/* Copyright (C) Intel Corp. 2006. All Rights Reserved. Intel funded Tungsten Graphics to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **********************************************************************/ /* * Authors: * Keith Whitwell */ #ifndef BRW_VS_H #define BRW_VS_H #include "brw_context.h" #include "brw_eu.h" #include "brw_vec4.h" #include "program/program.h" /** * The VF can't natively handle certain types of attributes, such as GL_FIXED * or most 10_10_10_2 types. These flags enable various VS workarounds to * "fix" attributes at the beginning of shaders. */ #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */ #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */ #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */ #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */ #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */ #ifdef __cplusplus extern "C" { #endif const unsigned *brw_vs_emit(struct brw_context *brw, void *mem_ctx, const struct brw_vs_prog_key *key, struct brw_vs_prog_data *prog_data, struct gl_vertex_program *vp, struct gl_shader_program *shader_prog, unsigned *program_size); void brw_vs_debug_recompile(struct brw_context *brw, struct gl_shader_program *prog, const struct brw_vs_prog_key *key); bool brw_vs_prog_data_compare(const void *a, const void *b); void brw_upload_vs_prog(struct brw_context *brw); bool brw_codegen_vs_prog(struct brw_context *brw, struct gl_shader_program *prog, struct brw_vertex_program *vp, struct brw_vs_prog_key *key); #ifdef __cplusplus } /* extern "C" */ namespace brw { class vec4_vs_visitor : public vec4_visitor { public: vec4_vs_visitor(const struct brw_compiler *compiler, void *log_data, const struct brw_vs_prog_key *key, struct brw_vs_prog_data *vs_prog_data, struct gl_vertex_program *vp, struct gl_shader_program *prog, gl_clip_plane *clip_planes, void *mem_ctx, int shader_time_index, bool use_legacy_snorm_formula); protected: virtual dst_reg *make_reg_for_system_value(int location, const glsl_type *type); virtual void setup_payload(); virtual void emit_prolog(); virtual void emit_program_code(); virtual void emit_thread_end(); virtual void emit_urb_write_header(int mrf); virtual void emit_urb_slot(dst_reg reg, int varying); virtual vec4_instruction *emit_urb_write_opcode(bool complete); private: int setup_attributes(int payload_reg); void setup_vp_regs(); void setup_uniform_clipplane_values(); void emit_clip_distances(dst_reg reg, int offset); dst_reg get_vp_dst_reg(const prog_dst_register &dst); src_reg get_vp_src_reg(const prog_src_register &src); const struct brw_vs_prog_key *const key; struct brw_vs_prog_data * const vs_prog_data; struct gl_vertex_program *const vp; src_reg *vp_temp_regs; src_reg vp_addr_reg; gl_clip_plane *clip_planes; bool use_legacy_snorm_formula; }; } /* namespace brw */ #endif #endif