/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_cs.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_program.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" #include "program/prog_parameter.h" #include "main/shaderapi.h" static uint32_t f_as_u32(float f) { union fi fi = { .f = f }; return fi.ui; } static uint32_t brw_param_value(struct brw_context *brw, const struct gl_program *prog, const struct brw_stage_state *stage_state, uint32_t param) { struct gl_context *ctx = &brw->ctx; switch (BRW_PARAM_DOMAIN(param)) { case BRW_PARAM_DOMAIN_BUILTIN: if (param == BRW_PARAM_BUILTIN_ZERO) { return 0; } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param)) { gl_clip_plane *clip_planes = brw_select_clip_planes(ctx); unsigned idx = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param); unsigned comp = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param); return ((uint32_t *)clip_planes[idx])[comp]; } else if (param >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X && param <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) { unsigned i = param - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X; return f_as_u32(ctx->TessCtrlProgram.patch_default_outer_level[i]); } else if (param == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) { return f_as_u32(ctx->TessCtrlProgram.patch_default_inner_level[0]); } else if (param == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) { return f_as_u32(ctx->TessCtrlProgram.patch_default_inner_level[1]); } else if (param >= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X && param <= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z) { unsigned i = param - BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X; return brw->compute.group_size[i]; } else { unreachable("Invalid param builtin"); } case BRW_PARAM_DOMAIN_PARAMETER: { unsigned idx = BRW_PARAM_PARAMETER_IDX(param); unsigned offset = prog->Parameters->ParameterValueOffset[idx]; unsigned comp = BRW_PARAM_PARAMETER_COMP(param); assert(idx < prog->Parameters->NumParameters); return prog->Parameters->ParameterValues[offset + comp].u; } case BRW_PARAM_DOMAIN_UNIFORM: { unsigned idx = BRW_PARAM_UNIFORM_IDX(param); assert(idx < prog->sh.data->NumUniformDataSlots); return prog->sh.data->UniformDataSlots[idx].u; } case BRW_PARAM_DOMAIN_IMAGE: { unsigned idx = BRW_PARAM_IMAGE_IDX(param); unsigned offset = BRW_PARAM_IMAGE_OFFSET(param); assert(offset < ARRAY_SIZE(stage_state->image_param)); return ((uint32_t *)&stage_state->image_param[idx])[offset]; } default: unreachable("Invalid param domain"); } } void brw_populate_constant_data(struct brw_context *brw, const struct gl_program *prog, const struct brw_stage_state *stage_state, void *void_dst, const uint32_t *param, unsigned nr_params) { uint32_t *dst = void_dst; for (unsigned i = 0; i < nr_params; i++) dst[i] = brw_param_value(brw, prog, stage_state, param[i]); } /** * Creates a streamed BO containing the push constants for the VS or GS on * gen6+. * * Push constants are constant values (such as GLSL uniforms) that are * pre-loaded into a shader stage's register space at thread spawn time. * * Not all GLSL uniforms will be uploaded as push constants: The hardware has * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be * uploaded as push constants, while GL 4.4 requires at least 1024 components * to be usable for the VS. Plus, currently we always use pull constants * instead of push constants when doing variable-index array access. * * See brw_curbe.c for the equivalent gen4/5 code. */ void gen6_upload_push_constants(struct brw_context *brw, const struct gl_program *prog, const struct brw_stage_prog_data *prog_data, struct brw_stage_state *stage_state) { const struct gen_device_info *devinfo = &brw->screen->devinfo; struct gl_context *ctx = &brw->ctx; bool active = prog_data && (stage_state->stage != MESA_SHADER_TESS_CTRL || brw->programs[MESA_SHADER_TESS_EVAL]); if (active) _mesa_shader_write_subroutine_indices(ctx, stage_state->stage); if (!active || prog_data->nr_params == 0) { stage_state->push_const_size = 0; } else { /* Updates the ParamaterValues[i] pointers for all parameters of the * basic type of PROGRAM_STATE_VAR. */ /* XXX: Should this happen somewhere before to get our state flag set? */ if (prog) _mesa_load_state_parameters(ctx, prog->Parameters); int i; const int size = prog_data->nr_params * sizeof(gl_constant_value); gl_constant_value *param; if (devinfo->gen >= 8 || devinfo->is_haswell) { param = brw_upload_space(&brw->upload, size, 32, &stage_state->push_const_bo, &stage_state->push_const_offset); } else { param = brw_state_batch(brw, size, 32, &stage_state->push_const_offset); } STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); /* _NEW_PROGRAM_CONSTANTS * * Also _NEW_TRANSFORM -- we may reference clip planes other than as a * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS * wouldn't be set for them. */ brw_populate_constant_data(brw, prog, stage_state, param, prog_data->param, prog_data->nr_params); if (0) { fprintf(stderr, "%s constants:\n", _mesa_shader_stage_to_string(stage_state->stage)); for (i = 0; i < prog_data->nr_params; i++) { if ((i & 7) == 0) fprintf(stderr, "g%d: ", prog_data->dispatch_grf_start_reg + i / 8); fprintf(stderr, "%8f ", param[i].f); if ((i & 7) == 7) fprintf(stderr, "\n"); } if ((i & 7) != 0) fprintf(stderr, "\n"); fprintf(stderr, "\n"); } stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8; /* We can only push 32 registers of constants at a time. */ /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS: * * "The sum of all four read length fields (each incremented to * represent the actual read length) must be less than or equal to * 32" * * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS: * * "The sum of all four read length fields must be less than or * equal to the size of 64" * * The other shader stages all match the VS's limits. */ assert(stage_state->push_const_size <= 32); } stage_state->push_constants_dirty = true; } /** * Creates a temporary BO containing the pull constant data for the shader * stage, and the SURFACE_STATE struct that points at it. * * Pull constants are GLSL uniforms (and other constant data) beyond what we * could fit as push constants, or that have variable-index array access * (which is easiest to support using pull constants, and avoids filling * register space with mostly-unused data). * * Compare this path to brw_curbe.c for gen4/5 push constants, and * gen6_vs_state.c for gen6+ push constants. */ void brw_upload_pull_constants(struct brw_context *brw, GLbitfield64 brw_new_constbuf, const struct gl_program *prog, struct brw_stage_state *stage_state, const struct brw_stage_prog_data *prog_data) { unsigned i; uint32_t surf_index = prog_data->binding_table.pull_constants_start; if (!prog_data->nr_pull_params) { if (stage_state->surf_offset[surf_index]) { stage_state->surf_offset[surf_index] = 0; brw->ctx.NewDriverState |= brw_new_constbuf; } return; } /* Updates the ParamaterValues[i] pointers for all parameters of the * basic type of PROGRAM_STATE_VAR. */ _mesa_load_state_parameters(&brw->ctx, prog->Parameters); /* BRW_NEW_*_PROG_DATA | _NEW_PROGRAM_CONSTANTS */ uint32_t size = prog_data->nr_pull_params * 4; struct brw_bo *const_bo = NULL; uint32_t const_offset; gl_constant_value *constants = brw_upload_space(&brw->upload, size, 64, &const_bo, &const_offset); STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); brw_populate_constant_data(brw, prog, stage_state, constants, prog_data->pull_param, prog_data->nr_pull_params); if (0) { for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) { const gl_constant_value *row = &constants[i * 4]; fprintf(stderr, "const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", i, row[0].f, row[1].f, row[2].f, row[3].f); } } brw_emit_buffer_surface_state(brw, &stage_state->surf_offset[surf_index], const_bo, const_offset, ISL_FORMAT_R32G32B32A32_FLOAT, size, 1, 0); brw_bo_unreference(const_bo); brw->ctx.NewDriverState |= brw_new_constbuf; } /** * Creates a region containing the push constants for the CS on gen7+. * * Push constants are constant values (such as GLSL uniforms) that are * pre-loaded into a shader stage's register space at thread spawn time. * * For other stages, see brw_curbe.c:brw_upload_constant_buffer for the * equivalent gen4/5 code and gen6_vs_state.c:gen6_upload_push_constants for * gen6+. */ void brw_upload_cs_push_constants(struct brw_context *brw, const struct gl_program *prog, const struct brw_cs_prog_data *cs_prog_data, struct brw_stage_state *stage_state) { struct gl_context *ctx = &brw->ctx; const struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data*) cs_prog_data; /* Updates the ParamaterValues[i] pointers for all parameters of the * basic type of PROGRAM_STATE_VAR. */ /* XXX: Should this happen somewhere before to get our state flag set? */ _mesa_load_state_parameters(ctx, prog->Parameters); const unsigned threads = DIV_ROUND_UP(brw_cs_group_size(brw), cs_prog_data->simd_size); const unsigned push_const_size = brw_cs_push_const_total_size(cs_prog_data, threads); if (push_const_size == 0) { stage_state->push_const_size = 0; return; } uint32_t *param = brw_state_batch(brw, ALIGN(push_const_size, 64), 64, &stage_state->push_const_offset); assert(param); STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); if (cs_prog_data->push.cross_thread.size > 0) { uint32_t *param_copy = param; for (unsigned i = 0; i < cs_prog_data->push.cross_thread.dwords; i++) { assert(prog_data->param[i] != BRW_PARAM_BUILTIN_SUBGROUP_ID); param_copy[i] = brw_param_value(brw, prog, stage_state, prog_data->param[i]); } } if (cs_prog_data->push.per_thread.size > 0) { for (unsigned t = 0; t < threads; t++) { unsigned dst = 8 * (cs_prog_data->push.per_thread.regs * t + cs_prog_data->push.cross_thread.regs); unsigned src = cs_prog_data->push.cross_thread.dwords; for ( ; src < prog_data->nr_params; src++, dst++) { if (prog_data->param[src] == BRW_PARAM_BUILTIN_SUBGROUP_ID) { param[dst] = t; } else { param[dst] = brw_param_value(brw, prog, stage_state, prog_data->param[src]); } } } } stage_state->push_const_size = cs_prog_data->push.cross_thread.regs + cs_prog_data->push.per_thread.regs; }