/* * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once /** * \file intel_debug.h * * Basic INTEL_DEBUG environment variable handling. This file defines the * list of debugging flags, as well as some macros for handling them. */ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 #define DEBUG_BLIT 0x8 #define DEBUG_MIPTREE 0x10 #define DEBUG_PERF 0x20 #define DEBUG_PERFMON 0x40 #define DEBUG_BATCH 0x80 #define DEBUG_PIXEL 0x100 #define DEBUG_BUFMGR 0x200 #define DEBUG_REGION 0x400 #define DEBUG_FBO 0x800 #define DEBUG_GS 0x1000 #define DEBUG_SYNC 0x2000 #define DEBUG_PRIMS 0x4000 #define DEBUG_VERTS 0x8000 #define DEBUG_DRI 0x10000 #define DEBUG_SF 0x20000 #define DEBUG_STATS 0x100000 #define DEBUG_WM 0x400000 #define DEBUG_URB 0x800000 #define DEBUG_VS 0x1000000 #define DEBUG_CLIP 0x2000000 #define DEBUG_AUB 0x4000000 #define DEBUG_SHADER_TIME 0x8000000 #define DEBUG_BLORP 0x10000000 #define DEBUG_NO16 0x20000000 #define DEBUG_VUE 0x40000000 #define DEBUG_NO_DUAL_OBJECT_GS 0x80000000 #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "INTEL-MESA" #include #ifndef ALOGW #define ALOGW LOGW #endif #define dbg_printf(...) ALOGW(__VA_ARGS__) #else #define dbg_printf(...) printf(__VA_ARGS__) #endif /* HAVE_ANDROID_PLATFORM */ #define DBG(...) do { \ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ dbg_printf(__VA_ARGS__); \ } while(0) #define perf_debug(...) do { \ static GLuint msg_id = 0; \ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ dbg_printf(__VA_ARGS__); \ if (brw->perf_debug) \ _mesa_gl_debug(&brw->ctx, &msg_id, \ MESA_DEBUG_TYPE_PERFORMANCE, \ MESA_DEBUG_SEVERITY_MEDIUM, \ __VA_ARGS__); \ } while(0) #define WARN_ONCE(cond, fmt...) do { \ if (unlikely(cond)) { \ static bool _warned = false; \ static GLuint msg_id = 0; \ if (!_warned) { \ fprintf(stderr, "WARNING: "); \ fprintf(stderr, fmt); \ _warned = true; \ \ _mesa_gl_debug(ctx, &msg_id, \ MESA_DEBUG_TYPE_OTHER, \ MESA_DEBUG_SEVERITY_HIGH, fmt); \ } \ } \ } while (0) struct brw_context; extern void brw_process_intel_debug_variable(struct brw_context *brw);