/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "intel_batchbuffer.h" #include "main/fbobject.h" #include "main/framebuffer.h" static void gen6_upload_scissor_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); struct gen6_scissor_rect *scissor; uint32_t scissor_state_offset; scissor = brw_state_batch(brw, AUB_TRACE_SCISSOR_STATE, sizeof(*scissor) * ctx->Const.MaxViewports, 32, &scissor_state_offset); /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */ /* The scissor only needs to handle the intersection of drawable and * scissor rect. Clipping to the boundaries of static shared buffers * for front/back/depth is covered by looping over cliprects in brw_draw.c. * * Note that the hardware's coordinates are inclusive, while Mesa's min is * inclusive but max is exclusive. */ for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { int bbox[4]; _mesa_scissor_bounding_box(ctx, ctx->DrawBuffer, i, bbox); if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) { /* If the scissor was out of bounds and got clamped to 0 width/height * at the bounds, the subtraction of 1 from maximums could produce a * negative number and thus not clip anything. Instead, just provide * a min > max scissor inside the bounds, which produces the expected * no rendering. */ scissor[i].xmin = 1; scissor[i].xmax = 0; scissor[i].ymin = 1; scissor[i].ymax = 0; } else if (render_to_fbo) { /* texmemory: Y=0=bottom */ scissor[i].xmin = bbox[0]; scissor[i].xmax = bbox[1] - 1; scissor[i].ymin = bbox[2]; scissor[i].ymax = bbox[3] - 1; } else { /* memory: Y=0=top */ scissor[i].xmin = bbox[0]; scissor[i].xmax = bbox[1] - 1; scissor[i].ymin = ctx->DrawBuffer->Height - bbox[3]; scissor[i].ymax = ctx->DrawBuffer->Height - bbox[2] - 1; } } BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2)); OUT_BATCH(scissor_state_offset); ADVANCE_BATCH(); } const struct brw_tracked_state gen6_scissor_state = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_SCISSOR | _NEW_VIEWPORT, .brw = BRW_NEW_BATCH, }, .emit = gen6_upload_scissor_state, };