/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "intel_batchbuffer.h" #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/viewport.h" /* The clip VP defines the guardband region where expensive clipping is skipped * and fragments are allowed to be generated and clipped out cheaply by the SF. */ static void gen6_upload_clip_vp(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; struct brw_clipper_viewport *vp; vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE, sizeof(*vp) * ctx->Const.MaxViewports, 32, &brw->clip.vp_offset); for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { /* According to the "Vertex X,Y Clamping and Quantization" section of the * Strips and Fans documentation, objects must not have a screen-space * extents of over 8192 pixels, or they may be mis-rasterized. The maximum * screen space coordinates of a small object may larger, but we have no * way to enforce the object size other than through clipping. * * If you're surprised that we set clip to -gbx to +gbx and it seems like * we'll end up with 16384 wide, note that for a 8192-wide render target, * we'll end up with a normal (-1, 1) clip volume that just covers the * drawable. */ const float maximum_post_clamp_delta = 8192; float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width; float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height; vp[i].xmin = -gbx; vp[i].xmax = gbx; vp[i].ymin = -gby; vp[i].ymax = gby; } brw->ctx.NewDriverState |= BRW_NEW_CLIP_VP; } const struct brw_tracked_state gen6_clip_vp = { .dirty = { .mesa = _NEW_VIEWPORT, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP, }, .emit = gen6_upload_clip_vp, }; static void gen6_upload_sf_vp(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; struct gen6_sf_viewport *sfv; GLfloat y_scale, y_bias; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, sizeof(*sfv) * ctx->Const.MaxViewports, 32, &brw->sf.vp_offset); memset(sfv, 0, sizeof(*sfv) * ctx->Const.MaxViewports); /* _NEW_BUFFERS */ if (render_to_fbo) { y_scale = 1.0; y_bias = 0.0; } else { y_scale = -1.0; y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer); } for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { float scale[3], translate[3]; /* _NEW_VIEWPORT */ _mesa_get_viewport_xform(ctx, i, scale, translate); sfv[i].m00 = scale[0]; sfv[i].m11 = scale[1] * y_scale; sfv[i].m22 = scale[2]; sfv[i].m30 = translate[0]; sfv[i].m31 = translate[1] * y_scale + y_bias; sfv[i].m32 = translate[2]; } brw->ctx.NewDriverState |= BRW_NEW_SF_VP; } const struct brw_tracked_state gen6_sf_vp = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_VIEWPORT, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP, }, .emit = gen6_upload_sf_vp, }; static void upload_viewport_state_pointers(struct brw_context *brw) { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | GEN6_CC_VIEWPORT_MODIFY | GEN6_SF_VIEWPORT_MODIFY | GEN6_CLIP_VIEWPORT_MODIFY); OUT_BATCH(brw->clip.vp_offset); OUT_BATCH(brw->sf.vp_offset); OUT_BATCH(brw->cc.vp_offset); ADVANCE_BATCH(); } const struct brw_tracked_state gen6_viewport_state = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP | BRW_NEW_CC_VP | BRW_NEW_CLIP_VP | BRW_NEW_SF_VP | BRW_NEW_STATE_BASE_ADDRESS, }, .emit = upload_viewport_state_pointers, };