/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_batchbuffer.h" #include "intel_mipmap_tree.h" #include "intel_regions.h" #include "intel_fbo.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" void gen7_emit_depth_stencil_hiz(struct brw_context *brw, struct intel_mipmap_tree *depth_mt, uint32_t depth_offset, uint32_t depthbuffer_format, uint32_t depth_surface_type, struct intel_mipmap_tree *stencil_mt, bool hiz, bool separate_stencil, uint32_t width, uint32_t height, uint32_t tile_x, uint32_t tile_y) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; intel_emit_depth_stall_flushes(brw); /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ BEGIN_BATCH(7); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) | (depthbuffer_format << 18) | ((hiz ? 1 : 0) << 22) | ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) | ((ctx->Depth.Mask != 0) << 28) | (depth_surface_type << 29)); if (depth_mt) { OUT_RELOC(depth_mt->region->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, depth_offset); } else { OUT_BATCH(0); } OUT_BATCH(((width + tile_x - 1) << 4) | ((height + tile_y - 1) << 18)); OUT_BATCH(0); OUT_BATCH(tile_x | (tile_y << 16)); OUT_BATCH(0); ADVANCE_BATCH(); if (!hiz) { BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt; BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); OUT_BATCH(hiz_mt->region->pitch - 1); OUT_RELOC(hiz_mt->region->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, brw->depthstencil.hiz_offset); ADVANCE_BATCH(); } if (stencil_mt == NULL) { BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { const int enabled = intel->is_haswell ? HSW_STENCIL_ENABLED : 0; BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); /* The stencil buffer has quirky pitch requirements. From the Graphics * BSpec: vol2a.11 3D Pipeline Windower > Early Depth/Stencil Processing * > Depth/Stencil Buffer State > 3DSTATE_STENCIL_BUFFER [DevIVB+], * field "Surface Pitch": * * The pitch must be set to 2x the value computed based on width, as * the stencil buffer is stored with two rows interleaved. * * (Note that it is not 100% clear whether this intended to apply to * Gen7; the BSpec flags this comment as "DevILK,DevSNB" (which would * imply that it doesn't), however the comment appears on a "DevIVB+" * page (which would imply that it does). Experiments with the hardware * indicate that it does. */ OUT_BATCH(enabled | (2 * stencil_mt->region->pitch - 1)); OUT_RELOC(stencil_mt->region->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, brw->depthstencil.stencil_offset); ADVANCE_BATCH(); } BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); OUT_BATCH(1); ADVANCE_BATCH(); } /** * \see brw_context.state.depth_region */ const struct brw_tracked_state gen7_depthbuffer = { .dirty = { .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL), .brw = BRW_NEW_BATCH, .cache = 0, }, .emit = brw_emit_depthbuffer, };