/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_batchbuffer.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_multisample_state.h" /** * 3DSTATE_MULTISAMPLE */ void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samples) { assert(num_samples <= 16); unsigned log2_samples = ffs(MAX2(num_samples, 1)) - 1; BEGIN_BATCH(2); OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE << 16 | (2 - 2)); OUT_BATCH(MS_PIXEL_LOCATION_CENTER | log2_samples << 1); ADVANCE_BATCH(); } /** * 3DSTATE_SAMPLE_PATTERN */ void gen8_emit_3dstate_sample_pattern(struct brw_context *brw) { BEGIN_BATCH(9); OUT_BATCH(_3DSTATE_SAMPLE_PATTERN << 16 | (9 - 2)); /* 16x MSAA * XXX: Need to program these. */ OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); /* 8x MSAA */ OUT_BATCH(brw_multisample_positions_8x[1]); /* sample positions 7654 */ OUT_BATCH(brw_multisample_positions_8x[0]); /* sample positions 3210 */ /* 4x MSAA */ OUT_BATCH(brw_multisample_positions_4x); /* 1x and 2x MSAA */ OUT_BATCH(brw_multisample_positions_1x_2x); ADVANCE_BATCH(); } static void upload_multisample_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* _NEW_BUFFERS, _NEW_MULTISAMPLE */ unsigned num_samples = ctx->DrawBuffer->Visual.samples; gen8_emit_3dstate_multisample(brw, num_samples); gen6_emit_3dstate_sample_mask(brw, gen6_determine_sample_mask(brw)); } const struct brw_tracked_state gen8_multisample_state = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_MULTISAMPLE, .brw = BRW_NEW_CONTEXT, .cache = 0 }, .emit = upload_multisample_state };