/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_batchbuffer.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "main/mtypes.h" #include "main/fbobject.h" #include "main/glformats.h" void gen6_emit_depth_stencil_hiz(struct brw_context *brw, struct intel_mipmap_tree *depth_mt, uint32_t depth_offset, uint32_t depthbuffer_format, uint32_t depth_surface_type, struct intel_mipmap_tree *stencil_mt, bool hiz, bool separate_stencil, uint32_t width, uint32_t height, uint32_t tile_x, uint32_t tile_y) { struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; uint32_t surftype; unsigned int depth = 1; GLenum gl_target = GL_TEXTURE_2D; unsigned int lod; const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; const struct intel_renderbuffer *irb = NULL; const struct gl_renderbuffer *rb = NULL; /* Enable the hiz bit if we're doing separate stencil, because it and the * separate stencil bit must have the same value. From Section 2.11.5.6.1.1 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable": * [DevIL]: If this field is enabled, Hierarchical Depth Buffer * Enable must also be enabled. * * [DevGT]: This field must be set to the same value (enabled or * disabled) as Hierarchical Depth Buffer Enable */ bool enable_hiz_ss = hiz || separate_stencil; brw_emit_depth_stall_flushes(brw); irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); if (!irb) irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); rb = (struct gl_renderbuffer*) irb; if (rb) { depth = MAX2(irb->layer_count, 1); if (rb->TexImage) gl_target = rb->TexImage->TexObject->Target; } switch (gl_target) { case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP: /* The PRM claims that we should use BRW_SURFACE_CUBE for this * situation, but experiments show that gl_Layer doesn't work when we do * this. So we use BRW_SURFACE_2D, since for rendering purposes this is * equivalent. */ surftype = BRW_SURFACE_2D; depth *= 6; break; case GL_TEXTURE_3D: assert(mt); depth = mt->surf.logical_level0_px.depth; /* fallthrough */ default: surftype = translate_tex_target(gl_target); break; } const unsigned min_array_element = irb ? irb->mt_layer : 0; lod = irb ? irb->mt_level - irb->mt->first_level : 0; if (mt) { width = mt->surf.logical_level0_px.width; height = mt->surf.logical_level0_px.height; } BEGIN_BATCH(7); /* 3DSTATE_DEPTH_BUFFER dw0 */ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); /* 3DSTATE_DEPTH_BUFFER dw1 */ OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) | (depthbuffer_format << 18) | ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */ ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */ (BRW_TILEWALK_YMAJOR << 26) | (1 << 27) | (surftype << 29)); /* 3DSTATE_DEPTH_BUFFER dw2 */ if (depth_mt) { OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0); } else { OUT_BATCH(0); } /* 3DSTATE_DEPTH_BUFFER dw3 */ OUT_BATCH(((width - 1) << 6) | ((height - 1) << 19) | lod << 2); /* 3DSTATE_DEPTH_BUFFER dw4 */ OUT_BATCH((depth - 1) << 21 | min_array_element << 10 | (depth - 1) << 1); /* 3DSTATE_DEPTH_BUFFER dw5 */ OUT_BATCH(0); assert(tile_x == 0 && tile_y == 0); /* 3DSTATE_DEPTH_BUFFER dw6 */ OUT_BATCH(0); ADVANCE_BATCH(); if (hiz || separate_stencil) { /* * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate * stencil enable' and 'hiz enable' bits were set. Therefore we must * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted; * failure to do so causes hangs on gen5 and a stall on gen6. */ /* Emit hiz buffer. */ if (hiz) { assert(depth_mt); uint32_t offset; isl_surf_get_image_offset_B_tile_sa(&depth_mt->hiz_buf->surf, lod, 0, 0, &offset, NULL, NULL); BEGIN_BATCH(3); OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); OUT_BATCH(depth_mt->hiz_buf->surf.row_pitch - 1); OUT_RELOC(depth_mt->hiz_buf->bo, RELOC_WRITE, offset); ADVANCE_BATCH(); } else { BEGIN_BATCH(3); OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } /* Emit stencil buffer. */ if (separate_stencil) { assert(stencil_mt->format == MESA_FORMAT_S_UINT8); assert(stencil_mt->surf.size > 0); uint32_t offset; isl_surf_get_image_offset_B_tile_sa(&stencil_mt->surf, lod, 0, 0, &offset, NULL, NULL); BEGIN_BATCH(3); OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); OUT_BATCH(stencil_mt->surf.row_pitch - 1); OUT_RELOC(stencil_mt->bo, RELOC_WRITE, offset); ADVANCE_BATCH(); } else { BEGIN_BATCH(3); OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } } /* * On Gen >= 6, emit clear params for safety. If using hiz, then clear * params must be emitted. * * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS: * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet * when HiZ is enabled and the DEPTH_BUFFER_STATE changes. */ BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | GEN5_DEPTH_CLEAR_VALID | (2 - 2)); if (depth_mt) { OUT_BATCH(brw_convert_depth_value(depth_mt->format, depth_mt->fast_clear_color.f32[0])); } else { OUT_BATCH(0); } ADVANCE_BATCH(); }