/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "intel_batchbuffer.h" #include "main/fbobject.h" static void gen8_upload_sf_clip_viewport(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; float y_scale, y_bias; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, 16 * 4 * ctx->Const.MaxViewports, 64, &brw->sf.vp_offset); /* Also assign to clip.vp_offset in case something uses it. */ brw->clip.vp_offset = brw->sf.vp_offset; /* _NEW_BUFFERS */ if (render_to_fbo) { y_scale = 1.0; y_bias = 0; } else { y_scale = -1.0; y_bias = ctx->DrawBuffer->Height; } for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m; /* _NEW_VIEWPORT: Viewport Matrix Elements */ vp[0] = v[MAT_SX]; /* m00 */ vp[1] = v[MAT_SY] * y_scale; /* m11 */ vp[2] = v[MAT_SZ] * depth_scale; /* m22 */ vp[3] = v[MAT_TX]; /* m30 */ vp[4] = v[MAT_TY] * y_scale + y_bias; /* m31 */ vp[5] = v[MAT_TZ] * depth_scale; /* m32 */ /* Reserved */ vp[6] = 0; vp[7] = 0; /* According to the "Vertex X,Y Clamping and Quantization" section of the * Strips and Fans documentation, objects must not have a screen-space * extents of over 8192 pixels, or they may be mis-rasterized. The * maximum screen space coordinates of a small object may larger, but we * have no way to enforce the object size other than through clipping. * * The goal is to create the maximum sized guardband (8K x 8K) with the * viewport rectangle in the center of the guardband. This looks weird * because the hardware wants coordinates that are scaled to the viewport * in NDC. In other words, an 8K x 8K viewport would have [-1,1] for X and Y. * A 4K viewport would be [-2,2], 2K := [-4,4] etc. * * -------------------------------- * |Guardband | * | | * | ------------ | * | |viewport | | * | | | | * | | | | * | |__________| | * | | * | | * |______________________________| * */ const float maximum_guardband_extent = 8192; float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width; float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height; /* _NEW_VIEWPORT: Guardband Clipping */ vp[8] = -gbx; /* x-min */ vp[9] = gbx; /* x-max */ vp[10] = -gby; /* y-min */ vp[11] = gby; /* y-max */ /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport * The hardware will take the intersection of the drawing rectangle, * scissor rectangle, and the viewport extents. We don't need to be * smart, and can therefore just program the viewport extents. */ float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width; float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height; if (render_to_fbo) { vp[12] = ctx->ViewportArray[i].X; vp[13] = viewport_Xmax - 1; vp[14] = ctx->ViewportArray[i].Y; vp[15] = viewport_Ymax - 1; } else { vp[12] = ctx->ViewportArray[i].X; vp[13] = viewport_Xmax - 1; vp[14] = ctx->DrawBuffer->Height - viewport_Ymax; vp[15] = ctx->DrawBuffer->Height - ctx->ViewportArray[i].Y - 1; } vp += 16; } BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2)); OUT_BATCH(brw->sf.vp_offset); ADVANCE_BATCH(); } const struct brw_tracked_state gen8_sf_clip_viewport = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_VIEWPORT, .brw = BRW_NEW_BATCH, }, .emit = gen8_upload_sf_clip_viewport, };