/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Kenneth Graunke */ /** @file gen6_queryobj.c * * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query, * GL_EXT_transform_feedback, and friends) on platforms that support * hardware contexts (Gen6+). */ #include "main/imports.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_state.h" #include "intel_batchbuffer.h" #include "intel_reg.h" /** * Emit PIPE_CONTROLs to write the current GPU timestamp into a buffer. */ static void write_timestamp(struct brw_context *brw, drm_intel_bo *query_bo, int idx) { /* Emit workaround flushes: */ if (brw->gen == 6) { /* The timestamp write below is a non-zero post-sync op, which on * Gen6 necessitates a CS stall. CS stalls need stall at scoreboard * set. See the comments for intel_emit_post_sync_nonzero_flush(). */ BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2)); OUT_BATCH(PIPE_CONTROL_CS_STALL | PIPE_CONTROL_STALL_AT_SCOREBOARD); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2)); OUT_BATCH(PIPE_CONTROL_WRITE_TIMESTAMP); OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | idx * sizeof(uint64_t)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } /** * Emit PIPE_CONTROLs to write the PS_DEPTH_COUNT register into a buffer. */ static void write_depth_count(struct brw_context *brw, drm_intel_bo *query_bo, int idx) { /* Emit Sandybridge workaround flush: */ if (brw->gen == 6) intel_emit_post_sync_nonzero_flush(brw); BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2)); OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_WRITE_DEPTH_COUNT); OUT_RELOC(query_bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, PIPE_CONTROL_GLOBAL_GTT_WRITE | (idx * sizeof(uint64_t))); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } /* * Write an arbitrary 64-bit register to a buffer via MI_STORE_REGISTER_MEM. * * Only TIMESTAMP and PS_DEPTH_COUNT have special PIPE_CONTROL support; other * counters have to be read via the generic MI_STORE_REGISTER_MEM. * * Callers must explicitly flush the pipeline to ensure the desired value is * available. */ void brw_store_register_mem64(struct brw_context *brw, drm_intel_bo *bo, uint32_t reg, int idx) { assert(brw->gen >= 6); /* MI_STORE_REGISTER_MEM only stores a single 32-bit value, so to * read a full 64-bit register, we need to do two of them. */ BEGIN_BATCH(6); OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2)); OUT_BATCH(reg); OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, idx * sizeof(uint64_t)); OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2)); OUT_BATCH(reg + sizeof(uint32_t)); OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, sizeof(uint32_t) + idx * sizeof(uint64_t)); ADVANCE_BATCH(); } static void write_primitives_generated(struct brw_context *brw, drm_intel_bo *query_bo, int idx) { intel_batchbuffer_emit_mi_flush(brw); brw_store_register_mem64(brw, query_bo, CL_INVOCATION_COUNT, idx); } static void write_xfb_primitives_written(struct brw_context *brw, drm_intel_bo *bo, int idx) { intel_batchbuffer_emit_mi_flush(brw); if (brw->gen >= 7) { brw_store_register_mem64(brw, bo, GEN7_SO_NUM_PRIMS_WRITTEN(0), idx); } else { brw_store_register_mem64(brw, bo, GEN6_SO_NUM_PRIMS_WRITTEN, idx); } } /** * Wait on the query object's BO and calculate the final result. */ static void gen6_queryobj_get_results(struct gl_context *ctx, struct brw_query_object *query) { struct brw_context *brw = brw_context(ctx); if (query->bo == NULL) return; /* If the application has requested the query result, but this batch is * still contributing to it, flush it now so the results will be present * when mapped. */ if (drm_intel_bo_references(brw->batch.bo, query->bo)) intel_batchbuffer_flush(brw); if (unlikely(brw->perf_debug)) { if (drm_intel_bo_busy(query->bo)) { perf_debug("Stalling on the GPU waiting for a query object.\n"); } } drm_intel_bo_map(query->bo, false); uint64_t *results = query->bo->virtual; switch (query->Base.Target) { case GL_TIME_ELAPSED: /* The query BO contains the starting and ending timestamps. * Subtract the two and convert to nanoseconds. */ query->Base.Result += 80 * (results[1] - results[0]); break; case GL_TIMESTAMP: /* Our timer is a clock that increments every 80ns (regardless of * other clock scaling in the system). The timestamp register we can * read for glGetTimestamp() masks out the top 32 bits, so we do that * here too to let the two counters be compared against each other. * * If we just multiplied that 32 bits of data by 80, it would roll * over at a non-power-of-two, so an application couldn't use * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we * report 36 bits and truncate at that (rolling over 5 times as often * as the HW counter), and when the 32-bit counter rolls over, it * happens to also be at a rollover in the reported value from near * (1<<36) to 0. * * The low 32 bits rolls over in ~343 seconds. Our 36-bit result * rolls over every ~69 seconds. * * The query BO contains a single timestamp value in results[0]. */ query->Base.Result = 80 * (results[0] & 0xffffffff); query->Base.Result &= (1ull << 36) - 1; break; case GL_SAMPLES_PASSED_ARB: /* We need to use += rather than = here since some BLT-based operations * may have added additional samples to our occlusion query value. */ query->Base.Result += results[1] - results[0]; break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: if (results[0] != results[1]) query->Base.Result = true; break; case GL_PRIMITIVES_GENERATED: case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: query->Base.Result = results[1] - results[0]; break; default: assert(!"Unrecognized query target in brw_queryobj_get_results()"); break; } drm_intel_bo_unmap(query->bo); /* Now that we've processed the data stored in the query's buffer object, * we can release it. */ drm_intel_bo_unreference(query->bo); query->bo = NULL; } /** * Driver hook for glBeginQuery(). * * Initializes driver structures and emits any GPU commands required to begin * recording data for the query. */ static void gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; /* Since we're starting a new query, we need to throw away old results. */ drm_intel_bo_unreference(query->bo); query->bo = drm_intel_bo_alloc(brw->bufmgr, "query results", 4096, 4096); switch (query->Base.Target) { case GL_TIME_ELAPSED: /* For timestamp queries, we record the starting time right away so that * we measure the full time between BeginQuery and EndQuery. There's * some debate about whether this is the right thing to do. Our decision * is based on the following text from the ARB_timer_query extension: * * "(5) Should the extension measure total time elapsed between the full * completion of the BeginQuery and EndQuery commands, or just time * spent in the graphics library? * * RESOLVED: This extension will measure the total time elapsed * between the full completion of these commands. Future extensions * may implement a query to determine time elapsed at different stages * of the graphics pipeline." * * We write a starting timestamp now (at index 0). At EndQuery() time, * we'll write a second timestamp (at index 1), and subtract the two to * obtain the time elapsed. Notably, this includes time elapsed while * the system was doing other work, such as running other applications. */ write_timestamp(brw, query->bo, 0); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: write_depth_count(brw, query->bo, 0); break; case GL_PRIMITIVES_GENERATED: write_primitives_generated(brw, query->bo, 0); break; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: write_xfb_primitives_written(brw, query->bo, 0); break; default: assert(!"Unrecognized query target in brw_begin_query()"); break; } } /** * Driver hook for glEndQuery(). * * Emits GPU commands to record a final query value, ending any data capturing. * However, the final result isn't necessarily available until the GPU processes * those commands. brw_queryobj_get_results() processes the captured data to * produce the final result. */ static void gen6_end_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; switch (query->Base.Target) { case GL_TIME_ELAPSED: write_timestamp(brw, query->bo, 1); break; case GL_ANY_SAMPLES_PASSED: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: case GL_SAMPLES_PASSED_ARB: write_depth_count(brw, query->bo, 1); break; case GL_PRIMITIVES_GENERATED: write_primitives_generated(brw, query->bo, 1); break; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: write_xfb_primitives_written(brw, query->bo, 1); break; default: assert(!"Unrecognized query target in brw_end_query()"); break; } } /** * The WaitQuery() driver hook. * * Wait for a query result to become available and return it. This is the * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname. */ static void gen6_wait_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_query_object *query = (struct brw_query_object *)q; gen6_queryobj_get_results(ctx, query); query->Base.Ready = true; } /** * The CheckQuery() driver hook. * * Checks whether a query result is ready yet. If not, flushes. * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname. */ static void gen6_check_query(struct gl_context *ctx, struct gl_query_object *q) { struct brw_context *brw = brw_context(ctx); struct brw_query_object *query = (struct brw_query_object *)q; /* From the GL_ARB_occlusion_query spec: * * "Instead of allowing for an infinite loop, performing a * QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is * not ready yet on the first time it is queried. This ensures that * the async query will return true in finite time. */ if (query->bo && drm_intel_bo_references(brw->batch.bo, query->bo)) intel_batchbuffer_flush(brw); if (query->bo == NULL || !drm_intel_bo_busy(query->bo)) { gen6_queryobj_get_results(ctx, query); query->Base.Ready = true; } } /* Initialize Gen6+-specific query object functions. */ void gen6_init_queryobj_functions(struct dd_function_table *functions) { functions->BeginQuery = gen6_begin_query; functions->EndQuery = gen6_end_query; functions->CheckQuery = gen6_check_query; functions->WaitQuery = gen6_wait_query; }