/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "main/macros.h" #include "main/fbobject.h" #include "intel_batchbuffer.h" static void upload_sbe(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* BRW_NEW_FS_PROG_DATA */ const struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(brw->wm.base.prog_data); uint32_t num_outputs = wm_prog_data->num_varying_inputs; uint16_t attr_overrides[VARYING_SLOT_MAX]; uint32_t urb_entry_read_length; uint32_t urb_entry_read_offset; uint32_t point_sprite_enables; int sbe_cmd_length; uint32_t dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT; uint32_t dw4 = 0; uint32_t dw5 = 0; /* _NEW_BUFFERS */ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); /* _NEW_POINT * * Window coordinates in an FBO are inverted, which means point * sprite origin must be inverted. */ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; else dw1 |= GEN6_SF_POINT_SPRITE_UPPERLEFT; /* _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM, * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | * BRW_NEW_GS_PROG_DATA | BRW_NEW_PRIMITIVE | BRW_NEW_TES_PROG_DATA | * BRW_NEW_VUE_MAP_GEOM_OUT */ calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, &urb_entry_read_length, &urb_entry_read_offset); /* Typically, the URB entry read length and offset should be programmed in * 3DSTATE_VS and 3DSTATE_GS; SBE inherits it from the last active stage * which produces geometry. However, we don't know the proper value until * we call calculate_attr_overrides(). * * To fit with our existing code, we override the inherited values and * specify it here directly, as we did on previous generations. */ dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | urb_entry_read_offset << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT | GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET; if (brw->gen == 8) { sbe_cmd_length = 4; } else { sbe_cmd_length = 6; /* prepare the active component dwords */ int input_index = 0; for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { if (!(brw->fragment_program->info.inputs_read & BITFIELD64_BIT(attr))) { continue; } assert(input_index < 32); if (input_index < 16) dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1)); else dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << ((input_index - 16) << 1)); ++input_index; } } BEGIN_BATCH(sbe_cmd_length); OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2)); OUT_BATCH(dw1); OUT_BATCH(point_sprite_enables); OUT_BATCH(wm_prog_data->flat_inputs); if (sbe_cmd_length >= 6) { OUT_BATCH(dw4); OUT_BATCH(dw5); } ADVANCE_BATCH(); BEGIN_BATCH(11); OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2)); /* Output DWords 1 through 8: */ for (int i = 0; i < 8; i++) { OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16); } OUT_BATCH(0); /* wrapshortest enables 0-7 */ OUT_BATCH(0); /* wrapshortest enables 8-15 */ ADVANCE_BATCH(); } const struct brw_tracked_state gen8_sbe_state = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_LIGHT | _NEW_POINT | _NEW_POLYGON | _NEW_PROGRAM, .brw = BRW_NEW_BLORP | BRW_NEW_CONTEXT | BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_FS_PROG_DATA | BRW_NEW_GS_PROG_DATA | BRW_NEW_TES_PROG_DATA | BRW_NEW_VUE_MAP_GEOM_OUT, }, .emit = upload_sbe, };