/* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. All Rights Reserved. Copyright (C) Intel Corp. 2006. All Rights Reserved. Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **********************************************************************/ /* * Authors: * Keith Whitwell * Michel Dänzer */ /* Code to layout images in a mipmap tree for i965. */ #include "intel_mipmap_tree.h" #include "intel_tex_layout.h" #include "intel_context.h" #include "main/macros.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE static void brw_miptree_layout_2d(struct intel_mipmap_tree *mt) { GLuint level; GLuint x = 0; GLuint y = 0; GLuint width = mt->physical_width0; GLuint height = mt->physical_height0; GLuint depth = mt->physical_depth0; /* number of array layers. */ mt->total_width = mt->physical_width0; if (mt->compressed) { mt->total_width = ALIGN(mt->physical_width0, mt->align_w); } /* May need to adjust width to accomodate the placement of * the 2nd mipmap. This occurs when the alignment * constraints of mipmap placement push the right edge of the * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { GLuint mip1_width; if (mt->compressed) { mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) + ALIGN(minify(mt->physical_width0, 2), mt->align_w); } else { mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) + minify(mt->physical_width0, 2); } if (mip1_width > mt->total_width) { mt->total_width = mip1_width; } } mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { GLuint img_height; intel_miptree_set_level_info(mt, level, x, y, width, height, depth); img_height = ALIGN(height, mt->align_h); if (mt->compressed) img_height /= mt->align_h; /* Because the images are packed better, the final offset * might not be the maximal one: */ mt->total_height = MAX2(mt->total_height, y + img_height); /* Layout_below: step right after second mipmap. */ if (level == mt->first_level + 1) { x += ALIGN(width, mt->align_w); } else { y += img_height; } width = minify(width, 1); height = minify(height, 1); } } static void brw_miptree_layout_texture_array(struct intel_context *intel, struct intel_mipmap_tree *mt) { GLuint level; GLuint qpitch = 0; int h0, h1, q; h0 = ALIGN(mt->physical_height0, mt->align_h); h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h); if (mt->array_spacing_lod0) qpitch = h0; else qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * mt->align_h); if (mt->compressed) qpitch /= 4; brw_miptree_layout_2d(mt); for (level = mt->first_level; level <= mt->last_level; level++) { for (q = 0; q < mt->physical_depth0; q++) { intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch); } } mt->total_height = qpitch * mt->physical_depth0; } static void brw_miptree_layout_texture_3d(struct intel_context *intel, struct intel_mipmap_tree *mt) { GLuint width = mt->physical_width0; GLuint height = mt->physical_height0; GLuint depth = mt->physical_depth0; GLuint pack_x_pitch, pack_x_nr; GLuint pack_y_pitch; GLuint level; mt->total_height = 0; if (mt->compressed) { mt->total_width = ALIGN(width, mt->align_w); pack_y_pitch = (height + 3) / 4; } else { mt->total_width = mt->physical_width0; pack_y_pitch = ALIGN(mt->physical_height0, mt->align_h); } pack_x_pitch = width; pack_x_nr = 1; for (level = mt->first_level ; level <= mt->last_level ; level++) { GLint x = 0; GLint y = 0; GLint q, j; intel_miptree_set_level_info(mt, level, 0, mt->total_height, width, height, depth); for (q = 0; q < depth; /* empty */) { for (j = 0; j < pack_x_nr && q < depth; j++, q++) { intel_miptree_set_image_offset(mt, level, q, x, y); x += pack_x_pitch; } if (x > mt->total_width) mt->total_width = x; x = 0; y += pack_y_pitch; } mt->total_height += y; width = minify(width, 1); height = minify(height, 1); if (mt->target == GL_TEXTURE_3D) depth = minify(depth, 1); if (mt->compressed) { pack_y_pitch = (height + 3) / 4; if (pack_x_pitch > ALIGN(width, mt->align_w)) { pack_x_pitch = ALIGN(width, mt->align_w); pack_x_nr <<= 1; } } else { pack_x_nr <<= 1; if (pack_x_pitch > 4) { pack_x_pitch >>= 1; } if (pack_y_pitch > 2) { pack_y_pitch >>= 1; pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h); } } } /* The 965's sampler lays cachelines out according to how accesses * in the texture surfaces run, so they may be "vertical" through * memory. As a result, the docs say in Surface Padding Requirements: * Sampling Engine Surfaces that two extra rows of padding are required. */ if (mt->target == GL_TEXTURE_CUBE_MAP) mt->total_height += 2; } void brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: if (intel->gen == 4) { /* Gen4 stores cube maps as 3D textures. */ assert(mt->physical_depth0 == 6); brw_miptree_layout_texture_3d(intel, mt); } else { /* All other hardware stores cube maps as 2D arrays. */ brw_miptree_layout_texture_array(intel, mt); } break; case GL_TEXTURE_3D: brw_miptree_layout_texture_3d(intel, mt); break; case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: brw_miptree_layout_texture_array(intel, mt); break; default: switch (mt->msaa_layout) { case INTEL_MSAA_LAYOUT_UMS: case INTEL_MSAA_LAYOUT_CMS: brw_miptree_layout_texture_array(intel, mt); break; case INTEL_MSAA_LAYOUT_NONE: case INTEL_MSAA_LAYOUT_IMS: brw_miptree_layout_2d(mt); break; } break; } DBG("%s: %dx%dx%d\n", __FUNCTION__, mt->total_width, mt->total_height, mt->cpp); }