/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" #include "program/prog_parameter.h" /** * Creates a streamed BO containing the push constants for the VS or GS on * gen6+. * * Push constants are constant values (such as GLSL uniforms) that are * pre-loaded into a shader stage's register space at thread spawn time. * * Not all GLSL uniforms will be uploaded as push constants: The hardware has * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be * uploaded as push constants, while GL 4.4 requires at least 1024 components * to be usable for the VS. Plus, currently we always use pull constants * instead of push constants when doing variable-index array access. * * See brw_curbe.c for the equivalent gen4/5 code. */ void gen6_upload_push_constants(struct brw_context *brw, const struct gl_program *prog, const struct brw_stage_prog_data *prog_data, struct brw_stage_state *stage_state) { const struct gen_device_info *devinfo = &brw->screen->devinfo; struct gl_context *ctx = &brw->ctx; if (prog_data->nr_params == 0) { stage_state->push_const_size = 0; } else { /* Updates the ParamaterValues[i] pointers for all parameters of the * basic type of PROGRAM_STATE_VAR. */ /* XXX: Should this happen somewhere before to get our state flag set? */ if (prog) _mesa_load_state_parameters(ctx, prog->Parameters); int i; const int size = prog_data->nr_params * sizeof(gl_constant_value); gl_constant_value *param; if (devinfo->gen >= 8 || devinfo->is_haswell) { param = intel_upload_space(brw, size, 32, &stage_state->push_const_bo, &stage_state->push_const_offset); } else { param = brw_state_batch(brw, size, 32, &stage_state->push_const_offset); } STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); /* _NEW_PROGRAM_CONSTANTS * * Also _NEW_TRANSFORM -- we may reference clip planes other than as a * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS * wouldn't be set for them. */ for (i = 0; i < prog_data->nr_params; i++) { param[i] = *prog_data->param[i]; } if (0) { fprintf(stderr, "%s constants:\n", _mesa_shader_stage_to_string(stage_state->stage)); for (i = 0; i < prog_data->nr_params; i++) { if ((i & 7) == 0) fprintf(stderr, "g%d: ", prog_data->dispatch_grf_start_reg + i / 8); fprintf(stderr, "%8f ", param[i].f); if ((i & 7) == 7) fprintf(stderr, "\n"); } if ((i & 7) != 0) fprintf(stderr, "\n"); fprintf(stderr, "\n"); } stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8; /* We can only push 32 registers of constants at a time. */ /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS: * * "The sum of all four read length fields (each incremented to * represent the actual read length) must be less than or equal to * 32" * * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS: * * "The sum of all four read length fields must be less than or * equal to the size of 64" * * The other shader stages all match the VS's limits. */ assert(stage_state->push_const_size <= 32); } stage_state->push_constants_dirty = true; }