel_batchbuffer_emit_mi_flush(brw); /* Save the register's value back to the buffer. */ BEGIN_BATCH(3); OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2)); OUT_BATCH(OACONTROL); OUT_RELOC(brw->batch.workaround_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, offset * sizeof(uint32_t)); ADVANCE_BATCH(); intel_batchbuffer_emit_mi_flush(brw); /* Set OACONTROL back to zero (everything off). */ BEGIN_BATCH(3); OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); OUT_BATCH(OACONTROL); OUT_BATCH(0); ADVANCE_BATCH(); intel_batchbuffer_flush(brw); /* Check whether the value got written. */ drm_intel_bo_map(brw->batch.workaround_bo, false); bool success = data[offset] == expected_value; drm_intel_bo_unmap(brw->batch.workaround_bo); return success; } /** * Initializes potential list of extensions if ctx == NULL, or actually enables * extensions for a context. */ void intelInitExtensions(struct gl_context *ctx) { struct brw_context *brw = brw_context(ctx); assert(brw->gen >= 4); ctx->Extensions.ARB_depth_buffer_float = true; ctx->Extensions.ARB_depth_clamp = true; ctx->Extensions.ARB_depth_texture = true; ctx->Extensions.ARB_draw_elements_base_vertex = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_fragment_program = true; ctx->Extensions.ARB_fragment_program_shadow = true; ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_framebuffer_object = true; ctx->Extensions.ARB_half_float_pixel = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_instanced_arrays = true; ctx->Extensions.ARB_internalformat_query = true; ctx->Extensions.ARB_map_buffer_range = true; ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_texture_lod = true; ctx->Extensions.ARB_shadow = true; ctx->Extensions.ARB_sync = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_compression_rgtc = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_texture_float = true; ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true; ctx->Extensions.ARB_texture_non_power_of_two = true; ctx->Extensions.ARB_texture_rg = true; ctx->Extensions.ARB_texture_rgb10_a2ui = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_draw_buffers2 = true; ctx->Extensions.EXT_framebuffer_blit = true; ctx->Extensions.EXT_framebuffer_sRGB = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_packed_depth_stencil = true; ctx->Extensions.EXT_packed_float = true; ctx->Extensions.EXT_pixel_buffer_object = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_provoking_vertex = true; ctx->Extensions.EXT_separate_shader_objects = true; ctx->Extensions.EXT_texture_array = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_integer = true; ctx->Extensions.EXT_texture_shared_exponent = true; ctx->Extensions.EXT_texture_snorm = true; ctx->Extensions.EXT_texture_sRGB = true; ctx->Extensions.EXT_texture_sRGB_decode = true; ctx->Extensions.EXT_texture_swizzle = true; ctx->Extensions.EXT_stencil_two_side = true; ctx->Extensions.EXT_vertex_array_bgra = true; ctx->Extensions.AMD_seamless_cubemap_per_texture = true; ctx->Extensions.APPLE_object_purgeable = true; ctx->Extensions.ATI_envmap_bumpmap = true; ctx->Extensions.ATI_separate_stencil = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.MESA_pack_invert = true; ctx->Extensions.MESA_texture_array = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_conditional_render = true; ctx->Extensions.NV_primitive_restart = true; ctx->Extensions.NV_texture_env_combine4 = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.TDFX_texture_compression_FXT1 = true; ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.OES_draw_texture = true; ctx->Extensions.OES_standard_derivatives = true; ctx->Extensions.OES_EGL_image_external = true; if (brw->gen >= 7) ctx->Const.GLSLVersion = 330; else if (brw->gen >= 6) ctx->Const.GLSLVersion = 140; else ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(ctx); if (brw->gen >= 6) { uint64_t dummy; ctx->Extensions.EXT_framebuffer_multisample = true; ctx->Extensions.EXT_transform_feedback = true; ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true; ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended"); ctx->Extensions.ARB_draw_buffers_blend = true; ctx->Extensions.ARB_ES3_compatibility = true; ctx->Extensions.ARB_uniform_buffer_object = true; ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_texture_buffer_object = true; ctx->Extensions.ARB_texture_buffer_object_rgb32 = true; ctx->Extensions.ARB_texture_buffer_range = true; ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.OES_depth_texture_cube_map = true; ctx->Extensions.ARB_shading_language_packing = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true; /* Test if the kernel has the ioctl. */ if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0) ctx->Extensions.ARB_timer_query = true; } if (brw->gen >= 5) { ctx->Extensions.ARB_texture_query_lod = true; ctx->Extensions.EXT_timer_query = true; ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130; ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130; } if (brw->gen >= 7) { ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.AMD_vertex_shader_layer = true; if (can_do_pipelined_register_writes(brw)) { ctx->Extensions.ARB_transform_feedback2 = true; ctx->Extensions.ARB_transform_feedback3 = true; ctx->Extensions.ARB_transform_feedback_instanced = true; ctx->Extensions.ARB_draw_indirect = true; } } if (brw->gen == 5 || can_write_oacontrol(brw)) ctx->Extensions.AMD_performance_monitor = true; if (ctx->API == API_OPENGL_CORE) ctx->Extensions.ARB_base_instance = true; if (ctx->API != API_OPENGL_CORE) ctx->Extensions.ARB_color_buffer_float = true; if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable")) ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; if (brw->gen >= 7) ctx->Extensions.ARB_shader_atomic_counters = true; }