/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "main/macros.h" #include "intel_batchbuffer.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" static void gen6_upload_urb( struct brw_context *brw ) { struct intel_context *intel = &brw->intel; int nr_vs_entries; /* CACHE_NEW_VS_PROG */ brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1); /* Calculate how many VS URB entries fit in the total URB size */ nr_vs_entries = (brw->urb.size * 1024) / (brw->urb.vs_size * 128); if (nr_vs_entries > brw->urb.max_vs_entries) nr_vs_entries = brw->urb.max_vs_entries; /* According to volume 2a, nr_vs_entries must be a multiple of 4. */ brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4); /* Since we currently don't support Geometry Shaders, we always put the * GS unit in passthrough mode and don't allocate it any URB space. */ brw->urb.nr_gs_entries = 0; brw->urb.gs_size = 1; /* Incorrect, but with 0 GS entries it doesn't matter. */ assert(brw->urb.nr_vs_entries >= 24); assert(brw->urb.nr_vs_entries % 4 == 0); assert(brw->urb.nr_gs_entries % 4 == 0); /* GS requirement */ assert(!brw->gs.prog_active || brw->urb.vs_size < 5); BEGIN_BATCH(3); OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) | ((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT)); OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) | ((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT)); ADVANCE_BATCH(); } const struct brw_tracked_state gen6_urb = { .dirty = { .mesa = 0, .brw = BRW_NEW_CONTEXT, .cache = (CACHE_NEW_VS_PROG | CACHE_NEW_GS_PROG), }, .emit = gen6_upload_urb, };