/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" #include "intel_batchbuffer.h" #include "main/macros.h" static void prepare_blend_state(struct brw_context *brw) { struct gl_context *ctx = &brw->intel.ctx; struct gen6_blend_state *blend; int b; int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; int size; /* We need at least one BLEND_STATE written, because we might do * thread dispatch even if _NumColorDrawBuffers is 0 (for example * for computed depth or alpha test), which will do an FB write * with render target 0, which will reference BLEND_STATE[0] for * alpha test enable. */ if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled) nr_draw_buffers = 1; size = sizeof(*blend) * nr_draw_buffers; blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64, &brw->cc.blend_state_offset); memset(blend, 0, size); for (b = 0; b < nr_draw_buffers; b++) { /* _NEW_COLOR */ if (ctx->Color.ColorLogicOpEnabled) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b]; /* _NEW_BUFFERS */ /* Floating point RTs should have no effect from LogicOp, * except for disabling of blending */ if (_mesa_get_format_datatype(rb->Format) != GL_FLOAT) { blend[b].blend1.logic_op_enable = 1; blend[b].blend1.logic_op_func = intel_translate_logic_op(ctx->Color.LogicOp); } } else if (ctx->Color.BlendEnabled & (1 << b)) { GLenum eqRGB = ctx->Color.Blend[0].EquationRGB; GLenum eqA = ctx->Color.Blend[0].EquationA; GLenum srcRGB = ctx->Color.Blend[0].SrcRGB; GLenum dstRGB = ctx->Color.Blend[0].DstRGB; GLenum srcA = ctx->Color.Blend[0].SrcA; GLenum dstA = ctx->Color.Blend[0].DstA; if (eqRGB == GL_MIN || eqRGB == GL_MAX) { srcRGB = dstRGB = GL_ONE; } if (eqA == GL_MIN || eqA == GL_MAX) { srcA = dstA = GL_ONE; } blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB); blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB); blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB); blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA); blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA); blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA); blend[b].blend0.blend_enable = 1; blend[b].blend0.ia_blend_enable = (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB); } /* See section 8.1.6 "Pre-Blend Color Clamping" of the * SandyBridge PRM Volume 2 Part 1 for HW requirements. * * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR * clamping in the fragment shader. For its clamping of * blending, the spec says: * * "RESOLVED: For fixed-point color buffers, the inputs and * the result of the blending equation are clamped. For * floating-point color buffers, no clamping occurs." * * So, generally, we want clamping to the render target's range. * And, good news, the hardware tables for both pre- and * post-blend color clamping are either ignored, or any are * allowed, or clamping is required but RT range clamping is a * valid option. */ blend[b].blend1.pre_blend_clamp_enable = 1; blend[b].blend1.post_blend_clamp_enable = 1; blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; /* _NEW_COLOR */ if (ctx->Color.AlphaEnabled) { blend[b].blend1.alpha_test_enable = 1; blend[b].blend1.alpha_test_func = intel_translate_compare_func(ctx->Color.AlphaFunc); } /* _NEW_COLOR */ if (ctx->Color.DitherFlag) { blend[b].blend1.dither_enable = 1; blend[b].blend1.y_dither_offset = 0; blend[b].blend1.x_dither_offset = 0; } blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0]; blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1]; blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2]; blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3]; } brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE; } const struct brw_tracked_state gen6_blend_state = { .dirty = { .mesa = (_NEW_COLOR | _NEW_BUFFERS), .brw = BRW_NEW_BATCH, .cache = 0, }, .prepare = prepare_blend_state, }; static void gen6_prepare_color_calc_state(struct brw_context *brw) { struct gl_context *ctx = &brw->intel.ctx; struct gen6_color_calc_state *cc; cc = brw_state_batch(brw, AUB_TRACE_CC_STATE, sizeof(*cc), 64, &brw->cc.state_offset); memset(cc, 0, sizeof(*cc)); /* _NEW_COLOR */ cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8; UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef); /* _NEW_STENCIL */ cc->cc0.stencil_ref = ctx->Stencil.Ref[0]; cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]; /* _NEW_COLOR */ cc->constant_r = ctx->Color.BlendColorUnclamped[0]; cc->constant_g = ctx->Color.BlendColorUnclamped[1]; cc->constant_b = ctx->Color.BlendColorUnclamped[2]; cc->constant_a = ctx->Color.BlendColorUnclamped[3]; brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE; } const struct brw_tracked_state gen6_color_calc_state = { .dirty = { .mesa = _NEW_COLOR | _NEW_STENCIL, .brw = BRW_NEW_BATCH, .cache = 0, }, .prepare = gen6_prepare_color_calc_state, }; static void upload_cc_state_pointers(struct brw_context *brw) { struct intel_context *intel = &brw->intel; BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); OUT_BATCH(brw->cc.blend_state_offset | 1); OUT_BATCH(brw->cc.depth_stencil_state_offset | 1); OUT_BATCH(brw->cc.state_offset | 1); ADVANCE_BATCH(); } const struct brw_tracked_state gen6_cc_state_pointers = { .dirty = { .mesa = 0, .brw = (BRW_NEW_BATCH | BRW_NEW_STATE_BASE_ADDRESS), .cache = (CACHE_NEW_BLEND_STATE | CACHE_NEW_COLOR_CALC_STATE | CACHE_NEW_DEPTH_STENCIL_STATE) }, .emit = upload_cc_state_pointers, };