/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "intel_batchbuffer.h" #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/viewport.h" static void gen8_upload_sf_clip_viewport(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; const struct gen_device_info *devinfo = &brw->screen->devinfo; float y_scale, y_bias; /* BRW_NEW_VIEWPORT_COUNT */ const unsigned viewport_count = brw->clip.viewport_count; /* _NEW_BUFFERS */ struct gl_framebuffer *fb = ctx->DrawBuffer; const bool render_to_fbo = _mesa_is_user_fbo(fb); const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer); const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer); float *vp = brw_state_batch(brw, 16 * 4 * viewport_count, 64, &brw->sf.vp_offset); /* Also assign to clip.vp_offset in case something uses it. */ brw->clip.vp_offset = brw->sf.vp_offset; /* _NEW_BUFFERS */ if (render_to_fbo) { y_scale = 1.0; y_bias = 0; } else { y_scale = -1.0; y_bias = (float)fb_height; } for (unsigned i = 0; i < viewport_count; i++) { float scale[3], translate[3]; _mesa_get_viewport_xform(ctx, i, scale, translate); /* _NEW_VIEWPORT: Viewport Matrix Elements */ vp[0] = scale[0]; /* m00 */ vp[1] = scale[1] * y_scale; /* m11 */ vp[2] = scale[2]; /* m22 */ vp[3] = translate[0]; /* m30 */ vp[4] = translate[1] * y_scale + y_bias; /* m31 */ vp[5] = translate[2]; /* m32 */ /* Reserved */ vp[6] = 0; vp[7] = 0; brw_calculate_guardband_size(devinfo, fb_width, fb_height, vp[0], vp[1], vp[3], vp[4], &vp[8], &vp[9], &vp[10], &vp[11]); /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport * The hardware will take the intersection of the drawing rectangle, * scissor rectangle, and the viewport extents. We don't need to be * smart, and can therefore just program the viewport extents. */ float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width; float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height; if (render_to_fbo) { vp[12] = ctx->ViewportArray[i].X; vp[13] = viewport_Xmax - 1; vp[14] = ctx->ViewportArray[i].Y; vp[15] = viewport_Ymax - 1; } else { vp[12] = ctx->ViewportArray[i].X; vp[13] = viewport_Xmax - 1; vp[14] = fb_height - viewport_Ymax; vp[15] = fb_height - ctx->ViewportArray[i].Y - 1; } vp += 16; } BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2)); OUT_BATCH(brw->sf.vp_offset); ADVANCE_BATCH(); } const struct brw_tracked_state gen8_sf_clip_viewport = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_VIEWPORT, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP | BRW_NEW_VIEWPORT_COUNT, }, .emit = gen8_upload_sf_clip_viewport, };