/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "intel_batchbuffer.h" #include "intel_mipmap_tree.h" #include "intel_fbo.h" #include "brw_context.h" #include "brw_state.h" #include "blorp/blorp_genX_exec.h" #if GEN_GEN <= 5 #include "gen4_blorp_exec.h" #endif #include "brw_blorp.h" static void * blorp_emit_dwords(struct blorp_batch *batch, unsigned n) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; intel_batchbuffer_begin(brw, n); uint32_t *map = brw->batch.map_next; brw->batch.map_next += n; intel_batchbuffer_advance(brw); return map; } static uint64_t blorp_emit_reloc(struct blorp_batch *batch, void *location, struct blorp_address address, uint32_t delta) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; uint32_t offset; if (GEN_GEN < 6 && brw_ptr_in_state_buffer(&brw->batch, location)) { offset = (char *)location - (char *)brw->batch.state.map; return brw_state_reloc(&brw->batch, offset, address.buffer, address.offset + delta, address.reloc_flags); } assert(!brw_ptr_in_state_buffer(&brw->batch, location)); offset = (char *)location - (char *)brw->batch.batch.map; return brw_batch_reloc(&brw->batch, offset, address.buffer, address.offset + delta, address.reloc_flags); } static void blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset, struct blorp_address address, uint32_t delta) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; struct brw_bo *bo = address.buffer; uint64_t reloc_val = brw_state_reloc(&brw->batch, ss_offset, bo, address.offset + delta, address.reloc_flags); void *reloc_ptr = (void *)brw->batch.state.map + ss_offset; #if GEN_GEN >= 8 *(uint64_t *)reloc_ptr = reloc_val; #else *(uint32_t *)reloc_ptr = reloc_val; #endif } static uint64_t blorp_get_surface_address(struct blorp_batch *blorp_batch, struct blorp_address address) { /* We'll let blorp_surface_reloc write the address. */ return 0ull; } #if GEN_GEN >= 7 && GEN_GEN < 10 static struct blorp_address blorp_get_surface_base_address(struct blorp_batch *batch) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; return (struct blorp_address) { .buffer = brw->batch.state.bo, .offset = 0, }; } #endif static void * blorp_alloc_dynamic_state(struct blorp_batch *batch, uint32_t size, uint32_t alignment, uint32_t *offset) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; return brw_state_batch(brw, size, alignment, offset); } static void blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries, unsigned state_size, unsigned state_alignment, uint32_t *bt_offset, uint32_t *surface_offsets, void **surface_maps) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; uint32_t *bt_map = brw_state_batch(brw, num_entries * sizeof(uint32_t), 32, bt_offset); for (unsigned i = 0; i < num_entries; i++) { surface_maps[i] = brw_state_batch(brw, state_size, state_alignment, &(surface_offsets)[i]); bt_map[i] = surface_offsets[i]; } } static void * blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size, struct blorp_address *addr) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS: * * "The VF cache needs to be invalidated before binding and then using * Vertex Buffers that overlap with any previously bound Vertex Buffer * (at a 64B granularity) since the last invalidation. A VF cache * invalidate is performed by setting the "VF Cache Invalidation Enable" * bit in PIPE_CONTROL." * * This restriction first appears in the Skylake PRM but the internal docs * also list it as being an issue on Broadwell. In order to avoid this * problem, we align all vertex buffer allocations to 64 bytes. */ uint32_t offset; void *data = brw_state_batch(brw, size, 64, &offset); *addr = (struct blorp_address) { .buffer = brw->batch.state.bo, .offset = offset, /* The VF cache designers apparently cut corners, and made the cache * only consider the bottom 32 bits of memory addresses. If you happen * to have two vertex buffers which get placed exactly 4 GiB apart and * use them in back-to-back draw calls, you can get collisions. To work * around this problem, we restrict vertex buffers to the low 32 bits of * the address space. */ .reloc_flags = RELOC_32BIT, #if GEN_GEN == 11 .mocs = ICL_MOCS_WB, #elif GEN_GEN == 10 .mocs = CNL_MOCS_WB, #elif GEN_GEN == 9 .mocs = SKL_MOCS_WB, #elif GEN_GEN == 8 .mocs = BDW_MOCS_WB, #elif GEN_GEN == 7 .mocs = GEN7_MOCS_L3, #elif GEN_GEN > 6 #error "Missing MOCS setting!" #endif }; return data; } /** * See vf_invalidate_for_vb_48b_transitions in genX_state_upload.c. */ static void blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch, const struct blorp_address *addrs, unsigned num_vbs) { #if GEN_GEN >= 8 && GEN_GEN < 11 struct brw_context *brw = batch->driver_batch; bool need_invalidate = false; for (unsigned i = 0; i < num_vbs; i++) { struct brw_bo *bo = addrs[i].buffer; uint16_t high_bits = bo && (bo->kflags & EXEC_OBJECT_PINNED) ? bo->gtt_offset >> 32u : 0; if (high_bits != brw->vb.last_bo_high_bits[i]) { need_invalidate = true; brw->vb.last_bo_high_bits[i] = high_bits; } } if (need_invalidate) { brw_emit_pipe_control_flush(brw, PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL); } #endif } #if GEN_GEN >= 8 static struct blorp_address blorp_get_workaround_page(struct blorp_batch *batch) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; return (struct blorp_address) { .buffer = brw->workaround_bo, }; } #endif static void blorp_flush_range(UNUSED struct blorp_batch *batch, UNUSED void *start, UNUSED size_t size) { /* All allocated states come from the batch which we will flush before we * submit it. There's nothing for us to do here. */ } static void blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size, UNUSED unsigned sf_entry_size) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; #if GEN_GEN >= 7 if (brw->urb.vsize >= vs_entry_size) return; gen7_upload_urb(brw, vs_entry_size, false, false); #elif GEN_GEN == 6 gen6_upload_urb(brw, vs_entry_size, false, 0); #else /* We calculate it now and emit later. */ brw_calculate_urb_fence(brw, 0, vs_entry_size, sf_entry_size); #endif } void genX(blorp_exec)(struct blorp_batch *batch, const struct blorp_params *params) { assert(batch->blorp->driver_ctx == batch->driver_batch); struct brw_context *brw = batch->driver_batch; struct gl_context *ctx = &brw->ctx; bool check_aperture_failed_once = false; #if GEN_GEN >= 11 /* The PIPE_CONTROL command description says: * * "Whenever a Binding Table Index (BTI) used by a Render Taget Message * points to a different RENDER_SURFACE_STATE, SW must issue a Render * Target Cache Flush by enabling this bit. When render target flush * is set due to new association of BTI, PS Scoreboard Stall bit must * be set in this packet." */ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_STALL_AT_SCOREBOARD); #endif /* Flush the sampler and render caches. We definitely need to flush the * sampler cache so that we get updated contents from the render cache for * the glBlitFramebuffer() source. Also, we are sometimes warned in the * docs to flush the cache between reinterpretations of the same surface * data with different formats, which blorp does for stencil and depth * data. */ if (params->src.enabled) brw_cache_flush_for_read(brw, params->src.addr.buffer); if (params->dst.enabled) { brw_cache_flush_for_render(brw, params->dst.addr.buffer, params->dst.view.format, params->dst.aux_usage); } if (params->depth.enabled) brw_cache_flush_for_depth(brw, params->depth.addr.buffer); if (params->stencil.enabled) brw_cache_flush_for_depth(brw, params->stencil.addr.buffer); brw_select_pipeline(brw, BRW_RENDER_PIPELINE); retry: intel_batchbuffer_require_space(brw, 1400); brw_require_statebuffer_space(brw, 600); intel_batchbuffer_save_state(brw); check_aperture_failed_once |= intel_batchbuffer_saved_state_is_empty(brw); brw->batch.no_wrap = true; #if GEN_GEN == 6 /* Emit workaround flushes when we switch from drawing to blorping. */ brw_emit_post_sync_nonzero_flush(brw); #endif brw_upload_state_base_address(brw); #if GEN_GEN >= 8 gen7_l3_state.emit(brw); #endif #if GEN_GEN >= 6 brw_emit_depth_stall_flushes(brw); #endif #if GEN_GEN == 8 gen8_write_pma_stall_bits(brw, 0); #endif const unsigned scale = params->fast_clear_op ? UINT_MAX : 1; if (brw->current_hash_scale != scale) { brw_emit_hashing_mode(brw, params->x1 - params->x0, params->y1 - params->y0, scale); } blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1; rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1; } blorp_exec(batch, params); brw->batch.no_wrap = false; /* Check if the blorp op we just did would make our batch likely to fail to * map all the BOs into the GPU at batch exec time later. If so, flush the * batch and try again with nothing else in the batch. */ if (!brw_batch_has_aperture_space(brw, 0)) { if (!check_aperture_failed_once) { check_aperture_failed_once = true; intel_batchbuffer_reset_to_saved(brw); intel_batchbuffer_flush(brw); goto retry; } else { int ret = intel_batchbuffer_flush(brw); WARN_ONCE(ret == -ENOSPC, "i965: blorp emit exceeded available aperture space\n"); } } if (unlikely(brw->always_flush_batch)) intel_batchbuffer_flush(brw); /* We've smashed all state compared to what the normal 3D pipeline * rendering tracks for GL. */ brw->ctx.NewDriverState |= BRW_NEW_BLORP; brw->no_depth_or_stencil = !params->depth.enabled && !params->stencil.enabled; brw->ib.index_size = -1; if (params->dst.enabled) { brw_render_cache_add_bo(brw, params->dst.addr.buffer, params->dst.view.format, params->dst.aux_usage); } if (params->depth.enabled) brw_depth_cache_add_bo(brw, params->depth.addr.buffer); if (params->stencil.enabled) brw_depth_cache_add_bo(brw, params->stencil.addr.buffer); }